- Joined
- Feb 8, 2006
- Messages
- 298
I've been reading a thread at Sclegacy.com, namely this one that suggested everyone to make up a patch that would, in their opinion, would fix most of the balance and fun-factor problems with the beta.
The idea would be more-or-less the same here, but with a slight twist: To prove your point, actually try to make the patch you posted in a costum map, and upload it here! It would go far to prove your point, and could actually turn out some altered melees that might actually be more fun/balanced than the real thing!
I'd even propose a prize, but I'm just a lowly peon, and have nothing but critique and a small amount of rep to offer. Sorry! ^^
I'll start with the actual patch notes, and I'll start working on my own version after the hectic RL stuff I'm currently having have passed:
As always, any feedback to the idea, my own post, or anything is more than welcome! ^^
The idea would be more-or-less the same here, but with a slight twist: To prove your point, actually try to make the patch you posted in a costum map, and upload it here! It would go far to prove your point, and could actually turn out some altered melees that might actually be more fun/balanced than the real thing!
I'd even propose a prize, but I'm just a lowly peon, and have nothing but critique and a small amount of rep to offer. Sorry! ^^
I'll start with the actual patch notes, and I'll start working on my own version after the hectic RL stuff I'm currently having have passed:
- Terran
- Vikings:
Vikings can be now built in the factory as well as the starport, landing/getting airborne, however is dependant on actually having a factory/starport.
- Recoil Turret (Upgrade) <100 Min|150 Gas|60 sec>
Hellions can fire while moving. Its' researched at the Factory Tech Lab, and requires an Armory to begin research.
- Thor
The supply cost has been lowered by 2, but now has to switch between anti-air and ground attack modes, each taking roughly five seconds.
- Zerg
- Roach
The roach is slightly larger and has a bigger healthpool. His normal attack is now a melee slash, and his old attack has been reworked into a "corroding spit" attack that decimates small (two-by-two) structures and vehicles.
- Creep Glands (Upgrade) <100 Min|100 Gas|60 sec>
Overlord can now spew creep while moving, leaving a trail of creep that dissolves faster than the normal creep. Requires Hive to research.
-Overseer
The overseer gains an ability called Dark Swarm. The overseer must remain above the dark swarmed area to channel it. It takes 2 energy/ingame second. Every ground unit takes only a single damage from any ranged attack within the swarm, as well as from any splash or special abilities.
-Infestor
Spawn infested terran has been replaced with Infest: a channeled ability that disables the target structure or vehicle until the effect is canceled, the Infestor moves away, or is killed. A single infestor can infest up to two things at the same time.
-Paternal Sacks (Upgrade) <150 Min|200 Gas|90 sec>
This upgrade is now required to allow the Broodlord to store up to two broodlings for the first attack. Researched at the Greater Spire.
- Corruptor
The corruptors' corruption ability has been decreased to only 10% extra incoming damage, but is now a passive ability, with no energy requirements, instantly corrupting the target when attacking.
- Ultralisk
Ultralisks gain a passive siegebreaker ability that allows them to run through forcefields, destroying them in the proccess, although drasticly slowing down the Ultralisk for roughly three seconds.
- Protoss
- Dark Shrine
Now costs <125 Min|200 Gas|100 sec>
- Dark Templar
Now cost <125 Min|100 Gas|50 sec>, but cannot attack structures.
- Nerazim Blades (Upgrade) <200 Min|150 Gas|75 sec>
This reseach allows the Dark Templar to attack structures. Reseachable at the Dark Shrine.
- Phoenix
The Phoenix now doesn't attack while moving. Instead, it begins to charge it's attack as soon a targetable enemy unit is just out of range, allowing the Phoenix to, when controled correctly, always fire off the first shot.
- Void Ray
Void Rays now charge to full power in six seconds, however, they also gained an "abilty" called <Null Void Capacitors>, that slows down the Void Rays' charging by one second for every other Void Ray within a 3.0 vicinity.
- Mothership
The cloak field radius has been shrunk by roughly 10%, however, the Mothership now has 400 hitpoints and the shield has been increased to 450. The mothership also has a new area-targeted ability called <Psi Supression Field>, that disallows any casters to cast within the area. Costs 100 energy.
As always, any feedback to the idea, my own post, or anything is more than welcome! ^^
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