Missing base hitpoints?
howabout displaying hitpoints (without armor/evasion factored in)
Damage per second isnt factoring in agility... (make sure to compound it right..(i trust u did armor right aswell?))
also shouldnt it be Effective hp WITH evasion, i asume your trying to calculate the average amount of damage the unit with a certain evasion factor would survive..
also it would be nice to add, a calculation number, showing how well the unit would fare against a 1000 hp, 30 dps unit. (or maybe a customizable unit (maybe store the stats of it in a text file stored with the program
It would show what % hp the winner had left..., (-% shows the enemy unit won)
That way units can generally be balanced twards the same number (in most situations, all units with
also Evasion should accept 0, so you can effectivly calculate hp on a non-evasion hero
Also it should just show hp aswell, because spells bypass evasion and armor usually...
And lastly..
allow for null values in agility/str/int so we can do unit calculations...