Mostly a nice discussion this thread has generated.
I am actually in half a mind to change my original vote from Protoss to Terran... I've recently discovered how much fun a Reaper rush can be... Supply Depot on 8, Barracks and refinery on 9, followed straight up by a Tech Lab and another Barracks with Tech Lab - mass your 4 Reapers asap, and rush them at your enemies base making sure to time it just right so that your Speed upgrade lands for your Reapers...
The number of times (albeit, against an AI), that 4 Reapers can completely wipe out a Protoss base... Fun fun fun! 4 Reapers knock out a Probe in one hit, a Zealot in 2 to 3, a Pylon in about 4... And, with the aforementioned speed upgrade, they are damn fast!
So, for this one reason alone, I am going to say steady yes to Terran as my favorite.
As for people debating about Protoss' lack of diversity... Sentries & Forcefield, Stalkers & Blink, High Templars & Psionic Shockwave... These skills all invariably require good micro and technical ability to pull off... Plus, they do haev some of the most powerful units in the game - combine that aspect with Chrono Boost, and they are probably still one of the most powerful...
Someone mentioned earlier "I have yet to discover what Thor's are for". Or something along those lines. May I point your attention here:
Gosu Coaching: QXC vs Sheth Part 1 - Thor's & Medivacs are lethal. The player didn't use them as effectively as one could, but it is a nice example - I think it happens around part 2, but watch the 1st part to get the build up
.
A lot of people seem to be saying that they can't get the Zerg build timing right. I for one, can't. I used to love a Zergling rush in sC1, but I find it extremely hard to pull off now in SC2. Spawning Pools & Queens both cost a lot of minerals... And, in that early stage of the game, if I don't invest minerals into my economy I feel wierd and fuzzy inside
.
I am actually in half a mind to change my original vote from Protoss to Terran... I've recently discovered how much fun a Reaper rush can be... Supply Depot on 8, Barracks and refinery on 9, followed straight up by a Tech Lab and another Barracks with Tech Lab - mass your 4 Reapers asap, and rush them at your enemies base making sure to time it just right so that your Speed upgrade lands for your Reapers...
The number of times (albeit, against an AI), that 4 Reapers can completely wipe out a Protoss base... Fun fun fun! 4 Reapers knock out a Probe in one hit, a Zealot in 2 to 3, a Pylon in about 4... And, with the aforementioned speed upgrade, they are damn fast!
So, for this one reason alone, I am going to say steady yes to Terran as my favorite.
As for people debating about Protoss' lack of diversity... Sentries & Forcefield, Stalkers & Blink, High Templars & Psionic Shockwave... These skills all invariably require good micro and technical ability to pull off... Plus, they do haev some of the most powerful units in the game - combine that aspect with Chrono Boost, and they are probably still one of the most powerful...
Someone mentioned earlier "I have yet to discover what Thor's are for". Or something along those lines. May I point your attention here:
Gosu Coaching: QXC vs Sheth Part 1 - Thor's & Medivacs are lethal. The player didn't use them as effectively as one could, but it is a nice example - I think it happens around part 2, but watch the 1st part to get the build up
A lot of people seem to be saying that they can't get the Zerg build timing right. I for one, can't. I used to love a Zergling rush in sC1, but I find it extremely hard to pull off now in SC2. Spawning Pools & Queens both cost a lot of minerals... And, in that early stage of the game, if I don't invest minerals into my economy I feel wierd and fuzzy inside