Archian
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- Joined
- Jan 1, 2006
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Warcraft: Armies of Azeroth is the Starcraft II based remake of Warcraft III!
The mod adds some new gameplay features, but saves original balance and graphical design with massive use of resources from other games created by Blizzard Entertainment.
When the core mechanics and classic campaigns are complete, the team definitely wants to add some custom things.
Things like new races, heroes, game modes, campaigns and even remake the other two games of WarCraft Franchise (WarCraft I & II)
The mod adds some new gameplay features, but saves original balance and graphical design with massive use of resources from other games created by Blizzard Entertainment.
When the core mechanics and classic campaigns are complete, the team definitely wants to add some custom things.
Things like new races, heroes, game modes, campaigns and even remake the other two games of WarCraft Franchise (WarCraft I & II)
Indiegogo is the largest global crowdfunding & fundraising site.
Watch project member Aleksandr Nikolaev aka. Jusper talk about Warcraft: Armies of Azeroth and their Indiegogo campaign!
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Justification of the campaign
The WAA Team has been developing Armies of Azeroth for over three years with no funding whatsoever, donating their time and effort to its development with no monetary reward.
All developers on the project have had to return to work after their normal day jobs, dramatically hindering the progression of the project due to its time intensive requirements.
After releasing the 3 melee maps to the public, we're hoping to receive backing from both the awesome StarCraft & WarCraft communities to push our project forward and expand the team with sufficient funds to expedite the development process.
With your help, we'll have the time, motivation, and resources we need to put that fresh looking AAA polish on Armies of Azeroth and get it out to you faster and better.
What will the money donated be spent on?
Developing Armies of Azeroth is just as complex and time consuming as developing a stand-alone.
Primarily, the money will be spent on the lead developers and 3d artists so we can produce the mod full-time just like a job.
Split among us, we are taking a VERY small amount of money for basic living expenses over the next year of production.
Remember that 80,000 quickly becomes 76,000 after Indiegogo take it's share. We also have to pay for software, hardware, arts and the list goes on.

DreadLord's Portrait Model
Modding isn't anything like it used to be in WarCraft 3. People's standards are VERY high now, and to produce something of quality takes significant time, energy, and sacrifice.
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All special effect flags, unique skins and models will be available for all players when the mod is complete, after earning the special ingame achievement.
Custom Models, Units, Races etc, will be included in open assets, when the first goal is achieved. Additional content will be provided dynamically within the development progress until the Delivery Date.
Can you take a look before you decide to back it?
Yep! Please note Armies of Azeroth is still in the Alpha stages of some elements of its development, but it's fully playable!
To begin playing, just log into your StarCraft II client, click on the Arcade button, and search for WAA in the reach box!
Also, you can use the PDF instruction on Moddb.com.
Don't have the time to play through online, or haven't downloaded the StarCraft II: Starter Edition?
No worries, you can check out these game-play videos, or search «Armies of Azeroth» on youtube to view some of the many player-uploaded videos and see their reactions!
You can also view the Warcraft: Armies of Azeroth Alpha Arcade Trailer
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