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Nemesis: Omega (3vAI for Remastered)

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I've created a flipped perspective on the final map of SC that pits 3 players against a souped-up AI script that runs Kerrigan's base. As of right now the map is not final and will continue to be updated, but I figure it functions well enough to open it up to the general public.

You can find out more about it here: Project: Nemesis (Topic)

Or you can just download it here: MEGA

Some screenshots: (deprecated)
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Overview of changes:
Heroes:

Norad III:
Arcturus Mengsk's flagship. 1000 hp. 4 armor. Attacks ground and air units with 18 +3 ignore-armor damage in a large AoE. Can cast Yamato Gun.

The Patriot:
Gerard DuGalle's valkyrie. 500 hp. 4 armor. Attacks ground units with 60 +10 explosive damage in a large AoE. Attacks air units with 9+2 explosive damage per missile in a large AoE. Can cloak.

Artanis:
300 hp. 400 shields. 3 armor. Attacks ground and air units with 60 +10 explosive damage in a small AoE.

Dominion:

Firebat -> Immolator
Costs 75/25. +25 hp, +1 armor. Attacks ignore armor. Can use Stim Pack.

Medic:
Not available

Ghost -> Spectre
Costs 100/100. +40 hp, +1 armor. Mid-range explosive missile attack. Can cast Feedback.

Vulture:
Cost 75/25. +1 armor. Can attack air units. Deals normal damage.

Siege Tank -> Salvo Tank
Costs 200/100. +1 armor. Can attack air units in tank mode. Explosive missile attack. Siege mode deals wide AoE with bonus range.

Goliath:
Air attacks deal splash damage.

Wraith -> Phoenix
Costs 175/125. +40 hp, +2 armor. Mid-range explosive missile attack. Cannot cloak.

Science Vessel:
Can cast Restoration. Cannot cast EMP Shockwave. Irradiate deals bonus damage.

Battlecruiser:
Attacks significantly faster with reduced damage (overall boost to DPS).


UED:

Ghost:
+20 hp. +2 damage. Attacks deal normal damage. Can cast Lockdown on organic targets.

Vulture -> Scythe
Costs 50/100. -5 hp. +1 armor. Permanently cloaked. AoE normal laser attack. Attacks ground units.

Goliath -> Purifier
Costs 100/75. +1 armor. Attacks ground units with a flamethrower at close range, otherwise uses standard attack.

Wraith:
Costs 150/75. Trains faster. +1 armor. Attacks ground units faster.

Battlecruiser -> Dreadnought
-100 hp. +1 armor. Mid-range normal rocket attack. Can cast Yamato Gun.

Nukes:
Not available


Protoss:

High Templar:
+20 hp. +20 shields. Short-range concussive instant attack. Can attack air units.

Dark Archon:
Can cast Maelstrom and Mind Control at reduced energy costs.

Shuttle:
+40 hp. +60 shields. +4 transport space.

Reaver:
Moves faster. +2 required transport space.

Scout -> Skywing
Costs 225/125. Trains faster. +1 armor. Moves faster. Cannot receive sight range or movespeed upgrades. Can cast Disruption Web.

Corsair:
Not available

Interceptor -> Interdictor
Trains faster. +1 armor. Short-range normal hitscan attack in a small AoE. Uses Corsair graphic.

Arbiter:
Costs 150/250. Trains faster. +1 armor. Can cast Recall and Stasis Field at reduced energy costs. Attacks faster. Deals increased normal damage.


Zerg:

Buildings:
Benefit from zerg carapace upgrades.

Hatchery:
-15 seconds build time.

Sunken Colony:
Benefits from melee attack upgrades. +3 damage per upgrade.

Spore Colony:
Benefits from missile attack upgrades. +3 damage per upgrade. Attacks deal damage in a small AoE.

Overlord:
Increased movement speed.

Lurker:
Reduced burrow animation length by 1/3rd.

Scourge:
Benefits from flyer attack upgrades. +3 damage per upgrade.

Infested Terran:
Benefits from melee attack upgrades. +15 damage per upgrade.

Kukulza Mutalisk:
Attacks ground units with 30 +2 explosive damage. Attacks air units with 20 +2 explosive damage in a small AoE.

Torrasque:
-150 hp.

Infested Zealot:
120 hp. 90 shields. 1 armor. Costs 150/100. Attacks ground units with 15 +3 normal damage. Can cast Hallucination. Uses infested kerrigan graphic.

Infested Templar:
80 hp. 60 shields. 1 armor. Costs 100/300. Attacks ground and air units with 20 +2 concussive damage. Can cast Mind Control. Uses high templar graphic.

Infested Reaver:
Benefits from zerg carapace. Otherwise identical to default reavers.

Infested Ghost:
125 hp. 1 armor. Costs 100/125. Attacks ground and air units with 25 +3 normal damage. Can cast Lockdown. Can use nukes.

Skitterer:
25 hp. 2 armor. Permanently cloaked. Otherwise identical to default scourge.

Psikolisk:
130 hp. 2 armor. Costs 100/300. Airborne. Attacks ground and air units with 15 +2 concussive damage in a medium AoE. Can cast Psionic Storm and Feedback. Uses defiler graphic.


New Upgrades:

Structure Plating:
+1 armor to all buildings. Max 2 levels. Available for all human players.
Costs 200/200 at level 1, 300/300 at level 2. Purchased at the engineering bay/forge.

Shield Regen:
Increases protoss shield regen to 1.5x speed at level 1, and 2x speed at level 2. Available for protoss and zerg.
Costs 200/200 at level 1, 300/300 at level 2. Purchased at the citadel of adun.

Medstims:
Sets life regen to 1 hp per second for the marine, immolator, and spectre. Available for Dominion.
Costs 200/200. Purchased at the Academy.

Neurostims:
Increases energy regen by 1 energy per second for the medic, science vessel, ghost, and dreadnought. Available for UED.
Costs 200/200. Purchased at the Science Facility.

Tertiary Incubators:
Increases larva spawn rate to 5 seconds. Available for zerg.
Costs 200/200. Purchased at the hive.

Although the mod changes are extensive, the big calling card of Nemesis Omega is the massive AI script that comprises nearly 5000 lines and is only going to get bigger as time goes on. After rewriting the entire script from scratch, it is closer than ever to 100% stability, and can easily give three average human players a run for their money. The techniques I've developed during this mod's dev-time have been extremely influential and I will likely benefit from them for years to come.

This mod serves as my single most exhaustive attempt at modding SC:R and I view it ultimately as a failure due to the crippling limitations of post-1.16.1 versions of brood war. After this mod's completion I will no longer seek to develop remastered projects and will exclusively remain with 1.16.1. That being said, I'm open to making additional changes leading up to the conclusion of the project, so if you have suggestions please make them known.
 
Level 6
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Mar 31, 2012
Messages
169
2 July 2018-
fix: various command card tooltips
fix: wireframes for Patriot (DuGalle), Skitterer, Skywing, Interdictor
fix: numerous AI issues introduced in earlier SC:R patches
update: minor terrain optimization
add: cut-down hydra-style briefing
 
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