Gold Mine and Derivatives

Ujimasa Hojo Presents

Gold Mine and Derivatives
Edited by Ujimasa Hojo

Gold Mine (Optimized) Info:

  • Fixed some of the texture wrapping.



  • Uploaded.




Entangled Gold Mine (Optimized) Info:
  • Fixed some of the texture wrapping.



  • Uploaded.




Haunted Mine (Optimized) Info:
  • Fixed some of the texture wrapping. Changed portions to be team colored.
  • Added some of the original mine meshes during the Birth animation.



  • Uploaded.




Enchanted Mine (Demon) Info:
  • Made a Demonic version of the Haunted Mine.



  • Uploaded.



  • Changed some of the texture wrapping.









Enchanted Mine (Highborne) Info:
  • Made an Enchanted Mine for the Highborne.



  • Centered the rotation of the orbs during the Birth animation.



  • Changed the Birth animation to match other buildings from the set.









Enchanted Mine (Nerubian) Info:
  • Made a Nerubian version of the Haunted Mine.



  • Uploaded.



  • Replaced the shield with Forgotten One tentacles.




Enchanted Mine (Zul'Drak) Info:
  • Made a snowy version of the Haunted Mine.



  • Changed some of the texture wrapping.



  • Made the actual mine not become transparent during Birth.




Entangled Gold Mine (Fall) Info:
  • Created a Fall version of the Entangled Gold Mine.



  • Uploaded.



  • Added back some of the roots.




Mound (Fel Orc) Info:
  • Made a Fel Orc version of the Mound.



  • Uploaded.



  • Removed the Beastiary portion.




Mound (Lost One Draenei) Info:
  • Made a Mound for the Lost One Draenei.



  • Uploaded.




Mound (Murloc) Info:
  • Made a Bamboo version of the Mound.



  • Uploaded.



  • Fixed up some of the meshes, especially the base and the spears.




Underground Facility (Defias/Syndicate) Info:
  • Made an Underground Facility for the Defias/Syndicate.



  • Uploaded.



  • Changed some of the texture wrapping.




Keywords:
Broken, Draenor, Outland

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
Contents

Enchanted Mine (Demon) (Model)

Enchanted Mine (Highborne) (Model)

Enchanted Mine (Highborne) Button (Icon)

Enchanted Mine (Nerubian) (Model)

Enchanted Mine (Zul'Drak) (Model)

Enchanted Mine (Zul'Drak) Button (Icon)

Entangled Gold Mine (Fall) (Model)

Entangled Gold Mine (Optimized) (Model)

Gold Mine (Optimized) (Model)

Haunted Mine (Demon) Button (Icon)

Haunted Mine (Optimized) (Model)

Mound (Bamboo) Button (Icon)

Mound (Fel Orc) (Model)

Mound (Fel Orc) Button (Icon)

Mound (Lost One Draenei) (Model)

Mound (Lost One Draenei) Button (Icon)

Mound (Murloc) (Model)

Underground Facility (Defias/Syndicate) (Model)

Underground Facility (Defias/Syndicate) Button (Icon)

Reviews
Sin'dorei300: Model is not approved.
Misha 29th Apr 2013 Moderator's Review: Nothing interesting is happening while constructing the mine, basically having 'me' wonder if that's a bug, while it isn't.. add some more movement.. like maybe that rotating shield thingie fading in...
13:37, 19th Jun 2013 enjoy: Corresponding resource approved.
Misha 7th Jul 2013 Moderator's Review: I like it, although the entrance part of the mine could kinda be ethereal and there, while the mine constructs, instead of just appearing there at the end.. and the mine also misses something magical...
08:33, 24th Sep 2013 enjoy: Corresponding resource approved.
06:54, 6th Feb 2014 MiniMage: While interesting, it needs more changes. It feels more like a goldmine with just the entrance replaced. I would suggest you to change the wood pillars that encirlce the goldmine by default into something lost one...
The_Silent
MODERATION Approved I can see this model has been through a long chain of moderations. Since all the previous moderations is from now non-reviewers/moderatios. I'll take over. I see no reason to why this should not be approved. Approved for usefulness.

Moderator

M

Moderator


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Misha
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29th Apr 2013
Moderator's Review: Nothing interesting is happening while constructing the mine, basically having 'me' wonder if that's a bug, while it isn't.. add some more movement.. like maybe that rotating shield thingie fading in and out, moderately fast(since ingame that gets slowed) during the birth anim.
changes done, resource approved :smile:

Reasons specified in the PM
 
Level 46
Joined
Jul 29, 2008
Messages
9,595
Huh. Not bad for an alternate Undead mine; love the clawed tower spurting anti-magic shield. But for Nerubians? Where's the webs and golems and stuff?

Don't get me wrong, I love what you're doing. But I'm curious about creating a specifically "Nerubian" techtree.
 
Level 9
Joined
Sep 8, 2011
Messages
560
This is totally awesome. That thingy on top of the gold mine that's spitting an anti-magic shield/undead corruption, just amazing. But you should add more awesomeness to it (just a suggestion) You could make the claw thingy spit some webs covering the gold mine. 5/5.
 

Moderator

M

Moderator

13:37, 19th Jun 2013
enjoy: Corresponding resource approved.
 

Moderator

M

Moderator


88b8c096c14d2181b2e61de7191420f7_67524.png
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Misha
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7th Jul 2013
Moderator's Review: I like it, although the entrance part of the mine could kinda be ethereal and there, while the mine constructs, instead of just appearing there at the end.. and the mine also misses something magical,.. something instead the roots the normal entangled mine has, while building

changes made, resource approved. although you could try to not make 'birth' that bright

Reasons specified in the PM
 

Moderator

M

Moderator

08:33, 24th Sep 2013
enjoy: Corresponding resource approved.
 

Moderator

M

Moderator

06:54, 6th Feb 2014
MiniMage: While interesting, it needs more changes. It feels more like a goldmine with just the entrance replaced. I would suggest you to change the wood pillars that encirlce the goldmine by default into something lost one styled. For example, retexture it and attach torches to the three wooden pillars sticking up there or something. Something ritual, something primitive.

12:47, 6th Feb 2014
MiniMage: Better, however the bright grass kinda clash with the rest of the darker textures now. Change the texture of the grass into something darker texture and wrap that. I would suggest the orc destroyer texture and wrapping a moldy wood floor or something. Could work.
 
Level 10
Joined
Sep 1, 2013
Messages
773
Could you add a seperate model that only has the regular gold mine texture?
Also without the vent. It looked better when it didn't have those two.
I don't like the looks of the red rock.
 
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