- Joined
- Dec 10, 2006
- Messages
- 544
Hello everyone,
If you've wandered into here you must be curious about my "boasting".
People use it to get people to read there threads so I might as well to. Anyways, You are here for the map, not my ranting, so onward with the map!
Every section will be accompanied by a screenshot for visual references.
If there are any questions, you can post them here, but if you post them in the normal thread, I'd answer it either way. =]
Map Name: Epidemic
Creator: 43Berries
Players: 1-6 [Suggested at least 4]
Genre: Zombie Horror, Survival
Map Thread: http://www.hiveworkshop.com/forums/f202/epidemic-107597/
Download Page: Epidemic v.1.50 - The Hive Workshop - A Warcraft III Modding Site
For those expecting a easy game, get out.
This game will make you think at night, it will force you to survive.
This game will push players to monitor many things as well as to keep each other alive as the infected come to finish them off every other night. No the game won't bend for you, No you will not find this easy. Epidemic is one of the Hardest maps to learn, seeing as your thrown right into the action. Same tactic used in a game called "S.T.A.L.K.E.R. Clear Sky".
If you find the map to hard,
Try, try again. You will eventually get it, It took me quite awhile to get to where I Am with being as good as I am at the game. People these days except to have there hands held as there given a well laid out tutorial and given giant plasma rifles to kill everything in site. Players need to be slapped with a little bit more realism now a days. That is one of Epidemic's goals, to push each and every player and force them to survive.
The "Backstory" so far.
It has been eight years after the first infections. Societies around the global community
have fallen and few governments under Martial Law have fortress cities. You are a group
of soldiers locked in N.O.R.A.D. and now resurface only to find the world you have left
behind is no longer here. You are ghosts in your own shadows...
Features
Weapon Malfunctioning - After so many shots, the player will need to Field strip his equipment, Or else he will see a big difference in performance if it goes on for too long.
Barricades - You can barricade yourself however you want with many types of them, Also, you can pack them up, and carry them with you whenever you need a new base!
Hunger/Hydration/Heat/Energy - Things to keep monitor of, watch out one may bite you in the ass. That is, if a Zombie doesn't.
Interactive NPC's - The NPC's will talk to you, in a matter of speaking, if you click on one within a certain range. NPC's will also have to reload, YES That is right, they have limited ammo, AND have to reload, JUST Like you. So Don't get too relying on your NPC buddies. Also, with the Officer Class, they become controllable!
Ranks - Ranks, we all know what these are, simply, the higher your level, the higher your rank, not much. The rank may become real important in the future though.
The Heads Up Display
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicHUD.jpg
So you are looking at it, and going, "Thats not too hard."
Hunger - This should be a no brainer, everyone has to eat. Even you, throughout the wasteland you will find many canned foods to survive on and eat. When reaching near Zero you will receive a buff, and you will perform, a bit worse.
Suit Temperature - Your going "Oh another thing I Have to keep up while it goes down". Wrong, this temperature goes up, and once you reach 200, your suit will explode. In the action menu, there is a "Exhaust" button, this will open your suits vents and release the hot air. Down side, you are completely vulnerable while doing this, and even though it only lasts a few seconds, those few seconds can be fatal.
Hydration - Along with food, you will need water, its a hot desert, and your in a suit that just builds up in heat, so, you will need to drink, If you noticed to the right of it, it displays what your hydration is at. As you can see, I am currently thirsty. =P
Kill Counter - For those who are "I'm better than you!" Heres your proof. Although in some cases, kills aren't everything.
Diseases - Yes, You can catch diseases, just being close to a zombie, while hes over a barricade, you will catch a disease, overall they're are quite a few you can catch, you will be nabbing at different medicines and popping those pills as you try to find the one that gets rid of it. Reading helps a lot.
Energy - Ho ho! You were expecting the Vast environment right? Well theirs nothing real special about it so I'm going to energy. I Forgot to label this one in the picture I Might do it later, but its under the health Your mana is your energy, when you get down to almost empty, you will get dizzy, and when you reach 0, you WILL Pass out. You use energy to Sprint/Dash, open up boxes, many things. There is adrenaline littered a crossed the wasteland if you can find them. These will give you more energy to work with, so you can stay awake those late nights.
Heat - You may be going, Huh? But what about suit temperature? Yes, that is for military operatives. Civilians, on the other hand, have to watch their heat. They will have to establish a fire and keep constant watch on it.
Any other questions about the HUD, You can ask.
Day Time/Night Time
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicTimes.jpg
Most of you are probably going "Big Deal, anyone can do that!". The Difference, is that at night, The Hordes of infected are just sweeping towards you almost at all times. Every night they get stronger and stronger. While in the day, "Most" infected, are destroyed due to the UV Rays of the sun. That is, Most of them, you will still encounter weak zombies in the day, but they move in small groups and don't ever get stronger. Basically, in the Day, you scavenge for items, things to keep you alive, and barricade yourself for the night. At Night... you Survive. Most players will find the day boring, but It is essential, as the Zombies get stronger you will need to barricade yourself more and more in. You can find barricades, or if you have a Civilian Engineer on your team, with parts they can create new kinds of barricades that you can't just fine. They can also create a sentry turret, but overall they aren't very good at fighting hand to hand with zombies.
SO, to sum that paragraph up.
Day = Collect, barricade, prepare for Night.
Night = Survive.
Classes and Ammunition
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicAmmunation.jpg
There will be many types of classes to pick, but everyone needs ammunition.
Even the Civilian engineer, he needs ammo for his sentry gun. Four ammo crates will spawn all the types of ammo, one near the beginning and 3 in other places marked on your map. Sharing ammo is essential as other classes may share the same type of ammo with you.
Environment
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicEnviorment.jpg
The environment is very well crafted, a wasteland of ashes and rubble as survivors barely able to survive. The Awe of the environment might play role in the map in the future, but for now, it basically serves as looking real nice.
Variety of Infected.
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicVariety.jpg
The Variety of infected so players will keep on there toes. Some infected may use tools, such as melee weapons, others might even through a Molotov at you... I'd be careful, and watch for flying objects. Some infected are tough and slow, some are fast and weak, others use objects. These are just a few of the infected in the picture there are more.
They will find you.
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNoMatter.jpg
This is a no brainer. They will come for you, no matter where your at, So watching your back is essential. But watch out, not everyone is coming straight for you, some might just be waiting for you in places.
Never stopping Infected
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNeverStopping.jpg
If you ever played the game afterlife, you will know there zombies pause, a LOT.
Epidemic's infected never stop moving, at all, EVEN When all the players die, there still on the move, always looking for people to eat. The infected are ruthless and will stop till nothing, to kill you.
Screenshots
Here is a variety of screenshots to show some of the game in action.
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicLastStandPt1.jpg
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicLastStandPt2.jpg
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNightTimePt1.jpg
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNightTimePt2.jpg
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNightTimePt3.jpg
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNightTimePt4.jpg
ATTENTION Epidemic is looking for a Jass user, or vJass user to script for it, please message me if interested.
Update List
Cleaned up, made easier to read.
I've added Interactive NPC's, to the features.
Added Heat, to the HUD section.
Added Ranking to the features.
Posted Wanted Ad.
If you've wandered into here you must be curious about my "boasting".
People use it to get people to read there threads so I might as well to. Anyways, You are here for the map, not my ranting, so onward with the map!
Every section will be accompanied by a screenshot for visual references.
If there are any questions, you can post them here, but if you post them in the normal thread, I'd answer it either way. =]
Map Name: Epidemic
Creator: 43Berries
Players: 1-6 [Suggested at least 4]
Genre: Zombie Horror, Survival
Map Thread: http://www.hiveworkshop.com/forums/f202/epidemic-107597/
Download Page: Epidemic v.1.50 - The Hive Workshop - A Warcraft III Modding Site
For those expecting a easy game, get out.
This game will make you think at night, it will force you to survive.
This game will push players to monitor many things as well as to keep each other alive as the infected come to finish them off every other night. No the game won't bend for you, No you will not find this easy. Epidemic is one of the Hardest maps to learn, seeing as your thrown right into the action. Same tactic used in a game called "S.T.A.L.K.E.R. Clear Sky".
If you find the map to hard,
Try, try again. You will eventually get it, It took me quite awhile to get to where I Am with being as good as I am at the game. People these days except to have there hands held as there given a well laid out tutorial and given giant plasma rifles to kill everything in site. Players need to be slapped with a little bit more realism now a days. That is one of Epidemic's goals, to push each and every player and force them to survive.
The "Backstory" so far.
It has been eight years after the first infections. Societies around the global community
have fallen and few governments under Martial Law have fortress cities. You are a group
of soldiers locked in N.O.R.A.D. and now resurface only to find the world you have left
behind is no longer here. You are ghosts in your own shadows...
Features
Weapon Malfunctioning - After so many shots, the player will need to Field strip his equipment, Or else he will see a big difference in performance if it goes on for too long.
Barricades - You can barricade yourself however you want with many types of them, Also, you can pack them up, and carry them with you whenever you need a new base!
Hunger/Hydration/Heat/Energy - Things to keep monitor of, watch out one may bite you in the ass. That is, if a Zombie doesn't.
Interactive NPC's - The NPC's will talk to you, in a matter of speaking, if you click on one within a certain range. NPC's will also have to reload, YES That is right, they have limited ammo, AND have to reload, JUST Like you. So Don't get too relying on your NPC buddies. Also, with the Officer Class, they become controllable!
Ranks - Ranks, we all know what these are, simply, the higher your level, the higher your rank, not much. The rank may become real important in the future though.
The Heads Up Display
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicHUD.jpg
So you are looking at it, and going, "Thats not too hard."
Hunger - This should be a no brainer, everyone has to eat. Even you, throughout the wasteland you will find many canned foods to survive on and eat. When reaching near Zero you will receive a buff, and you will perform, a bit worse.
Suit Temperature - Your going "Oh another thing I Have to keep up while it goes down". Wrong, this temperature goes up, and once you reach 200, your suit will explode. In the action menu, there is a "Exhaust" button, this will open your suits vents and release the hot air. Down side, you are completely vulnerable while doing this, and even though it only lasts a few seconds, those few seconds can be fatal.
Hydration - Along with food, you will need water, its a hot desert, and your in a suit that just builds up in heat, so, you will need to drink, If you noticed to the right of it, it displays what your hydration is at. As you can see, I am currently thirsty. =P
Kill Counter - For those who are "I'm better than you!" Heres your proof. Although in some cases, kills aren't everything.
Diseases - Yes, You can catch diseases, just being close to a zombie, while hes over a barricade, you will catch a disease, overall they're are quite a few you can catch, you will be nabbing at different medicines and popping those pills as you try to find the one that gets rid of it. Reading helps a lot.
Energy - Ho ho! You were expecting the Vast environment right? Well theirs nothing real special about it so I'm going to energy. I Forgot to label this one in the picture I Might do it later, but its under the health Your mana is your energy, when you get down to almost empty, you will get dizzy, and when you reach 0, you WILL Pass out. You use energy to Sprint/Dash, open up boxes, many things. There is adrenaline littered a crossed the wasteland if you can find them. These will give you more energy to work with, so you can stay awake those late nights.
Heat - You may be going, Huh? But what about suit temperature? Yes, that is for military operatives. Civilians, on the other hand, have to watch their heat. They will have to establish a fire and keep constant watch on it.
Any other questions about the HUD, You can ask.
Day Time/Night Time
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicTimes.jpg
Most of you are probably going "Big Deal, anyone can do that!". The Difference, is that at night, The Hordes of infected are just sweeping towards you almost at all times. Every night they get stronger and stronger. While in the day, "Most" infected, are destroyed due to the UV Rays of the sun. That is, Most of them, you will still encounter weak zombies in the day, but they move in small groups and don't ever get stronger. Basically, in the Day, you scavenge for items, things to keep you alive, and barricade yourself for the night. At Night... you Survive. Most players will find the day boring, but It is essential, as the Zombies get stronger you will need to barricade yourself more and more in. You can find barricades, or if you have a Civilian Engineer on your team, with parts they can create new kinds of barricades that you can't just fine. They can also create a sentry turret, but overall they aren't very good at fighting hand to hand with zombies.
SO, to sum that paragraph up.
Day = Collect, barricade, prepare for Night.
Night = Survive.
Classes and Ammunition
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicAmmunation.jpg
There will be many types of classes to pick, but everyone needs ammunition.
Even the Civilian engineer, he needs ammo for his sentry gun. Four ammo crates will spawn all the types of ammo, one near the beginning and 3 in other places marked on your map. Sharing ammo is essential as other classes may share the same type of ammo with you.
Environment
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicEnviorment.jpg
The environment is very well crafted, a wasteland of ashes and rubble as survivors barely able to survive. The Awe of the environment might play role in the map in the future, but for now, it basically serves as looking real nice.
Variety of Infected.
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicVariety.jpg
The Variety of infected so players will keep on there toes. Some infected may use tools, such as melee weapons, others might even through a Molotov at you... I'd be careful, and watch for flying objects. Some infected are tough and slow, some are fast and weak, others use objects. These are just a few of the infected in the picture there are more.
They will find you.
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNoMatter.jpg
This is a no brainer. They will come for you, no matter where your at, So watching your back is essential. But watch out, not everyone is coming straight for you, some might just be waiting for you in places.
Never stopping Infected
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNeverStopping.jpg
If you ever played the game afterlife, you will know there zombies pause, a LOT.
Epidemic's infected never stop moving, at all, EVEN When all the players die, there still on the move, always looking for people to eat. The infected are ruthless and will stop till nothing, to kill you.
Screenshots
Here is a variety of screenshots to show some of the game in action.
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicLastStandPt1.jpg
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicLastStandPt2.jpg
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNightTimePt1.jpg
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNightTimePt2.jpg
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNightTimePt3.jpg
http://i81.photobucket.com/albums/j227/Darkenneko_003/Epidemic/EpidemicNightTimePt4.jpg
ATTENTION Epidemic is looking for a Jass user, or vJass user to script for it, please message me if interested.
Update List
Cleaned up, made easier to read.
I've added Interactive NPC's, to the features.
Added Heat, to the HUD section.
Added Ranking to the features.
Posted Wanted Ad.
Last edited: