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Worms Project

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I dont get why it works there is absolutely no error with it, it just doesn't revive the hero, it is like this:
  • Hero - Instantly revive (Dying unit) at (TempPoint offset by (0.00, 0.00)), Show revival graphics
 
Level 7
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Oki doke, but ive modified it alot but i think this is how i had it originaly:
  • Hero Revival
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Dying unit) is A Hero) Equal to True
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player number of (Owner of (Dying unit))) Less than or equal to 6
            • Then - Actions
              • Set TempPoint = ((Position of TopBarracksArray[(Player number of (Owner of (Dying unit)))]) offset by 256.00 towards (Facing of TopBarracksArray[(Player number of (Owner of (Dying unit)))]) degrees)
            • Else - Actions
              • Set TempPoint = ((Position of BottomBarracksArray[(Player number of (Owner of (Dying unit)))]) offset by 256.00 towards (Facing of BottomBarracksArray[(Player number of (Owner of (Dying unit)))]) degrees)
          • Wait ((Real((Hero level of (Dying unit)))) x 2.00) seconds
          • Hero - Instantly revive (Dying unit) at (TempPoint offset by (0.00, 0.00)), Show revival graphics
          • Unit - Set life of (Dying unit) to 50.00%
          • Unit - Set mana of (Dying unit) to 50.00%
        • Else - Actions
 
Level 10
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Messages
645
Wrong at all. I said player start location, not barracks :p So no condition for player. I think there is a problem with the w8 faction b4. I think there is a hero revive action after xx seconds or make it w8 xx seconds and then run a trigger that will only have the Hero revive and set life and mana actions!

My 500th post!
 
Level 7
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1st: i didn't know about you saying starting locations, but thats much easier xD
2nd: didnt get it
3rd:There is no such action
4rth:I didn't try that
its not a location problem, since if i try to revive at center of map it doesn't work either, idk whats going on!
Edit: There is no problem with the wait part, ive tried putting a msg actions after it, and it waits the time and then sends the message
 
Level 10
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Luthion you cant use the same triggering unit etc. but let RolePlaynGamer do it if he likes. And if we dont like it's still up to you. (No offense but this system is far too classic triggering - I would do it worse though :))) )! RolePlaynGamer if Luthion wants to give it to you you can have the map to do it but dont spoil anything!
 
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RolePlaynGamer it is in the previous page. Get it and work it! After it is done uplaod and let me check it. I will also add the loading screen I made. It is only 780KB large. Is it ok? It is the smallest size I can make it as high quality! You will see it soon!
No conditions yet. But make it GUI if possible so that we can easily modify if we need to add/remove something!

EDIT: For those who want to see the loading screen, here it is. Import into a map all the parts, remove the war3imported from their paths and change loading screen to loadingscreen2.mdl! And you shall see a good thing. It is a little blurred I know but this is done to prevent ppl from seeing the letters that appear in the middle of the image saying official site of worms 3d bla bla... I think it is satisfactory!
 

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Level 7
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348
Lol i was gonna make it in jass but i would take triple time *.*, actually i already something like a kind of the trigger in jass, but it has exactly the same problem so Lol
 
loading screen is only 780kb?! Are you nuts xD
Loading screen should never take more than 200kb. You should use .blp files instead of .tga, because they take far less space. And if you say you don't care about size, the game will be less played :p
Loading screen is something that you see only 2 minutes, before the game has even started. 780kb is WAAY too much.
 
Level 10
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Hmmm...No I dont know what else. But maybe do the timer system that will keep track of the game's time and a system that will save the Hero kills of a Hero and when he dies it will go to 0. So if a Hero gets 3 kills it will be a killing spree etc.
But when the Hero dies the value of him her in the multiboard wont get 0. Got it?

EDIT: HT modigy it, make blp and resend to us to see, ok? I have not got enough time and I have some pressing affairs here! And just to inform you DotA's loading screen is 1,2MB so this is half of it! Make it so that the tgas are blps, no quality is lost and the stupid loading screen model uses blp textures instead of tga (i dunno if this will work without any change to the model)!
 
Level 7
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Totally and absolutely agree with happy tauren, blp has a good wuality there is no need 780kb, have tested it, and i prefer if you could get another image than seeing it blurry because of a site name, anyways work on it!
edit: How do i make a timer not a countdown timer, by what ive seen in actions there is no option to count time, ill see if there's a "TIme Played" Option
 
Level 10
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Ok, I understand what you mean and I agree the way you said it now. HT, can you fix the thing and make into blp and give it back to us? And RolePalynGamer make the revival system. Luthion did you get what I sai previously? And tell me soon. I have less than 15 mins!
 
Level 7
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Umm ok ill make the hero killing spree part, but the time played part i will do later since its more complicated
 
Level 9
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I could do the loading screen if you want me to, and i have just finished the revival system. I will post the map soon.

JASS:
constant function ExtraTime takes nothing returns integer
  return 2 //This is the number that the hero level is substracted with
endfunction

This is a constant function. Just change the '2' to something else if you want to modify it.
 
Level 10
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It is not complicatd but if you are not good with timers then I can make it. W8 for RolePlaynGamer to make the revive system. HT will make the blp textures (I said I have no time for this plz do it) and then Luthion import the loading screen.
Afterwards upload the map and I will check much later today or more likely tomorrow. Good luck with these!

EDIT: RolePlaynGamer do it then if you like so we dont delay a lot. Then import check and upload. Luthion will take things from there on and I will check the map!

EDIT: How much time more? I have very little time now!
 
Level 7
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Umm then i'm waiting for the map, thx for doing my job xD!
Edit:I'm ansious to see how you solved that problem, can't wait to see your triggers, you didn't use Hero Revive function did you?
 
Level 10
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It was useful RolePlaynGamer. Luthion you will make the others. I am w8ing for the map as well. And Luthion remember not to make 0 the number of kills in the multiboard when a Hero dies. Just reminding. Also when a Hero kills a Hero a kill for the killing spree will recorded not creeps killing Hero or vice versa ok? (Reminding)

RolePlaynGamer it was a zip package I sen some posts ago. Find download, extract and modify. Then import to the map, test and upload!
 
Level 10
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Guys make whatever changes you like to the screen I dont mind. I need the map with revival system, timer, killing spree system and loading screen. Cya later or most probably tomorrow!

EDIT: The screen looks too ugly, you could make the image look far better!
 
Level 7
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Then why didn't you pm it to him, anyways it seems it's because of the wait function, you must create a timer and i think you cant put ReviveHeroLoc after a wait function, at least i think i saw that somewhere
 
I also removed same adversment words from the pic and added team boom at the corner. But the file size is too big
 

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