- Joined
- Aug 11, 2009
- Messages
- 605
Hi, this thread will regard a new kind of legion TD that i have started on from scratch so it is not another remake of legion TD, only using some of its ideas
Legion TD features which will be in this map is:
- Your towers will turn into units which fights the creep waves.
- You have workers which harvest lumber which is used to upgrade your king or buy summons who attack your enemies and also increases your income.
New features:
- Each player has a hero. The three stats of the heroes are income, skill and magic. Each point in income increases your gold income after each wave is increased by 10%. each point in skill increases the amount of skill points you get each level by 1. Each point in magic increases mana and regeneration.
- Your heroes are not very strong themselves but through skill points you can improve their abilities, health and attack damage.
- You can not decide where to build your towers. Each player will have 10 circle of powers which can be upgraded to a tower. In late game you will then want to sell the weaker towers you built early game and build your stronger towers. Your towers will also not take any food space but your workers will.
- Will contain both 3v3 game and solo game.
Races so far:
- Prison Warden, brings both her prison guards and prisoners to the battlefield. A defensive race.
- Dragon Breeder, speaks for itself, a race with almost only dragons. Has strongest offense but highest gold costs.
- Corrupter, he roams the world, corrupting those who comes in his way. Now you will get a chance to use those against the enemy.
I can do most of this myself but will take quite some time.
Terrain Help:
There is not much terraining that need to be done. I want a doodad detailed Ashenvale or Felwood terrain. Either make a mystic/beautiful Ashenvale terrain or a tainted/scary Felwood terrain. If any terrainer is interrested let me know. Might be 1-2 days work on terraining. There are 10 lanes to put tiles and doodads on, so as I said, not much work.
Trigger Help:
What you will do as a Triggerer in this project is much MUI work.
- Creep Wave Spawning.
- With each Creep Wave Spawn, all players towers are turned into units (hide the towers and create a unit depending on the tower type) and when each wave has been defeated the surviving units are removed and towers unhided.
- Create a multiboard which shows Total Kills, Income, Amount of Workers, Total Time Played, How many Creeps are left to kill for each team.
- Create a second (just leaderboard perhaps?) which shows each teams Kings health.
- Trigger unit spells (will only be a few simple ones).
Oppinion/Ideas Help:
If you have any thoughts on this just let me know
Legion TD features which will be in this map is:
- Your towers will turn into units which fights the creep waves.
- You have workers which harvest lumber which is used to upgrade your king or buy summons who attack your enemies and also increases your income.
New features:
- Each player has a hero. The three stats of the heroes are income, skill and magic. Each point in income increases your gold income after each wave is increased by 10%. each point in skill increases the amount of skill points you get each level by 1. Each point in magic increases mana and regeneration.
- Your heroes are not very strong themselves but through skill points you can improve their abilities, health and attack damage.
- You can not decide where to build your towers. Each player will have 10 circle of powers which can be upgraded to a tower. In late game you will then want to sell the weaker towers you built early game and build your stronger towers. Your towers will also not take any food space but your workers will.
- Will contain both 3v3 game and solo game.
Races so far:
- Prison Warden, brings both her prison guards and prisoners to the battlefield. A defensive race.
- Dragon Breeder, speaks for itself, a race with almost only dragons. Has strongest offense but highest gold costs.
- Corrupter, he roams the world, corrupting those who comes in his way. Now you will get a chance to use those against the enemy.
I can do most of this myself but will take quite some time.
Terrain Help:
There is not much terraining that need to be done. I want a doodad detailed Ashenvale or Felwood terrain. Either make a mystic/beautiful Ashenvale terrain or a tainted/scary Felwood terrain. If any terrainer is interrested let me know. Might be 1-2 days work on terraining. There are 10 lanes to put tiles and doodads on, so as I said, not much work.
Trigger Help:
What you will do as a Triggerer in this project is much MUI work.
- Creep Wave Spawning.
- With each Creep Wave Spawn, all players towers are turned into units (hide the towers and create a unit depending on the tower type) and when each wave has been defeated the surviving units are removed and towers unhided.
- Create a multiboard which shows Total Kills, Income, Amount of Workers, Total Time Played, How many Creeps are left to kill for each team.
- Create a second (just leaderboard perhaps?) which shows each teams Kings health.
- Trigger unit spells (will only be a few simple ones).
Oppinion/Ideas Help:
If you have any thoughts on this just let me know
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