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- Jul 9, 2008
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I've been thinking about this, and i believe it's better for the people to think of what the heroes should be. So here we are.
Now, before begining, you must keep in mind that you need your hero to have 4 main abilities.
The hero is going to have 3 talent trees, like in wow.
The Ultimate must have 4 levels.
Heck, not only abilities are needed!
You need to specify your hero's main attribute (ranging from Strength, Vitality, Agility, Intelligence and Psi) and include a Hero Buff Tree!
Main Attribute will recieve +8 from level 1.
The Buff Tree will be like a Talent Tree that will allow players to select Buffs for their hero.
25 Points will be usable out of 35 total Upgrades, and 25 for all abilities.
The player will able to pick 8 abilities, of 2/3 trees.
Thus, the player will get 1 point per level for each tree, and 5 attributes to spend each level-up!
We have decided that the heroes will be based in only 4 trees per race.
Here are the Trees
Try to include lore as well.
Original Thread @WorldCraft (HordeStudio)
Link to main Forum @WorldCraft's Zergling Frenzy
Status of the map @WorldCraft's Zergling Frenzy
Here is a preview of what we made with TheTerran's idea!
Legend
Red=Changed
Blue=Might change
Normal= Not sure if will change
Green = Will never change
Create your own Hero!
Now, before begining, you must keep in mind that you need your hero to have 4 main abilities.
The hero is going to have 3 talent trees, like in wow.
- Single Target/Shockwave/ Similar targeting ability (1 for each kind of tree)
- Aura (1 for each kind of tree)
- AOE (1 for each kind of tree)
- Ultimate (1 for each kind of tree)
The Ultimate must have 4 levels.
Heck, not only abilities are needed!
You need to specify your hero's main attribute (ranging from Strength, Vitality, Agility, Intelligence and Psi) and include a Hero Buff Tree!
Main Attribute will recieve +8 from level 1.
The Buff Tree will be like a Talent Tree that will allow players to select Buffs for their hero.
25 Points will be usable out of 35 total Upgrades, and 25 for all abilities.
The player will able to pick 8 abilities, of 2/3 trees.
Thus, the player will get 1 point per level for each tree, and 5 attributes to spend each level-up!
We have decided that the heroes will be based in only 4 trees per race.
Here are the Trees
Code:
[COLOR=Purple]Zerg[/COLOR] Small units will have
[COLOR=Lime]-MAIN- Mutation
Speed[/COLOR]
[COLOR=Lime]Massive[/COLOR]
Big units will have
[COLOR=Lime]-MAIN- Mutation
Melee
Ranged[/COLOR]
Code:
[COLOR=Red]Terran[/COLOR] small units will have
[COLOR=Lime]-Main- Arms
Mutation
Psionic[/COLOR]
Big units will have
[COLOR=Lime]-MAIN- Arms
Massive
Explosives[/COLOR]
Code:
[COLOR=RoyalBlue]Protoss[/COLOR] small units will have
[COLOR=Lime]-MAIN- Psionic
Dark
Light[/COLOR]
Big units will have
[COLOR=Lime]-Main- Psionic
Protection
Assault[/COLOR]
Original Thread @WorldCraft (HordeStudio)
Link to main Forum @WorldCraft's Zergling Frenzy
Status of the map @WorldCraft's Zergling Frenzy
Here is a preview of what we made with TheTerran's idea!
Reaper
1) Jetpack Boost
The Reaper uses his jetpack to dash through enemy lines, creating a shockwave in his path.
2) Power Shot
The Reaper uses his P39 Experimental Scythe Gauss Pistols' charged fire, to shoot at an enemy, creating an explosion at his location.
3) Speed Enhancer
The Reaper uses his Speed Enhancer, increasing the speed of all allied units near him.
4) Ion Strike
The Reaper calls for an Ion Strike from the air, shooting at a designated location. AOE
Main Stat- Agility (+8 boost)
Buffs
(Normal) Enhanced Thrusters 0/2
The Reaper upgrades his Thrusters, having an increased speed throughout the battlefield.
(Normal) Long Range Scope 0/5
The Reaper upgrades his P39 Experimental Scythe Gauss Pistols, having an increased range.
(Normal) Jet Pack Boost 0/3
The Reaper upgrades his Jet Packs, having a random boost of speed in the battlefield.
(Normal) Experimental D98 Infantry Flexibility Suit 0/5
The Reaper wears a flexibility suit under his armor, giving him enhanced evasion.
(Psi Base) Psi Powers 0/3
The Reaper obtains Psi Powers, similar to a ghost's, allowing him to create a small protective shield on his armor, decreasing damage dealt from attacks.
(Psi) Electron Shield 0/5
The Reaper uses his Psi Powers to harden his armor, decreasing damage dealt to him to minimum.
(Psi) Detection 0/1
The Reaper uses his Psi Powers to locate hidden enemy units.
(Psi) Stun Bolts 0/5
The Reaper uses his Psi Powers to enhance his bullets to cause occational short stuns on enemy units.
(Psi) Body Injection 0/1
The Reaper injects himself with his own Psi Powers, increasing evasion, and increasing health.
(Infection Base) Zerg Mutation 0/3
The Reaper infects himself with Zerg Mutagens, increasing his flexibility, and has more accurate attacks.
(Infection) Mutagen Injection 0/5
The Reaper injects himself with Zerg Mutagens, increasing his health, and allowing him to recover quickly.
(Infection) Infected Fire 0/3
The Reaper adds parasites on each of his rounds, poisoning his target with a Damage Over Time effect.
(Infection) Savagery 0/3
The Reaper evolves into a savage beast, having increased hit points, increased regeneration, increased damage, but decreased armor and attack speed.
(Infection) Creep Blast 0/1
The Reaper infects his killer with a Damage over Time effect, dealing lots of damage in very short time.
1) Jetpack Boost
The Reaper uses his jetpack to dash through enemy lines, creating a shockwave in his path.
2) Power Shot
The Reaper uses his P39 Experimental Scythe Gauss Pistols' charged fire, to shoot at an enemy, creating an explosion at his location.
3) Speed Enhancer
The Reaper uses his Speed Enhancer, increasing the speed of all allied units near him.
4) Ion Strike
The Reaper calls for an Ion Strike from the air, shooting at a designated location. AOE
Main Stat- Agility (+8 boost)
Buffs
(Normal) Enhanced Thrusters 0/2
The Reaper upgrades his Thrusters, having an increased speed throughout the battlefield.
(Normal) Long Range Scope 0/5
The Reaper upgrades his P39 Experimental Scythe Gauss Pistols, having an increased range.
(Normal) Jet Pack Boost 0/3
The Reaper upgrades his Jet Packs, having a random boost of speed in the battlefield.
(Normal) Experimental D98 Infantry Flexibility Suit 0/5
The Reaper wears a flexibility suit under his armor, giving him enhanced evasion.
(Psi Base) Psi Powers 0/3
The Reaper obtains Psi Powers, similar to a ghost's, allowing him to create a small protective shield on his armor, decreasing damage dealt from attacks.
(Psi) Electron Shield 0/5
The Reaper uses his Psi Powers to harden his armor, decreasing damage dealt to him to minimum.
(Psi) Detection 0/1
The Reaper uses his Psi Powers to locate hidden enemy units.
(Psi) Stun Bolts 0/5
The Reaper uses his Psi Powers to enhance his bullets to cause occational short stuns on enemy units.
(Psi) Body Injection 0/1
The Reaper injects himself with his own Psi Powers, increasing evasion, and increasing health.
(Infection Base) Zerg Mutation 0/3
The Reaper infects himself with Zerg Mutagens, increasing his flexibility, and has more accurate attacks.
(Infection) Mutagen Injection 0/5
The Reaper injects himself with Zerg Mutagens, increasing his health, and allowing him to recover quickly.
(Infection) Infected Fire 0/3
The Reaper adds parasites on each of his rounds, poisoning his target with a Damage Over Time effect.
(Infection) Savagery 0/3
The Reaper evolves into a savage beast, having increased hit points, increased regeneration, increased damage, but decreased armor and attack speed.
(Infection) Creep Blast 0/1
The Reaper infects his killer with a Damage over Time effect, dealing lots of damage in very short time.
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