Moderator
M
Moderator
17:42, 13th Aug 2010
ap0calypse: Approved
ap0calypse: Approved
(5 ratings)
Vampire Clan Wars-Vampire Clan Wars-
Welcome to the world of Vampire. You are now one of the eternally damned. Make allies and enemies, fight creatures both living and undead and feed on the mortals of this world. It will be up to you to make sure you see another night.
Author: -Kobas-
Players: FFA
Size: 160x160 (Playable 149x148)
Map size: 2.01 MB (2,113,536 bytes)
Map is protected!
Current Progress -> Version 1.1cThere are 6 Vampire clans, each one has different champion (Hero). Also each clan has 1 unique unit! Each Vampire will burn if he leaves Safe Ground, but if he can't leave Safe Ground how will he feed and survive! Vampire can feed on Slaves or any other Dark Minion!
Day:
Humans are going to work, farmers are working on farm, more guards on duty... Animals are awake...
Night:
Whole new game, because now Vampires are here to attack, destroy and crush their enemies!
Vampire need to feed constantly, if his mana (Blood) reaches 0 he will die!
Ventrue can't feast on animals!
Within the World, there are clans: groups of vampires related to each other through the Embrace with unique Disciplines and Attributes.
The Brujah are passionate idealists. At times, this passion can lead them to trouble since they tend to make their arguments with their fists and not words.
If any clan were close to the Beast, it would be the wildly nomadic Gangrel. Usually preferring to be loners, the Gangrel clan has recently severed its ties with the World. With their feral nature, the Gangrel are much more attuned to animals and have the ability to take on animal forms.
Hideous and disgusting, the Nosferatu are cursed with a grotesque form. Forced into the shadows of the night, the Nosferatu have learned to adapt and hide from society.
The least trusted of the Vampire clans, the Tremere are blood sorcerers. Using blood magic, or Thaumaturgy, the Tremere guard their secrets quite religiously and do not take outsiders into their confidence.
The Vampire leaders of the World, the Ventrue. With their large bank accounts, the Ventrue have acquired quite expensive tastes. This allows them to gain easier acceptance into the World; however, they cannot lower themselves to ever feed on rats.
Insane by nature, the Malkavians see the world in a different light than anyone else. This "insight" allows Malkavians to see the true intentions of others.
Icons, Loading Screen and import stuff ->
All Attack and Armor types done by myself!
Trees, grass and rock models imported from Ultimate Terraning Map 3.0
Also All Icons for Abilities and Disciplines are work of CRAZYRUSSIAN!
Blood Potions are work of GooS!
Loading Screen and minimap done by myself!
The Ventrue Skin is work of Kazzo!
The Malcavians Skin is work of Final Tyrant!
The Malcavians and the Ventrue Vampire Icon is work of Egg!
Item Claymore Icon is work of f SkriK!
Ring Icons are work of kola!
Systems->
Critical Strike (is not ability you will see) done by myself
Damage Show System done by myself because it can work with tutorial triggers in my case!
Jump done by Paladon!
Fear (Human can sense power of Darkness) done by myself
Item System done by myself
Pictures of map terrain!
Early Beta Version 1.0 -> 2.0
Fixed Stuff
1. Altar upgrades (2nd and 3th) have same pathing map as altar (1st)
2. Vampire can't now burn after revival
3. Hunters don't chase Vampires (not to base)
4. Dead Vampire corpse will not burn if he is on Safe Ground
5. After revival Vampire gains full hp and mana
6. All descriptions that used 'Steel' was written 'Stell'
Added Stuff
1. New text message when Vampire dies
2. Multiboard
Changed Stuff
1. In Single player mode map now remains hidden
2. Icon of Dark Hunter
3. Gangrel Clan Champion Champion Aura Ability to Beast Aura Ability
4. Elite units movement speed from 400 to 300
5. Increases cost of blood potions by 250%
6. Removed Evasion from Dark Minions
7. Deleted message when Vampire lose all his blood and die
8. Special Effects with burning
9. Vampire will now lost 1 point of blood every 1 second (1.5 before)
10. Base attack cooldown of Hell Beast was increased from 2 to 2.5
Early Beta Version 2.0 -> 3.0
Fixed Stuff
1. Improved Lumber Harvesting
3. Vampire Revival
4. Some bugs with Vampire Abilities
5. Fear
Added Stuff
1. Normal Items
->Weapons
->Armors
->Shields
->Jewelry
->Misc
Changed Stuff
1. Vampires starts with level 1
3. Collision size
4. Veteran Ability max level from 10 to 25
5. Vampire death time is now 30 seconds
Early Beta Version 3.0 -> 4.0
Fixed Stuff
1. Item System (Even more)
2. Some triggers
3. DISBTN Icon
4. Text message that show primary attribute
Added Stuff
1. New Unit: Dark Fiend
2. Vampire can carry 2 Misic items
3. Military Quests:
[1] Kill Legendary Wolf
[2] Kill Crab Behemoth
[3] Kill 25 Farmers
[4] Kill 10 Guards
[5] Kill 100 Animals
[6] Kill 75 Villagers
[7] Kill 15 Enemy Vampires
[8] Kill Elite Guard
[9] Kill Ancient Hydra
[10] Kill Vampire Hunter
4. Military Main Quest: Slay Enemy Clan Vampire Father
5. Economy Quests:
[1] Gather 5000 Dark Mineral
[2] Buy 10 Blood Potions
[3] Train 15 Slaves
[4] Train 5 Elite Warriors
[5] Capture 1 of 3 Resource Points
[6] Train Merchant
[7] Research Level 2 Merchant Skill
[8] Research Level 5 Father Skill
[9] Bribe 50 enemies
[10] Gain 6 Merchant Scrolls
6. Economy Main Quest: Bribe Enemy Clan Vampire Father
7. some JASS scripts for some spells
8. Item: Blood Orb
9. Item: Guardian Orb
10. Item: Ancient Rune
11. Item: Burning Spear
12. Ability: Dark Attack (Dark Fiend)
13. Ability: Frost Nova (Lich)
Changed Stuff
1. Item System description
2. Skeleton movement speed from 270 to 300
3. Ultimate units hotkeys and build place
4. Spy unit description
5. Necromancer unit to Lich
Beta 1
Fixed Stuff
1. Loading Screen
2. Game Goal
3. Bounty Text Display
4. Some Abilities like: Sell and Buy Lumber
Added Stuff
1. New Game Goal
4. Fountain of Blood
Changed Stuff
1. Merchant skill upgrade from base 500 to 1000
2. Better Quest Finished message
3. Dark Fiend can be trained after first upgrade
4. Father upgrade increase life 25% instead of 20% but don't increase armor
Version 1.1
Fixed Stuff
1. Memory leaks
2. New User Interface
3. Ability locations
4. Feast spell is now MUI/MPI
Removed Stuff
1. Father Strenght
Changed Stuff
1. Large number of Triggers
2. Some less important things
Version 1.1b
Fixed Stuff
1. Father Strength
2. Bribe
3. Convert
4. Water (Pathing Ground)
5. Game Interface messages
Added Stuff
1. Extra Fog (Swamp area)
Some crazy things about map:
Map has over 24.000 doodads
Map average loading time on internet is 30 seconds (Average PC configuration)
Total hours spent on map: over 36 hours...
For Now:
Map has over 120 custom abilities
Map has over 100 custom items
Map has over 400 custom objects
Map has over 150 triggers
Map has over 250 placed units
Map has over 200 regions
Type: Arena, Life of a Peasant / LOAP, Role Playing Game / RPG, Strategy / Risk
looks neat hope you also add werewolves,1 vamphunters in it so vampires have their ultimate enemy and also with also with boss dracula...
LOL no only pure Vampire War
oh i c.sorry.....well you can add them as creeps or boss?
eeew too much bold text Nice to see you've finally uploaded this. (Somehow i think that you want to break my maps record)
No you ain't1st. I know you are description dude but you will never be better than me
Too many fatal errors,i played 2 times for 40 min and both times i got 2 fatal errors
Dude that isn't my map?I played again and i again i have fatal error, here is the replay check it ..
lol it seems ive attachment the wrong replay.. ok tommorow i will play again and will send you the fatal error
Lulz
Btw you told me to check that train 15 slaves quest!
It works fine, it will count only trained slaves, if you start with 2 or 3, or gain 2 for quest that isn't mater! You must train 15 not have 15!
Nice map, man
It looks like a lot of work was put into making this, although I do have some feedback from about 4 players and myself.
Well, maybe some of this is because we've only played this once- but here it goes:
1-The beginning was rather confusing, nobody really knew what to do. I believe there was an introductory message that shows up, but it disappeared before anything could be read.
2-The highly-customized interface's confusing, the regular patrol, move, attack icons are not easily recognized and I'm instantly bashed with 9 weird icons at game start (some are abilities, auras and other stuff I was never told about).
3-You'll probably want to address this later, but there should be more than one hero per clan, no?
4-Mob scaling, the neutral and human mobs rapidly go from being 2 hitted to 2 hitting you (ie wolves).
5-Blood system. I honestly couldn't keep my blood up through feasting, I did raise the stat that affects it and it still drained rapidly and feasting only gave me about 9~10 per hit. Feeding during the night at that rate seems rather wasteful too- instead of hunting with my units I always ended up having to use feast as soon as the skill delay ended if I didn't want to die.
6-The day/night cycle seems a little too fast for a game based on it.
7-There is an error on the attribute tooltip- And i never really discovered which one raised my attack.
Well that is good idea I can make mode where players works together against humans and Warewolf
1-I guess then that I probably don't see it because of my terrible load times xP1Ok dude I will change trigger so message last not 10 but 30 seconds!
4Yes you are right but best way for me to explain this is:
1 level wolf: Can be killed with any unit
2 level wolf: Can be killed with elite unit only, and Vampire that is maybe level 15 or above (or converted by Dark merchant)
3 level wolf can be killed only with small army or only with Vampire that is above level 40 maybe
That goes for wolf! Crabs are more powerful, guards also!
I don't even want to speak about Hydra or Vampire Hunters
5You can buy potions to quickly replenish your blood, also I made blood fountains in coming version so it will be more easy to keep blood pool high!
Also I want to see that feast depend on blood quality
Animals are poor (Stamina/2), then goes Humans and potions (Stamina) and at the end Vampires (stamina*2)
But Nosferatu feed on animals just like on humans (stamina)
Ventrue can't feast on animals!
6I make it go fast, because day time can become bored, because all you do is stay in base and feeding on slaves (Army can go attack)
7Dexterity increase your attack! I think that I fixed that in coming version but I will check it again!
Btw. I am waiting for comments and bug reports!
Hey I just make them that way so they workHis triggers aren't good enough to be 5/5