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Will there be a new resources are for Reforged?

Discussion in 'Site Discussion' started by NightStalker, May 12, 2019.

  1. NightStalker

    NightStalker

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    Since the models are going to be higher poly and with higher textures, older models will become obsolete, for only reforged players.
     
  2. General Frank

    General Frank

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    Yes, but as a separate section.
    No, classic models will not be obsolete. People might prefer the classic look and some people might not even like the new shinier models.
     
  3. NightStalker

    NightStalker

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    Ofc, they can always pick the vanilla look, the question is based on my view hehe. And thanks for the reply ^^
     
  4. General Frank

    General Frank

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    You're welcome.
    It is never wrong to have a broader and more emphatic view on this. You might learn something.
     
  5. NightStalker

    NightStalker

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    Thanks for the lesson :) I've spent more than enough time with the older wc3.
     
  6. Ralle

    Ralle

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    We will definitely have a way to differentiate, be it a tag or a completely different section. I am making the feature to exclude resources with certain tags for the future version of the site. This allows you to see 'everything but X, Y and Z' which might be just as useful as see 'everything with X, Y and Z' tags.
     
  7. NightStalker

    NightStalker

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    Will be very useful. Thanks for the reply, Ralle!
     
  8. Heinvers

    Heinvers

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    Something like Vanilla WC3/Standard WC3 and Reforged WC3.
     
  9. Ether

    Ether

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    Why people don't want to mix old models and new models instead? I think there is no problem with mixing stuff. ::wgrin:
     
  10. Strydhaizer

    Strydhaizer

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    I surely will still prefer the vanilla over reforged (probably most people will do to); First, because it's much simpler to make models in vanilla (low-poly, no specular and normals textures etc.) - I mean look at Starcraft II modding, it's not as huge as Warcraft's, Second, because the array of resources available in vanilla is already huge (because of the first reason I mentioned) - I know vanilla resources will also be compatible with the reforge too but mixing low-poly models (made for vanilla) to reforged will not surely work out very well (vanilla will look dull to reforged shiny models - you can try porting Warcraft III resources to Starcraft II and see the difference). I'm maybe wrong with some of the points I mentioned here, as far as I know we are not sure yet. I am also aware that Warcraft will not be using other engines apart from the current one but still the graphics will surely be similar to HOTS and SCII.

    [I will be getting my Reforged probably a year after it's release to hear the feedbacks before I buy it]

    Edit: Sorry I went offtopic to your thread. :D I'm pretty sure we will have separate sections for it. I hope Hiveworkshop will capture the Reforged players and not fall to other modding communities/forums out there so we can meet new people here.
     
    Last edited: Aug 5, 2019
  11. deepstrasz

    deepstrasz

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    Actually @kellym0 does it and the result is quite fine especially with StarCraft II's shades and lightening engine. Classic Warcraft III should really benefit from such an enhancement.
     
  12. Strydhaizer

    Strydhaizer

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    I did notice, but you can clearly see the difference when you place Starcraft II's original assets to ported assets.

    https://www.hiveworkshop.com/media/green-dragon.126372/full?d=1563172368

    Judging one of the screenshots he took you can clearly see the difference of the quality between Starcraft II and the ported Warcraft III models (the archer and the boats - ignore the WoW ports). This will be the same case with the reforged when you mix vanilla assets to the new assets. I'm not hating it by the way.
     
  13. deepstrasz

    deepstrasz

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    Yes but I was not referring to that. I'm saying that classic stuff looks even better if you only play with them in such an engine.
     
  14. Strydhaizer

    Strydhaizer

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    Yes ofcourse it will obviously. :D I did not say people should be stucked with the classic. Also, I'm not saying we should completely ignore one world over the other (ignore old assets to new assets or vice versa), All I'm saying is it's not good mixing both. I only answered this question.

    But ofcourse it's personal preference.
     
    Last edited: Aug 5, 2019
  15. deepstrasz

    deepstrasz

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    Ah, OK, sorry. Indeed mixing them would look weird but I guess whatever gets people's kicks.
     
  16. NightStalker

    NightStalker

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    I like the vanilla models too, ive spent years playing with those cute little orcs and humans.

    But what im planning to achieve with my campaign is, telling a story on a cinematic level. I will be using many wow models, and other games stuff. Many custom models, added to them, reforged will have the perfect look. Vanilla models dont have many bones for suitable animations and lets be honest they dont look good at all in close ups. Theyre meant for a top down view playing.
     
  17. deepstrasz

    deepstrasz

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    All that makes no difference when using Reforged models for cinematic scenes where they only stand or have as many animations as the classic models. Basically, it's just looking at a nicer picture but nothing more. The immersion is pretty much the same.
     
  18. NightStalker

    NightStalker

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    We'll see about the animations hehe :p
     
  19. kellym0

    kellym0

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    Yikes what have my murloc cultists summoned into too -

    The reason those night elves seem so much less high level in definition is because the dragon has specular textures and emissive textures - the warcraft3 night elves only have diffuse and normal textures, not exactly a good thing for sc2 lighting and stuff but functional for the sc2 engine.

    If I went and added specular and emissive textures to the already vanilla nightelf archer im sure the gloss and glowy eyes/shiney metal bits/extra surface area with roughness like capes and clothes would look great - I just dont think I plan on doing emissives/speculars for every thing, the boats too for example could look wet and shiney with proper changes, its up to you as too what you wish to see.

    Im more then sure reforged will look great - they may show up our stuff and make us feel insecure and bad but truth is I like the look of starcraft2 hd rocks and trees and terrain/doodads with warcraft3 units even at such low resolutions as 256x256 (sc2 prefers 1080×1080) I personally like the blended look but im nostalgic by nature and biased towards the vanilla wc3 look so...
     
  20. Kyrbi0

    Kyrbi0

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    My big question is: what are Reforged players gonna see if they play a map that has OG custom models in it? Will it look like that Archer in the image posted above?