1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Gold Mine and Derivatives

Submitted by Ujimasa Hojo
This bundle is marked as approved. It works and satisfies the submission rules.
Ujimasa Hojo Presents

Gold Mine and Derivatives
Edited by Ujimasa Hojo

Gold Mine (Optimized) Info:
  • Fixed some of the texture wrapping.
Resource Info


Model Version 2.00

  • Uploaded.




Entangled Gold Mine (Optimized) Info:
  • Fixed some of the texture wrapping.
Resource Info


Model Version 2.00

  • Uploaded.




Haunted Mine (Optimized) Info:
  • Fixed some of the texture wrapping. Changed portions to be team colored.
  • Added some of the original mine meshes during the Birth animation.
Resource Info


Model Version 2.00

  • Uploaded.




Enchanted Mine (Demon) Info:
  • Made a Demonic version of the Haunted Mine.
Resource Info


Model Version 1.00

  • Uploaded.


Model Version 1.01

  • Changed some of the texture wrapping.




Video Preview






Enchanted Mine (Highborne) Info:
  • Made an Enchanted Mine for the Highborne.
Resource Info


Model Version 1.02

  • Changed some of the texture wrapping.


Model Version 1.03

  • Centered the rotation of the orbs during the Birth animation.




Video Preview






Enchanted Mine (Nerubian) Info:
  • Made a Nerubian version of the Haunted Mine.
Resource Info


Model Version 1.10

  • Uploaded.


Model Version 1.11

  • Replaced the shield with Forgotten One tentacles.




Enchanted Mine (Zul'Drak) Info:
  • Made a snowy version of the Haunted Mine.
Resource Info


Model Version 1.01

  • Changed some of the texture wrapping.


Model Version 1.02

  • Made the actual mine not become transparent during Birth.




Entangled Gold Mine (Fall) Info:
  • Created a Fall version of the Entangled Gold Mine.
Resource Info


Model Version 1.00

  • Uploaded.


Model Version 1.01

  • Added back some of the roots.




Mound (Fel Orc) Info:
  • Made a Fel Orc version of the Mound.
Resource Info


Model Version 1.00

  • Uploaded.


Model Version 1.01

  • Removed the Beastiary portion.




Mound (Lost One Draenei) Info:
  • Made a Mound for the Lost One Draenei.
Resource Info


Model Version 1.05

  • Uploaded.




Mound (Murloc) Info:
  • Made a Bamboo version of the Mound.
Resource Info


Model Version 1.00

  • Uploaded.


Model Version 1.01

  • Fixed up some of the meshes, especially the base and the spears.




Underground Facility (Defias/Syndicate) Info:
  • Made an Underground Facility for the Defias/Syndicate.
Resource Info


Model Version 1.00

  • Uploaded.


Model Version 1.01

  • Changed some of the texture wrapping.






Keywords:
Broken, Draenor, Outland

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, DTube, or FruitLab Channels as well and hopefully subscribe.
  • Follow me on Twitter, Gab, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
    • My Bitcoin wallet address is at 36ngyoNso9kvvugEa4YjZA1qkbSRZXpN6k
    • My Ethereum wallet address is at 0xff8baa64e79eede8e38117234cd1f1d8584946ab
Contents

Mound (Lost One Draenei) (Model)

Mound (Lost One Draenei) Button (Icon)

Enchanted Mine (Highborne) Button (Icon)

Mound (Murloc) (Model)

Enchanted Mine (Demon) (Model)

Mound (Fel Orc) (Model)

Enchanted Mine (Highborne) (Model)

Underground Facility (Defias/Syndicate) (Model)

Enchanted Mine (Nerubian) (Model)

Enchanted Mine (Zul'Drak) (Model)

Mound (Bamboo) Button (Icon)

Haunted Mine (Demon) Button (Icon)

Mound (Fel Orc) Button (Icon)

Underground Facility (Defias/Syndicate) Button (Icon)

Enchanted Mine (Zul'Drak) Button (Icon)

Haunted Mine (Optimized) (Model)

Gold Mine (Optimized) (Model)

Entangled Gold Mine (Optimized) (Model)

Entangled Gold Mine (Fall) (Model)

Reviews
Moderator
[img] [img] Misha [img] 29th Apr 2013 Moderator's Review: Nothing interesting is happening while constructing the mine, basically having 'me' wonder if that's a bug, while it isn't.. add some more movement.. like maybe that rotating shield...
Moderator
[img] [img] Misha [img] 7th Jul 2013 Moderator's Review: I like it, although the entrance part of the mine could kinda be ethereal and there, while the mine constructs, instead of just appearing there at the end.. and the mine also misses...
Moderator
06:54, 6th Feb 2014 MiniMage: While interesting, it needs more changes. It feels more like a goldmine with just the entrance replaced. I would suggest you to change the wood pillars that encirlce the goldmine by default into something lost one...
Moderator
Sin'dorei300: Model is not approved.
Moderator
13:37, 19th Jun 2013 enjoy: Corresponding resource approved.
Moderator
08:33, 24th Sep 2013 enjoy: Corresponding resource approved.
The_Silent
MODERATION Approved I can see this model has been through a long chain of moderations. Since all the previous moderations is from now non-reviewers/moderatios. I'll take over. I see no reason to why this should not be approved. Approved for usefulness.
  1. Sin'dorei300: Model is not approved.
     
  2. rcshaggy

    rcshaggy

    Joined:
    Jul 2, 2009
    Messages:
    2,168
    Resources:
    0
    Resources:
    0
    I got to say I'm really loving the now a day icon for the undead structure.
     
  3. [​IMG] [​IMG] Misha [​IMG] 29th Apr 2013
    Moderator's Review:

    Nothing interesting is happening while constructing the mine, basically having 'me' wonder if that's a bug, while it isn't.. add some more movement.. like maybe that rotating shield thingie fading in and out, moderately fast(since ingame that gets slowed) during the birth anim.
    changes done, resource approved :smile:


     
  4. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,883
    Resources:
    1
    Models:
    1
    Resources:
    1
    Huh. Not bad for an alternate Undead mine; love the clawed tower spurting anti-magic shield. But for Nerubians? Where's the webs and golems and stuff?

    Don't get me wrong, I love what you're doing. But I'm curious about creating a specifically "Nerubian" techtree.
     
  5. AwzomeWulfzz

    AwzomeWulfzz

    Joined:
    Sep 8, 2011
    Messages:
    446
    Resources:
    0
    Resources:
    0
    This is totally awesome. That thingy on top of the gold mine that's spitting an anti-magic shield/undead corruption, just amazing. But you should add more awesomeness to it (just a suggestion) You could make the claw thingy spit some webs covering the gold mine. 5/5.
     
  6. Lordul Dracula

    Lordul Dracula

    Joined:
    Mar 30, 2013
    Messages:
    68
    Resources:
    3
    Maps:
    3
    Resources:
    3
  7. istvan921

    istvan921

    Joined:
    Aug 26, 2011
    Messages:
    420
    Resources:
    0
    Resources:
    0
    could make an icon for it
     
  8. 13:37, 19th Jun 2013
    enjoy: Corresponding resource approved.
     
  9. [​IMG] [​IMG] Misha [​IMG] 7th Jul 2013
    Moderator's Review:

    I like it, although the entrance part of the mine could kinda be ethereal and there, while the mine constructs, instead of just appearing there at the end.. and the mine also misses something magical,.. something instead the roots the normal entangled mine has, while building

    changes made, resource approved. although you could try to not make 'birth' that bright


     
  10. AwzomeWulfzz

    AwzomeWulfzz

    Joined:
    Sep 8, 2011
    Messages:
    446
    Resources:
    0
    Resources:
    0
    Looks really neat.
     
  11. Forsaken

    Forsaken

    Joined:
    Apr 5, 2012
    Messages:
    1,818
    Resources:
    14
    Maps:
    3
    Template:
    11
    Resources:
    14
    lovely *-*
     
  12. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,883
    Resources:
    1
    Models:
    1
    Resources:
    1
    Really? Technically the regular "entangled gold mine" does that, but it's really subtle & hard to see (little wisps stuck to the roots on the outside). Does this give a floating ball for each Wisp? Neat.
     
  13. Ujimasa Hojo

    Ujimasa Hojo

    Joined:
    Jan 20, 2008
    Messages:
    948
    Resources:
    86
    Models:
    79
    Packs:
    1
    Maps:
    6
    Resources:
    86
    One orb for each Wisp (or worker) provided you use the same way the Night Elves harvest gold.
     
  14. Snake4Y5H

    Snake4Y5H

    Joined:
    Mar 15, 2013
    Messages:
    20
    Resources:
    1
    Maps:
    1
    Resources:
    1
    A cute Gold Mine >ω<~
     
  15. Laercio

    Laercio

    Joined:
    Nov 12, 2012
    Messages:
    115
    Resources:
    1
    Spells:
    1
    Resources:
    1
    As a suggestion, you could make these highborne buildings to be used along with the arcane build model, it would be very interesting.
     
  16. Ujimasa Hojo

    Ujimasa Hojo

    Joined:
    Jan 20, 2008
    Messages:
    948
    Resources:
    86
    Models:
    79
    Packs:
    1
    Maps:
    6
    Resources:
    86
    People can simply overwrite the path of the Night Elf Birth model with that.
     
  17. TaShadan

    TaShadan

    Joined:
    Jul 2, 2008
    Messages:
    1,148
    Resources:
    0
    Resources:
    0
    Looks nice. I have not tried yet, but is i possible to have more than 5 workers in the mine?
     
  18. Ujimasa Hojo

    Ujimasa Hojo

    Joined:
    Jan 20, 2008
    Messages:
    948
    Resources:
    86
    Models:
    79
    Packs:
    1
    Maps:
    6
    Resources:
    86
    I'm not sure about the "Entabgle Gold Mine ability".
     
  19. Laercio

    Laercio

    Joined:
    Nov 12, 2012
    Messages:
    115
    Resources:
    1
    Spells:
    1
    Resources:
    1
    I know, I just wanted to use both of them at the same time (the highborne buildings and the ancients)... Nevermind... :)