- Joined
- Nov 2, 2004
- Messages
- 2,287
Note: abandoned since 2016 - only the Prologue and Human campaigns are finished.
Upcoming update to Warcraft III: All In One.
The main campaign screen will include:

(v0.2.2, 14.98 MB)
Upcoming update to Warcraft III: All In One.
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Progress: 17% done
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Reign of Chaos: 17/47 done (~36%)
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Features
Installation
Changelog
Credits
- Combines the campaigns of Reign of Chaos and The Frozen Throne into one game
- All five maps of the Reign of Chaos Prologue campaign are included
- Tutorial has been removed from missions 1-2
- Includes the original dialogue audio from the Reign of Chaos demo in missions 3-5
- New characters according to Warcraft lore (more details below)
- Some are Revivable Units, meaning they will dissipate and be revivable at the altar
- New, more unique models where appropriate (more details below)
- Main menu: new 3D background and additional music (from RoC Beta)
- World Editor: all changes and additions have been integrated
RoC Campaigns:
Main menu:
World Editor:
Internal:
- Object Data: imported/merged RoC Unit, Ability and Upgrade Data
- Victory Scorescreen: changed to RoC version
- Custom Loading Screen for each subcampaign
- Prologue campaign (Exodus of the Horde):
- Mission 1-2: Removed tutorial
- Mission 3-5:
- Added from TFT custom campaign
- Object Data: imported/merged campaign file Unit and Item Data
- Dialogue audio: restored from WC3 demo campaign
- New hero model: Sen'Jin
- Modified models: Sea Witch, Murloc Sorcerer
- New scorescreen player icon: Underworld Minions
- Mission 5: New models: Altar of the Deep, Bone Chipper, Murloc Shrine, Murloc Mound (Shrine & Mound replace Huts)
- Human campaign (The Scourge of Lordaeron):
- Mission 1: Replaced unit: Slave Master replaced with green skin version
- Mission 2: Replaced unit: Headhunter replaced with Axethrower (Forest Troll)
- Mission 3-5: New character: Dargal
- Mission 3-9: New characters: Captain Falric, Captain Marwyn
- Mission 5: New character: Rage Winterchill
- Mission 7-9: New characters: Captain Valonforth, Baelgun
- Undead campaign (Path of the Damned):
- Mission 3-5:
- New models: Town Hall/Keep/Castle, Altar of the Sun (replaces Altar of Kings), Lumber Mill, Blacksmith
- New scorescreen player icon: Elven Ranger Corps
- Mission 3-5:
Main menu:
- New 3D background (from RoC Beta)
- New logo
- Added RoC Beta and RoC menu music
- RoC Orc campaign ambient sound
- RoC Menu sprites (no snow)
World Editor:
- Added Resources:
- UI:
- TFT and WCC main menu 3D backgrounds in Custom Campaign menu
- RoC subcampaign Loading Screens
- Prologue 03-05 Loading Screens
- Sound:
- Main menu 3D background sounds (cannon & drawbridge)
- Beta main menu music
- Prologue 03-05 Dialogue sounds
- Units:
- Sen'Jin
- Captain Falric
- Captain Marwyn
- Captain Valonforth
- Baelgun
- Sea Witch
- Murloc Sorcerer
- Buildings:
- Altar of the Deep
- Bone Chipper
- Murloc Shrine
- Murloc Mound
- Elven Town Hall/Keep/Castle
- Altar of the Sun
- Elven Lumber Mill
- Elven Blacksmith
- Extra Icons:
- Murloc scorescreen player icon
- High Elf scorescreen player icon
- UI:
- Triggers:
- Added "Player - Revivable Units" triggers (4 triggers)
- Changed all "Tutorial" strings to "Prologue"
- Added Prologue 03-05 to "Game - Enable/Disable Mission" trigger list
Internal:
- Blizzard.j:
- Changed campaign functions & constants
- Added "revivable unit" functionality for units like Captain Falric
- Added Animation Lookups/Sounds:
- AGCC: GlueScreenCannon
- AGCD: GlueScreenDrawBridge
The main campaign screen will include:
- Act One: Reign of Chaos
- Act Two: The Frozen Throne
- Epilogue: The Founding of Durotar
- Extract to the Warcraft III folder (default: C:\Program Files\Warcraft III\).
- No changes are made to your installation of WC3. The included campaign maps are edited versions of the official maps, but will not replace them.
- If you wish, you can move the executable; it can be run from anywhere.
Changes/Additions (4):
- H01: Slave Master now has green instead of red skin
- New Baelgun model
- Modified Altar of the Deep model
- Tweaked Valonforth model
- U02i: Dreadlords and Acolytes now teleport in properly
- Logo now displays correctly on resolutions 800x600 and below
Changes/Additions (7):
- Captain Falric and Captain Valonforth: new models
- H03-09: Captain Marwyn added (revivable unit)
- H07-08: Captain Falric and Baelgun added (Baelgun not playable in H08)
- H08: Added extra enemies to balance out Falric and Marwyn
- H07&09: Captain Valonforth added (not playable in H7, revivable/playable in H09)
- Captain Falric and Baelgun: balance changes
- Elven Town Hall/Keep/Castle, Altar of the Sun, Lumber Mill, Blacksmith and SSP icon added to WE
- H02: Peasants now harvest gold after the intro cinematic ends
- H04: Purple Lich (Rage Winterchill) now properly follows AI commands
- H05 End cinematic:
- Corpses and Undead units no longer receive Devotion Aura buff
- Doubled the amount of Queue Attack Animation triggers to make units less idle during the battle
- H09: Intro Cinematic: waygate teleport is no longer weird
- Main Menu: 3D Background now plays cannon and drawbridge sound
- Revivable Units 1.3.1 (fixes a bug that caused dissipating units to attack enemies instead of playing the dissipate animation)
Fixes (1):
- Fixed errors in Blizzard.j
Fixes (2):
- P03: Alliance base now sends attack waves to player as intended
- World Editor: set "version" for all custom trigger and unit data to 1 (TFT), so maps will be w3x when using them
- Also eliminates the need for Custom_V0 & Melee_V0 files
- All edited game files to 1.27 versions
- Revivable Units 1.3
- Improved Baelgun's dissipate animation
- Maps no longer optimized: causes random bugs which frankly take a lot of time to test for and fix
Maps/Campaigns implemented (17/2):
- RoC: Prologue (5)
- RoC: Human (12)
- P04: Corrected unit name: Gnoll Gold Miser -> Gnoll Gold Miner
- P05: Cinematics:
- Sen'Jin's corpse no longer decays
- Sen'Jin dummy is now hidden properly
- Sen'Jin's shadow no longer follows the rest of the units
- H02i: Medivh no longer returns shortly after flying away from the scene
- H05-06: Jaina's hero button no longer shows up right before/after the intro/end cinematics
- H05i: Medivh no longer returns shortly after flying away from the scene
Thanks:
Blizzard Entertainment, The Hive Workshop, OutsiderXE, Strategy Master, Warcraft 3 Beta Models and More, WC3Campaigns, Wowpedia, WoWWiki
Blizzard Entertainment, The Hive Workshop, OutsiderXE, Strategy Master, Warcraft 3 Beta Models and More, WC3Campaigns, Wowpedia, WoWWiki
Credits
Tools
3D Art:
AndrewOverload519, Direfury, JesusHipster, loktar, MasterHaosis, Norinrad, Tranquil, Ujimasa Hojo, Ustanak, Wandering Soul
2D Art:
AndrewOverload519, Dehua_Darbuya, loktar, MasterHaosis, Norinrad, Ujimasa Hojo
Scripting, campaign editing, modding:
loktar
AndrewOverload519, Direfury, JesusHipster, loktar, MasterHaosis, Norinrad, Tranquil, Ujimasa Hojo, Ustanak, Wandering Soul
2D Art:
AndrewOverload519, Dehua_Darbuya, loktar, MasterHaosis, Norinrad, Ujimasa Hojo
Scripting, campaign editing, modding:
loktar
2D Art:
BLP Lab by Shadow Daemon (view and convert BLPs)
Button Manager by Shadow Daemon (create buttons)
GIMP (image manipulation)
Kigo Image Converter
3D Art:
Mdlvis by Alexey (war3 model editor)
War3 Model Editor by Magos
World Editor:
JNGP v2.0 (advanced world editor features)
MPQs:
Ladik's MPQ Editor by Ladislav Zezula
MPQDraft by catafriggm (create self-executing MPQs)
Miscellaneous:
7-Zip (archiver)
LibreOffice
Notepad++ by Don Ho
vJASS Highlight for Notepad++ by Almia
Resource Hacker by Angus Johnson (Windows executable editor)
WinMerge (differencing and merging tool)
BLP Lab by Shadow Daemon (view and convert BLPs)
Button Manager by Shadow Daemon (create buttons)
GIMP (image manipulation)
Kigo Image Converter
3D Art:
Mdlvis by Alexey (war3 model editor)
War3 Model Editor by Magos
World Editor:
JNGP v2.0 (advanced world editor features)
MPQs:
Ladik's MPQ Editor by Ladislav Zezula
MPQDraft by catafriggm (create self-executing MPQs)
Miscellaneous:
7-Zip (archiver)
LibreOffice
Notepad++ by Don Ho
vJASS Highlight for Notepad++ by Almia
Resource Hacker by Angus Johnson (Windows executable editor)
WinMerge (differencing and merging tool)
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Loading ScreenNew ModelsScreenshotsSen'JinUnderworld Minions
Leader of the Darkspear tribe, helps Thrall in the fight against the Kul'Tiras Marines and the Underworld Minions (missions 3-4).
The Underworld Minions, led by a ghostly Sea Witch, attack Thrall and Sen'Jin's Darkspear trolls, as well as the Kul'Tiras Marines (missions 3-5). Altar of the DeepMurloc ShrineMurloc MoundBone ChipperSea WitchMurloc Sorcerer
Replaces Murloc Hut.
Replaces Murloc Hut.
Added hero glow and dissipate.
Added hero glow and dissipate, replaced staff and shield.
All five missions includedTutorial removed
Loading ScreenNew CharactersReplaced UnitsCaptain FalricCaptain MarwynCaptain ValonforthBaelgunDargalRage Winterchill
Accompanies Arthas throughout the campaign starting from Brill (missions 3-9).
Accompanies Arthas throughout the campaign starting from Brill (missions 3-9).
Joins Arthas in Northrend (missions 7-9).
Muradin's second in command in Northrend (missions 7-9).
Accompanies Arthas in Lordaeron from Brill to Hearthglen (missions 3-5), or until he dies.
Attacks Arthas in Hearthglen (mission 5).
Slave MasterTroll Axethrower
Now has green instead of red skin (mission 1).
Replaces the Troll Headhunter (mission 2).
Not yet released. Loading ScreenNew ModelsElven Ranger CorpsThe High Elves attempt to defend the forested borderlands of Quel'Thalas against Arthas' onslaught of the undead (missions 3-5). Town Hall/Keep/CastleAltar of the SunLumber MillBlacksmith
Not yet released. Loading Screen
Not yet released. Loading Screen |

(v0.2.2, 14.98 MB)
Last edited:







(Poker Face attempt here)