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Warcraft II 2nd generation

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Is there any possible way to make the "walls" look better or perform better. Because right now its just blocks of "tower like" models making a makeshift wall.

I am just wondering if its possible to make it so that instead of:
This==>> ☼☼☼☼

is it possible to make:

This==>> ☼===☼
 
i can swith it with the warcraft 2 edit that strategy master made,and i can create human campaign.which topic sould i go.
 
We need the following models:

HUMAN UNITS:
Peasant
Ballista
Dwarven Demolition Team
Mage
Transport
Battleship
Gnomish Flying Machine

HUMAN HEROES:
Uther The Lightbringer
Khadgar

ORC UNITS:
Grunt (probably we will use Tauer's One with a new skin)
Catapult
Goblin Sappers
Troll Destroyer
Goblin Zeppelin

HUMAN BUILDINGS:
Elven Lumber Mill
Stables
Gryphon Aviary
Mage Tower
Shipyard
Foundry
Oil Refinery
Oil Platform
Human Watchtower/Cannon Tower

ORC BUILDINGS:
Pig Farm
Ogre Mound
Goblin Alchemist
Dragon Roost
Shipyard
Foundry
Oil Refinery
Oil Platform
Orc Watchtower/Cannon Tower

MISC UNITS AND BUILDINGS:
Skeleton
Daemon
Runestone
Circle of Power
Orc Wall

We need also:

War2 terrain
War2 interface for orcs and human, as well original cursors

The orc campaign of tides of darkness is done, now I'm working on Beyond the dark portal orc campaign (is about at 50%)
 
My last work: Dentarg
 

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Hi :wink:
I´m sorry for grammar, I don´t speak English very well, but I hope you understand me.

I want to join this project, I don´t know how make models and skins, but if somebody help me with learning that, I can help you in this section. I also have Warcraft II mp3 music, if you want. Please I need expirience. :smile:
 
Perhaps with some advertising someone would be willing to join as a modeler...

I have played the older versions and I love it.

But a scratch modeler I am not...so I can't help there.

But perhaps some of the younger modelers here would help.

Mechanical man, Donut, Cavman, ect.
 
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