Hello, after a couple of days experimenting with the current build as of March 15, my peers and I found that the changes made to world edit are still rather limited in what they can provide, and we felt that it'd be better for more changes to be made to Wc3edit as at the moment it's still fairly lackluster. This is with the notion that 1.29 is incredibly experimental and entering some new ground.
-'unlimited' doodads (instead of doubling increase them to the highest possible value without completely breaking the editor), for example my friend's map has 70,000 doodads
-'unlimited' units (same as doods)
-above 480x480 mapsize without busting the client
- also some kind of warning regarding instability issues (say you spawn x amount of objects and create y amount of triggers and world edit gives you a prompt that your map is reaching the usable threshold.
this is just feedback regarding my personal experience with the world editor, unsure if others are getting the same issues (((though am infinitely grateful that i don't have to rely on JNG anymore)))
note: im not familiar if any of this is being changed but it'd be wholly appreciated
edit 1: also DestroyGroup is either not working or isn't present though this is uncertain
-'unlimited' doodads (instead of doubling increase them to the highest possible value without completely breaking the editor), for example my friend's map has 70,000 doodads
-'unlimited' units (same as doods)
-above 480x480 mapsize without busting the client
- also some kind of warning regarding instability issues (say you spawn x amount of objects and create y amount of triggers and world edit gives you a prompt that your map is reaching the usable threshold.
this is just feedback regarding my personal experience with the world editor, unsure if others are getting the same issues (((though am infinitely grateful that i don't have to rely on JNG anymore)))
note: im not familiar if any of this is being changed but it'd be wholly appreciated
edit 1: also DestroyGroup is either not working or isn't present though this is uncertain