As far as I am aware all of the leaks has been fixed. The memory is no longer slowly increasing, I can confirm that.
However it's too early to celebrate, Argos did apparently experience the lag way more than I did before the leak fixes. So until he can confirm that the lag is gone too, it's kinda in the air for now. If not, I have to look elsewhere.
Argos had to go just as I sent him the map so we'll need to wait until he wakes up.
cheers.
edit: the leaks wasn't the issue. It was two triggers that was causing the lag. I still don't know why, because the triggers didn't contain leaks nor was it a fast loop. But solved, anyway.