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WiP: TKoK - oRPG

Discussion in 'Map Development' started by Vexen.X, Jun 13, 2007.

  1. Vexen.X

    Vexen.X

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    TKoK - RPG - v2.0 Beta Demo

    TKoK - The Kingdom of Kaliron 2.0!

    NEW VERSION: 2.00 Demo - 10/17/07
    ---------------------------------------------------
    Download (Don't forget to vote as well!)
    ---------------------------------------------------
    http://tkok.freeforums.org
    ---------------------------------------------------

    This is the next generation of the TKoK Eastern Region map, It is based around the 1.06 version but has had so many things added in term of game mechanics we had to make it a 2.00.
    New features includes:

    -A new substat system consisting of 5 substats that effect your main stats. Through substats you can increase your spell damage, dodge rating, critical chance, attack rating and more.
    -A new item system originally created by Toadcop that allows up to 16 items equipped on your hero as well as sockets and set bonuses.
    -Terrain and environment alterations to make the map more open and allow for smoother routes.
    -The game is totally rescaled to start off at a much lower level, allowing for much easier scaling later on. (this is mainly the reason we release this demo so we can get the game balanced again)
    -Difficulty can now be selected by host on start-up, The difficulty enables players to play against harder opponents in return for better rewards, drops, experience and gold.
    -A lot of under the hood improvements to go along with the new substats system

    If you still want to enjoy the currently bigger map in the old 1.06c you can download it at http://war3.incgamers.com/maps.php?id=10624
    But understand that all further releases will be made for 2.00> and wont have a loading code compatible with old 1.06 codes.

    We would love it if you report any bugs or errors you find at our official forum at
    http://tkok.freeforums.org/

    Only one more thing to add
    Enjoy the map
     

    Attached Files:

    Last edited: Oct 17, 2007
  2. Vexen.X

    Vexen.X

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    Last edited: Jun 13, 2007
  3. PheoniX_VII

    PheoniX_VII

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    We have updated the website with the current bugs/fixes for the next version.
    Thanks to all of you who sent in bugreports, we are looking to have the 1.04 version out quite soon.
     
  4. ragingspeedhorn

    ragingspeedhorn

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    Seems intresting, best of luck with the project from here guys.
     
  5. Vexen.X

    Vexen.X

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    Updated the main thread with more useful information about the map so people can get an idea of what is really is.

    Any feedback, bug reports, etc, can either be posted here, or you can email me at vexenx@hotmail.com

    Thank you in advance!
     
  6. Chaos Overlord

    Chaos Overlord

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    Pretty nice terrain there... most rpgs I play don't even try to make it look good at all. Haven't played it yet and I doubt I will get to it for a while, but dtill looks nice.
     
  7. PheoniX_VII

    PheoniX_VII

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    It looks better ingame. try it :)
     
  8. Vexen.X

    Vexen.X

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    released v1.04.

    http://www.treklabel.com/tkok for the patch notes.

    A lot of new content as well as bug fixes and improvements

    feed back and bug submissions are welcomed
     
  9. DoOs_101

    DoOs_101

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    I will spread this map once its a full version :D
     
  10. Vexen.X

    Vexen.X

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    1.04b is now out fixing alot of little things, nothing major was found

    btw, this is kinda a "full version" for it will take 3-1/2 hours to complete all of the content for people who are new and need to explore everything and dont know how to just blitz through everything
     
  11. Deckboy

    Deckboy

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    I'm loving it. . .although might I suggest a trigger or something that makes it a little bit easier for just one person. . .it takes forever to level up to a place where I won't die if I'm being attacked by more than one person.
     
  12. Vexen.X

    Vexen.X

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    changes in the 1.05 patch I am working on will include a new seperate spawn rate limiter for when there is 1 player but please keep in mind, I designed this map for bnet play.

    Potions are also gettin reworked to cost less, heal more, and have a smaller cooldown, healing fountains are being applied to certain areas as well

    some of the newer classes that are comming out with 1.05 will be better at soloing than others, such as the Hunter (has a pet that can tank) and the chaotic mage which is a cross between the diablo2 necromancer and the WoW warlock
     
  13. Deckboy

    Deckboy

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    Actually I thought the spawn rate was really slow. The problem was/is that I just couldn't get enough experience.

    And, yes, I do realize that it was designed for Bnet play. But I'd love to play this and have FUN on singleplayer.

    I think this is a great map. One of the best wc3 RPGs I've ever played. For once it pretty decent terrain. Good systems for quests etc. . .If you were to make it easy in single player I would be leaning towards anywhere between a 8/10 and a 10/10 depending on how the rest of it goes.
     
  14. Vexen.X

    Vexen.X

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    the reason for the new spawn limiter is to have a higher spawn rate, but just ignore the spawn function if X units are already in the zone, based on the # of players. I'm also going to rework how the spawn locations are selected, right now its pure random, but I'm gonna work it so it grabs a location somewhat close to the hero, there are alot of times where units spawn and path to the despawn without any heroes being around.

    With these changes i hope not to get a situation where creeps spawn too slowly and the map winds up empty. Should be able to correct these issues in the next patch

    --- EDIT ---
    Now that i think about it.. I'm very happy with the way the spawn system works when there is 3-6 players. So maybe I should just add a seperate function to handle it when there are 1-2 players that is totally seperate from the main system.

    Thoughts?
     
  15. Deckboy

    Deckboy

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    I actually think that that is a perfect idea!
     
  16. Vexen.X

    Vexen.X

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    This is what is going in place of the current black alpha-ed out ugliness of a UI that is currently in there

    www.treklabel.com/tkok/images/newUIHero.jpg

    Screen shot also features the new chaotic mage hero, more detailed info about him here: Link
     
  17. Vexen.X

    Vexen.X

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    Released the new version containing all 12 heroes, tons of new items, a brand new scripted boss fight to provide a unique challenge, countless fixes and improvements, and other stuff
     
  18. Craka_J

    Craka_J

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    w00t it's finally out! Awesome update man. +rep for the commitment, hard work, and the new version actually being helpful and awesome!
    Great job!
    ~Craka_J
     
  19. PheoniX_VII

    PheoniX_VII

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    1.05b is now released which fixes some problems with the Twins aswell as some fatal flaws when loading(or trying to) certain heroes.
     
  20. Craka_J

    Craka_J

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    I tried to load my level 24 Warrior but it said all 1.04 characters will not work. What happened to the whole "We won't code swipe for a while" conspiracey?