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Vampire Clan Wars 1.1

Submitted by -Kobas-
This bundle is marked as approved. It works and satisfies the submission rules.
Vampire Clan Wars

-Vampire Clan Wars-



Welcome to the world of Vampire. You are now one of the eternally damned. Make allies and enemies, fight creatures both living and undead and feed on the mortals of this world. It will be up to you to make sure you see another night.

Author: -Kobas-
Players: FFA
Size: 160x160 (Playable 149x148)
Map size: 2.01 MB (2,113,536 bytes)
Map is protected!
Current Progress -> Version 1.1c


There are 6 Vampire clans, each one has different champion (Hero). Also each clan has 1 unique unit! Each Vampire will burn if he leaves Safe Ground, but if he can't leave Safe Ground how will he feed and survive! Vampire can feed on Slaves or any other Dark Minion!

Day:
Humans are going to work, farmers are working on farm, more guards on duty... Animals are awake...

Night:
Whole new game, because now Vampires are here to attack, destroy and crush their enemies!

Vampire need to feed constantly, if his mana (Blood) reaches 0 he will die!

Ventrue can't feast on animals!



Vampire Clans

Within the World, there are clans: groups of vampires related to each other through the Embrace with unique Disciplines and Attributes.

The Brujah are passionate idealists. At times, this passion can lead them to trouble since they tend to make their arguments with their fists and not words.

If any clan were close to the Beast, it would be the wildly nomadic Gangrel. Usually preferring to be loners, the Gangrel clan has recently severed its ties with the World. With their feral nature, the Gangrel are much more attuned to animals and have the ability to take on animal forms.

Hideous and disgusting, the Nosferatu are cursed with a grotesque form. Forced into the shadows of the night, the Nosferatu have learned to adapt and hide from society.

The least trusted of the Vampire clans, the Tremere are blood sorcerers. Using blood magic, or Thaumaturgy, the Tremere guard their secrets quite religiously and do not take outsiders into their confidence.

The Vampire leaders of the World, the Ventrue. With their large bank accounts, the Ventrue have acquired quite expensive tastes. This allows them to gain easier acceptance into the World; however, they cannot lower themselves to ever feed on rats.

Insane by nature, the Malkavians see the world in a different light than anyone else. This "insight" allows Malkavians to see the true intentions of others.


Credits:

Icons, Loading Screen and import stuff ->
All Attack and Armor types done by myself!
Trees, grass and rock models imported from Ultimate Terraning Map 3.0
Also All Icons for Abilities and Disciplines are work of CRAZYRUSSIAN!
Blood Potions are work of GooS!
Loading Screen and minimap done by myself!
The Ventrue Skin is work of Kazzo!
The Malcavians Skin is work of Final Tyrant!
The Malcavians and the Ventrue Vampire Icon is work of Egg!
Item Claymore Icon is work of f SkriK!
Ring Icons are work of kola!

Systems->
Critical Strike (is not ability you will see) done by myself
Damage Show System done by myself because it can work with tutorial triggers in my case!
Jump done by Paladon!
Fear (Human can sense power of Darkness) done by myself
Item System done by myself


Screenshots

Screenshots -> Terrain

Pictures of map terrain!
Forest
[​IMG]

Mountain Road
[​IMG]

Swamp
[​IMG]

Town
[​IMG]

Priest
[​IMG]

Cave near Waterfall
[​IMG]


Screenshots -> Ingame

Zombie
[​IMG]

Dark Fiend in Cave
[​IMG]

Giant Wolf
[​IMG]

Hero Stats
[​IMG]




Change Log

Early Beta Version 1.0 -> 2.0


Fixed Stuff

1. Altar upgrades (2nd and 3th) have same pathing map as altar (1st)
2. Vampire can't now burn after revival
3. Hunters don't chase Vampires (not to base)
4. Dead Vampire corpse will not burn if he is on Safe Ground
5. After revival Vampire gains full hp and mana
6. All descriptions that used 'Steel' was written 'Stell'

Added Stuff

1. New text message when Vampire dies
2. Multiboard

Changed Stuff

1. In Single player mode map now remains hidden
2. Icon of Dark Hunter
3. Gangrel Clan Champion Champion Aura Ability to Beast Aura Ability
4. Elite units movement speed from 400 to 300
5. Increases cost of blood potions by 250%
6. Removed Evasion from Dark Minions
7. Deleted message when Vampire lose all his blood and die
8. Special Effects with burning
9. Vampire will now lost 1 point of blood every 1 second (1.5 before)
10. Base attack cooldown of Hell Beast was increased from 2 to 2.5

Early Beta Version 2.0 -> 3.0


Fixed Stuff

1. Improved Lumber Harvesting
3. Vampire Revival
4. Some bugs with Vampire Abilities
5. Fear

Added Stuff

1. Normal Items
->Weapons
->Armors
->Shields
->Jewelry
->Misc

Changed Stuff

1. Vampires starts with level 1
3. Collision size
4. Veteran Ability max level from 10 to 25
5. Vampire death time is now 30 seconds

Early Beta Version 3.0 -> 4.0


Fixed Stuff

1. Item System (Even more)
2. Some triggers
3. DISBTN Icon
4. Text message that show primary attribute

Added Stuff

1. New Unit: Dark Fiend
2. Vampire can carry 2 Misic items
3. Military Quests:
[1] Kill Legendary Wolf
[2] Kill Crab Behemoth
[3] Kill 25 Farmers
[4] Kill 10 Guards
[5] Kill 100 Animals
[6] Kill 75 Villagers
[7] Kill 15 Enemy Vampires
[8] Kill Elite Guard
[9] Kill Ancient Hydra
[10] Kill Vampire Hunter
4. Military Main Quest: Slay Enemy Clan Vampire Father
5. Economy Quests:
[1] Gather 5000 Dark Mineral
[2] Buy 10 Blood Potions
[3] Train 15 Slaves
[4] Train 5 Elite Warriors
[5] Capture 1 of 3 Resource Points
[6] Train Merchant
[7] Research Level 2 Merchant Skill
[8] Research Level 5 Father Skill
[9] Bribe 50 enemies
[10] Gain 6 Merchant Scrolls
6. Economy Main Quest: Bribe Enemy Clan Vampire Father
7. some JASS scripts for some spells
8. Item: Blood Orb
9. Item: Guardian Orb
10. Item: Ancient Rune
11. Item: Burning Spear
12. Ability: Dark Attack (Dark Fiend)
13. Ability: Frost Nova (Lich)

Changed Stuff

1. Item System description
2. Skeleton movement speed from 270 to 300
3. Ultimate units hotkeys and build place
4. Spy unit description
5. Necromancer unit to Lich

Beta 1


Fixed Stuff

1. Loading Screen
2. Game Goal
3. Bounty Text Display
4. Some Abilities like: Sell and Buy Lumber

Added Stuff

1. New Game Goal
4. Fountain of Blood

Changed Stuff

1. Merchant skill upgrade from base 500 to 1000
2. Better Quest Finished message
3. Dark Fiend can be trained after first upgrade
4. Father upgrade increase life 25% instead of 20% but don't increase armor

Version 1.1


Fixed Stuff

1. Memory leaks
2. New User Interface
3. Ability locations
4. Feast spell is now MUI/MPI

Removed Stuff

1. Father Strenght

Changed Stuff

1. Large number of Triggers
2. Some less important things

Version 1.1b


Fixed Stuff

1. Father Strength
2. Bribe
3. Convert
4. Water (Pathing Ground)
5. Game Interface messages

Added Stuff

1. Extra Fog (Swamp area)



Some crazy things about map:


Map has over 24.000 doodads
Map average loading time on internet is 30 seconds (Average PC configuration)
Total hours spent on map: over 36 hours...
For Now:
Map has over 120 custom abilities
Map has over 100 custom items
Map has over 400 custom objects
Map has over 150 triggers
Map has over 250 placed units
Map has over 200 regions


Keywords:
Vampire, Vampires, War, Wars, Clan, Clans, Undead, Death -Kobas-
Contents

Vampire Clan Wars 1.1 (Map)

Reviews
Moderator
17:42, 13th Aug 2010 ap0calypse: Approved
  1. -Kobas-

    -Kobas-

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    Lulz

    Btw you told me to check that train 15 slaves quest!
    It works fine, it will count only trained slaves, if you start with 2 or 3, or gain 2 for quest that isn't mater! You must train 15 not have 15!
     
  2. Lifee_72

    Lifee_72

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    Aha i understand why i didnt finish the quest, i started with 3 and trained 12 :grin:
     
  3. Declipse

    Declipse

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    Nice map, man ;)
    It looks like a lot of work was put into making this, although I do have some feedback from about 4 players and myself.
    Well, maybe some of this is because we've only played this once- but here it goes:
    1-The beginning was rather confusing, nobody really knew what to do. I believe there was an introductory message that shows up, but it disappeared before anything could be read.
    2-The highly-customized interface's confusing, the regular patrol, move, attack icons are not easily recognized and I'm instantly bashed with 9 weird icons at game start (some are abilities, auras and other stuff I was never told about).
    3-You'll probably want to address this later, but there should be more than one hero per clan, no?
    4-Mob scaling, the neutral and human mobs rapidly go from being 2 hitted to 2 hitting you (ie wolves).
    5-Blood system. I honestly couldn't keep my blood up through feasting, I did raise the stat that affects it and it still drained rapidly and feasting only gave me about 9~10 per hit. Feeding during the night at that rate seems rather wasteful too- instead of hunting with my units I always ended up having to use feast as soon as the skill delay ended if I didn't want to die.
    6-The day/night cycle seems a little too fast for a game based on it.
    7-There is an error on the attribute tooltip- And i never really discovered which one raised my attack.
     
  4. -Kobas-

    -Kobas-

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    1Ok dude I will change trigger so message last not 10 but 30 seconds!
    2I know that it is little confusing, but I tested map so many times that it is nothing special to me, also some people love that like my friends they even told me to change that! I don't know if more people find this confusing I will put back normal icons!
    3When I was thinking about this map, and every time when I was creating it I wanted to whole game be that your Vampire! In other words, You are Vampire Champion feed fast, become strong and destroy whole army with your Vampire! Other units are here only for one reason, to help Vampire defend, spy, and maybe attack others!
    4Yes you are right but best way for me to explain this is:
    1 level wolf: Can be killed with any unit
    2 level wolf: Can be killed with elite unit only, and Vampire that is maybe level 15 or above (or converted by Dark merchant)
    3 level wolf can be killed only with small army or only with Vampire that is above level 40 maybe

    That goes for wolf! Crabs are more powerful, guards also!
    I don't even want to speak about Hydra or Vampire Hunters
    5You can buy potions to quickly replenish your blood, also I made blood fountains in coming version so it will be more easy to keep blood pool high!
    Also I want to see that feast depend on blood quality
    Animals are poor (Stamina/2), then goes Humans and potions (Stamina) and at the end Vampires (stamina*2)
    But Nosferatu feed on animals just like on humans (stamina)
    Ventrue can't feast on animals!
    6I make it go fast, because day time can become bored, because all you do is stay in base and feeding on slaves (Army can go attack)
    7Dexterity increase your attack! I think that I fixed that in coming version but I will check it again!

    Btw Thanks for comment friend :thumbs_up:
     
  5. arphax214

    arphax214

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    nice to here..but i like to see a map like vampire vs. werewolves that map title is intense that :grin: were werewolves are stronger when there is moon and vampires weak at day..could be aos or arena map..hehe but you can add this as a mode anyway..
     
  6. Declipse

    Declipse

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    Alright then- In response to your response I'd like to address some things once again:
    1-I guess then that I probably don't see it because of my terrible load times xP
    4-Still, it feels sort of weird at the start when you don't know it yet. Maybe spawn lvl 2 and 3 monsters after second and third night respectively? Or level 2 on first night and level 3 on second (in case people level fast).
    5-The 50% stamina recovery (minions and animasl, I believe) feels too slow- You usually end up losing faster if not at the same speed that you recover.
    Also, when feeding on humans or vampires you're usually battling, so feeding isn't even worth it for the amount of blood it gives. Honestly, how many times have you seen people start feeding on you during a vampire battle? : \
    I'd say minion feeding needs a 50% boost (gives you more time to control minions during day-which's quite boring right now) or blood loss a small decrease. A small raise on human feeding could be good too.
    6-I guess the problem is not that it is too fast- it's just that 50/50 day/night in a game where you mostly play during night makes it sort of bothersome. Raising the night/day ratio would be nice if possible; otherwise reducing blood loss during day might be a good move.
    7-Yeah I discovered that when I played again xP I was mostly confused because Attack Rate = Attack Speed in regular games- While Attack RatING in your game = damage. Still I haven't found much use for STR or STM, you need max 5 points in STR for some extra HP and then you're better off with DEX because of the damage+crit chance+spd bonus. STM barely makes a difference : \

    Also:
    Heroes need some balancing as I've previously said- Animal form is currently way overpowered at the start while other skills like the one that has a 1:1 damage ratio with your stamina are terribly underpowered.
    And I don't get why the game ends after killing one father-The other players must go "wtf, is that it?" when the game ends- Mostly because somebody left and his base+hero wasn't removed. Then someone went there and killed it, ending the game. And here are some ideas for this- modes:
    -dm (deathmatch) Focused on vampire hunting and battling
    -ffa (free for all) Everyone against everyone, you must destroy all to win
    -hvh (hunter vs hunted) You win for killing vampire hunters
    -con (conquer) For every enemy father you destroy a clan becomes your servant (this would force making alliances outside of this servitude).

    But yeah, I'm pretty sure you didn't want to add modes, at least right now. I mostly wanted to address the "game ends after 1 father dies" issue.

    Well, cya ;)
     
  7. -Kobas-

    -Kobas-

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    Thanks dude I will check that and add modes in new version!
    +REP
     
  8. R.e.A.p.E.r-XxX

    R.e.A.p.E.r-XxX

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    hi kobas after our lagged encounter i tested ur map here is my balance report(and prob some bugs too!)
    Report:
    first of all i found an imbalance leak when u get the soul merchant u max him u use convert on almost unkillable units(like vamp hunters-elite guards,etc) there is where the fun dies u just convert a lot asssault ur enemy base whit that and its gg idk if that convert can be used on any creature its an bug if it isnt fix it oh and one more thing PLEASE change models!!! they dont have to be exactly like an vamp but dont use WC3 normal models =/ i kinda hate those models and most of WC3 veterans get bored of playing whit those models again....and again....and again....ok tahts my report il cya later =P
     
  9. Declipse

    Declipse

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    R.e.A.p.E.r seems to be correct- For some reason the convert and bribe abilities work on lvl 15 mobs (aka everything). Also, me and one of my friends got an WC3 error (might be due to map optimization errors or just my warcraft tho). Also, 50 points for the vampire hunter seems just too much : P You can probably take him down with a small army (merchant converts/bribes priests) and 50 points- damn, that's like doubling what I usually get in a game. Oh and not only that- you also get an awesome item(+200 damage+immolation)? Damn, you could end the game right there.

    Also, it might be good to change the map version naming from letters to the regular numbers+letters. That way you can make hotfixes without having to change the main number.


    EDIT: I've changed my rating to 3/5 until those really big issues are fixed (converting legendary units+game ending after one single father is dead without giving anybody any warning+leavers are not removed)
     
    Last edited: May 3, 2010
  10. Cweener

    Cweener

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    I just saw your name and I was like "hmmmm -Kobas-....wonder what this will be like"
    Of course the terrain is sexy.
    Of course the gameplay is sexy.
    Of course your triggering still makes me laugh :3
    Of course approved.
    3/5 :p
     
  11. Hawk

    Hawk

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    Why everyone is giving 3/5 ? I will give 5/5 because of his pure awesome terrain!
     
  12. Cweener

    Cweener

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    His triggers aren't good enough to be 5/5 :p
     
  13. Lifee_72

    Lifee_72

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    I remember this map,it was giving me error 90% of the time,i go play now and if i have troubles i will tell you.
     
  14. WONDERWOMAN

    WONDERWOMAN

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    -Kobas- i have a vampire map that isn't a vampirism map, i achieved a good ambientation and nice heros, but the map is in full spanish and it don't is useful to me or anybody in this site. But you are making a vampire map too, and if you want to see my map just tell me, you can take some ideas from it.
     
  15. -Kobas-

    -Kobas-

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    Hey I just make them that way so they work :razz:

    I will fix that, give me some time :D
     
  16. Cweener

    Cweener

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    No problem -Kobas-, Your terrain more than makes up for it :p
    *bows down to your terrain*
     
  17. -Kobas-

    -Kobas-

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    It's sad but this one was my greatest project, I even hosted this map few times and users played it on Garena, B net etc etc and they liked how game look like... But there was no downloads here :sad:
    I get disappointed and quit project :sad:

    Well you give me reason to check systems and stuff again :D
     
  18. Cweener

    Cweener

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    There should always be a reason. :3
     
  19. -Kobas-

    -Kobas-

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    Hey how you checked triggers when is map protected :razz:
    or it isn't?
     
  20. Cweener

    Cweener

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    ;) CWeener == not a noob.