- Joined
- Mar 9, 2009
- Messages
- 6,276
acually, sc2 melee is boring and repetitive. but, i dont know if this is the anwnser.
It allows zerg to slowly build up a large pool of larva which can be suddenly turned into a large number of combat units very quickly. The zerg don't have to just spam units over a long duration, helping them adapt to new opponents very quickly.oh and how is mass larvae all that 'unique', all it does is spawn larvae after a duration, instead of over time.... the zerg spawning system itself is rather unique, but the spawn larvae skill is hardly an inventive new idea... its about as unique as giving a sniper a chance to critical strike... XD
I just hate the idea of a giant chainsaw wielding mech of doom, personally. The Thor is kinda silly too, but it makes more sense (terran have emphasis on ranged, vehicles are generally siege/heavy support)but why cant human have some sorta melee tank/ structure demolisher, unless you think that the tank can be the only siege instraument in the human arsenal... i mean honestly wernt the humans the new kids on the block, i forget lore, but im sure zerg and protoss were probably fighting alot longer than humans have been in the picture..
Originally, there was an ability to make 4 zerglings spawn, with 50% increased hatch time, and double resources if i recall correctly.High ground miss rate: The current spotting difficulties work just fine too.
Experience: Oh god no.
Random miss chance: Oh god no.
Depleted geysers: Were a waste of workers in the first game. If the geyser was depleted it was more or less worthless, so if anything the new system gives you a big hint to get your workers doing something useful.
Slow down fights: No thanks, they're fine right now.
Digestion pit: Doesn't really fit any lore and sounds silly.
Hatchery: Those upgrades would make Zerg rigged, and no, workers should not be trained.
Lair modification: Zerg need the early AA with hydras being tier 2.
Hive interceptors: No thanks.
Creep: way too complicated, no thanks.
Dodge/Evasion system: Way overcomplicated and leaves a significant amount to luck. Also doesn't fit Starcraft at all.
Zerglings passing cliffs and units: You're joking, right?
Zerglings coming in packs of 4: You're really joking, right?
Massive hydralisk buff: No thanks. Move while burrowed is good enough on two units as it is, Zerg don't need more anti-light units (Muta/ling anyone?), and the price nerf would make them insane.
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I'm going to stop here because I haven't found a single good suggestion. Learn to play Starcraft 2 before you suggest why it's bad (you clearly haven't based on these suggestions), and learn to design games before you try, please. This thread should basically be titled "Why I don't understand Starcraft 2". It's also pretty funny that you think that the Thor is overpriced and that Dropship-style units aren't good enough as it is.
Also, how in the world is Starcraft 2 boring? If you find it boring, it probably isn't for you.
Any units/ideas are welcomed, not looking for balance, so give your best ideas..