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Wintercore HD Changelogs

Level 9
Joined
Oct 2, 2011
Messages
258


The Tower Engineer Bug has finally been fixed
The Horse Inventory bug fixed
Omega Boss gem will spawn in front of the castle instead
Other minor bugs has been fixed



Added:
Nether Dragon (Hero)

Changes:
Reduced fog and weather
Reduced Difficulty at late game
Renamed and set color personal items to red
A bit of balance
Random Theme
Buffed God's Titan
Castle gold and diamond can now be distributed to heroes
Changed Icon of Giga Ring and Star Diamond
Renamed Item from Diamond to Star Diamond

Fixed:
Multiboard Tweaked
Skeleton Bomb bug
Various Bugs
Tooltips



Added 1 Hero (God's Titan)
And fixed almost all reported bugs
Also, reduced final boss' health from 20M to 7.5M
but with more intense spells.



This version is focused on fixing bugs
All reported bugs has been fixed except the pandaren skills

Here is something I forgot in change log:
I enabled in single player to use support heroes
I reduced the attack speed of god's titan slightly



Fixed all except for god's titan 2nd Skill
Balanced some heroes



"This update is focused on reworking some of the spells and few bugs that was reported.
I removed the ultimate container and replaced by Godlike item shop
there are currently 2 items that is in there which cost 200 diamonds each
A major addition is the item that can use 3 spells namely God's wand
There are still more things that I fixed that I cannot remember."




"not all reported ideas and bug have been implemented but there are many changes to the map including a system where you are not able to attack allied units (to prevent abuse and trolling) and many more."





I added an event that I'd like to share to all of you and let me give you the walkthrough:
1) Go to Level 5 Recipe
2) Click multiple times the level 5 recipe shop at extremely fast rate
3) When it explodes, you must defeat it to gain the item

Warnings:
-You must have sufficient items to defeat Greater Warlock
-You must have teammates in order to defeat the Greater Warlock
-It has a Finger of Death that deals 1 million damage to a unit every 60 seconds
-It also has a massive health that is very hard to kill
-When activated the level 5 recipe will be lost forever (I may fix this later on)
-Do not make the other shops explode otherwise the game is ruined

Rewards
-You'll gain an item that gives a user 5 million health bonus



Focuses on fixing bugs and balances
I reworked some parts of the map

I reworked this event. I'd like to share it to all of you and let me give you the walkthrough:
1) Go to Level 5 Recipe
2) Destroy 2 cages near level 5 shop to spawn 2 Level 5000 Ice Gods (You can only destroy it one by one to make it easy)
3) After defeating two Ice Gods, the level 5 shop will be replaced by Greater Warlock.
4) After defeating the Greater Warlock, you will be given reward and the level 5 recipes will spawn again

Warnings:
-The Level 5 Recipe will be replaced temporarily into greater warlock
-Do not trigger this event when you and your teammates aren't strong enough
-You must have sufficient items to defeat Greater Warlock
-You must have teammates in order to defeat the Greater Warlock
-The level 5000 Ice Gods can be very hard to kill
-It has a Finger of Death that deals 1 million base damage to a unit every 20 seconds
-It also has a massive health that is very hard to kill
-When activated the level 5 recipe will be lost temporarily
-You are not able to activate it again when you are done with this event

Rewards
-You'll gain an item that gives a user 5 million health bonus
-The Level 5 Recipe Shop will respawn at the default location



-Mostly focused on Buffing of all craft item bonuses
-Conversion of some heroes into powercraft
-And, Fixing of minor bugs



Added:
  • Auto Convert 1M golds to 100 Diamonds
  • Ping for Base Comfort
  • Message for Tutor's Teach
Changes:
  • Balanced Phoenix a little
  • Beastmaster Personal Item
  • Reworked Blade Hero
  • Spider and Naga Necklace Price
  • Wave 16 and 26 evasion wave replaced
Fixed:
  • Blade Spells and Tooltips
  • Greater Warlock Event (Becomes Harder)
  • Time Berserker's Necklace
  • North-West Vision
Removed:
  • Plague King death kills the hero
  • -impossible command (its pointless for now)



Will introduce a new system, "The Random mode"
type -random to pick a random hero in case you do not know what to pick
and in random mode there will be a chance to use the secret hero.




This minor version includes 1 hero (Vampire) with few the bugs fixed
and minor balances.

"Most of the changes are forgotten since most of it are made on 2 months ago."





- Preview Screen and Loading Screen Reworked
- Wave 26 tooltip wave fixed % to x
- Final Boss now has Items depending on difficulty and was reworked
- Added 3 comment variations at each wave
- Buffed Ultima Sword and Developer's Epic Sword damage
- Added Item "Absolute Zero"
Mini Dragon ; Dark Fire Dragon (The Secret Hero)

- Doubles the starting all stats and stats per level
- Changed attack type into Chaos
- Removed Taunt Presence and replaced with Chaos Shower
- Removed Spiked Armor and replaced with Wisdom Fireball
- Set the all crafts per level into 2
- Omega Spell replaced with The Ultimate Wrath
- Added personal items that has 2 passives ; Death Explosion and Hard shell
- Renamed to Dark Fire Dragon
Vampire:
{Q} Death Trigger - Will increase damage to 200/400/600/800 x Weapocraft from 150/300/450/600
{W} Death Ritual - It will be made AoE of 75 but same damage and slightly longer cooldown. Also Fix Hotkey
{E} Blood Thirst - Kill heal turns to 15/30/45/60 x Weaponcraft from 6/12/18/24
{R} Vampiric Immunity - No Changes
{Omega} Immortality - Swapped Skill from Death Knight
-Personal item changed as suggested by Nolyp
Nether Dragon
- Increased starting all stats by 5
- Increased starting damage by 52
- Increased health by 200
Necromancer
- Fixed Undead Touch duration
- Changed cooldown into 100 seconds and duration into 60 seconds
- Turns upgrade damage and hp double and also sets the level of upgrade to 200% of spellcraft compared to 100%.
- Sets upgrade level limit to lvl. 500 from lvl. 100 meaning it will increase bonus until 100,000 Spellcraft from 10,000
Death Knight
- Added Omega Skill Portal Blast ; Similar to Death Portal of Dragon
Upgrade Eye
- Fixed 10000/20000 gold exploit
Tauren Chieftain
- Fixed personal item damage from 10000 (400 in tooltip) x Weaponcraft damage to 50 x Weaponcraft (200x Weaker)
- Reduced AoE of personal item from 250 to 125
- Earth Storm nerfed cooldown from 8 seconds to 64 seconds.
- Earth Storm increased manacost from 150 to 350/500.
- Changed Damage type of Omega Spell from Chaos to Spells
Elemental Mage
- Replaced Corrosive Wave with Water Conjuration.
- Renamed Frozen nova into Star of Life
- Star of life gives health instead of mana
- Flame will now never come near the tornado
Elite Sniper
- Reverted back into rifleman model to save map file size (800kb+ very large) Apologies if it makes you upset.


- Changed Damage Engine
- Added 1 Hero "Celvinox the Life Manipulator"
- Fixed Grammar at Wave 23 variation 1
- Fixed Beastmaster's Axe recipe tooltip
- Removed 100% Damage Return of God's Titan unit
God's Titan Hero:

- Changed color tinting to yellow to look like he's wearing a golden armor
- Changed Omega spell title from Grow to Alpha Ascencion
- When acquired Omega spell, It will now be named as Gran' Titanus the Alpha God's Titan
- Also, Gifted Power removed and replaced with power complex when acquired omega spell
Elemental Mage:
- Fixed Damage of Meteor Strike
Trader
- Explosive Caravan now becomes a personal item.
- Replaced Omega Skill into Chemical Madness ; Gives permanent chemical rage granting decreased base attack time
Thief
- When he steal at 40th wave boss ; he will be given helm of dominator
- When he steal at 50th wave boss ; he will be given multiversal eye
- When he steal at the Grand Lich ; he will be given absolute zero


- Fixed Random Mode not adding a horse
- Changed Final Boss Ending making it a lil bit awesome
- You now gain 1 armor per 50 Agility from 7
- Armor becomes more useless (To deal more physical damage on final boss)
- Removed Absolute Zero on the Wave 40 spawning at specific place
Life Manipulator

- Reduced Levels of Periodic Stat Up from 4 to 2 {also requires lvl 4/8 to unlock}
- Starting Powercraft: 100 to 50 (3 to 1 per level)
- Starting Spellcraft: 100 to 50 (3 to 1 per level)
- Starting Capitalism: 30 to 80 (No changes in per level)
- Starting Wisdom: 40 to 90 (No Changes in per level)
Vampire:
{Q} Death Trigger - Set damage to 10% HP + (150/300/450/600 x Weapocraft) from 200/400/600/800
{E} Blood Thirst - Kill heal turns to 1% HP + (15/30/45/60 x Weaponcraft) from 15/30/45/60
Necromancer
- Fixed Undead Touch duration
- Changed duration of all summoned units into 50 + (5 x Spellcraft) seconds
- Reduced bonus stats of raise dead:
---> 15 Damage per Spellcraft from 20 damage per spellcraft
---> 250 HP per Spellcraft from 300 HP per Spellcraft
---> Added 1 Armor per Spellcraft


-Changed Pandaren Windmaster into Powercraft
-Disabled Super Condensed Milk on horse
-Personal Item unlocking message changed from Game Message into floating text (Much like when dealing Damage)
-Fixed the bugged language in the tooltips (It's because of the map optimization; I'll have to return to normal optimizer)
-Almost All Hotkey of Omega Spells will become "F" instead of "T"
-Exception is only thunderstorm skill which is set to "G"
-Hint system initially disabled. Type -(enable/disable hints)
-added commands for player 1
-The commands are: -kick x , -rmv(G/D) x , -give (gold/wood) XX (player color) ***Play Responsibly***
-Increased movement speed of wave enemies
Fire Mage

-Star Shower cooldown reduced from 60/50/40 to 30
-Star Shower Damage reduced from 400/800/1200 to 300/600/900
-Star Shower DPS reduced from 50/100/150 to 40/80/120
-Omega Skill damage reduced from 250 to 125 per 0.2 seconds
-Remade removing 1000 all stats and adding flame strike that deals 250 x spellcraft and 3 second stun.
Space Darkness
-Set it to a melee hero from range.
Trader
-Fixed Omega Spell not unlocking personal item
-Fixed Tomes giving bonus when acquired instead will take effect when used to avoid exploit.
-Fixed Tome of Powercraft
Weaponsmith
-Major Remake on Weaponsmith's Forge
-Forge turns into 4th Skill
-Weapon Bomb turns into 3rd Skill but still considered ultimate
-Fixed Weapon Aura's Tooltip and placed as 2nd skill
-Axe Smash placed as 1st skill
-Personal Item added ability ***5th Level Forge***
-(Omega Skill Shall be reworked)
Ice Mage
-Removed 1000 all stats of her Personal Item
Elite Sniper
-Elite sniper will now be killed with only one hit regardless of how high your hp or armor is.
-Starting Strength and growth changed to 10 and 1.00 from 1 and 0.00.
-Deadly Show is now Pure Damage and fixes the bug; Dealing damage before attacking.
-Bear Starting Stats and growth nerfed
-Bear added 2 passive abilities; Inner Vitality (Smaller HP=Higher regen) and Instinctual Rage (Smaller hp=Faster AS and MS speed)
-Bear added 1 active ability; War Stomp (3 seconds stun for 60 seconds cooldown)
Orcish Wolf
-Omega Skill Tooltip Fixed (It should be second wolf instead of nether dragon)
Lightning Mage
-Fixed LoL's (3rd Skill) hotkey
-Set Expand and Reduce hotkey to "D" and "F"
-Recharge ability can now be targeted to allied units
Demolition Expert
-Reduced manacost of Kamikaze from 1000 to 400
-Removed 1000 to All Stats of Personal Item
-Reduced Cooldown of Second Life from 240 to 160 seconds.
Shadow Master
-Fixed Scaling of Shadow Master's Ulti Summon
-Set Ulti damage scaling from 100 DMG per 20% to 500 DMG per 100% Spellcraft
Life Manipulator
-Fixed Unit Sound Set (which is set to BladeMaster) to Ancient Protector voice.
Tower Engineer
-Turns him into a wisdom hero from weaponcraft.
Robot
-Fixed Deactivated Remote Control
-Reduced wave timer by total of exactly 1000 seconds or 16.7 minutes for faster and more challenging play.
-Turns mini bosses units into an Ancient Unit.
-Fixed Small and Medium Replenishment potions.
-Reworked Terrain at Hero Choosing Area
-Altar models turn into wisps
-You cannot enter a boss area when the boss is dead now.
-Added ??? Boss (The strongest boss ever ; you lose when you're killed by him.)
-Removed Kills Reward System
-At 90 seconds, the wisps, flames, and portal will be destroyed. Then the ??? boss will show.


-Lessen the fog's density a bit
-Set the camera to default when you've selected a hero.
-Reworked Greater Warlock's death message.
-Increased Greater Warlock's Armor.
-Reworked Defeat Condition
**The game will slow down drastically and the camera will zoom out for 10 seconds and the game will pause leaving a defeat message**
**Added also special effect at castle's death**
**All wave monsters will be removed completely**
Elite Sniper
-Added 2% max hp damage for deadly shot
-His Range is now Global (4000 attack range before)
-He cannot attack bosses if you haven't bought a ticket
-Fixed Deadly Shot floating text and damage glitch when you target allies.
-He is now invulnerable when entering your base even without base comfort.
-His bear will now be moved to boss area if he buy ticket.
-His bear will now gain 5 armor per 100% Weaponcraft.


-Fixed random mode stats giving to player 1 red
-Disabled vision on starting area
-Reworked Text message when choosing or randoming a hero
-Reworked Difficulty
***Will now give percentage attack damage by 0/20/40/60/80%.***
***Increased Handicap from 60/70/80/90/100 to 75/100/125/150/200%.***
***Will now give information about chosen difficulty.***
***Removed Base Damage Upgrade Difficulty***

-Nerfed Capitalism ; Reduced Gold Gained per wave by 30% and 50% Wave 31 onwards. (Capitalism x Wave Number x 0.70 / 0.50%)
-Increased Creep Bounty by Double the Original Amount.
-Fixed Exp Gained per wave after Wave 30 (Wisdom x Wave Number)
-Fixed 0 text in greater warlock's death message
-Final Boss turns into a short ranged unit using war stomp at every attack. (Will fix damage return instakill)
-Final Boss has now 90% Cleaving Attack.

Elite Sniper

-Added condition on deadly shot ; If his damage is greater than opponent's hp then it will deal no damage.
-Bear moving to boss area if he bought ticket is now fixed.
-He is now invulnerable for 3 seconds after buying ticket at Omega Boss

Maiden
-Changed her craft to powercraft
-Her "E" Cursed Breath buffed
**10/20/30/40% Evasion to 25/50/75/100% Evasion.**
**Reduced Cooldown from 30 to 25 seconds.**
-Her Ultimate damage of summon added scaling 75 damage and 3% Attack speed per 100% Powercraft



-Reworked Right Part of Wave Spawn adding Waterfalls with a Bridge.
-Reworked Northern Part of Wave Spawn adding Crystals With Nerves.
-Added Walls near Castle at every wave spawn directions.
-Increased Castle Size.
-Moved shops near castle a little further away.

Naga Champion

-Nerfed Double Tide damage from 300/600/900/1200 (250/500/750/100 in tooltip) to 150/300/450/600.
-Buffed Thermal Eruption damage from 125/250/375/500 to 175/350/575/700.
-Splash Strike Changes;
Cleaving: 25/45/65/85% to 20/40/60/80%
AoE: 150/200/250/300 to 400
Stun chance removed
Will now deal 400 AoE damage with 25% chance (Deals 50/100/150/200 x Weaponcraft)

Battle Mage
-Increased base attack time from 1.60 to 1.50
-Battle Strike Changes;
Cleaving: 20/40/60/80% to 40/60/80/100%
AoE: 100/150/200/250 to 150
Fireball Chance: 15% to 25% (40% if you have personal item)
Spellcraft Inc Chance: 5% to 25% (40% if you have personal item)
Fireball Stun: 1 second to 0.9 seconds

Gravity Mage
-Gravity Mage's Evasion replaced into Gravity Field (Giving an allied a chance stun shield)

Druid
-Change Tree of Eternity spell's model into a much better model (Based on DotA's World Tree ; whoever owns this model shall be credited)
-Tree of Eternity Changes:
**Devotion Aura Armor increase from 4/8 to 50/100
**Thorns Aura from 10/20% to 20/40%
**Unholy Aura Reworked (will now destroy 1% of non hero enemy's HP)
**Endurance Aura from 7/14% to 25/50%
**Duration from 30 x Spellcraft to 40 + (4 x Spellcraft) seconds
**Expiration timer of tree fixed
Personal Item Nerfed

Elite Sniper
-When attacked, he will lose 10% of his max hp. (10 or less hits now required before he dies)



-Reworked Bottom Part of Wave Spawn.
-Fixed Greater Warlock's No damage Attack
-Added Greater Warlock's Hyper Madness (Berserk) {Max AS and 75% take less damage for 10 secs}
-When revived, you will now have full mana.
-Added Gamble Master near Level 5 Recipe (Greater Warlock).
-You will no longer gain attack speed per Agility (Before: 1% per Agi ; Warcraft Default: 2% per Agi)
****I would like it to make it a bit lower but it was impossible. Instead I did this***
-Added Attack Speed Bonus on High end Agility Items.
-Added Redshift Dagger (Godlike Item)
-Nerfed Wave Damage after wave 41

Elite Sniper

-When attacked, he will take 10x more damage.

Dark Fire Dragon
-Increased Size
-Lower Fly Height

Greater Warlock
-Reworked, When a cage is destroyed it will no longer spawn Ice Gods but instead it will now immidiately battle him spawning Warlocks.
-Changed Greater Warlock's Message

Absolute Zero
-Will now give 100% Magic Resistance instead of Spell Immunity
-Will no longer work on Final Boss or other Ancient Units
-Can now target Frost Armor on Self

Wave 10
-Paladin will now teleport instantly at the castle being invulnerable for 10 seconds.

Wave 20
-A scary lightning near the castle per second at random place that will probably kill you.

Wave 30
-Taurens stats nerfed
-Vice Warlord Washurum Extremely Buffed and will always attack first.
-Warlord Slightly buffed

Wave 40
-Revenant stats halved but given the the boss Absolute Zero (Global)

Wave 50
-Supreme Pit Lord Size Greatly increased
-Reduced Wave Spawn Number of Pit Lords
-The boss has now a 50% Resistance to all attacks

Final Boss
-Added A skill, Slams the Ground at your location and will instant kill you after 2 seconds. You just have to run when you see a doom effect on him.

(Breaks evasion and Magic Immunity)
-Blue Roar Added 25% Max Hp Damage (Breaks evasion and Magic Immunity)



- Added 3rd option at Dialog for 1st Player - Pre-Wave Timer (Slow, Normal, Fast)
- Fixed Few Collision errors
- Changes some wave comments
- The Enemy units may or will now attack the castle at the same time. (Wave Send Trigger)
- Castle Upgrade Gold Cost from 3000 to 2500
- Added 10 more levels for Castle Upgrades
- Divine Tower Heavy Buff
- All Godlike Items Diamond Cost from 300 to 275
- Wave 30 Fixed
- Flattened the Terrain of Omega Boss Area
- Increased Castle Room Key diamond price from 75 to 80
- Changed The Great Castle base HP from 100,000 to 120,000
- Changed The Great Castle base Armor from 500 to 1000
- Core of Existence (The Ultimate Item) now gives additional 160000 to all crafts

Shadow Master

- Changed voice from Varimatras to Kelthuzad Necro
- Replaced Nether Blast into Sigma Wave (Swapped Nether Blast and Wave of Darkness)

Space Darkness --> Space Creature
- Wave of Darkness Remove
- Added Dark Boom (Swapped from Shadow Master but with cooler sfx)

Time Berserker
-Destruction Axe
--- Added SFX based on Warstomp
--- Nerfed Damage from (250 x level) to (100 x level)
--- Buffed AoE from 125 to 250
--- Increased chance from 10% to 12%
-Lifesteal Axe
--- Fixed heal value from 1/2/3/4 x powercraft to 2/4/6/8 (as the tooltip says)
-Multiversal Call
--- Renamed Omega Skill from Counterpart's Aid to Multiversal Call
--- Changed Skill Icon
--- Changed illusion count from 2 to 9
--- Changed Cooldown from 300 to 60 seconds
--- Changed duration to from 50 to 6 seconds

Vampire
-Immortality
--- When the Vampire dies, it will now set the countdown death timer to 10 seconds instead of reincarnating which fixes the death trigger damage.

Tauren Chieftain
--- Renamed Majestic Stone to Stone Of Aesthetic

Trader
-Fixed Tome of Crafts charges
-Create Diamond
--- increased gold requirement from 40,000 to 50,000
--- Decreased casting time from 3 to 1 seconds
--- When gold is not enough to cast, you will restore mana depending on manacost
--- It will also show warning text with gold requirement.
--- Will now spawn in front of Trader instead to inside trader.
-Added Command for him when picked; "-grq" to show gold requirement.

Elite Sniper
- Renamed Base Comfort to Sniper's Area
- Bear
--- Spell Hotkeys Fixed
--- War Stomp AoE increased from 250 to 300
- Tweaked Deadly Shot damage into Average of 8% of Max life and mana from 5% of life

Battle Mage
- All starting stats reduced by 1
- Base Damage increased by 10
- Battle Strike
--- Reduced Chance of Fireball From 25% to 15%
--- Fireball now deals 120/240/360/480 x Weaponcraft and Spellcraft instead of just Spellcraft and 100 x level.
- Combo Breaker
--- Increased Damage from 400/800 to 800/1600 x Spellcraft or Weaponcraft

Tutor
--- Changed Wisdom Aura spell into The Tutor (Periodic Stat Up from Life Manipulator)
--- Added message for spell The Tutor

Life Manipulator
- Periodic Stat Up Removed
- 35%
--- Changed Spell 35% to 42%
--- Increased AoE of Spell to 700 from 600
--- Is now 3rd Skill as opposed to being an Ultimate
- Life Vortex
--- Fixed Spell only has half the effect the tooltip says.
--- Damage buffed to 80/160/240/320 x Powercraft (50/100/150/200 tooltip or 25/50/75/100 actual)
--- Heal buffed to 50/100/150/200 x Powercraft (20/40/60/80 tooltip or 10/20/30/40 actual)
- Added Ultimate Skill Life Blast
--- Deals 400/800/1200 x powercraft and heals 300/600/900 spellcraft with 40 seconds cooldown. Manacost Intensive.

Naga Champion
- Reduced Base Attack time to 2.00 from 1.8
- Reduced Base HP by 40
- Reduce Strength gain per level to 2.6 from 3
- Splash Strike
--- Removed Waterbolt
--- Replaced into addional damage based on 2% of hp and 25/50/75/100% weaponcraft
--- Nerfed AoE from 400 to 300

Wave 20
-Reduced damage from 125000 to 75% of Affected unit's hp (Can be reduced by magic resist)

Wave 50
-Changed Boss and units from Pitlords into Undead Apex and Variety of Undeads (Melee, Range, Siege)
-all units have spawn rate of 1 x Number of Players
-The boss gets stronger the lower his hp is (Same with Sniper's Bear)

Final Boss
-Ground Slam will now deal 65% of HP instead of Instant Kill



Biggest Changes:
- Finally a new and better looking loading screen has been created instead of the light blue loading screen that hurts my eyes! (New loading screen created using Clip Studio Paint)
- Semi-Fixed THE ANCIENT BUG, the auto create item when right clicking in a unit on specific area. (It still occurs randomly but it's a bit rarer compared to before)
- Added penalty to those who attacked or killed Omega Boss, and other Diamond Making Bosses. (The Arena Master will be angry.)
- Massive Overhaul on wave comments and enemy names. Made them more funnier. The Question is? Will it be funny?
- Fixed the Bear's Inner Vitality Skill causing Fatal Error when the bear was killed. (No more infamous Wave 20 Crash)
- The Lightning at Wave 20 will no longer damage summoned units
- Improved the text comments when the game has been lost. (There's a lot of it now.)
- Improved the Hints System there are 18 different hints that will be told and more will be added in the future.

Normal Changes:
- Fixed wave timer bug
- Updated the -boom Command
- Fire Master's Minion Projectile Attack Model Fixed (It was throwing water before lol)
- Wave 44 Voidwalker now has 80% Evasion (Instead of 100%) and HP increased to 20,000 from 15,000
- Flattened the Area around the castle to make certain spell effects more aligned and proper looking.

Waves:
- Wave 5 Archer Nerfed
- Wave 16 Killer Ant rescaled critical strike from 3% for 10x damage to 1% for 100x damage
- Wave 26 Traitor rescaled critial strike from 4% for 25x damage to 2% for 100x damage
- Wave 42 Shadow Demon rescaled Critical Strike from 5% for 50x damage to 3% for 100x damage
- Wave 50 Undead Apex Boss Fixed the Skill which is not working and changed it into something... much more interesting XD (Took me a whole day to do it though... It's worth it!)


Wisp of Wisdom (Renamed into Enlightened Wisp)
- Reduced Level Requirement of Wisdom [R] from 50/100 to 20/50

Time Berserker
- Reduced Level Requirement of Time Stop [R] from 75/150 to 30/60
- He now has Elite Attack Type but takes 2x the damage.
- Base Attack Speed Reduced from 0.6 to 0.3
- AoE of Destruction Axe Reduced from 250 to 200
- Chance to Proc Destruction axe nerfed from 12% to 8%
- Lifesteal Axe improved from 2/4/6/8 x Powercraft to 3/6/9/12 x Powercraft
- Time Stop now has a random duration of 4 - 10 Seconds (Twice at Lv 2), instead of 8 and 16 seconds.

Elite Sniper
- Is now a Strength Hero
- The Deadly Shot Damage will now apply if the damage is greater than the targeted enemy. Attack type Changed to Chaos instead of Pure.
- Deadly Shot will now deal 25% of Damage to Enemies with 125 radius of the Target.
- Deadly Shot Floating Text damage will now show whole numbers instead of including decimals.
- Leveling up Summon Bear and Deadly Shot now requires 15 levels per level.
- Bear war stomp now has 10 seconds cooldown (60 previously) which stuns the enemy for 1.5 seconds (4 previously) at 700 Aoe (300 previously)
- Bear now as an Additional Skill: Berserk - Which maxes the attack speed but takes 6x more damage for 5 secs. Has 15 Second CD.
- The Bear now has 1 Base attack time as opposed to 1.75
- Renamed Ultimate skill "Sharpshooter" into "Assassinations"
- Renamed Omega Skill "Assassinate" into "The Omega Bullet"

Fallen King of the Void (Formerly Known as Space Creature using Voidwalker Model)
- Black Hole will now become an Omega Skill and is nerfed tremendously except that it hass even bigger AoE of 1,350.
- Dark reaction now also provides 20/40/60/80% Evation and will require 20 levels each to increase ability tier
- Added New Ultimate Skill, "Dimensional Rift" - Creates a portal that can teleport anywhere dealing damage and cripple effect in 600 Aoe.

Necromancer
- Omega Upgraded Raise Dead will no longer raise 4 skeletons. Instead, it will spawn 2 skeletons with better attack, defense type and base attack time.
- Fixed Undead Touch having higher chance than what is said in the tooltips and fixed the spaghetti code of that spell.





(Added colors on 11/22/2021 for readability)

Biggest Changes:
- The Great Castle now has 200,000 Base HP, Base Attack Speed (from 0.01) to 0.75
- The Castle now has 12,000 base HP
- Capitalism gold reward per wave adjusted. From 0.75x then 0.5x after wave 50 >>> to 1.2x base then reduced by 0.3x per 15 waves (1-15 = 1.2x ; 16 - 30 = 0.9x ; 31 - 45 = 0.6x ; 45 - 60 = 0.3x)
- Wisdom is now buffed. Every 15 Waves the multiplier for exp being given per wave is increased by 1 (Ex: Wave 52 = 4x). From just 1 times throughout the game.
- Powercraft Agility given per wave is now 1.25x higher.
- Fire Master boss now has 4 more abilities (Firebolt, Flame Strike, Fire Breath, and 25% Magic Resist)
- Fire Master HP increased to 15000 (from 10000)

Bug Fixes:
- Now has a 2 second delay teleportation when killing Ticket Bosses (Which fixes insta-kill abilities not triggering cooldown bug)
- Fixed the items upgrading when acquiring the Gem of Knowledge to get Omega Spells.
- Lottery Ticket now has 1 minute cooldown instead of 5 seconds to prevent abusing it to easily gain 300 or more diamonds.
- Fixed Omega Upgraded God's Titan and Trader not increasing their respective crafts when leveling up.
- Fixed Star Diamond giving 750 Capitalism (Instead of said 600 in tooltip) ; was nerfed to 400 Capitalism.
- Fixed The Great Castle max level upgrade not refunding properly (refunding 15 instead of 20 diamonds)
- Fixed some tooltip errors on hints.

Normal Changes:
- Peta Ring Diamond cost increased to 60 (from 50)
- Damage Taker now has 20 HP Regen (instead of 7.5), Also Armor increased to 15 (from 10)
- Helm of Dominator [Charm Spell] will now have the units be permanent but cost to buy increased to 50 (instead of 30 Diamonds.)
- Helm of Dominator [Charm Spell] cooldown increased to 240 seconds (from 180.)

- Updated the Impossible Mode Gameplay (After you beat the game on God Difficulty and will give you a command) ; It will now also make you not allowed to take a break between waves and it's continuous.
- Impossible Mode Item given is now replaced by a new item: Universal Overlord's Amulet
- Wave Bosses levels from 10 to 50 is now scaled by difficulty

- Polished and changed some of the wave comments.
- The text is now gold after a wave boss has been defeated.
- Divine Tower now has 1500 Attack Range (instead of 600.) (Same for Tower Engineer's Superior Variant)
- Divine Tower's (Also Tower Engineer's) Armor Reduced by 25%
- Plague King and Fire Master now has Elite Armor Type


Technical Changes: (Not affecting gamplay itself)
- Updated the Wave Sending System (Made by me and is highly configurable array based. No longer spaghetti code - Which also means that the game can now reach wave 60 in just 20 minutes when testing.)
- There are 5 Wave Classifications which alter spawn rate (Normal [2x], Swarm [4x], Strong [1x], Elite [4], Boss [1])


Waves:
- Wave 39 is now a Strong Wave Class and added a skill that summons Reef Elementals.
- Wave 49 and 59 Dragons' model will become a bit smaller and their attack range shortened.
- Wave 51 Dark Rangers now a Strong Wave Class and added permanent invis, 100% 2x Crit.
- Wave 57 Nether Dragons and Wave 50 Gargoyle will no longer stick in one spot.


Golden Knight (Formerly Greedy Knight)
- All Skills [Transmute, Collect Taxes, Extreme Greed, Taunt of Greed, Greedisgood] - Removed from the game

- New 1st Skill [Call Soldiers] - Summons 10 Soldiers to fight for you.
- New 2nd Skill [Transmute Strike] - Targets a ground to deal damage and gain money depending on number of enemies.
- New 3rd Skill [Financial Motivation] - Added to the game which gives percentage attack damage and capitalism to all players.
- New 4th Skill [Market Manipulation] - Changes the Gold of All Players for -100% to 200% x (10x Capitalism).
- New Omega Skill [The Glorious Gears] - Changes the hero and soldiers attack and armor type to Elite + 50% Magic Resistance.

- Capitalism per level reduced from 4 to 3
- Wisdom per level reduced from 2 to 1

Trader
- 3rd Skill [Economy] - Renamed into Entrepreneurship
- Trader's 2nd Spell [Tome Shop] - Fixed game breaking bug when purchasing Experience Tomes.
- ^ Tomes will now be instantly used again. But using hero stats tomes on horse will no longer work and gold will be refunded.

Time Berserker
- Increased health into 500
- Omega Spell [Multiversal Call] - Now has duration of 25 seconds and 40 seconds cooldown.
- Ultimate [Time Stop] - Now stops newly spawned units and pings the area where Time Berserker used the ability.
- 3rd Spell [Lifesteal Axe] - now heals for 40/60/80/100% per attack
- now renamed into Axe of Resilience
- New 2nd Spell [Berserk] - Increases attack speed by 50/100/150/200%. Lasts for 7 seconds.
- Former 2nd Spell [Destruction Axe] - Removed from the game.
- Former 1st Spell [Frost Ball] - Removed from the game.
- New 1st Spell [Deja Vu] - Summons an alternate version from other time to slam the ground 20 times per 0.25 seconds damaging units.

Elite Sniper
- Ultimate Spell [Assasinations] - Fixed strength gain per kill (It is extremely overpowered)
- Base Damage Increased but Strength per level reduced from 3 to 2.

Elemental Mage (A really broken hero before 2.59)
- Ultimate Spell [Star of Life] - Changed SFX into a much more flashy and no more ghost scream.
- Changed Damage (from 500/1000/1500) to 300/600/900
- Changed Heal (from 100/200/300) to 200/400/600
- Increased the AoE of the spell to 1000

- Ultimate Spell [Star of Life] - Increased level requirement to learn to 10/50/90
- 3rd Spell [Meteor Strike] Nerfed the damage (from 250/500/750/1000) to 150/300/450/600
- 2nd Spell [Raise Tornado] - Cooldown increased from 10 to 25.
- 1st Spell [Water Conjuration] - Summons HP and Damage not scaling with Spellcraft has been fixed.



Biggest Changes:
- Reorganized many of the item shops at the same place
- Lv.1-4 Recipes are now at same place, Same goes with quick made shops
- Added Lv. 4 Quick Made Shop
- Many of the Shop's Model around the castle (except potion vendor) has been changed into objects and chests. (Just like buying in a grocery...)
- Quick made shops are now around the castle. (These 4 guys are chilling in a fireplace)
- Legendary Shop (Or what is secretly called the lv 6 shop) model has been changed into Mountain King Avatar State from wisp.
- Godlike Shop now sits on the throne. (where he belongs)
- Castle upgrade now be upgraded 15 times instead of 60. (The effect is 4x more powerful, which means it's the same as before)
- Horse changed into blimp that can fly trough walls
- Idle Blimp will now show on the bottom left (So there will be no hard time finding when it went missing)
- Created a new boss AI system. (The boss will no longer cast spells randomly, instead it prevents the boss from using the same skill in succession and checks if it casts all spells then it will reset thus the cycle repeats.) <It's only applied to Greater Warlock and Far Seer>

Terrain Changes:
- Fire Master's Boss area reworked.
- Sniper's Area has been reworked. (Now has tent, a table, it's a little further deep inside when entering)
- The tiles has been changed (It now looks like a root instead of a random pattern)
- Slight adjustments to 4 direction paths.
- Changed in some of the doodads at the Mall.
- Massive Changes to the Lv. 5 Shop Area (It now a proper boss area that looks like a graveyard with sacrificial ritual area.)
- Massive Changes to the Omega Boss Area

Bug Fixes:
- Fire Master's Firebolt effects has wrong effect (He throws ice instead of fire)
- Fire Master's Incinerate effect has wrong effect (When a unit was attacked by him, it will show mana flare effect)
- Attempt to fix Wave 20 Desync Issues (If it's still causes desync, I'll might have no choice but to completely remake the wave 20)
- Changed Far Seer Model into Thrall (Maybe...It might fix it?)
- The Far Seer Boss is now Melee
- Overhauled Flame Strike Lightning (Will now create big colorful lightning instead of so many small purge sfx that has an absurd amounts of dummy units being created)
- Chain Lightning (reduced the special effects from 10 direction into only 6 directions)
- Reverted the Original Lightning Events from before.

- Fixed Golden Knight's Personal Item Not working (That is when he is replaced into an omega version, it does not detect)
- Elemental Mage Meteor Strike damage fixed (It is 20x more overpowered before)
- Fixed Elite Sniper's Ultimate giving 100x more strength than it should when killing a boss.

- Added -debug wave command (which will kill all wave enemies and instantly start to next wave ; if you're naughty with the command using it 20 times, something will happen)

Normal Changes:
- Changed the Name of the Castle Room Key into "Ultimate Sealing Key"
- Added more detailed information on (Damage Taker, Armored Damage Taker, Repair Dude, Repair Bossman, and Master Repairman)
- Repair Legend has been renamed to Master Repairman.
- Added Divine Rapier Item...sort of. (Only Available when you saved an angel from the cage in Greater Warlock Area) <It's called the Divine Blade of Haste that is only held by wave 10 boss>

Greater Warlock: (The Secret Superboss)
- Boss Battle has been improved. It will now have him teleport to 4 Areas randomly then use a Scarier Finger of Death.
- The Finger of Death has a scary 3 second stun that also deals 300 AoE damage that takes 50000 + 20% of Max Life (Chaos and Pure Damage).
- He now has a Rain of Fire Spell that has big AoE and big damage. You can kill the wisp that he summons to stop the rain.
- His minions will now summon in the center of the arena instead of through the portal.

- The Cage has 50,000 HP instead of 500,000 HP
- Breaking the cage will now rescue an Angel that will move near castle and he will serve as a Quick Made Recipes 5.
- The Spherical Blood (Item that he drops when killed), Now has a literal model of that...Big Ball of Blood.
- Defeating the Boss will now rescue the soul of an Archangel (It has no purpose yet, but will be added things for him in the future).

Mime:
- Base attack time reduced from 2.2 to 1
- Initial Strength and it's per level nerfed
- Initial Intelligence and it's per level buffed
- 1st Kill [Mimic] - Removed from the game
- 4th Skill [Illusive Clones] - Removed from the game.
- 2nd skill [Invisible Box] - Moved to 1st Skill
- New 2nd Skill [Displacement] - has 50% chance when attacked to create an illusion and teleport in a random area within 600 AoE damaging units. Disabled for 2 Seconds when activated.
- 3rd Skill [Illusive Clones] - Remaked the skill into something identical to mirror image.
- New 4th Skill [Despair Trap] - Creates 8 units in 300 AoE forming a circle trapping enemies and creates a smokescreen that deals damage per second. Lasts for 10 seconds.
- New Special Skill [Blinks] - Blinks in 1000 Distance. Disable Displacement temporarily for 2 seconds.

Paladin:
- Buffed Base Attributes by 3 Times (The Hero is now extremely strong in the Early Game)
- Now has 2000 Additional Base HP and Armor type is now at Elite.
- 2nd Skill [Holy Power] - (The skill that summons balls above) Has been removed.
- Moved 3rd Skill from Ulti [Guardian of Justice] - Now has 36 seconds CD, has 2000+(25 x Spellcraft) heal and give 10 seconds armor.
- New Ulti Skil [Early Guardian] - Increases Str/Agi/Int by 250/500, Deals 4x/8x to Non-Hero Units.



Biggest Changes:
- Changed the map name to Wintercore HD
- Massive Price Consistency Fixing Done (Before almost all are inconsistent)
(That is not to say the items are now really balanced maybe a bit.) [All thanks to the Spreadsheet I made it's possible to do so.)
- Some Wave Unit Changes (Won't tell any of 'cha! Needs an element o' surprise)
- Game Start Settings Default Changed
Difficulty: Normal (Easy)
Spawn Rate: 6x (1x)
Pre Wave Timer: Normal (Slow)


- The Omega Boss will now give Omega Skill to the Hero who bought the Ticket regardless of who defeats the Omega Boss.
- The Omega Boss can no longer be challenged by those who have already learned the Omega Skill.

Difficulty Changes:
Easy:
HP Rate: 60% (From 75%)

Normal:
HP Rate: 70% (From 100%)
Attack Speed: 10% (From 20%)
Attack Damage: 25% (From 20%)

Hard:
HP Rate: 80% (From 125%)
Attack Speed: 20% (From 40%)
Attack Damage: 50% (From 40%)

Nightmare:
HP Rate: 90% (From 150%)
Attack Speed: 30% (From 60%)
Attack Damage: 100% (From 60%)

God:
HP Rate: 100% (From 200%)
Attack Speed: 40% (From 80%)
Attack Damage: 200% (From 80%)
They now have a captain that needs to be prioritized 1st.
World is now under eternal darkness and visibility is limited

Major Changes:
- Nerfed the Demon Lord's Base Damage
- Increased Base Armor of Great Castle to 1200 from 1000.
- The Demon Lord now has a new Personal Item that give him and his allies 10x Attack Damage on God Difficulty
- The Demon Lord removed Absolute Zero when selecting nightmare diffficulty or higher
- Some Wave Comments changed again

Bug Fixes:
- Fixed Multiversal Eye still allowing Divine Towers to acquire it.
- Fixed Super Divine Tower and Divine Tower Projectile Launch Point (It will now shoot from the crystal)
- Blimp Idle Worker Icon changed to match the game.
- Fixed Haste Gloves Tooltip Bug
- Fixed Tooltip of Beastmaster's Axe Weaponcraft Bonus from 100 to 300
- Fixed Power Ring Regeneration (Now does 4 HP per sec instead of 2)
- When God's Titan dies, it will now create a special effect instead of the corpse remaining for minutes looking liike a statue.

Item Changes:
- The Divine Blade Recipe Changed from Beastmaster's Axe to Sword +50 and Forged Sword
- Helm of Dominator Cooldown greatly reduced from 4 minutes to 45 seconds.
- Helm of Dominator all stat bonus reduced from 1000 to 250
- Helm of Dominator Increased AoE from 150 to 175
- Death Dagger renamed to Abyssal Dagger
- Cloak of Wisdom now provides 2,000 HP
- All tiers of rings bonuses reduced armor but increased all stats.
- Satanic now has berserk skill that's better than Mask of Madness
- Buffed all starting Items that has HP Regeneration
- Reduced Price of Starter Robe and Agile Slippers to 275 from 300
- Reduced Price of Agile Boots and Wizard Robe to 650 from 700
- Divine Rapier now has a True Strike that bypass evasion.
- Divine Rapier price increased from 120,000 to 140,000
- Ultima Sword now has 80% Chance to deal 350% Damage that never misses.
- Epic Sword now has 80% Chance to deal 700% Damage that never misses.

Greater Warlock: (The Secret Superboss)
- Some Changes to the Greater Warlock Area
- The Greater Warlock Area Vision will now be removed once you have break the cage to prevent Elite Sniper from killing him without resistance.
- The Greater Warlock will now spawn a unkillable Doom Guard when he reaches 75% health that can only be killed if you kill the boss.
- Blimp can no longer enter the Greater Warlock Area after you break the cage. Can only re-enter once you have beaten him.

Elite Sniper:
- Increased Elite Sniper Base Attack Speed and +40 more Base Damage
- Change Icons of 3rd skill and 4th skill to match the color scheme.
- Reduced All Stats and Weaponcraft per level

Tower Engineer:
- Super Divine Tower added Emergency Defense System (When it reached less than 30% HP, It will add 99999 Armor for 25 seconds and notify players)
- Super Divine Tower Damage Reduced greatly but attacks faster
- Super Divine Tower's Attacks are now deals AoE Damage and can attack anywhere on ground.

Enlightened Wisp:
[Omega Skill] - Changed to Radical Selflessness (Deals Massive damage to all Wave Units and self)
Removed Ethereal Power Omega Skill

[2nd Skill] - Changed into Transcendent Travel. Blinks and damages in it's path.

[3rd Skill] - His former second skill Spiritual Knowledge will now merge with Experience Aura and will be renamed to Holistic Thinking.
- Nerfed Wisdom Gained per level to 2/4/6/8 (from 3/6/9/12)

[4th Skill] - Added sfx for the skill
Renamed to Direct Experience

Nether Dragon:
[2nd Skill] Replaced Toxic Skin with Poison Seed [Point Target]
(Absorb and DPS > Boom based on 10% damage Absorbed)

Death Knight:
[1st Skill] Reduced the Cooldown of Life Destruction from 90 to 30 seconds.



- Version B only Fixed the Wave 50 Sound Bug

Biggest Changes:
Added Custom Exp System (due to new hero summons leeching exp, I had to make one)
- Due to this, It fixes hidden bugs about wrong Exp Gain from waves
- Players will now gain levels easier than before.
- Allies of those who killed a Wave Creep will still get 50% of Exp.

Added Summoned Heroes System (This unit has a special unit type that acts like a unit but is a hero.)
- Their stats scale based on the general hero's craft.
- They won't be able to gain any experience.
- They can't hold any items.
() This removes a whooping 3,500 Levels of Upgrades which still can't scale properly
() This also means that they can now scale infinitely (and may improve game loading times)


Added New Ending Scenes (Yes, no more simple and a bit cringy final boss end scene.)
- There are now 3 Endings when you kill the final boss. (Good, Bittersweet, and Bad)
- To get the best ending, you would need to defeat the Greater Warlock.
- The final boss will now do one last massive attack that will determine it's ending.
- You would need the castle to activate Divine Shield or have it Level 10 Upgraded with Full HP to survive the attack.
(No need for the above when you have defeated the Greater Warlock)

Major Changes:
- Updated the Loading Screen to make it a little bit easier to read.
- Updated Boss Info (Something you have to type in a command to show information)
- There are now more varieties of sound. It's no longer just Undead3 Most of the game (It changes on certain waves)
- Some wave 50+ enemies spells now work properly (They are now MUI)
- Added Super Flame Strike on Dragon Lords

Bug Fixes:
- Fixed Aura Buffs that show the wrong Icons
- Lightning Mage's 2nd Skill Lightning Orbs Bug where "The Orbs remains". Has been fixed at long last (Now have some skills to fix the spell )
- Fixed 3 Arena Bosses diamond giving reward. It should now give it to the ticket buyer instead of whoever kills the boss.
- Fixed Satanic Tooltip not showing some texts properly.
- Almost to no more lag when the castle is destroyed, when a music has changed.

Item Changes:
- Absolute Zero (Godlike Item) renamed to Wintercore Orb

Greater Warlock: (Secret Superboss)
- His normal attack is now a Finger of Death
- The Lightning Effects of Teleport Super Finger is now fixed.
- Teleport Super Finger now slows down for 6 seconds in 250 AoE instead of stunning for 3 seconds.

Elite Sniper:
[1st Skill] renamed to Spirit Bear and is a "Summoned Hero"
Bear's Attributes are now based on Weaponcraft
When the Bear dies It will be revived after 30 seconds.
The Ability only has 1 level and once learned, it will summon the bear

Necromancer:
[Raise Dead] Turned summoned skeletons into "Summoned Hero"
They now lasts for 240 seconds. (Same for Undead Touch Units)

Spider Queen:
[Spider Swarm and Infest] Turned into "Summoned Hero"
[Infest] This spider is now controllable
Two types of spider now lasts for 120 seconds
- Spider Swarm Spiders are now ranged.
[3rd Skill] Removed Flee Swarm and Added Arachno Hunger (Recovers HP when they keel)

Golden Knight:
[Command Soldiers] Turned Soldiers into "Summoned Hero"

Wolf Whisperer: (Renamed from orcish Wolf)
- Removed Summon Wolf Skill
- The First Skill is now called "Wolf and Command" which is the same is Pet Commands.
- Wolves are now "Summoned Heroes"
[2nd Skill] Removed Chain Lightning and replaced with Lightning Warrior (Every 5 attack deals Lightning Damage, Also gives Neva-Miss Crit and Evasion)
[Ultimate] True Form no longer provides Any stats increase.
Instead, it will give AoE Damage and Faster Base Attack Time

Shadow Master:
- Turned Shadow Element into "Summoned Hero"
[Ultimate] Changed Icon and Model of Shadow Element
[3rd Skill] Presence of the Shadow Lord is now Percent Based.

Tauren Chieftain:
- Turned Taurens into "Summoned Hero"
- 3 Taurens will now be summoned and they last forever until they're defeated.
- Fixed Tornado Ulti Not Moving Forward Bug

Elemental Mage:
- Turned Water Elementals into "Summoned Hero"
- They now last forever until they're defeated.

Death Knight:
[1st Skill] Reduced cooldown of Life Destruction from 30 to 10.
[1st Skill] Life Destruction Damage reduced by 1/4 but the heal remains the same.
[1st Skill] Life Destruction changed to 1.6 (from 2 seconds).

Maiden:
- Movement Speed set to 522 from 350
[Ultimate] Remaked Maiden's dance - It now has chance to tp and leave a strong very quick shadow (Similar to Mime's Displacement)
The Maiden's Shadow is also a "Summoned Hero"



Biggest Changes:
The Colorful Texts Update (Making the map feel more High Quality.)
- Massive changes to the text color of items, heroes, units and more.
- Also changed the lore and story of most heroes.

The New Hero Cryo-Electric Warrior (Uses the Mountain King Model) (Among the most epic hero I made. All spells made by me. And the hero celebrating the 10th Year since first version)

Major Changes:
  • Updated the Damage Engine (The damage shown ingame will be more colored. eg: spells = blue , damage = red)
  • Some Changes to the Bottom Wave Area Terrain
  • Wave Comment changes again
  • Heroes will now revive faster in the later stages of the game.
Current Formula: 10 + (Wave # / 4) seconds
Former Formula : 5 + Wave Number

- Average Movement Speed is now 420 instead of 350
  • Removed Bonus Tower when you pick God Difficulty, Instead, all players will be given bonus 3,000 gold.
  • The Great Castle (Unlocked after buying the Ultimate Limiter Key)
No longer attacks
Increased Armor per upgrade level to 150 (from 100)

  • Divine Towers now deal way less damage but they are now more tanky.
  • Wave 47 Doom will now spawn an extremely strong assassin that is a threat to heroes but not at structures.
  • God's Titan Attack Damage reduced from 57,000 to 44,000
Base Attack Speed reduced from 0.6 to 1.4 per second
HP Regen increased to 10,000

  • Updated the "-count" command which counts wave enemies. It will now also show sfx and name of the wave enemies.
  • God Difficulty Wave captains no longer has Thorns Aura
Instead, they now have 25% Resistance to damage and Deal 200% Damage.
  • Gold and Exp gain shown after every wave is now abbreviated when it reached 1 million.
  • Added Diamond to Gold in Converter
  • Converting 100,000 Gold to Diamond is now 10 (Instead of 12, To counter the New Item "Diamond to Gold" Exploit)
  • If after the wave the gold gives a player more than 400,000 then it will be converted into Diamonds.
(Example: Capitalism grants you 40 bonus diamond.)
- Greater Warlock's Extremely Powerful Finger damage Nerfed

Bug Fixes:
- Fixed Castle's Pathing Map. It will feel now like a solid castle and flying units won't also go through.
- Flying Units will not be able to go above tree to prevent the newly remade Nether Dragon from abusing his flying mechanic and be like Elite sniper 2.0
  • Fixed Elite Waves (ex: Wave 3 Dragon, 45 Omega Beetle etc) stats scaling based on spawn rate.
  • Fixed Wave 40 Stopping movement when it's supposed to just slow you down greatly.
  • Arena Master Angry Bug Fixed? (Done changes but still not confirmed)
Explanation: When you have killed an arena boss, there is a chance that your hero can still damage the boss even when it's already dead and the anti-attacking mechanism has already been activated. Making the arena master mad even when you have bought the ticket legit.
  • Fixed Gamplay Constants Attack Type and Armor Type Values.
  • Unarmored, Light, Medium and Heavy Armor Type now has a description to it.
  • Fixed Wolf Whisperer's Old Skill "Chains of Lightning" still remaining when transforming and acquiring the Omega Spell.
  • Fixed Life Manipulator not being included in random heroes
  • Sound Problems at certain waves overlapping has been fixed (It will now destroy previous wave sound properly)
  • Fixed Exp Gain after wave not including the Multipler for Wisdom
  • All spell hotkeys in the game when learning a skill has been fixed
  • Faerie Dragon Spells Changed Damage Type to Spells (From Killer, A new attck type based from Magic)
  • Pandaren Windmaster's Twister has been Fixed
  • Gravity Mage's Omega Spell Zero Gravity has been fixed

Wave Changes:
  • Panda Health Regen Reduced from 200 to 150
  • Ants and Traitor buffed with increased damage and attack speed and they now have Killer attack type (deals big damage to units but almost none to structures)
  • Sea Turtle Base damage Reduced from 220 to 170
  • Wave 50 Part II Enraged Undead Apex Teleport Lightning has been fixed.
---------- He now has a 16% Chance to deal 30x Damage (from 3% to deal 100x Damage).
  • Wave 50 Undead Apex (First Phase) now has a 75% Resistance to Damage dealt by Structures.
  • Ice God's Slow is now 40% and will no longer slow Invulnerable Units
  • Ice God's Another Skill that's present in ancient times has been fixed.
  • Fixed Wave 59 Dragon Lord's Rain of Fire Ability

Item Changes:
  • 3 types of Potion of Rebirth revive time reduced from 5 seconds to 4.
  • Druid and Assassin's Necklace Reduced Price from 6,000 to 4,000
  • Tauren, Druid,and Assassin's Necklace Increased Stats per level to 4 (from 2).
  • Mime's Necklace renamed to Death Knight's Necklace ; It will now provide 7 to all stats per level (from 2)
  • Grand Necklace all Stats per level increased to 12 (from 5)

Elite Sniper:
[1st Skill] - Fixed Deadly Shot not clearing memory leaks and has been updated using the new damage engine.
- Fixed Deadly shot which will no longer damage allies with it's small aoe attack

Tower Engineer:
His Personal Item [Super Divine Tower]
- Will now give a recipe instead of the tower itself
- The color accent of the tower model is now light gray (Instead of a darker version of divine tower)
- To use it, you need to give the recipe to a normal Divine Tower owned by Tower Engineer then it will upgrade.

Druid:
-
Druid's Omega Spell Seed of Life Attacking Dummy is now "Summoned Hero"
- Seed of Life Animation and Model Has been Improved
- Seed of life now lasts for 40 seconds.

Death Knight:
- Base All Stats and Armor increased by 5
[Atrophy Aura] Buffed Damage Reduction to 20/30/40/50% (from 25/30/35/40%)
[Ultimate] Soul Geyser AoE (from 400) to 360
Damage reduced from (800/1600) to 750/1500 x Spellcraft

Necromancer:
  • Necromancer's summons will now be teleported to Arena Boss Area
  • His personal item no longer provides power aura but increased Spellcraft Bonus to 650 from 500.

[3rd Skill] Finally Fixed the Insane Crafts gaining per level bug (It is an ancient bug for 10 years and nobody including me until recently notices it.. better late than never I guess.)
Explanation: When the Necromancer and his minions kill a wave boss, it can revive the boss, the boss leveling up will count towards the Necromancer's crafts gained per level. And easily reach like 100,000+ Spellcraft and others in just few waves because the raised boss can gain extreme amounts of levels in a short time.
- You can still revive the boss wave 10 - 40 and it will now always happen. They will now add a "Summoned Hero" Ability.
- They last permanently.
- Undead Touch Skeleton Raise Chance Nerfed (from 10/20/30/40%) to 5/10/15/20%
- Undead Touch will no longer raise units when there 20 Skeletons or 20 Wave Units.

[Omega Spell] - Undead Touch chance addition decrease (from 10%) to 5%
- Raise dead omega upgraded attributes based on spell craft reduced. (Skeleton King stats remains the same)

Nether Dragon: ### He's now a new reborn hero ; )
  • Turned Nether Dragon to Powercraft Hero
  • He is now a DPS Carry instead of Early Game Tank
  • Increased Attack Speed, Greatly Reduced Strength and Intelligence
  • Agility per level increased to 4.4
  • Increased Attack Range from 600 to 1,000

[1st Skill] Removed Plague Release and Replace with Serpent Ward
Serpent Ward is a "Summoned Hero"

[Poison Seed] Nerfed Damage to 20/40/60/80 x Craft (from 50/100/150/200)
It can now also synergize with Nethertoxin.

[Nethertoxin] Fixed Visual Problems and now acts properly.

[Corrosion] It's a Long Distance Point Target Spell
Also now deals 10% Dps for 7 Seconds.

[Nether Dragon's Wrath] Added and Poison Ritual has been removed. It creates 24 serpent ward in a circle, a poison seed at center of it and increased attack speed but will also sacrifice percentage of health per second.

[Personal Item] Now gives 1,500 Agility, 200 Attack Speed and Upgrades Nethertoxin

Wolf Whisperer:
---- Cleaving Attack Items will no longer work on Wolf Whisperer (To prevent some conflicts with the Lightning Warrior)
[2nd Skill] Lightning Warrior Fixed for Omega and True Form
[4th Skill] True Form no longer has a Cleave Attack but now attacks quicker.


Vampire:
- Fixed Bug not gaining any crafts when leveling up
[1st Skill] Death Trigger reduced AoE (from 600) to 350

[2nd Skill] Death Ritual damaged reduced to 500/1000/1500/2000 (from 750/1500/2250/3000)

[4th Skill] Vampiric Immunity fixed (It doesn't work before)
Also added 8% Chance to deal damage to attacking unit




Biggest Changes:
The Gold Distribution System (Just by doing this ends up in me looking at how deep the rabbithole goes and ends up doing massive additions to the map.I have thought of a better way than this but it is impossible for me to do so I will settle in this for now.)
- When a wave ends, Players who have lower net worth will receive higher gold multiplier.
Example: If Player 4 is Last among 6 players, Then he will receive 2x the amount of gold that he will receive.
- There is now a leaderboard that shows the Net Worth of the player (or the total amount of wealth the player)
- Support Heroes and those who are don't have strong AoE Skills will be less left behind in the team.
- The leaderboard is sorted on how weathy the player is.
- You can hide or show the leaderboard by typing " -nw (hide / show) "

- Gold given per kill is now customized or uses trigger.
- When killing stronger enemies, a bigger gold or diamond reward floating text will now be shown.
- Killing enemies that gives Diamond will now show a floating text.

Major Changes:
- There is now a fourth variant of the wave comments and it only shows 4% per wave. (And of course, some wave comments are changed too.)
- Divine tower is now moved and will now be puchased at the Castle.
- Dragon's Necklace has been added -- Gives 8 All crafts per level (Costs: 85,000 gold)
- Engineer's Necklace has been added -- Gives 4 Capitalism and Wisdom per level (Costs: 8,000 Gold)
- Archmage's Necklace has been added -- Gives 10 Spellcraft and 5 Intelligence per level (Costs: 20,000 Gold)
- Blade's Necklace has been added -- Gives 10 Powercraft and 5 Agility per level (Costs: 20,000 Gold)

Bug Fixes:
- [HUGE] Hero Revival System is now "Multi-Unit Instanceability" or MUI. Which means when when multiple Heroes die at similar times, there will be no more bug where they won't ever revive whenn the timer goes to 0. (All of it just works! ..... But if there is still bugs, let me know and it will be appreciated)

- Fixed Certain Units not giving exp when killed.
- Helm of Dominator [Legendary Tier Item] ability not working has been fixed.
- Fixed Nether Dragon's Omega Green Text Absorbed Text Not Counting up
- The Unselectable Wolf Summoned by the Wolf Whisperer will now have a collision
(So that it won't attack other arena bosses and the arena master will be happy :) )

Wave Changes:
  • Some Waves now have their own unique colors. [Example: Paladin Boss: Orange (Team Color)]
  • Wave 46 Omega Beetle is now less tanky but has more attack damage.
  • Wave 47 Elite Doomer is now scalable based on spawn multiplier.
  • Wave 55 Flesh Golem removed and replaced with Pitlord which summons Tentacle Man.
Boss Wave Changes:
- Bosses from Wave 10 - 40 now has 25% Resistance to damage from towers.

Wave 10:
Paladin now has a [Random Teleport around Castle then 5 Shockwaves in 225 AoE] that deals 800 + (Difficulty x 160) damage
Paladin now casts spells per 3 seconds instead of 10 (which is a lot quicker) and is no longer random but seqential.

Wave 20:
Thunder Terror now has a [Super Bladestorm that also summons red thunder around randomly which also gives 75% Resistance to damage for 5 seconds]

Wave 30:
Warlord now casts [Earth Fury] which is the same ability as the Tauren Chieftain Hero.

Vice Warlord Washurum is now considered an Elite Unit.
He will now only focus on destroying structures and deal 2x damage and is 50% more resistance to towers. and [in every 8 seconds if he is attacked, He will teleport in a random place around the castle.]

Wave 40:
- Ice God will now use a Super Ability [Super Snow Storm] when his health becomes less than 50%. (You can dodge it)
- Ice God is no longer Spell Immune ; Instead he has a spell shield in every 3 seconds and has 75% Magic Resistance.
- Ice God now has 400 AoE Artillery Attack (He has a new massive projectile attack)
- He now has 1.000 Attack Range instead of 600

Wave 60:
- Infernal Replaced with Demonic Titan (from wave 56)
- When the Final Boss reaches 70% of his HP, He will call Corrupted Angels.
- When the Final Boss reaches 40% of HP, He will summon 1 Dragon Lord and 2 Champions of Sin.
- Reduced Axe Slam of Death damage (2.5 second Charging Super-Attack)
to 45% of Affected Unit's Max Health (from 65%)

Item Changes:
  • Advanced Necklace Shop and it's Quick Variant has been added.
  • Necklaces in Lvl. 4 Shop will be moved to Advanced Necklaces
  • Grand Necklace moved to Quick Made Adv. Necklaces
  • Ultimate Limiter Key (Upgrades Castle) Item has been moved to Special Shop [Where you buy the Personal Item]

Maiden:
- Poison Daggers Dps is now scalable (10% of Base Damage) instead of just dealing 10 damage per second.
- Her Personal Item "Fatal Blade" has been fixed. It will now give Powercraft instead of Weaponcraft and it's ability is now replaced with Coup de Grace that deals massive amounts of damage every 5 attacks. (Former Abilities: Evasion and Non Working Shadow Raze)

Elite Sniper:
- Return of the OG Elite Sniper Model "RiflemanElite made by Turiel"
- Changed the projectile that it shoots to a purple plasma beams -----------o.
- Omega Skill missile model changed into a very big and cool purple plasma ball O.
- The Vault (The thing that Gives Core of Existence when destroyed) will now block Elite Sniper's Attack when he is in his sniper's base.

[2nd Skill] - Deadly Shot has been nerfed reducing it to 15/30/45/60% (from 20/40/60/80%) of Weaponcraft + 7% (from 8%) of Average of HP and Mana.

[3rd Skill] - has been replaced with Positioning (Which will stop movement but increase attack speed)

[4th Skill] - has been replaced with Airstrike Order (Which has Global Range 800 AoE Damage that bombs and stuns enemies)



Biggest Changes:
New Hero of Chaos (Purely Passive Hero, Very weak at the start ##Hero purely based on damage engine.)

- [1st "Counter Attack"] = Gives a Chance to Block attack and return the damage + Powercraft damage to the enemy attacker.
- [2nd "Chaos Striker"] = Makes attacks deal random damage multiplier from 0.5 to 4 times. And also gives 5% Chance to deal +150 Powercraft
- [3rd "Random Status"] = Every Attack gives chance to either / Poison / Cripple (-40% AS, DMG and -25% MS) / Hex and Frostvolt (3 sec.) / Curse (50% Miss) / Mana Burn enemies.
- [4th "Ghosting"] = Has a 10% Chance to attack extremely fast that creates a very translucent image of himself that attacks enemy units very rapidly and will always be at the position of the Hero. It is as strong as the Hero.

- [Omega " Chaos Awakening"] = Damage Type will turn into Chaos and Armor Type will be replaced into Divine. Counter Attack damage will also be turned into a Pure Chaos.
- [Personal "Sword of Chaos"] = Like a Divine Rapier Item (200 Attack Speed and Bypass Evasion) but with amplification to Chaos Striker.


Major Changes:
- God Difficulty renamed into Abyssal
- The Vault (That gives the ultimate item when destroyed) - will now have 4 million HP and 100 Divine Armor (instead of 0 Armor)
- The gold reward floating text when you kill an enemy will now be only shown to the killing unit instead of showing it to all players.
- Divine Towers now costs at 60 Diamonds and they will have a Max Stock limit of 2 and has 180 seconds of replenish cooldown.

Difficulty Changes:
On Nightmare:
-They will now have a burning unit. And bosses of wave 10 - 40 will now have a 40% Tower Damage Resistance
-and some of their abilities that increase their resistance will be increased.

On Abyssal:
-They will have 3 instead of one burning units. And 4 bosses will now have 55% Tower Damage Resistance
-and their resistance increasing abilities even more than nightmare.


Bug Fixes:
- Gold Reward when killing too many enemies not showing floating text has heen mostly fixed (Floating Text has a limit of 100 shown at the same time.) ## I have to mix the ingame bounty and my gold system to hide the problem. It won't fix the diamond bounties though.
- All personal items will no longer be sold to the Merchants.
- Satanic [Lvl 5 Item] will now say in the tooltip that it has a 50% Lifesteal.
- Upgrading the Castle through the Key reward not adding to the Net Worth Leaderboard has been fixed.

- Boss Info not being visible and looks glitchy has been fixed (Done be splitting it into two to prevent text length limit from reaching)
- Enchanted Stone (Tier 1 Special Item) giving 20 to all stats per level instead of 1 has been fixed.
- Some cases where the Bridge on the Right Part of the map will be destroyed is fixed. The Bridge's HP will now be 900,000 (instead of just 2,500)
- Pandaren's [Q = Windcutter] , Faerie Dragon [W = Sphere of Destruction] wll now detect it's spell damage properly.
- Descriptions about blimps' abilities saying that it's still a horse has been fixed.
- Omega Armor Recipe saying that it requires grand armor and magic defense has been fixed. It will now say that it requires Ultimate Armor.


Wave Changes:
- Increased Bosses Wave 10 to 40 HP by ~150%
- Cut Omega Beetle, Brutal Lord and Dragon's Hp into 70% but their attack damage potential is increased.

Item Changes:
  • Price of Weaponsmith's, Battle Mage, Trader and Engineer's Necklace price has increased. (It also will increase the prices of the items that requires these items as recipes.)
  • Total Price of the Dragon's Necklace has been increased to 106,500 (from 85,000)
  • God's Wand [Legendary Tier Item or Tier 6 Item] - has been remade - It now has a spell "Divine Decision" that will fully restore allies hp and mana or do Finger of Death to the targeted enemy dealing massive Wisdom damage. (Since it has been remade, a bug where you use God's wand mirror image on like Elite Sniper then it will permanently multiply his Spirit Bear. Which is very funny because it is the craziest bug I've ever seen!)
  • God's Wand is now droppable (Undroppable before due to the Spell Book with 3 abilities and that is also buggy)
  • God's Wand now gives 700 to Spellcraft and Wisdom (From 1200 Spellcraft)
Godlike Item Changes:
  • Epic Sword of a God will no longer provide 15,000 to All Crafts. Instead it now has a single targeted ability that will stun an enemy unit for 5 seconds and deal 9,000 x (Avg. of all crafts) damage. It will also insta-kill and explode all non-boss units in 350 AoE.

Blade:
- Blade's base attack time increased to 0.8 (From 1.4)
- Flash Attack Speed Increased to 60/120/180/240 (From 50/100/150/200)
- Flash Spell Damage Reduced to 120/240/360/480 (from 170/340/510/690)
- Seeker Blade has been remade. It will now have lifesteal and deal more damage the stronger the units are and will now detect if the enemy unit is Strong, Elite or Boss.

Paladin:
- Paladin's Base Attack Speed Lowered to 2.2 (from 1.8)
- Holy Lights Damage Type has been fixed
- Holy Lights Damage rescaled to 4000 + 75/150/225/300 x Spellcraft (From 160/320/480/640 x Spellcraft)
- Mighty Hammer Damage rescaled to 3000 + 50/100/150/200 x Weaponcraft (From 2000 + 80/160/240/320 x Weaponcraft)

Necromancer:
- Necromancer Raise Dead Skeleton Nerfed (To compensate for the Buffed Bosses that the necro will revive)
- Necromancer Raise Dead Skeleton Base HP increased to 700 (from 300)

Wolf Whisperer:
- Mighty Wolf Hotkey [F] not working has been fixed
- True Form Tooltip still says it has AoE Attack has been updated (It will no longer say it has AoE Attack)
- Wolf Whisperer's broken personal item has been remade. It is now called Reaper Desolator and it now gives additional 75% attack speed and if an enemy is killed, the Whisperer will restore his HP.
- Replaced Beast Aura with Chain Lightning. Which bounces 16 times that deals less damage each jump.

Time Berserker:
- Personal Item Time Amulet renamed to Berserker Amulet.
- Personal Item's Abilities now give 4x more resistance and deals 2x damage when his hp becomes less than 25%.



Biggest Changes:
New Arena Challenge Event Drone Survival (The event map is larger in size compared to Greater Warlock's)
- Control a tiny robot which only has 5 hp and it needs to survive before it reaches the circle in front of the altar. Escape from the Sea Guardian and dodge the falling stars. The drone only lasts for 180 seconds. You will be rewarded 20 diamonds-- Unlocks at Wave 30

Major Changes:
  • Damage Engine will no longer detect damage when the damage is lower than 0.1% of the affected unit.
  • The Flames and the Wisps at the Hero Selection Area's HP Bar is now always Hidden.
  • Hero Selection Area Environment Re-designed (It should now look like a purple mystical place where souls get to choose their life and their destiny guided by the core of existence)
  • Added a separated Eye Shop (Recipes and Quick)
  • Added Consequence to Extreme use of Gambling, If the Gambling Master gains enough money, he will use those to turn difficulty to Impossible (Intentionally doing this will take very long time. Having the patience use this to troll other players. Congrats! Achievement: Nothing but a waste of time :3 )


Bug Fixes:
---- God's wand lightning duration fixed.
---- Net Worth Leaderboard will now detect gold increase when a player has left the game.
---- Playing at Abyssal Difficulty then randoming a hero gold bug has been fixed.
---- If you buy a Tome (or buying tickets from Arena Master), there will be a Tiny Yellow leftovers " . " on the ground. There is now a cleanup system that removes those every 15 seconds. This will prevent memory leaks in the map.
---- When you learn a skill, you gain an unintended 20 bonus powercraft and spellcraft has been fixed.
---- Fixed Wolf Whisperer upon upgrading the hero through Omega Skill, you will unlearn Chain Lightning.
---- Gambling Reward or loss not adding on Net Worth Leaderboard fix.


Technical Changes:
---- The coding of unlocking the Hero's Personal Item has been reworked. It is now cleaner and more optimized.


Godlike Item Changes:
-o- All Godlike Items now have a HQ Treasure Chest model and with their unique colors to easily differentiate them.
---- Redshift Dagger now has a global blink with 4 seconds cooldown + a cool beam effect, attacks will now bypass evasion
---- Wintercore Orb reworked to be an upgraded version of the helm of dominator and crystal amulet and will now require those items as recipes.
xxxxxxx Dominate will give affected units 50% Damage resistance and 200% Damage Amplification.
xxxxxxx If attacked, enemies around will deal 40 x All Crafts damage (Upgraded Version of Crystal Amulet).
xxxxxxx No longer provides Spell Immunity.
xxxxxxx Now has it's own unique icon design. It looks identical to this map's preview image.



Druid:
[1st Skill = Earth Vines]
---- Dealing too much damage than intended has been fixed
---- It's DPS has been fixed

[2nd Skill = Blossom]
---- Dealing too much damage than intended has been fixed
---- The Roots Spiraling around will now deal damage.
---- Single Target Damage is now scalable. Deals 500/1000/1500/2000 x Spellcraft
---- Added Sfx on the Final AoE Attack.

[3rd Skill = Mass Drain]
---- Will now stop it's channeling if there are no more enemy targets affected.
---- Dealing too much damage than intended has been fixed
---- Healing will now actively count how many are affected instead of counting only once at the start.

[Personal Item = Earth's Nature Orb]
---- Now has an ability "Healing Wave" heals based on spellcraft.


Thief:
[1st Skill = Steal]
---- You can now also gain items from stealing to Fire Master and Plague King (The Code is also more Optimized and Cleaner).
---- Fixed Capitalism Increase chance

[4th Skill = Robin Hood]
----
Instead of Villagers he will now hire 4 Very Strong Mercenaries that scales with Capitalism.


Hero of Chaos:
[1st Skill = Counter Attack]
---- Cleans the Code of Hero of Chaos' Counter Attack Ability that it may fix some unknown bugs.
---- Counter Attack will now deal spell damage and will no longer be affected by Chaos Striker

[4th Skill = Ghosting]
---- When you have learn't this skill. There will be cases which it will cause Fatal Crashes. It is fixed by simply changing it's ability and making the code cleaner. (I suspect it is caused by some bad configuration on the ability data that it can cause problems to the later patches of warcraft)

Battle Mage:
[3rd Skill = Battle Strike]
---- Battle Mage's Battle Strike is now tied to the damage engine and the firebolt can no longer be exploited by attacking and stopping repeatedly.

[Omega = Chains from Beneath]
---- Will no longer levitate dummy units and Disease Cloud.


Weaponsmith:
[3rd Skill = Weapon Bomb]
---- Special Effects has greatly improved and will no longer cause a lag.

[Omega = Ammo Wagon >> Personal Smith]
---- The Omega Spell is now a targeted to only heroes ability where if you target someone. You will instantly unlock them their personal item. If the affected hero has already a Personal Item unlocked. The hero will be given a Level 5 Item instead or a very rare chance to get a Legendary Item.

[Personal Item = Gigantic Shuriken]
---- Will now move towards the Targeted Point instead of facing of Weaponsmith.
---- Shuriken Fly Height Fixed.


Biggest Changes:
New Hero Lunar Mistress (A versatile Powercraft and Capitalism Hero that relies on mana to deal massive damage.)
[1st "Searing Arrows"] Activating it gives attacks bonus damage based on Powercraft and 5% of her Max Mana.

[2nd "Spirit of Fortune"] Summons a Wisp that lasts for 30 seconds that has healing aura. It has global teleport and can hold items. You can order it to find gold but will disappear in the process. You can teleport your hero towards the spirit.

[3rd "Clean Hunting"] Killing an enemy gives an additional Gold given based on her Capitalism.

[4th "Star Pull"] Unleashes a massive ball of energy the pulls lunar energy toward the ground near the ball. Lasts for 5 seconds.

[Omega "Moon Apocalypse"] Calls down 9 massive lunar energies to strike the ground ruthlessly in 500 AoE in the same spot.

[Personal "Lunar Bow"] Enchances Searing Arrows Mana Damage as well as reducing it's mana cost. It increases her Mana, Powercraft and Agility.

Major Changes:
- Changes some wave comments again
- Core of Existence Vault now only has 10 Armor (Instead of 100.) (Still harder to crack open compared to 2.66 and below versions)
- Epic Sword Nerfed to now only deal 10% of Max HP to Bosses
- The Gamble Master becomes even more untrustworthy
- Ending message changed. Added new ending, Castle and Heroes survive but the World is ruined Ending
- Shortened time messages after defeating the Final Boss.
- Updated Hints (When you type the command -enable hints).
- Made some slight changes to the Loading Screen


Castle Related Changes:
- Players will now be able to easier see how much percentage of health the castle has. Food UI replaced to Castle Health %.
- The game will now warn players when the castle falls below 30% HP.
- Experience given when upgrading the castle will now go towards the purchasing player's hero (Also Exp given increased from 5000 to 6000)
- The Great Castle can now be upgraded up to 12 times (instead of 10).
- Castle's Divine Shield will now also protect units too not just the castle. It's no longer Invulnerable, Instead will now give immunity to damage.

- Buying God's Titan now only has 10 seconds reflenishment cooldown (instead of 20).
- Buying God's Titan is now stronger but also now cost 55 Diamonds.
- Level 1 to 5 Towers (That you buy on the castle) has 150% more hp but 50% less damage stats.
- Slightly increased the price of the towers.

Bug Fixes:
---- The Next Wave not progressing when all enemy units now has a lower chance of it from happening.
---- Wave 50 Text "Prrobably" Fixed
---- Fixed Blade, Engineer, Archmage, and Dragon Necklace Limit not counting
---- Fixed Epic Sword no bounty reward when the enemies dies.
---- Fixed the Lvl.5 Shop Rescued Angel not aligned properly. Also will now teleport instantly after entering the Way Gate.
---- Blimp's shadow changed to fit a flying unit

Technical Changes:
---- Blimps and other non-heroes that has inventory can now upgrade the castle
---- Added a command "-hint" = To show a hint

Item Changes:
-o- Added Eye of Dominance (Powercraft and Spellcraft Increase)
---- Left Side of the Castle Shops moved slightlly to be more spacious.
---- Basic Shop move to where the Quick Made shops is.
---- (Lv. 4 Item) Sage's Wand now requires a recipe of Mage Wand instead of Ultimate Armor.

Wave Changes:
---- Abyssal Difficulty now only spawn 1 Flaming Buffed Captain on Elite Waves
---- Wave 49 Dragon reduced hp to 75% to what it was previously

---- Wave 53: [Replaced Orc Hero >>>> Death Knight]
----- The Death Knight has besically nearly the same base HP and Damage as the replaced Orc Hero but is an Elite Unit.
----- It will make an instant flashy entrance near the castle.
--xxx--- It has 90% Damage Resist when at >98% HP ; In-Between 40% Damage Resist ; Has 60% DMG Resist at below 20%.
------------ (Which means they have 2x their original hp with extra steps)
--xxx--- It has 20% Chance to completely block damage.
--xxx--- It has 20% Chance to deal 4x Critical Damage including Structures and will completely destroy mana. Will also deal 10% Max HP damage tot non-structures.
--xxx--- It has 5% lifesteal , has Resistant Skin.
--xxx--- When a unit kills them, they will cast Doom on the Unit that lasts for 7 seconds.

---- Wave 60:
----- The Demon Lord will no longer do channeling when summoning Wave 56 Demon's Titan.
----- Wave 56 Demon's Titan is now fall and summon at the same time and there will be 9 of them every 27 seconds.
----- The Demon Lord will no longer cast any spell when he is at above 50% HP.
----- The Demon Lord will gain a 25% resistance to all damage when he is below 50% HP.
----- The Demon Lord will not spawn Demon's Titan when he is below 50% of HP.
----- There will now be 2 Champion of Sin Spawned instead of 3.
--------- They will now spawn when the Demon Lord reaches 70% of His HP below.
----- Only 1 x Spawn Multiplier per lane on Corrupted Angels. (Instead of 2 x Spawn)
--------- They will now spawn when the Demon Lord reaches 90% of His HP below.


Druid:
[2nd Skill = Blossom]
---- Increased Spiral Speed

Enlightened Wisp:
[1st Skill = Spiritual Blast]
---- Decreased the damage it deals to 250/500/750/1000 (from 1000/2000/3000/4000).
---- It's cooldown decreased to 7.5 seconds (from 30 seconds).



Biggest Changes:
Grand Lich Changes (Ticket Arena Strongest Boss)
- Reworked the Boss Area (A much bigger space)
- Now requires ticket buyers to be level 325+ (From 200)
- Ticket cost lowered to 50,000 (From 75,000)
- Increased Diamond reward to 40 (From 25 ; The boss is way harder to defeat overall)
- The Boss will now summon 6 Lanterns that the player must destroy or else he will be immune to damage
- The Boss wil have 95% Damage resistance (or take 1/20th of damage) when his health is above 98% HP.

--- Hailstorm Violator (Spell that falls down solid ice that silences and deals massive damage in one single point)
------ Nerfed silence duration to 1.5 seconds (from 10 seconds)
------ Nerfed Damage per hit to 4,000 (From 20,000)
------ Nerfed Aoe to 150 (From 250)
------ Increased duration to 6 seconds (from 3 seconds)

--- Freezing Spiral
------ Now has bigger damage to 12,500 (From 5,000)
------ Now has bigger area of spell

Plague King Changes ()
- Plague King now has an ability where it has 95% Damage resistance (or take 1/20th of damage). Once Activated, the ability will be disabled for 7 seconds until reactivation.
- He now has a 50% Chance to deal 2x Damage as well as healing him for 2.5% HP.
- Plaguebearers (Plague King's Minions) now spawn in random amount from 3-5 (from 8) on each side. They attack faster and has way lower attack damage.



Major Changes:
- There is now a Recommended Level shown in description when challenging bosses from Arena Master
- Will no longer have the arena master warn and punish players for attacking arena bosses. Instead they will take no damage but attackers will still be teleported.
- Some Wave Comment Changes
- Increased Drone Movement Speed to 260 (From 210)
- Weather will now change depending on waves (Example: Change weather to light snow on wave 6)
- Added Fog Weather on weather command

Bug Fixes:
---- Fixed Wolf Whisperer's Personal Item not giving when it reaches 100 kills.
---- Fixed the Weather Commands.

Technical Changes:
---- There is now a Universal Fireball and Poison Spell where spells can be easily created and configured. (That is MUI + very efficient)

Item Changes:
-o- Mage Hunter Relic (Expensive Shop) - Has been added to the game, grants spell immunity temporarily for 7 seconds ; has 40 secs cd
-o- Kunai (Weapon Shop) - Spell damage now requires Wisdom instead of Weaponcraft
-o- Poison Daggers (Weapon Shop) - Spell damage now requires Wisdom instead of Weaponcraft
- - - - - - - It will now deal 10 second poison damage based on 20% of Initial Damage. (Part of Universal Poison Spell)
-o- Throwing Axe (Weapon Shop) - Spell damage now requires Wisdom instead of Weaponcraft
- - - - - - - It will now properly deal damage when the axe hits the target (Not after using the item and dealing damage before the axe hits)
-o- Giant Shuriken (Weapon Shop) - Spell damage now requires Wisdom instead of Weaponcraft
- - - - - - - The Shuriken will now properly propel towards where the point the items is casted upon. (Not in front of the user)

Wave Changes:
---- Wave 2: Horse >>>> Giant Rat
----- They are fast, poisonous and there are many of them.

---- Wave 3: Dragon
----- Their damage has been reduced.
----- They now have Flame Strike and Firebolt.

---- Wave 9: Panda >>>> Water Beings
----- Same stats as the Panda

---- Wave 10: Paladin
----- There is now a Spell Marker that will show when the boss casts teleport for 2 seconds.

---- Wave 29: Unstable Drone
----- It's a special wave where the enemy explodes after 2.5 seconds upon attacking dealing massive damage especially to towers.

---- Wave 40: Ice God
----- The theme sound of this wave is intentionally silent.

---- Wave 49: Dragon
----- Reduced base attack damage to 14,000 (from 21,000) + 3,000 per Spawn Rate (from 4,000)
---------
They now have a fireball spell

---- Wave 60: Demon Lord
----- Changed it to players vs only the boss (Will no longer summon minions)
-----
Base Damage Reduced to 120,000 (From 150,000)
-----
Now has Splash Damage
-xx- He now has a gigantic shadow that darkens surroundings for more intimidation factor.
--------- Charged Axe Ground Slam now has 12 blue shockwaves split in all directions
--------- There is still meteor but will no longer spawn demonic titans and it's damage increased.


The Secret Hero (Dark Fire Dragon):
[1st Skill = Wisdom Fireball]
---- Changed the Fireball model into something cooler (I mean... hotter)
---- The skill is now part of the universal fireball spell

Death Knight:
[1st Skill = Life Destruction]
---- Changed sfx to match wave 53 Death Knights , only difference is that it's red
---- Targeted enemy will have their mana completely drained

[Omega Skill = Portal Blast]
---- Fixed a bug where the portal will deal massive damage towards the death knight.

Tower Engineer:
---- The hero has been completely overhauled. The towers he built are now considered as Summoned Heroes.

[1st Skill = Build Fire Tower]
---- The Boulder tower has been replaced
---- Basic Tower that attacks quite fast and has long range.

[2nd Skill = Build Frost Tower]
---- Was the Fire tower
---- It has medium range and has slow attack speed but has splash attack. It is quite tanky.

[3rd Skill = Attack Repair]
---- Was the Frost Tower
---- Grants the Tower Engineer an ability to Attack Friendly Structures to repair them based on his wisdom.

[4th Skill = Build Lightning Tower]
---- Damage Powerhouse, it attacks every 0.08 seconds. Has extremely long range. But will sometimes change targets.

[Omega Skill = Build Chaos Tower]
---- Attacks an Ultra-powerful lightning attack every 4.2 seconds that has a random 1-3x critical damage. Also has a circular area attacks that damages those who approaches the tower.

Archer:
[Omega Skill = Spirit Form]
---- No longer has a delayed damage at the end of the spell
---- Lasts for 4 seconds instead of 2.5 seconds
---- Reduced damage to 1850 x Weaponcraft (from 2700 x Weaponcraft)






Major Changes:
- Omega Spells name of all heroes is now color coded to Turquoise.
- Some Wave Comment Changes

Bug Fixes:
---- Fixed Wave 40 not giving any gold when killing enemies.
---- Fixed Issue where the game can't start when it's multiplayer. (Added a dummy enemy player considered as computer)
----
Fixed bug where other players can't see the %HP of the castle at the top right corner of the screen, east of diamond count
---- Fixed Kunai Item description saying it's Weaponcraft when it's actually Wisdom (Version 2.69: Change to Wisdom)

Item Changes:
-o- Circlet of Wisdom >>> Renamed to: Beginner's Amulet
-o- Cloak of Wisdom >>> Renamed to: Journeyman's Amulet
++ Added Item: Master's Amulet (Lv. 4 , Upgraded from Journeyman's Amulet)
++
Added Item: Sage's Amulet (Lv. 5 , Upgraded from Master's Amulet)
-o- Heart of Tranquility >>> Renamed to: Transcendental's Amulet (Legendary , Requires Sage's Amulet)
- - - - - - Buffed All Stat bonus to 1,850 (From 250)
- - - - - - Buffed HP Bonus to 80,000 (From 50,000)
- - - - - - Buffed Wisdom Bonus to 1,500 (From 750)
++
Added Item: Ultimate Amulet (Godlike, Upgraded from Transcendental Amulet)

Wave Changes:
---- Wave 29: Unstable Drone
----- Now has attacks that bypass evasion


Tower Engineer:
[1st Skill = Build Chaos Tower]
---- Tower Engineer's Chaos tower Weapon Type is now Artillery so that enemies splatter when killed by the lightning
---- Big Red Lightning Damage Floating Text tweaked so that damage value can be more easily seen

Fire Mage:
[Omega Skill = Volcano Shield]
---- Can now target allied units
---- Instead of 500 Armor, Units will be given temporary 25% Damage Resistance
---- Increased Attacking Range from 500 to 800
---- Fixed Damage telling that it deals 250 x Spellcraft when it actually deals 125 x Spellcraft. (Now 250 x Spellcraft)
---- Damage dealt by volcano shield will be given to the targeted unit



Version 2.70b has now been released! (12/24/2022) []
Biggest Changes:
Added Secret Event: Hunt down all shades [ Go find them! > : ) ]

Major Changes:
- Impossible Difficulty is now more accessible through the command "-bringiton" ; Anyone can cancel it within 10 seconds by typing "-object"
- - - - Damage multiplier reduced from 1,000% to 400% (Tooltip shows it's 200% when it's actually 1,000%)
- - - - All wave enemies in this difficulty now have 10% chance to completely block damage (Meaning some enemies will survive AoE spells)
- - - - Spawn rate in this difficulty is now always at fixed 7x (rather than 1-6x spawn mult)
- - - - There is no timer in between wave except after beating a boss (No time to rest bud.)

- Wave Timer tweaks (Normal waves: reduced by 5 seconds, After Boss: increased by 10 seconds)
- Omega Master now only has 30 seconds to return after being defeated (From 120 seconds)
-
Maximum Level increased to 7,000 but most except the ultimate beings can only reach up to level 6,000
- - - - This will make leveling up easier (but wisdom gain in the later waves has been nerfed and upto level 5,500 will the wave end give a hero exp)

Bug Fixes:
---- Fixed Paladin's Orange Portal SFX not removing properly when the Paladin dies during casting tp spell ? (Not sure if this will be completely fixed as I consider it a rare bug that is hard to replicate, Orange Portal should not be selectable)
>>>>> One thing for sure is that spell teleportation will be canceled when he dies.
---- Fixed Power Ring Giving 150 All stats instead of only 5 (Because it conflicts with Master's Amulet when I added the item)
---- Fixed bug where the bridge gets destroyed in the right part of the map. (Bridge is simply made invulnerable and even if it gets destroyed, it will be restored after 5 seconds)
---- Done some changes to the hero revival system (There is now a failsafe that checks if the hero has been revived ; This might fix the hero not reviving bug)
----
Players who leaves the game while the hero is still dead will now have their revival timer instantly destroyed.

Item Changes:
-o- Fixed Eye of Unknown [Rank 4] Tooltip
-o- Fixed Journeyman's Amulet recipe saying it needs Circlet of Wisdom (The now Beginner's Amulet)
- Divine Tower can no longer carry Eye of Unknown and all types of necklaces.

The Secret Hero (Dark Fire Dragon):
---- 3rd Skill "Generate Wealth" has been renamed to "Collect Tributes"

Demolition Expert:
---- Omega Spell has been reworked and fixed not all enemies being hit by the bomb ; It now has a long casting range, has AoE targeting circle, moves in a way longer but narrower path.



Version 2.70c has now been released! (8/11/2023) []
Biggest Changes:
Added New Area: Wintercore Spawn Area [ There is now a farming area to gain gold and exp! ]
- - - There are 3 Types of Enemies
-- x -- x -- Wintercore Fragment: They are almost as strong as a Similarly Leveled Hero. There are 12 of them max and spawns every 7 seconds.
-- x -- x -- Wintercore Guardian: They are Elite and Stronger than similarly leveled hero. They can have 2 of them max and spawns every 7 seconds.

-- x -- x -- Wintercore Embodiment: It's extremely strong and not even 6 players can easily defeat them and should be avoided. Defeating them grants huge rewards. It gets suddenly stronger when it's health is decreased to 90% below.
- - - - Has 75% Magic Resistance, Splash Attack, and Reincarnation
- - - - The boss completely negates damage by 1% of it's Max HP
- - - - If no one attacks the boss for 4 seconds, it will begin to regenerate 5% of HP per second.

Additional Notes:
1) You cannot damage them outside of the area.
2) They are all scalable by levels , All of them are Hero units. Calculation of levels: Base=20 * ( (1 + Mult=0.10) ^ Wave Number)
------ Example: Wave 3 = Lv. 26 ; Wave 57 = Lv. 4,575
3) They won't automatically level over time, only those who recently spawn will the level be set. Except for the boss who levels over time.
4) When they spawn (Except for the boss), their gold and reward will be set and just like with levels it won't update

Added Changes:
- There is now a message for the first time 500,000 Gold Auto converting for 50 diamonds

Bug Fixes:
---- Fixed the Weaponsmith's Personal Item: Gigantic Shuriken causing a Crash when blimp picks it up (This is quite a tricky one to fix)
---- Shadow Master's Personal Item: Orb of Death Shadow ^^^
---- Life Manipulator's Personal Item: Amulet of Leafzone
---- Nether Dragon's Personal Item: Venomouse Orb (Basically all the Personal Items that Upgrades skills)
---- Fixed Bearpaw (Lvl 1 Item) Giving 30,000 HP instead of 200

Other Changes:
-o- Flattened the Terrain in the Nothern Lane of the Waves (Where crystals are) to potentially fix the Seizure Inducing Visual Bug detected in reforged (The appearance is barely the same)
-o- Reduced the Amount of Doodads and Tree in the North Wave Lane
-o- Big Crystals now have it's own pathing map + The North Wave Lane now has more space to move around
-o- There is now a added command "-crystals" to hide the big crystals on the north part of the map
-xx- Elite Sniper's Model has been reverted back to default Wc3 Model (2 times it's been done that, because the file size is so big is the reason. This time it's final. I would like to add more other things in future before the 8mb limit in classic Wc3.)

Assassin:
[1st = Assassin's Strike]
- - Increased Cast range to 1,600 (from 900)
- - The spell is now 2x faster.



Biggest Changes:
Added New Hero Shieldmaster [ Great at tanking and storing damage to the point of one-shotting bosses ]
- [1st "Ultimate Shield"] = Be on guard to deflect damage back to the attacker for few seconds.

- [2nd "Damage Release"] = Release all Damage Stored that releases lightning that deals Weaponcraft + Stored in a small AoE.

- [3rd "Damage Storage"] = Stores damage and has a limit base on 100 x Weaponcraft.

- [4th "Perseverance"] = Temporarily Increases Strength by 200/400% of Weaponcraft that lasts for 20 seconds.

- [Omega "Ultra Shield Bash"] = Sacrifice 30% of HP and 10% of Stored Damage to deal the same amount of damage in Small AoE. Also knockbacks them at 700 distance.

- [Personal Item "Shield of Undying"] = Ultra Shield Bash will no longer kill him (Leave only 1% HP) and grants 5% HP regeneration when below 30% hp.


Major Changes:
- Wintercore Embodiment Boss base HP increased to 20,000 (from 7,500)
- Wintercore Embodiment's Base All Stats increased to 120 + 12 per level (from 100 + 10 per level)
- Wintercore Embodiment will now unleash Absolute Power after being defeated 3 times (from 5 times)
- Going to Wintercore Spawn Area will now also teleport the hero and their units at 512 range.
- Changed Some Wave Comments

Item Changes:
---- Mega Ring craft bonus changed to 25 Capitalism (From 50 Powercraft)
----
Giga Ring craft bonus changed to 50 Capitalism (From 100 Powercraft)
----
Tera Ring craft bonus changed to 100 Capitalism (From 200 Powercraft)

Bug Fixes:
---- Fixed the Gold converting to diamond when reaching 600k message, it should now show a message for the first time.
---- Fixed Tower Engineer's Personal Item -- Super Divine Tower Recipe , Not working at all when a normal Divine Tower picks it up.
---- Fixed Bracers giving way too much stats (150 All stats instead of just 5)

Wave Changes:
---- Wave 22 "Fel Beast": Removed Evasion, Reduced HP and Armor but Max Move Speed and now they can suvive any Fatal Attacks once.
- x - x - x - x - Once they survived a fatal attack, they will go bloodlust greatly increasing attack speed.

Other Changes:
-o- Improved the Wave Debug Command (Now Combined with -count command , Count command still exists)


Dark Fire Dragon (The Secret Hero):
---- The hero now looks exactly like the Dragon Lords of Wave 59.
---- Nerfed stats gain, base stats, attack speed but Armor Type is now Divine.

[Omega Skill = Ultimate Wrath]
-> Will now Summon explosions over 40 times instead of 1 per 100% of Weaponcraft leading to endless use of this skill at late game.
-> Nerfed Damage to 2500 x Weaponcraft (from 5000 x Weaponcraft)
->
Stun nerfed to 7 seconds but AoE increased to 2000 (from 10 secs stun in 1000 AoE)


Assassin:
-> Personal Item: Legendary Blade's Skill Counter Helix has been fixed + reworked. Now will have 15% Chance to block damage and deal damage around.


Blade:
[3rd Skill = Seeker Blade]
-> fixed damage values.

[Ulti Skill = Demon's Blade]
-> has been merged with Former Omega Spell [Swift Image]. Damage not dealing damage might be fixed.

[Omega Skill = Swift Image >>> Power is Absolute]
-> Is now replaced with [Power is Absolute] - Blade unleashes powers granting 3x Powercraft and teleports with AoE damage through right click every 0.5 seconds for total of 18 seconds duration. Empowers Seeker Blade by 7x.


Elemental Mage:
[Omega Skill = The Legendary Lightning > Divine Lightning]
-> Reduced damage to 4,000 x Spellcraft (from 10,000 x Spellcraft)
-> Reduced cooldown to 60 seconds (from 240 seconds)



I have managed to gather some changelogs before version 2.50 but those are very simplified and based on the comments I made in the past.
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