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Villagerino's Warcrafty Icons

Which set of icons would you like me to perform with?


  • Total voters
    8
  • Poll closed .
Razormane Blooddrinker

Снимок экрана 2026-02-19 145758.png

There are not so many references around and all of them are screenshot-y:
Снимок экрана 2026-02-19 145633.png


So I went for WoW pictures for inspirations:
1771506769122.png
1771506790650.png


Process:
Bundle_RazormaneBlooddrinker.gif


Result:
RazormaneBlooddrinker.png


No frame:
RazormaneBlooddrinker_NoFrame.png


Alternative:
RazormaneBlooddrinker_Black.png


Commissioned by @Galendor an'Kreil, thank you for the trust!
 
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Can there be more ground tile variation instead of grass near the mine? It would be neat for various tilesets in general since you might want to place a mine on a wasteland or some tile like in that middle picture with the peasants.
There are 4 commissioned variations for 4 seasons :peasant-ok-hand:

Ah, sorry. You were about another thing. Yes, when I publish my own abandoned mine it will have a multi-season tile 💯
 
Great collection of icons :O good job! May I ask what your workflow is, specifically when you combine existing icons into one? Do you upscale the icon or work in the orignal resolution?
 
Great collection of icons :O good job! May I ask what your workflow is, specifically when you combine existing icons into one? Do you upscale the icon or work in the orignal resolution?
Thank you! I work in the original resolution and draw with the mouse. I usually combine things when I need to give an icon more of a Warcraft feel when I can't draw something myself. At the same time, I am looking for suitable parts among the Blizzard icons. The more I draw, the less dependent I become on the original icons as I learn the style.
 
I love that you gave him a bigger beard; it's not model-accurate per se, but it looks really good
Glad to hear! Trying to expand my stylistic options as we discussed earlier.

Choose Your Fighter

1776334922751.png


Style icon check before publication.

Снимок экрана 2026-04-15 170449.png


123.gif

 
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Wings of Haste
Icon Crafting

I had the idea to create an icon for the Succubus, symbolizing her wings and the ability that allows her to escape an unwanted situation. First, I estimated the shape of the wings by eye and decided to repeat the effect of one icon that I like and which I find quite Warcraft-y:

Снимок экрана 2026-05-08 014636.webp
Снимок экрана 2026-05-08 030154.webp


The result did not satisfy me, since the shape barely resembled wings, and without a description of the skill it would hardly have been associated with them.

Then I resorted to searching for a wing shape that I could successfully fit into the icon and this would allow me to dream up in the process how to play with this shape:

Снимок экрана 2026-05-08 154223.webp


I chose the shape, repainted the wing for some atmosphere and started thinking about how to make a "speed trail":

Снимок экрана 2026-05-10 231555.webp
1778543685399.webp
1778543709025.webp
1778543886789.webp


In addition to the above icons, three of which are offered by the game's artists and are familiar and understandable to players, I found a few more. After playing with the shapes, I realized that the wing would become too small and difficult to read if I made a similar trail - the wing itself is part of the body and is quite large.

Next, I slightly reduced the wing and tried to clarify its shape, tried to highlight its silhouette. Then I straightened the wing claw (almost turning the tip of the claw into a spear tip) to visually enhance the effect of cutting through the air. I also pulled part of the wing out of the frame so that the scale and continuation of the picture could be felt (as on some icons) and sketched out a light trail:

1778544428929.webp


But the problem of the color of the wing remains, since the red Succubus has red wings, emphasized by a red glow, which takes our attention away from the main object.

I didn't want to give up the color red, because in many cases it symbolizes something abrupt, agressive, some kind of sweep in different icons, a burst of force, which really suits the idea of this icon, because it is a kind of Succubus' red button of "ejection". So I added some contrast and enhanced the silhouette:

1778544439489.webp


Hmm! I began to feel that from a compositional point of view I was almost happy with the way things were, but from an aesthetic point of view I still had some work to do.

Then I put the two winged icons together and moved the dark part of the picture towards the bright edge to highlight the wing membranes more, just like on the boot icon:

1778544904098.webp


Then I completed the trail in almost the same way as on the icon, which clearly symbolizes speed, and I got this:

BTNSuc_3_7.webp


I'm glad that I got a more or less successful version of visualizing my idea, otherwise I would have gone crazy, my ribs were already completely sore 🫠

One of the important parts of how I understand that an icon fits into the game is that I look at it for a while and imagine it as if it were already in the game. The more I watch, the faster I get used to it, and if it doesn't infuriate me, then the visual integration is at a good level.

This is an icon for a competition, so you may not give me ideas on this topic, but I can listen to feedback if you have something to share 👍



Ability in Action

S3.webp



BTNSuc_3_10.webp
Wings of Haste

Temporarily grants the unit maximum movement speed, eliminating any collisions with other units.
 
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Impersonation
Icon Crafting

BTNSuc_1_4_glow.webp

I built the idea of the spell around the fact that the Succubus is a master of mind manipulation and, for example, she can convince her opponents that she is now... not her!

An idea came to mind with a mask as a symbol of impersonation. So I found a couple of suitable icons for inspiration:

Ability_rogue_disguise.webp
BTNSobiMask.webp


Rogue' Disguise and Sobi Mask, both were used as references for drawing.

According to my idea, I should depict a face hidden by a mask. But technically it turns out that the icon will depict 2 faces, and therefore I cut the icon almost in half so that both objects are clearly visible.

WIP1_1.webp


For this I drew the mask in a warcraft style, reproducing the proportions, contrast and hard lines at an angle as if it were being lifted from the face and held with a hand. I also chose blank white-gray to improve readability.


I then turned to the female faces in the icons as references, and also chose one with a smaller face, but still easy to read:

BTNHighElvenArcher.webp
BTNHuntress.webp


Now it's time to add the face of the Succubus with its characteristic green eyes:

BTNSuc_1_4.webp
BTNDemoness.webp


Fine! The face turned out to be medium in size and is easy to perceive also because located in frontal view and contrasts with the white spot. Here I've used the color and tone of the original icon for added recognition. I also added small horns to the mask and a self-confident sly mockery for better stylization and to highlight the "cunning" of the spell.

The face turned out to be more lively than that of ordinary units, but since this is an ability, we can afford a similar approach, as, for example, here:

1778586470356.webp
1778586518318.webp


During the process of creating the icon, I looked at the native options that I particularly like in order to constantly compare icons and force the eye to adhere to style features:

BTNRobeOfTheMagi.webp
BTNHoodOfCunning.webp
BTNSobiMask.webp


This visual anchor helps keep the game's style consistent when it comes to detail.

Well, in the end, as it turned out, I left a little space on the icon where the glow would fit nicely:

BTNSuc_1_4_glow.webp


Obviously, the color of the glow is well associated with the word "fel", and also successfully echoes the glowing eye of the Succubus. I deliberately shaded the forehead, eyebrow and eye sac to focus the viewer more on the eye, and also made the lips more contrasty against the background of bright skin so that the elements of the face quickly turn into a holistic picture to convey more information.



Ability in Action

The Alliance shooters decided to fight back the spread of Demons in their territories and attacked a border detachment of horned creatures:

S2.webp

But the cunning Succubus temporarily took the form of her allied Demon, which is better built to withstand ranged attacks!

BTNSuc_1_4_glow.webp
Impersonation

Temporarily changes appearance, transforming into an allied or enemy unit of the same level or lower, gaining its combat characteristics. Impersonation cannot be used on Heroes, or flying units.
 
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Whispers of Seduction / Seduction
Icon Crafting

BTNSuc_2_13.webp



I based the spell idea on the fact that Succubus is a master of mind manipulation who can charm opponents in Warcraft 3, forcing them to join her permanently. But Charm is permanent, requires a lot of mana, and is only available to high-level Demons.

1779709835054.webp


I wanted something lighter, with flirting that causes temporary insanity, which may not have such linear mechanics. And then I came up with not a kiss, but a sweet whisper to control the enemy using the voice.

To do this, I looked at references with lips parted, ugh, and tried to recreate the side view of the Succubus:

1779709404074.webp


Then I refined the lips to make them stand out more against the scarlet skin, and added an ear - we're talking about whispers, right?

1779710100257.webp
1779710087420.webp


I decided to go with a male Elf ear for two main reasons: complements the fantasy setting of the game well; one is larger than a human ear and is more noticeable on the icon:

Suc.webp


Why there's male ear? Because it is more massive, has a rougher relief of the auricle, and therefore has more noticeable protrusions. And also most often the word "seduction" can be attributed specifically to the connection between opposite sexes simply by nature (I don't want to offend anyone).

It's time to create the effect of "data transfer" from the seducer to the object of seduction. There were several options, such as the breeze:

1779709088604.webp
BTNSucKiss_4_2.webp


I increased the distance between the objects on the icon and tried to fit the magic effect and then played with the colors, symbols and the "reverse" glowing, when the object of influence itself glows:

BTNSuc_2_v3.webp
BTNSuc_2_v4.webp
Suc_2_v2.webp
BTNSuc_2_v6.webp


Of course, I liked the contrast of red and green, but green still looked quite rough for magic, whose buffs are associated with red and pink, especially after playing WoW.

Therefore, I decided to thicken the highlight line of the face, remove the highlight from the lips (so that they become darker and do not merge) and reduce the strength of the glow:

1779711027521.webp


The slightly open lips are clearly visible, the line of the face is clearly readable, as we wanted, and the gentle pink light subtly touches the ear, as if illuminating it.

The warm breath carries the gentle sound of the Succubus' sweet voice directly to the target, telling an incredible story of eternal passion and love...

I still have a day left to experiment with the icon:

BTNSuc_2_14_green.webp


Now let's see the spell in action!



Ability in Action

The Alliance forces once again decided to fight back the spread of Demons in their territories and encountered one foul-winged creature:

S1.webp

The cunning Succubus, quickly realizing that the advantage was not on her side, penetrated the consciousness of one of the soldiers so that he would temporarily take her side, intoxicated by the thirst for lustful love.

What happened in this story? The Footmen were just shocked by a sudden attack of their brother in arms, they felt betrayal, but quickly realized that he had fallen under a dirty spell and only began to defend themselves, and later on one of them left the battle to fight the source of true evil. This is just an example, because you set the rules yourself!

BTNSuc_2_13.webp
Whispers of Seduction

Temporarily distorts the mind of an enemy unit of the same level or lower, forcing it to fight against the allies. The affected unit cannot be controlled by both parties.




P.S. If you like the demonstrated spell effect, here are the WIPs for you 👇
 

Attachments

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Whispers of Seduction / Seduction
Icon Crafting

View attachment 591971


I based the spell idea on the fact that Succubus is a master of mind manipulation who can charm opponents in Warcraft 3, forcing them to join her permanently. But Charm is permanent, requires a lot of mana, and is only available to high-level Demons.

View attachment 591976

I wanted something lighter, with flirting that causes temporary insanity, which may not have such linear mechanics. And then I came up with not a kiss, but a sweet whisper to control the enemy using the voice.
This is awesome! I actually have a similar ability I made--well, had help with for my map. It's a real-time version of a cRPG ability: Dominate [or Dominate Person]. Only, my version is temporary but has no level limit, and it can only work on non-Hero units. 30-second of effect with a 30-second cooldown (preference), so that the Sinstralis of the Pain (the unit that has said ability) can cast this to only one unit every 30 seconds. Though, I might use your icon and rename the ability to Seduction [or Seduce] to stray from D&D/WotC.
 
Brutha, ain't no one doin' it like you doin' it. 🙇‍♂️
Thank you! ☺️

This is awesome! I actually have a similar ability I made--well, had help with for my map. It's a real-time version of a cRPG ability: Dominate [or Dominate Person]. Only, my version is temporary but has no level limit, and it can only work on non-Hero units. 30-second of effect with a 30-second cooldown (preference), so that the Sinstralis of the Pain (the unit that has said ability) can cast this to only one unit every 30 seconds. Though, I might use your icon and rename the ability to Seduction [or Seduce] to stray from D&D/WotC.
Thanks! What icon do you use, btw? Oo
 
Thanks! What icon do you use, btw? Oo
With Dominate? Just the standard Death Pact icon for now, as it felt fitting with the D&D spell. I am looking for another D&D ability icon, Hold Person, which is probably a cross of golden chains or chains with golden glow, but I digress. I am still migrating back to Classic graphics from Reforged, and I had a lot of icons I got from Hive that now has no translation to Classic/SD.
 
I was about to question why you were making a different icon for this unit since the original was already so good (better than your new ones, candidly)... and then I not only realized you were doing ability icons for it (with different aesthetic needs), but that you yourself did the original, so you weren't rehashing old ground. xD

I am very smrt.
 
I was about to question why you were making a different icon for this unit since the original was already so good (better than your new ones, candidly)... and then I not only realized you were doing ability icons for it (with different aesthetic needs), but that you yourself did the original, so you weren't rehashing old ground. xD

I am very smrt.
Lul, yes, I drew his portrait icon and a few days ago was asked to make tentacle-release icons based on a certain reference 🐸



Vampire Impaler

BTNVI1.webp


Reference model:

1780056502827.webp


Preferred icon style:

BTNChaosGrunt.webp
BTNVI1.webp

WARNING! The commissioner has not yet given permission to use this icon.
 
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Centaur Armor Upgrades
Icon Crafting

BTNCA_T1.webp
BTNCA_T2.webp
BTNCA_T3.webp


These icons were created for @Galendor an'Kreil and will be shared with public with his generous permission!

Start

I drew icons, one is a little better than the other, and that's it, one can think, but I will show you that there is much more thought behind the process and that these little UI pictures can be deep and complex. (You can also read my very nerdy pastebin about the important things to consider when creating upgrade icons.)

I created a workspace and put a lot of icons around the main reference from WoW I was given by the commissioner:

1780655014718.webp

I usually surround the main reference with icons which I consider to be style standards, good examples of visualization of objects (like Samwise's Hood of Cunning or Chaos Grunt) that can be inspired by and from which some details can be adopted. These icons have fitting colors, tilt and perspective.

Tier 1

As you can see, I slightly increased the reference size so that the detail was approximately at the level of game icons:

1780655578980.webp

I also highlighted the points that told me how to better position the pauldron: the beginning and end of the pauldron are visible as in Elven, making the shape easier to read; there are gaps that will provide space for glowing in the future; the indentations on the right and bottom next to the ring will allow us to increase the shape in volume without hiding the elements we will require in the future.

Next, I detailed the icon, constantly comparing it with the game ones:

1780655904236.webp
BTNMoonArmor.webp


Here you can look at the finished work from afar among the other icons:

CA_T1_visual_test_1.webp

Well! Looks fine, like a good example of plated leather armor. But there is one huge thing: if we start improving this armor, then we will just have to rack our brains, thinking about the details that will allow us to reach this icon to Tier 3. So I decided to use one technique that you can call simplification. So we simply downgrade the icon:

CA_T1.webp

Poof! and there is no ring, no plates and no hardened edge (replaced with fur), however, it still looks aesthetically true to leather armor. Of course, I didn't thoughtlessly draw such skin patches, but turned to the real armor of centaurs from WoW for the idea:

12345.webp
1780656488868.webp

Do you see cracks, scuffs and two more rings? It is these details, together with strengthening the edges of the shoulder pad, that we will add as the icon improves.

Tier 2

Let's move on to the next icon and see how the above works:

CA_T2.webp

Our "medium" armor now closely resembles real Сentaur armor: thick leather plates with rivets, a ring and fortified edges came into play.

1780663733265.webp


Let's take a look at both icons at once for a better comparison:

CA_T1.webp
CA_T2.webp

Looks like we now have a decent transitional version between T1 and T3, which visually ties the whole concept together without letting it stray too far from the original. I also added khaki color that blends softly with the brown skin, applied to the references, and makes the T2 stand out from the T1.

Tier 3

CA_T3.webp


This armor is clearly of a higher rank, because an ordinary Centaur Warrior is unlikely to wear gold-plated shoulder pads:

centuarkhan.webp


What have we done? We went with the "gold plating" principle, another technique I developed (just kidding). Thus, the armor began to look more expensive, and therefore began to be perceived as more luxurious and more status. We can always observe similar transitions in other upgrades:

BTNImprovedReinforcedHides.webp
BTNAdvancedReinforcedHides.webp
or
BTNHumanArmorUpTwo.webp
BTNHumanArmorUpThree.webp
or
BTNSpiritWalkerAdeptTraining.webp
BTNSpiritWalkerMasterTraining.webp

We also increased the massiveness of the parts and added a few new details like a ring and big gilded rivets with leather plates. Increasing the number of details and the size of the main object is also not a rare technique:

BTNNecromancerAdept.webp
BTNNecromancerMaster.webp
like
BTNOrcMeleeUpTwo.webp
BTNOrcMeleeUpThree.webp
like
BTNPriestAdept.webp
BTNPriestMaster.webp

And finally, we added a richer and brighter color that goes well with gilding:

BTNNagaArmorUp3.webp
CA_T3.webp

We made the colors more muted and darker to make it more reminiscent of dyed tanned leather, and also to prevent the glow from blending into the main object in the future.

Conclusion

We created 3 upgrade icons from one and took a comprehensive approach to it.

First, we chose references with classic tilt, size, perspective and detail as examples to follow. Secondly, we worked on the composition so that in the future the main objects can be transformed and a glow can be added to it. We then came up with ranking armor based on details, size and color based on native media. Of course, we added our love for art and gaming to make the process smooth and enjoyable, to please both us and the commissioner.

The above can make us believe that every player will no doubt say - these are upgrade icons:

BTNCA_T1.webp
BTNCA_T2.webp
BTNCA_T3.webp


At the end, we'll run a few visual tests and see how well the icons fit into the ambiance of high-quality gaming content:

Test1.webp
and
Test2.webp
and
Test3.webp

Of course, you need to look at them longer, especially play with them, in order to get used to the new one a little. The style of the icons still fluctuates back and forth, so achieving a perfect hit is almost impossible. But we will always try.

In the future, we will reinforce our result by adding a glow - blue and red-orange. And maybe we'll flip the icons horizontally so that the upgrade "square" doesn't hide some of the details.

Thanks for reading, guys, and have a nice day!



P.S. If you like my work and find it worthy, feel free to contact me in private messages or via Discord to order icons.
 
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