I agree with you raging, i think many people here never played Warcraft II
- Death knights in War2 were totally differents, since they were undeads knights with War1 necrolyte spirits in their bodies, while the War3 death knights are corrupted human paladins, totally different from the original order created by Gul'Dan)
- Demon? You mean the doomguard? Totally different creature!
- Yes, we have an oil system, download the engine to see it. I'm sure you will love it
We need the following models (we don't use the standard war3 models, since this is a WARCRAFT II CONVERSION, not just a simple campaign set in War2 times)
HUMAN UNITS:
Peasant
Footman
Knight/Paladin
Ballist
Gnomish Flying Machine
Dwarven Demolition Team
Dwarven Gryphon Rider
Oil Tanker
Elven Destroyer
Battleship
Transport
ORC UNITS:
Grunt
Catapuls
Goblin Zeppelin
Goblin Sappers
Death Knight
Oil Tanker
Troll Destroyer
HUMAN BUILDINGS:
All except farm, barracks and gnomish inventor
ORC BUILDINGS:
Pig Farm
Tower/Ballista Tower/Canon Tower
Great Hall and his upgrades since Red XIII's one is very good but bugged
Blacksmith
Troll Lumber Mill
Dragon Roost
Shipyard
Foundry
Refinery
Oil Platform
HUMAN HEROES:
Uther Lightbringer
Turalyon
Danath
Alleria
Kurdran
ORC HEROES:
Dentarg
Kargath Bladefist
MISC UNITS:
Demon
Undead
To see how were units and buildings in War2, visit:
http://www.wowwiki.com/Warcraft_II_Units#Introduction