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Warcraft II 2nd generation

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Level 6
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Sep 10, 2004
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194
I agree with you raging, i think many people here never played Warcraft II :(

- Death knights in War2 were totally differents, since they were undeads knights with War1 necrolyte spirits in their bodies, while the War3 death knights are corrupted human paladins, totally different from the original order created by Gul'Dan)

- Demon? You mean the doomguard? Totally different creature!

- Yes, we have an oil system, download the engine to see it. I'm sure you will love it ;)

We need the following models (we don't use the standard war3 models, since this is a WARCRAFT II CONVERSION, not just a simple campaign set in War2 times)

HUMAN UNITS:
Peasant
Footman
Knight/Paladin
Ballist
Gnomish Flying Machine
Dwarven Demolition Team
Dwarven Gryphon Rider
Oil Tanker
Elven Destroyer
Battleship
Transport

ORC UNITS:
Grunt
Catapuls
Goblin Zeppelin
Goblin Sappers
Death Knight
Oil Tanker
Troll Destroyer

HUMAN BUILDINGS:
All except farm, barracks and gnomish inventor

ORC BUILDINGS:
Pig Farm
Tower/Ballista Tower/Canon Tower
Great Hall and his upgrades since Red XIII's one is very good but bugged :(
Blacksmith
Troll Lumber Mill
Dragon Roost
Shipyard
Foundry
Refinery
Oil Platform

HUMAN HEROES:
Uther Lightbringer
Turalyon
Danath
Alleria
Kurdran

ORC HEROES:
Dentarg
Kargath Bladefist

MISC UNITS:
Demon
Undead

To see how were units and buildings in War2, visit:
http://www.wowwiki.com/Warcraft_II_Units#Introduction
 
Level 6
Joined
Sep 10, 2004
Messages
194
Warcraft2 2nd generation (screenshots)

I've finally completed the maps of orcish campaign (of Tides of Darkness) of war2 2ndgeneration. Here are some screenshots:



The mission where you fight in the tomb of Sargeras (12th mission) against Gul'Dan and Cho'Gall Forces


The siege of Dalaran (13th mission), look the minimap: a perfect reproduction of the original cross shape island...


Alliance heroes are defending the dark portal from Ner'Zhul forces (12th mission of Beyond the dark portal)

I hope someone can help us with models here's the list of the models needed:

HUMAN UNITS:
Peasant
Ballista
Dwarven Demolition Team
Mage
Transport
Battleship
Gnomish Flying Machine

HUMAN HEROES:
Uther The Lightbringer
Khadgar

ORC UNITS:
Grunt
Catapult
Goblin Sappers
Troll Destroyer
Goblin Zeppelin

HUMAN BUILDINGS:
Farm (we have one but need to be skinned)
Elven Lumber Mill
Stables
Gryphon Aviary
Mage Tower
Shipyard
Foundry
Oil Refinery
Oil Platform
Human Watchtower/Cannon Tower

ORC BUILDINGS:
Pig Farm
Ogre Mound
Goblin Alchemist
Dragon Roost
Shipyard
Foundry
Oil Refinery
Oil Platform
Orc Watchtower/Cannon Tower

MISC UNITS AND BUILDINGS:
Skeleton
Daemon
Runestone
Circle of Power
Orc Wall
 
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Level 40
Joined
Jul 26, 2004
Messages
1,481
Finished Danath. I've made a version with and without cloak. I suggest you use the one with the cloak, because his chest is mirrored on his back, it looks kinda stupid.
I'm still checking that Turalyon model. Can't quite figure it out... I'll think of something, but right now I'm going to bed :)
 

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Level 6
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Messages
194
I've tried to put Danath head (excellently done, very good work) on human captain body, and IMO it looks better than Arthas body. Here's the screen. If you like it, and if you can, can you please add hero glow and fix the decay bug (the head remains on the ground when he dies)

 

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