- Joined
- Jan 23, 2007
- Messages
- 1,302
Bump+Question:
currently looking for a setup for the sentry(a T1.5 support unit), i need 2 skills, and maybe a 3rd if i decide to include decloaking Generator. heres a list of ideas ive had sofar, but im open for new ones..
Force Field - same as on sentry already except maybe channeling, except units inside prolly wont be able to pass out, and while inside cant attack or be attacked. may also take damage.
Phase Engine - (autocastable) temporarily phase units out of existance. (meaning any units currently targeting it loose that command). the autocast would probably either work on units with incoming projectiles, giving priority to those with less % health.
Decloaking Generator - Disrupts the cloaks of nearby units (making them no-longer invisible) units whos cloaks cost energy will continue to loose that if the cloak remains active. NOTE: that this means in a 3 way fight, both players can see the cloaked units.
Repair Beam - basically it would instead of attacking, continually repair nearby mechanical units, for free, but at a much slower rate than scv's, also 1 repairing each unit at a time.
NanoBots - targets a unit, healing it by 1-4 hps untill fully healed. probably with a steep mana-cost
TuneUp - increases a target units movement speed for 60 seconds
Enhance - permenently increases the life of a target by 25. this bonus would be stackable, but likely have a steep mana cost, noting that it would likely be overpowered with any repair type skill
combo im leaning twards: Forcefield, decloaking generator, NanoBots
currently looking for a setup for the sentry(a T1.5 support unit), i need 2 skills, and maybe a 3rd if i decide to include decloaking Generator. heres a list of ideas ive had sofar, but im open for new ones..
Force Field - same as on sentry already except maybe channeling, except units inside prolly wont be able to pass out, and while inside cant attack or be attacked. may also take damage.
Phase Engine - (autocastable) temporarily phase units out of existance. (meaning any units currently targeting it loose that command). the autocast would probably either work on units with incoming projectiles, giving priority to those with less % health.
Decloaking Generator - Disrupts the cloaks of nearby units (making them no-longer invisible) units whos cloaks cost energy will continue to loose that if the cloak remains active. NOTE: that this means in a 3 way fight, both players can see the cloaked units.
Repair Beam - basically it would instead of attacking, continually repair nearby mechanical units, for free, but at a much slower rate than scv's, also 1 repairing each unit at a time.
NanoBots - targets a unit, healing it by 1-4 hps untill fully healed. probably with a steep mana-cost
TuneUp - increases a target units movement speed for 60 seconds
Enhance - permenently increases the life of a target by 25. this bonus would be stackable, but likely have a steep mana cost, noting that it would likely be overpowered with any repair type skill
combo im leaning twards: Forcefield, decloaking generator, NanoBots