- Joined
- Feb 25, 2011
- Messages
- 61
the tower exploit can be ccountered by killing all non-hero units in the boss room where a boss died
this will also fix a problem with the 2nd boss.. ppl can kill hte boss but will be killed by the ghouls.. the ghouls will stay and may kill the player again before even scratching the boss
that one trigger will fix that.. and will remove the exploit
the towers count as non-hero units
so do the ghouls
the boss doesnt and the hero doesnt (both heroes obviously)
so if the boss dies.. move the hero to castle and kill all non-hero units
the result will be an empty boss room with a respawning boss
also for the duration.. if you use my suggestion with the 50% spellcraft then the duration will reach 90 sec once the tower engineer got 1500% spellcraft which will happen pretty late...
btw what about my idea with the dark knight (unholy strength)? unholy strength is too strong at the beginning and too weak at the end.. make it scale with level? (like necklace?)
this will also fix a problem with the 2nd boss.. ppl can kill hte boss but will be killed by the ghouls.. the ghouls will stay and may kill the player again before even scratching the boss
that one trigger will fix that.. and will remove the exploit
the towers count as non-hero units
so do the ghouls
the boss doesnt and the hero doesnt (both heroes obviously)
so if the boss dies.. move the hero to castle and kill all non-hero units
the result will be an empty boss room with a respawning boss
also for the duration.. if you use my suggestion with the 50% spellcraft then the duration will reach 90 sec once the tower engineer got 1500% spellcraft which will happen pretty late...
btw what about my idea with the dark knight (unholy strength)? unholy strength is too strong at the beginning and too weak at the end.. make it scale with level? (like necklace?)