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Vampire Clan Wars

Discussion in 'Map Development' started by -Kobas-, Feb 19, 2010.

  1. -Kobas-

    -Kobas-

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    Vampire Clan Wars

    -Vampire Clan Wars-

    Welcome to the world of Vampire. You are now one of the eternally damned. Make allies and enemies, fight creatures both living and undead and feed on the mortals of this world. It will be up to you to make sure you see another night.

    Author: -Kobas-
    Game type: something like arena, rpg, and loap!
    Players: FFA
    Size: 160x160 (Playable 149x148)
    Map size: 2.05 MB (2,150,400 bytes)
    Current Progress -> Beta Version 1


    Map info
    There are 6 Vampire clans, each one has different champion (Hero). Also each clan has 1 unique unit! Each Vampire will burn if he leaves Safe Ground, but if he can't leave Safe Ground how will he feed and survive! Vampire can feed on Slaves or any other Dark Minion!

    Day:
    Humans are going to work, farmers are working on farm, more guards on duty... Animals are awake...

    Night:
    Whole new game, because now Vampires are here to attack, destroy and crush their enemies!

    Vampire need to feed constantly, if his mana (Blood) reaches 0 he will die! Vampire can feast on any living being but he can't feast on Hunters or Guard while they have full hit points, they must be damaged (50% or 25%).

    Ventrue can't feast on animals!


    Vampire Clans

    Within the World, there are clans: groups of vampires related to each other through the Embrace with unique Disciplines and Attributes.

    The Brujah are passionate idealists. At times, this passion can lead them to trouble since they tend to make their arguments with their fists and not words.

    If any clan were close to the Beast, it would be the wildly nomadic Gangrel. Usually preferring to be loners, the Gangrel clan has recently severed its ties with the World. With their feral nature, the Gangrel are much more attuned to animals and have the ability to take on animal forms.

    Hideous and disgusting, the Nosferatu are cursed with a grotesque form. Forced into the shadows of the night, the Nosferatu have learned to adapt and hide from society.

    The least trusted of the Vampire clans, the Tremere are blood sorcerers. Using blood magic, or Thaumaturgy, the Tremere guard their secrets quite religiously and do not take outsiders into their confidence.

    The Vampire leaders of the World, the Ventrue. With their large bank accounts, the Ventrue have acquired quite expensive tastes. This allows them to gain easier acceptance into the World; however, they cannot lower themselves to ever feed on rats.

    Insane by nature, the Malkavians see the world in a different light than anyone else. This "insight" allows Malkavians to see the true intentions of others.


    Credits:

    Icons, Loading Screen and import stuff ->
    All Attack and Armor types done by myself!
    Trees, grass and rock models imported from Ultimate Terraning Map 3.0
    Also All Icons for Abilities and Disciplines are work of CRAZYRUSSIAN!
    Blood Potions are work of GooS!
    Loading Screen and minimap done by myself!
    The Ventrue Skin is work of Kazzo!
    The Malcavians Skin is work of Final Tyrant!
    The Malcavians and the Ventrue Vampire Icon is work of Egg!
    Item Claymore Icon is work of f SkriK!
    Ring Icons are work of kola!

    Systems->
    Critical Strike (is not ability you will see) done by myself
    Damage Show System done by myself because it can work with tutorial triggers in my case!
    Jump done by Paladon!
    Fear (Human can sense power of Darkness) done by myself
    Item System done by myself


    Hero Attributes, Attack and Armor Types

    [​IMG]

    Attack Type
    Fist: Deals 90% to Animal Skin Armor; 80% to Mail Armor; 80% to Arcane Armor; 70% to Hunter Armor; 70% to Vampire Armor
    Animal: Deals 90% to Mail Armor; 90% to Arcane Armor; 80% to Hunter Armor; 80% to Vampire Armor
    Steel: Deals 110% to Cloth Armor; 110% to Animal Skin Armor; 90% to Arcane Armor; 80% to Hunter Armor; 80% to Vampire Armor
    Arcane: Deals 120% to Cloth Armor; 120% to Animal Skin Armor; 110% to Mail Armor; 90% to Hunter Armor; 90% to Vampire Armor
    Hunter: Deals 130% to Cloth Armor; 130% to Animal Skin Armor; 120% to Mail Armor; 110% to Arcane Armor
    Vampire: Deals 130% to Cloth Armor; 130% to Animal Skin Armor; 120% to Mail Armor; 110% to Arcane Armor
    Armor Type
    Cloth: Reduce damage by 110% from Steel Attack; 120% from Arcane Attack; 130% from Hunter Attack; 130% from Vampire Attack
    Animal Skin: Reduce damage by 90% from Fist Attack; 110% from Steel Attack; 120% from Arcane Attack; 130% from Hunter Attack; 130% from Vampire Attack
    Mail: Reduce damage by 80% from Fist Attack; 90% from Animal Attack; 110% from Arcane Attack; 120% from Hunter Attack; 120% from Vampire Attack
    Arcane: Reduce damage by 80% from Fist Attack; 90% from Animal Attack; 90% from Steel Attack; 110% from Hunter Attack; 110% from Vampire Attack
    Hunter: Reduce damage by 70% from Fist Attack; 80% from Animal Attack; 80% from Steel Attack; 90% from Arcane Attack
    Vampire: Reduce damage by 70% from Fist Attack; 80% from Animal Attack; 80% from Steel Attack; 90% from Arcane Attack
    Fortified: Reduce damage from all attacks to 25%.


    Screenshots

    Screenshots -> Terrain

    Pictures of map terrain!
    Forest
    [​IMG]

    Mountain Road
    [​IMG]

    Swamp
    [​IMG]

    Town
    [​IMG]

    Priest
    [​IMG]

    Cave near Waterfall
    [​IMG]


    Screenshots -> Ingame

    Zombie
    [​IMG]

    Dark Fiend in Cave
    [​IMG]

    Giant Wolf
    [​IMG]

    Hero Stats
    [​IMG]




    Change Log
    Early Beta 2.0
    Early Beta Version 1.0 -> 2.0

    Fixed Stuff

    1. Altar upgrades (2nd and 3th) have same pathing map as altar (1st)
    2. Vampire can't now burn after revival
    3. Hunters don't chase Vampires (not to base)
    4. Dead Vampire corpse will not burn if he is on Safe Ground
    5. After revival Vampire gains full hp and mana
    6. All descriptions that used 'Steel' was written 'Stell'

    Added Stuff

    1. New text message when Vampire dies
    2. Multiboard

    Changed Stuff

    1. In Single player mode map now remains hidden
    2. Icon of Dark Hunter
    3. Gangrel Clan Champion Champion Aura Ability to Beast Aura Ability
    4. Elite units movement speed from 400 to 300
    5. Increases cost of blood potions by 250%
    6. Removed Evasion from Dark Minions
    7. Deleted message when Vampire lose all his blood and die
    8. Special Effects with burning
    9. Vampire will now lost 1 point of blood every 1 second (1.5 before)
    10. Base attack cooldown of Hell Beast was increased from 2 to 2.5


    Early Beta 3.0
    Early Beta Version 2.0 -> 3.0

    Fixed Stuff

    1. Improved Lumber Harvesting
    3. Vampire Revival
    4. Some bugs with Vampire Abilities
    5. Fear

    Added Stuff

    1. Normal Items
    ->Weapons
    ->Armors
    ->Shields
    ->Jewelry
    ->Misc

    Changed Stuff

    1. Vampires starts with level 1
    3. Collision size
    4. Veteran Ability max level from 10 to 25
    5. Vampire death time is now 30 seconds

    Early Beta 4.0
    Early Beta Version 3.0 -> 4.0


    Fixed Stuff

    1. Item System (Even more)
    2. Some triggers
    3. DISBTN Icon
    4. Text message that show primary attribute

    Added Stuff

    1. New Unit: Dark Fiend
    2. Vampire can carry 2 Misic items
    3. Military Quests:
    [1] Kill Legendary Wolf
    [2] Kill Crab Behemoth
    [3] Kill 25 Farmers
    [4] Kill 10 Guards
    [5] Kill 100 Animals
    [6] Kill 75 Villagers
    [7] Kill 15 Enemy Vampires
    [8] Kill Elite Guard
    [9] Kill Ancient Hydra
    [10] Kill Vampire Hunter
    4. Military Main Quest: Slay Enemy Clan Vampire Father
    5. Economy Quests:
    [1] Gather 5000 Dark Mineral
    [2] Buy 10 Blood Potions
    [3] Train 15 Slaves
    [4] Train 5 Elite Warriors
    [5] Capture 1 of 3 Resource Points
    [6] Train Merchant
    [7] Research Level 2 Merchant Skill
    [8] Research Level 5 Father Skill
    [9] Bribe 50 enemies
    [10] Gain 6 Merchant Scrolls
    6. Economy Main Quest: Bribe Enemy Clan Vampire Father
    7. some JASS scripts for some spells
    8. Item: Blood Orb
    9. Item: Guardian Orb
    10. Item: Ancient Rune
    11. Item: Burning Spear
    12. Ability: Dark Attack (Dark Fiend)
    13. Ability: Frost Nova (Lich)

    Changed Stuff

    1. Item System description
    2. Skeleton movement speed from 270 to 300
    3. Ultimate units hotkeys and build place
    4. Spy unit description
    5. Necromancer unit to Lich


    Beta 1.0
    Early Beta Version 4.0 -> B 1.0

    Fixed Stuff

    1. Loading Screen
    2. Game Goal
    3. Bounty Text Display
    4. Some Abilities like: Sell and Buy Lumber

    Added Stuff

    1. New Game Goal
    4. Fountain of Blood

    Changed Stuff

    1. Merchant skill upgrade from base 500 to 1000
    2. Better Quest Finished message
    3. Dark Fiend can be trained after first upgrade
    4. Father upgrade increase life 25% instead of 20% but don't increase armor




    Something Interesting About Map

    Map has over 21.000 doodads
    Map average loading time on internet is 55 seconds (Average PC configuration)
    Total hours spent on map: over 30 hours for now
    For Now:
    Map has over 120 custom abilities
    Map has over 100 custom items
    Map has over 400 custom objects
    Map has over 150 triggers
    Map has over 250 placed units
    Map has over 200 regions


    Please if you have any idea or want to help send me a message or leave comment! :cool:

    P.S. I will edit post after each larger progress!
     

    Attached Files:

    Last edited: Apr 15, 2010
  2. Tutnitweh

    Tutnitweh

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    Sounds good to me pls go on with this projekt and i would like to see a beta or perhaps pics or videos
     
  3. TheBlooddancer

    TheBlooddancer

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    Fight-on!
    I wish there were more maps like this when i played on battle.net.
     
  4. -Kobas-

    -Kobas-

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    Thanks for support, i finished with map look, and Gameplay, u will see damage system, critical strike system, many more cool stuff, i also added even more doodads!
    When these screenshots was made, map has max allowed doodads, now there is over 19000 :razz:
    Don't worry it need only 50 sec to load on my wooden pc!
    Also I am now working on Ai for hunters, after finish i will upload early beta version!
    Pls give comments about game goal, it look funny but i can't decide what it will be!
     
  5. Freeze87

    Freeze87

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    Looks very good, waiting beta :thumbs_up::grin:
     
  6. Kazzo

    Kazzo

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    Really really nice project dude i want to teste it as soon as i can :) +rep
     
  7. Riptokus

    Riptokus

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    You might want to examine the map 11th vampire.

    Also, if there is any teamwork elements, you might want to consider making vampires that reach 0 go "dormant" instead, and can be revived with blood infusions. They'd still die if they went dormant outside a save zone, but, well, there really is no reason except that I'd like to see it in a vampire game ;)
     
  8. Garfield1337

    Garfield1337

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    Looks really awesome as far as i can see :cool:
    Though why you set that...Stamina increases blood regeneration,since vampires should acquire blood by feeding,right?
     
  9. -Kobas-

    -Kobas-

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    Vampire constantly lose mana
    Blood regeneration reduce blood loss

    Example: With 10 Stamina Vampire lost 1 mana/blood each second but with 20 Stamina he lost 0.95 per second. I think that you know what I want to tell :grin:
     
  10. Garfield1337

    Garfield1337

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    Yeah,i thought it's maybe like that :wink:
     
  11. Tutnitweh

    Tutnitweh

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    cant await to play beta the only thing left to say: go on m8 i want to test your map
     
  12. NFWar

    NFWar

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    Looks very nice ^^
    Any icon I culd make? :grin:
     
  13. -Kobas-

    -Kobas-

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    Y, i need some for items!

    Btw if you have any idea about items please post comment!

    1: Just normal items?
    2: It can be with recipes?
    3: It can be like: only 1 weapon, misc, armor, 2 potions .....?
    4: 2+3?
     
  14. Latecat

    Latecat

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    Looks nice so far.

    Current hive rating:

    Main rating:
    Description (top part): 4/5. Name, creator, game type, map size and file size shown.
    Idea: 4/5. Used but still good.
    Description (middle part: Map info, Vampires & Feast): 4/5. Map info is shown, story about the vampires (a bit) and the 'defeat condition' aswell.
    Progress (does not count): 1/1. Finished? :D
    The rest: 5+/5. Credits is shown, Map progress is shown, armor types and alot of not-so useful, but can-be interesting info is shown. A little + for the great screenshot page.
    Overall: 4+4+4+5 / 4 = 4.5/5 ~ 5/5

    Positive :)
    + You got a 'small story' for each vampire. +0.25p
    + The screen shots are very nicely done. +0.5p
    + Hero Attributes, Attack and Armor Types. +0.5p (you could put the attack & armor descriptions too)
    + Credits (even tho it isnt named as credits). +0.5p
    + Gameplay is told (even tho its pretty short). +0.25p

    All in all: 5/5 + 2 points. Now waiting to get computer back to test the real game.
     
    Last edited: Mar 2, 2010
  15. -Kobas-

    -Kobas-

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    Thanks for support guys! I uploaded early beta version 1.0 for you so you can check map! O jea, you can dl map from here!
    I am now working on early beta version 2.0 where is my main goal to add multiboard!
    Btw, all reported bugs will be fixed with same upgrade!

    P.S. from now on I will upload map after each large progress!
     
    Last edited: Mar 2, 2010
  16. Latecat

    Latecat

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    I dont believe ALL bugs will be fixed with upgrade.
    Depends on both your mapping knowledge and the bug itself
     
  17. -Kobas-

    -Kobas-

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    :razz: O jea if I can't fix bug I will make something different :razz:

    Btw, if you find some just let me know :thumbs_up:
     
  18. Latecat

    Latecat

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    Like i said in chat (didnt i?), ill test it whenever I have the possibility, right now i cant (comp = dead at the moment)
     
  19. Riptokus

    Riptokus

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    First of all, wait until you are finished before releasing it to "finished maps". Doing otherwise brings a host of bad problems (like me being a jerk, or people thinking your map is crap because it's unfinished and never trying it again)

    That stated, let's go on to my "first impressions", since they are important

    My very first time was as "Single Player" mode, which for some reason gave me vision of the map and announced other strange effects. I didn't like that, so I quickly stopped and hosted it on battlenet. I started a game alone, with 1 CPU. It didn't single player mode me again, so it was good.

    In both forms, the first thing that I noticed, and that had me scratching my head, was the fact the vampires start at level 10. It had me wondering if it was just because it was single player mode at first, and was the #1 reason I rehosted to make a non-single player version (the #2 reason being all map vision). The first time I played default red, which I think was the Brujah. The 2nd time I played Malkavian.

    So, that resolved, I started my 2nd game. I got burned a little by the sun. I ran back in pretty quickly, being somewhat pro with vampire games like this in general. I continued to play it. The tooltips annoyed me. Is there some better way to give an understanding of what they will be doing without stating what abilities they are based off of?

    Also, I am not sure if the damage popups really provide anything positive to the map.
    Another thing, why can zombies be used for feeding? It seems like they wouldn't have much blood at all, if any.
    Improved lumber harvesting didn't appear to have any effect.
    I had 4 trapped units in the Malkavian camp. 2 ended up not being able to return resources. I had no way to kill them.
    Also, with no buildable structures, the map feels small and unbalanced. Some people spawn closer to easier leveling and gold than others. There is little reason to leave your area except to raid the others. There isn't any quests describing your goals.
    I quickly figured out level 10 is the max veteran status, so made an army of 5 Veteran Slayers. I then unleashed them against the town, not knowing what else to do.
    I found Immortal buildings and nightmarish pathing problems. The guards also wouldn't respond to my attacks very well due to the units on the map. There were too many wandering movers for them to do anything except slow walk. This wasn't too bad though, since when the vampire hunter found my "Army", it slaughtered it.

    I had lots of gold at this point, and noticed I was low on blood, so I bought the best blood potion and drank it. I then took my 5 slayers and my vampire into the village, and got pwned by the vampire hunter as a collective in the night.

    I lost interest in continuing at that point. And those are my "first impressions"
     
  20. -Kobas-

    -Kobas-

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    Thanks for comment, I noticed some of that bugs even before and fixed it, uploaded map, you can check EB2 version, all else that you have noticed I fixed in coming EB3 version!

    Also I will now dl and import icons from hive, and start making items and item recipes!

    There will be also some kind of item System where Vampire can carry only 1 weapon, armor.....

    P.S. I you have any idea what to add to map to make it better just say, I have for now these ideas:
    EB1 - You just test it
    EB2 - Multiboard - Done and uploaded
    EB3 - items - Making
    EB4 - Quests - need ideas (I have only for 5,6 for now)
    EB5 - Buildings that slaves can summon, more dark minions and abilities! Total balance and modes system: Something like Be first to destroy humans, slay all other vampires or maybe be first to summon blood lord (who knows :grin:)

    Finaly first beta version!

    P.S.S. Once again: Thanks a lot dude!