how sickness will work?
wow, i really cant waitI know you have probably been asked a lot of times already, but maybe you could release an alpha version? Anyways, hope you guys have fun makin the map, it sounds great
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how sickness will work?
Oh right, forgive me about the dehydration, that's very immportant, too.
Dude, back in Medieval times they didn't had antibiotics. That's why so many people died. And if people would know how not to get infected from a sick person or some animal/insect... well, you just have to stay away from those, that's it.
Aren't like all the modern day people vaccinated from Black Plague and other deseases? You should probably make some research to ensure you won't add deseases that are pretty much unexistant in modern developed countries.
how sickness will work?
wow, i really cant waitI know you have probably been asked a lot of times already, but maybe you could release an alpha version? Anyways, hope you guys have fun makin the map, it sounds great
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It will cause you to loose HP, and will add some nasty debuffs, like shall we say you'll get sleepier, or slower, or weaker, or something like that. Deseases can be cured with antibiotics, by increasing "Immune System" stat to a certain amount.
that doesnt seem fun at all... Your telling me that if i get sick, there is no way to be cured and i will eventually die because of it... You might as well quit the instant you run out of medical supplies.
that doesnt seem fun at all... Your telling me that if i get sick, there is no way to be cured and i will eventually die because of it... You might as well quit the instant you run out of medical supplies.
if you get sick your dead... No chance to heal again = me rage quitting the instant i get sick...
Just my oppinion![]()
if you get sick your dead... No chance to heal again = me rage quitting the instant i get sick...
Just my oppinion![]()
You never played the game with all it's systems (hygine, toilet needs) so how can you say that it will ruin the game? Just give it a try, damn.
Stop crying because of hygine and toilet need. Damn, that's not a zombie shooter, its a survival game. Try to don't take a bath or a shower for about 2 month. You will get so damn ill. Tleno, do you know how many people died in the medival time because they never took a bath? And, camon people. You never played the game with all it's systems (hygine, toilet needs) so how can you say that it will ruin the game? Just give it a try, damn.
How will you take shower if there is no electricity or working water threatment? I mean you cant just get some water from a shower in post-apocalyptic conditions, and the clean water is just too rare to waste it on shower. I'd say you should use alternative ways, like shall we say paper towels or whatever - I mean, if you waste precious clean water (Unlean one could only make you sick, and even infect with zombie desease) for shower, when you could like use it to survive for like a two weeks, you, my dear sir, are a complete moron.
Symon, those people died because the desease couldn't be cured, they just didn't had medicines to do that in medieval times. And, come on Symon, I played The Sims and I can imagine how toilet break or shower would be not fitting to a post-apocalyptic game.
Seriously, "Shower in post-apocalyptic zombie filled place" sounds completely idiotically, I agree that there should be some way to increase immune system and stay clean, but that should be something else that shower since there can't be enough clean water.
Now, about the deseases... I guess most of the common deseases could like go away by doing nothing, like shall we say if you just stay in your house, eat some food, drink some water and sleep a lot, you will be fine after a day or few. If you instead keep runing from zombies and eat junk you found lying on the streets, it will get only worse and you'll need some medicines. If you won't succeed to find them, you will feel even more evil and will need stronger medicines. After that.. well you might even die.
P.S. About the toilet needs... so if you're going to immplement that, there will be peeing breaks... so I don't know if you ever heard about it, but men and women pee... differently, giving men characters an unfair advantage.
They look an awful lot like the perks from the Fallout series. Will these be following a talent tree kind of layout, such as in WoW?
Catlike Reflexes
Type: Passive
At night, the character recieves additional accuracy and agility points.
Trigger Happy
Type: Passive
The character's obession with ranged guns increases his psychological health when shooting with ranged weapons. This one pretty much compensates the psychological health lost during combat.
Headbutt
Type: attack (auto cast or no - I'm not sure)
The character cashes his head into the target, stuning him (Doesn't effect animals and most of zombie types) and dealing soem damage. Has a long recharge time.
Eagle's Eye
Type: Passive
Increases the range at which character detects hidding units, traps and such, but works only at daytime.
"Gourmet"
Type: Passive
The character gets used to the taste of rotten food, making it nearly as efficient in eating as the fresh one, but the chance that you might get sick stays.
Handy Man
Type: Dunno
Increases the efficiency of repairing whatever you can repair.
Momentum
Type: Passive
Requires: Strength 60, Agility 60, Melee Weapon
Costs: 50 points.
You are a snowballing madman with a melee weapon. Every kill gives you a 25% chance to deal a 150% critical hit on your next attack. This chance lasts 5 seconds. This ability stacks with other critical hit abilities and weapons.
Attention
Type: Passive
Requires: None
Costs: 50 points.
You pay attention to every detail, never letting anything slip by you. You gain experience 10% faster, and earn ability points 5% faster.
Soft Step
Type: Passive
Requires: Perception 50, Agility 60
Costs: 45 points.
Your feet will never set off ground based traps, and your footsteps are harder to hear. You receive a 10% penalty to movespeed, however.
Virus Resistance
Type: Passive
Requires: Survival 50, Medicine 50
Costs: 60 points.
Your body has naturally become somewhat resistant to the undead. The Virus takes 50% longer to Turn you, and you have a 5% chance to not be infected when bitten.
Nerd Rage
Type: Passive
Requires: Technology 50, Strength under 25 OR Medicine 50, Strength under 25
Costs: 25 points.
You've been pushed around long enough! When your health is under 20% you gain a bonus 20 points to strength and a bonus 100 max health.
[/QUOTE]Silver Tongued Devil
Type: Passive
Requires: Linguistics 60
Costs: 40 points.
You are a master of bending people to your will. You gain 10 bonus points to linguistics and additional dialog options.
Nerd Rage, Soft Step and some other ones remind me of Fallout. Soft Step sounds kinda bleh - I mean, making traps obselete is a bad idea (Altrough just making the simpliest obslette sounds good enough). Better make it not decrease your movement speed but work only on basic traps.
Hail of Fists
Type: Attack ability (Channeled/melee)
You quickly hit the target several times, stuning him while beating him, and dealing some damage. Has a long recharge time to prevent abuse of the stuning. Stun works both zombies and living.
Facepuncher
Type: Passive
You prefer beating people "in da face", dealing more damage with melee weapons and fists.
Disarming Strike
Type: Attack ability
You force the target to drop the weapon he's holding, forcing him to fight with fists or waste time picking up the weapon from the ground/inventory.
Sprint
Type: No target ability
I have no idea why nobody suggested this one. Should be an ability aviable from begining. It makes you get tired faster, but increases your movement speed.
eh, fallout?
also, increasing max health would in most circumstances force you to leave nerd rage again.
Specify new dialogue options.
What the theme? Seductress, evil? or?
will you be able to remove those attack,patrol,hold position?
god, you guys already have some skills. I better make one too.
Because you can't directly interact with spells in a spell book like replacing them or add spells to it. The spellbook offers only 11 spell slots, while the multiboard offers 32 per page. Also the multiboard can check for variables and hashtable values, while the nature of the spell book can only check for units and researches.
Fair enough, although it'll be awkward to use them via multiboard, as well as view their effects.
here is some ability ideas, which i did not specified on how they work because they are subjective
ambidextery
you have born with the capacity of using both of your hands to do things, despite you usually only use one hand to do things(matter of habit) you still control both hands very well
efficient digestion
you always feel like you have eaten an elephant, you for sure can absorve more nutrients from every food you eat and every drink you drink, but you also get more drunk when comes to alcoholic drinks
born to shine
you are somehow known around, everybody who look at you think of you strongly, being bad or good, they cannot look at you and be impartial
i was infected
you were infected at some point of your journey, and you don't have what to do about it, you are doomed, but somehow the infection develops very slowly on you, making you be on the middle of both life and death worlds, humans think of you as a zombie and will try to kill you, zombies will try to eat you if there is nothing else to eat, and worse, you start loosing your mind to the your zombie side(every time your psycho gets low, you start loosing control)
once i was afraid
you no longer get afraid of things, you saw the worse and you felt the worse, now everything is a small slice of the cruelty of the world
ambidextery
you have born with the capacity of using both of your hands to do things, despite you usually only use one hand to do things(matter of habit) you still control both hands very well
efficient digestion
you always feel like you have eaten an elephant, you for sure can absorve more nutrients from every food you eat and every drink you drink, but you also get more drunk when comes to alcoholic drinks
born to shine
you are somehow known around, everybody who look at you think of you strongly, being bad or good, they cannot look at you and be impartial
i was infected
you were infected at some point of your journey, and you don't have what to do about it, you are doomed, but somehow the infection develops very slowly on you, making you be on the middle of both life and death worlds, humans think of you as a zombie and will try to kill you, zombies will try to eat you if there is nothing else to eat, and worse, you start loosing your mind to the your zombie side(every time your psycho gets low, you start loosing control)
once i was afraid
you no longer get afraid of things, you saw the worse and you felt the worse, now everything is a small slice of the cruelty of the world
Hey Silent, i was working on a map like this, i could easily just scrap mine if you needed some help? I can do a little bit of everything, while i can do terrain more so then anything.
Also i have a suggestion for you map that i was working on putting in mine, ill pm you if you want to know more?.
good and bad is the way they think of you, not what you actually are, i'm talking about the npc interaction part of the game
also to be honest, i did not understood how the stats work on this map, mainly why my abilities were so vague