- Joined
- Jan 6, 2008
- Messages
- 2,627
Mine did it!! 
but seriously, this is awesomesauce
but seriously, this is awesomesauce
(24 ratings)
Wait, no, it will NOT remove the original hammer. The user will have to do it. Its impossible to do such things with triggers.Attachment system. Does that mean attaching weapons and removing the original "Hammer" and giving a claw or what?
I guess that is a tracking problem then, I'll check whether this is possible.1. I clicked the "Clarity potion" in lower left corner, but it targetted the "Hood of epic awesomesauce" right to the right of it. (lol word mixup)
I really suck at English.2. Clawns of attack. (Clowns of attack you mean?). Well the point is, you got a 'n' too much
It's normal, that's wc3.3. The "Stat shower" (Upper right corner) were kind of slow to show the stats of the weapon i had my mouse on. Is this a coincedence, or do my computer suck?
I guess that is a tracking problem then, I'll check whether this is possible.
Maybe I have forgotten to change the trackables somewhere, I'll check that.
Bigger size > causing selection bugs) Please also make sure you select the images in the middle.
I really suck at English.
It's normal, that's wc3.
Hmm, the items randomly goes into a slot ( i feel ) maybe arrange them so they go:
-> -> ->
-> -> ->
instead of
î
î
î
I hate stupid users, anyway, I'll fix it by giving it a limit of opening/closing it once in 0,25 seconds. That should fix it.- firstly, i found accidentally out that if you click esc excessively fast, then you get a minor bug: the hero (paladin) wont be auto-camera-centered any more if you exit the inventory. this bug lasts until i center the camera to paladin manually (double click on his portrait) or until i move camera with a click (to minimap).
Aww, damn that.- secondly you had a really minor typo: i think you should use abbreviation "agi" instead of "agy" for agility. this was in the attributes.
To disselect item. Could be removed on...- would you mind reminding me again, what was the blue box for? the one next to drop and exit.
... this little idea. Thx.- you should implement this feature: when i have an item selected and click again on the same item (re-select it) then it would deselect the item.
Well, I don't know. I can implement it. I will check it.- maybe you should make it so that i cant select empty slots: no item - no selection (yellow glow). or is that useful for some reason unknown to me? i have the feeling that it would look better when you cant select empty slots.
[*]CISetup has some really great settings for implementing the CI easy into your map.
[*]Removed disselect button,.. Now you disselect when clicking on an item twice.
Yes, there is no way (good) to fix that.and another thing: when i pick up all items and then go into inventory, it merges the potions upon opening (they take several slots for a very short moment) and leaves empty slots there (screenshot too)
Its wc3, not my system.1) this bug has returned (its one of those bugs that only shows on the first time playing the map on 1 w3 runtime - i.e. you cant reproduce the bug when you restart the map, you have to restart w3):
Yes, that's wanted. Users told me not to force the map boundaries to update.you can still get information from fsi when you havent opened it i.e when you hover the trackable while inventory is closed, you still see the multiboard + you can see the trackables laying on the ground in the fog.
You can easily make it multiplayer, I redid 40% of the CI actually,..btw have you removed multiplayer atm? (or there never was that and i forgot).
anyway id like to test it in multiplayer (but im too lazy to edit the map myself every time you announce an update, or actually, every time i test the updated version)
hmm at least it seemed to me that there was no bug like that at some point...Its wc3, not my system.
actually i only meant the paladin spawn. since i just played it in multiplayer, but only p1 red had a unit (and therefore a inventory).You can easily make it multiplayer, I redid 40% of the CI actually,..
Yes, I only added the paladin for the first player.actually i only meant the paladin spawn. since i just played it in multiplayer, but only p1 red had a unit (and therefore a inventory).
What, how did you manage that?as a major bug: when several players (in this case 2) try to pick up same item then one of them gets an item into inventory that doesnt really exist - it shows icon, has no description, can be dropped, cannot be equipped or used.
Hmmm.. I have tested it, and we hadn't such flaws, we even tried picking the same item on the same time.* i think it might be connected to the former bug of picking up items too fast maybe. it displayed the same error message "cant pick this up you already have this item" or whatever it was.
also when 2 players pick items up at fairly normal pace, then the total sum at which the system registers the pick up event equals to too fast pickup. and thats why it bugs. imo.