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Wicked Rising - A new kind of survival

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Well i figured the first person might add to the whole "realistic" thing (You can view the units hands as well as any *equipped* items (special effect attachments)), even at the the third person would be a good perspective too. But your map, sounds cool already anyhow!
 
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Well i figured the first person might add to the whole "realistic" thing (You can view the units hands as well as any *equipped* items (special effect attachments)), even at the the third person would be a good perspective too. But your map, sounds cool already anyhow!

I don't think first person has ever been well executed in Warcraft III. Personally, overhead view is fine for what we are trying to do. With first or third person games the map has to be built around that camera angle so it all fits and looks good.
 
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Actually the camera rotates with the unit without giving you a weird angle or going through objects. It auto detects hills, valleys, doodads, other units, etc and automatically adjusts the height and angle of the camera so that there is no collision. And how close are you guys to finishing the first version?
 
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Actually the camera rotates with the unit without giving you a weird angle or going through objects. It auto detects hills, valleys, doodads, other units, etc and automatically adjusts the height and angle of the camera so that there is no collision. And how close are you guys to finishing the first version?

It'd be too jumpy like that for it to work well in our game. Overhead view is best. Thanks for the suggestion though.
 
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Well, it's immposible to make a good FPS/TPS camera in Warcraft 3, esspecially when there are lots of various obstacles that might block the vision, and lots of other things that make it too jumpy and such...

I say that the Bird's View (Or whatever it's called) vision is the best. Plus I guess there should be optional Lock on character/Free cam modes.
 
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Still makes no sense. What, they look at you and just assume you're good or evil? In a game without those paths? Really the only "good" or "evil" will be the military and the bandits (depending on the country).

The npc's will be very agressive or very friendly with him, but never ignore him or let him go away(maybe offer some cake before let him go away LOL).
 
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Team:
Focus:Name:
Coordination and things needed The_Silent
Triggers: Maker
Additional Terraining:empty
Animator/Coder:GhostThruster
Idears:tleno

More Idears:
espatula
Idears and Errata:ApocalypseNow

Texture Artist:
Empty
Co-moddeller:Empty


-The_Silent[/QUOTE]

Still searching to fill those empty spots?
I'm in, you can check my skills in my signature or request some kind of sample stuff, just PM me.
 
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Thank you, I wrote you a PM btw.

Oh and, there are some mistakes in your description, like "Idears" should be "ideas" ...
And errata is a very uncommon old fashioned word lol, glad to see those :)

Just read through it once again, and I am sure that you will be able to correct these.
 
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You have to take into account that at the moment, it's only Silent working on it. Be patient, an alpha will be out soon. Until then our massive cult following can wait.
 
Had a little trip to Germany to visit the wacken festival, but is back now. :)

Erm...

Rapid Reload
Type: No target/self (ranged weapon required)
Immediatelly reloads the weapon and increases the attack speed of the weapon for few seconds. Has a long recharge time and some pretty good reaction and shooting skills.

Also, as I guess you should add Aimed Headshot/Legshot/What ever else aimed-shot abilities as active. You know, takes some time to prepare and hits a specific part of target's body.

I very much like this ability, would make it autocast. Headshot is given, legshot is only really affective against humans unless you seriously harm the kneecap or the Achilles tendon. Will think about it hmh


here is some ability ideas, which i did not specified on how they work because they are subjective

ambidextery
you have born with the capacity of using both of your hands to do things, despite you usually only use one hand to do things(matter of habit) you still control both hands very well

efficient digestion
you always feel like you have eaten an elephant, you for sure can absorve more nutrients from every food you eat and every drink you drink, but you also get more drunk when comes to alcoholic drinks

born to shine
you are somehow known around, everybody who look at you think of you strongly, being bad or good, they cannot look at you and be impartial

i was infected
you were infected at some point of your journey, and you don't have what to do about it, you are doomed, but somehow the infection develops very slowly on you, making you be on the middle of both life and death worlds, humans think of you as a zombie and will try to kill you, zombies will try to eat you if there is nothing else to eat, and worse, you start loosing your mind to the your zombie side(every time your psycho gets low, you start loosing control)

once i was afraid
you no longer get afraid of things, you saw the worse and you felt the worse, now everything is a small slice of the cruelty of the world

Well, if I ever get around duel wielding and giving penalty to off-hands, this will be really good.

Haha, like efficient digestion really much, although I'm unsure if its actually possible to train your stomach. I was infected is really a downer when the infection is incurable. Both "Once I was Afraid" and "I was infected" also really fits more as a history feat.

Just put the suggestion here.


Still makes no sense. What, they look at you and just assume you're good or evil? In a game without those paths? Really the only "good" or "evil" will be the military and the bandits (depending on the country).

When Einstein didn't understand something in a book he went back to the beginning and re-read it until he did.

Sound a bit offensive. Anyway, every time you take an difficult action, there will be a skill check of the appropriate skill. Difficult tasks are harder to succeed. You gain new skill points when you use an ability associated with it enough times.

well idk if you'd like the idea but i have a camera system that allows for first person, third person, and regular game cameras, each one being switchable and supporting multiple players.

Apart from what everyone else said,
Wc3 dynamics doesn't really support fp as it limits your reaction time a whole lot, which severely increases the difficulty in a zombie map where you constantly need to be on the look out.


The npc's will be very agressive or very friendly with him, but never ignore him or let him go away(maybe offer some cake before let him go away LOL).

It sounds very good, but depends on how the conversation system turns out. :)


Still searching to fill those empty spots?
I'm in, you can check my skills in my signature or request some kind of sample stuff, just PM me.

I can see that the first page seriously needs an update, well, anyhow: welcome :)

people are starting to get somewhat tired of waiting. I mean, this is the 650th post :/ The people who posted at the beginning arnt posting anymore. Just a heads up.

Alpha is soon to be finished.

Good to see you all yet again :)
 
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haha welcome back, about the stomach training, I would assume that this is an hereditary thing, so can not be trained, but we can always exaggerate the truth a little bit, right? :p
 
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We are trying to maintain realism. This game is not a wacky adventure lopping off zombie heads and saying catchy one liners. It's a dark, brutal, and gritty tale of survival of the fittest.
 
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I was thinking about interfearing with NPC... having companion NPCs could ruin the realism (as someone already mentioned, the compansions could be just used as some meat shields to stand there still while you run away from zombies). So I was thinking... social skill can be useful while communicating with some scavanger gangs! You know, there are a bunch of groups of people that walk together and fend of the zombies, so they won't attack you unless you attack them. So each gang will collect from you a specific item type (Ammo, weapons, scrap, food, something like that) and for each item you give them you'll recieve some points (Depends from charisma or whatever it's called level, all points are stored as trigger variables). When you get enough points, you can buy an item from the scavangers. The item types they sell are different from what they collect. The higher is charisma, the larger variety of items you can get from them (You can pick a reward from them with dialog winodw). So for example you meet a scavanger gang that collects food in exchange for ammo. You give them a bunch of food cans and you get a box of ammo from them.
 
Silent, once the alpha is done hand it over to me to proof read it. Kudos.

I've already agreed to do that. :p

I... hate... you!! :ogre_icwydt:

Guess you've a metal fan xD

haha welcome back, about the stomach training, I would assume that this is an hereditary thing, so can not be trained, but we can always exaggerate the truth a little bit, right? :p

Well, would increase fun, equilevant version should exist for other statuses (especially toilet need as people seem to complain a lot about that).

Thats what makes a game fun... i mean, there has never been a true zombie outbreak, so this game is already far from realistic.

Agree, although, as every other zombie fan I'll argue that a zombie apocalypse is not unrealistic, we just haven't been "lucky" enough to experience one yet :p

I was thinking about interfearing with NPC... having companion NPCs could ruin the realism (as someone already mentioned, the compansions could be just used as some meat shields to stand there still while you run away from zombies). So I was thinking... social skill can be useful while communicating with some scavanger gangs! You know, there are a bunch of groups of people that walk together and fend of the zombies, so they won't attack you unless you attack them. So each gang will collect from you a specific item type (Ammo, weapons, scrap, food, something like that) and for each item you give them you'll recieve some points (Depends from charisma or whatever it's called level, all points are stored as trigger variables). When you get enough points, you can buy an item from the scavangers. The item types they sell are different from what they collect. The higher is charisma, the larger variety of items you can get from them (You can pick a reward from them with dialog winodw). So for example you meet a scavanger gang that collects food in exchange for ammo. You give them a bunch of food cans and you get a box of ammo from them.

Just to be sure I get you right, interacting with a specific gang positively might give you certain boons with that gang in time.
Was thinking of a system with 5 levels, each faction having a level of friendliness toward you depending on their moral and how you've interacted with them:
1: Hostile
2: unfriendly
3: neutral
4: Friendly
5: followers (almost impossible to obtain)

Hostiles will attack you, unfriendly will not talk to you unless you have a high linguistics skill. Neutral will talk to you, but not take any risks at helping you. Friendly will be willing to take minor risks for you and proviede you with limited supplies should you be in risk of dying. Followers will take commands from you if you succeed on a linguistic action, every check difficulty will depend on the risk of the action.



The final models are being done and loaded in the map currently. Such models are created to be unique and exciting, such as the following:
Harbor Crane
Ruined Lighthouse
Old Corn Silo
Unique signs and advertisement screens
War memorial statue
... And so forth
 
Oooh, those new models sounds pretty awesome... maybe you could post screen of them? I kinda like would like to see them...

Will release a seria of new screenshots containing most of the new models in a couple of days :)

Really nice :D I can see the Viruses from Resident Evil that you're using so I assume this is another vesion of Resident Evil?

Btw do you have a story yet? If not drop by anytime to my thread http://www.hiveworkshop.com/forums/idea-factory-462/story-generator-200915/
I'd be happy to create a story for you :)

Nope, the map contains a zombie generator, so you can play with any pre-existing zombie virus or create your own by customizing the values.

The map also have a random story generator that will contain 6 different possible stories upon final release. You are free to come up with one if you want, but upload it as a word document in a zip archive or use
tags :)
 
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Will release a seria of new screenshots containing most of the new models in a couple of days :)



Nope, the map contains a zombie generator, so you can play with any pre-existing zombie virus or create your own by customizing the values.

The map also have a random story generator that will contain 6 different possible stories upon final release. You are free to come up with one if you want, but upload it as a word document in a zip archive or use
tags :)



lol,story generator...zombie generator...damn this map will surely be awesome :O
 
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this npc ideas fits well with my skill :D

about the toilet need, we can make an ability like "clean behind" to increase hygiene while doing it
 
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Nope, the map contains a zombie generator, so you can play with any pre-existing zombie virus or create your own by customizing the values. The map also have a random story generator that will contain 6 different possible stories upon final release. You are free to come up with one if you want, but upload it as a word document in a zip archive or use
tags :)
What do you mean by zombie generator? So your story has 6 different endings what about the beginning?
 
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the zombie generator is a system to create your virus, like if you want to reproduce the resident evil virus or the virus from "I am a Legend", so you can.
 
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I am a Legend is not a zombie movie :/

Well yes, you will be able to customize how the zombies will work and behave - their weaknesses and strenghts, some special traits (Can be killed only with headshots, can mutate similary to L4D zombies) and such.

Oh, on the offtopic news, today I had a dream about zombie apocalypse... seriously! You know, with all that trying to survive, scavanging for stuff, shooting into zombie head, murdering infected people who are close to you... I know, sounds weird, but sometimes I have some pretty epic dreams...
 
this npc ideas fits well with my skill :D

about the toilet need, we can make an ability like "clean behind" to increase hygiene while doing it

No, just no :p but having a roll of toilet paper in your inventory will automatically reduce the immunity damage you get. Likewise will an unused/clean toilet.

What do you mean by zombie generator? So your story has 6 different endings what about the beginning?

Actually it will have 6 different starts, and an unlimited number of ends.

the zombie generator is a system to create your virus, like if you want to reproduce the resident evil virus or the virus from "I am a Legend", so you can.

Exactly, or you can make you own new one.

I am a Legend is not a zombie movie :/

Well yes, you will be able to customize how the zombies will work and behave - their weaknesses and strenghts, some special traits (Can be killed only with headshots, can mutate similary to L4D zombies) and such.

Oh, on the offtopic news, today I had a dream about zombie apocalypse... seriously! You know, with all that trying to survive, scavanging for stuff, shooting into zombie head, murdering infected people who are close to you... I know, sounds weird, but sometimes I have some pretty epic dreams...

Awesome

we discuss that movie, those creatures can be considered zombies

Yes, in the movie they can. In the book they're, as I've said previously, actually vampires, lol. Actually a quite good book, if you like the idea behind a crazed vampire apocalypse and a fungi based "zombie" virus.
 
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The story lines for the preset viruses will follow the outbreak origins to the original movies and/or books.

Any custom viruses will randomly be assigned a preset backstory. Remember, the game only has one way to win - survive. There is no main storyline or quest that you need to complete to win, and all tasks are optional, to be completed at the players discretion for bonus items.

I'll be writing these storylines and quests, but like Silent said if you have an idea please upload it in hidden tags or a .pdf file for me to look at.
 
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The story lines for the preset viruses will follow the outbreak origins to the original movies and/or books.

Any custom viruses will randomly be assigned a preset backstory. Remember, the game only has one way to win - survive. There is no main storyline or quest that you need to complete to win, and all tasks are optional, to be completed at the players discretion for bonus items.

I'll be writing these storylines and quests, but like Silent said if you have an idea please upload it in hidden tags or a .pdf file for me to look at.

sorry but,what do u want to mean with hidden tags?
 
sorry but,what do u want to mean with hidden tags?

Click on this [
hidden01.gif
] button to add hidden tags
 
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I think the main reason why people don't like toilet need very much is beacuse they are ashamed of pissing in public(LOL)
 
I think the main reason why people don't like toilet need very much is beacuse they are ashamed of pissing in public(LOL)

No, that's because it's a disturbing and somewhat unneceseary element of gameplay.

If they wouldn't like pissing in public, Duke Nukem Forever and Postal 2 would never get released.

I disagree. It is logical and realistic imo so it seems necessary.

It's fucking STUPID. But we've been over this. Up to Silent for the the Alpha until it's inevitable removal.

No more discussion. I'll make it a mode, happy?

Currently I'm only making models, and I hope this is somewhat the final model update:
fileupdate.jpg
 
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