- Joined
- Apr 4, 2010
- Messages
- 286
Unite the Clans
This has been a pet project of mine in the rough design stages for a long time, but I'm finally working on making it for real. The overall concept is an alternate history of the events of the Third War where things don't play out in quite the same way. I'm experimenting a lot with role reversal and swapping certain characters in the story, turning heroes into villains and vice versa.
The first portion of the campaign is called Unite the Clans and focuses on the destiny of the Horde if the orcs never rebelled against Blackmoore or escaped the internment camps. You play as Draka, mother of Thrall, in a timeline where the would-be Warchief perished as an infant alongside his father Durotan while Draka herself escaped.
The campaign is a hero RPG, with each section focusing on a single hero. The different heroes will each have their own unique mechanics, but all will have the overall focus of being able to swap between different skill loadouts. This allows the player to customize their play experience and progress through the story on their own terms.
For Draka, this revolves around a skill called Elemental Aspect. By switching between different Elemental Aspects (Storm, Earth, and Fire) Draka's other active and passive skills change to have different outputs. For example, Draka's Elemental Strike skill always has the base effect of damaging a target enemy. While Draka is in Storm Aspect, Elemental Strike gains the added effect of stunning the target for a short time. Alternatively, while she is in Fire Aspect, the Strike applies a damage over time effect instead of the stun. (Check out the Characters tab to learn more.)
Draka
Slayer of Durnholde
Many years ago, Draka and her mate, Durotan were attacked on their way to a meeting of the orc clans. While the assassins killed Durotan and their infant son, Draka was left for dead by the side of the road. There she was found by a passing nobleman, Lord Blackmoore, who saved the dying warrior's life on one condition – that she return with him to his castle at Durnholde to serve him as his personal champion.
Draka's hero skills revolve around her Elemental Aspect ability, which allows her to switch between different Elemental Aspects. Each Aspect adds unique secondary effects to Draka's other skills, dramatically changing the playstyle of each each aspect.
Kargra Bladefist
Chieftain of Bleeding Hollow Clan
Following the footsteps of her father, Kargath, Kargra spent her youth earning a name for herself as a gladiator and expert fighter. As part of her coming of age, Kargra was initiated as a warrior of the Shattered Hand Clan, forced to cut off own of her own limbs and replace it with a wicked curved glaive. Later, Kargra assumed the mantle of Chieftain over the leaderless Bleeding Hollow Clan by slaughtering a series of other would-be claimants.
Kargra is a companion who will join Draka on several missions of Unite the Clans. A powerful melee fighter, her abilities allow her to move deftly in and out of combat to assassinate vulnerable enemies.
Jaina Proudmoore
Archmage of Dalaran
The young sorceress Jaina Proudmoore serves the Kirin Tor, the secretive council of wizards who rule the city of Dalaran. As special agent to the Kirin Tor, Jaina undertakes missions of great importance to Dalaran and the Alliance. Recently, Jaina has been tasked with investigating the outbreak of plague in the northern burroughs - and the activity of a mysterious cult which has appeared all across Lordaeron.
Jaina is a companion who will join Draka on several missions of Unite the Clans. A talented mage, she casts powerful spells and controls the magic around her.
Blix Blastsprocket
Goblin Mercenary
The mercenary Blix operates a network of Black Markets on the outskirts of human territory, taking advantage of the Alliance's reduced presence in those regions. Blix prefers to act as a go-between for both the humans and other groups, such as the orc and ogre clans which linger along the Alliance's borders. A master engineer and explosives expert, Blix has even been known to enter the field of battle herself from time to time - for the right price.
Blix is a companion-for-hire who is available on several missions of Unite the Clans. Blix has no normal attack, preferring to rely on her powerful abilities on the battlefield.
About
Progress
Characters
Media
Changelog
Credits
Concept
This has been a pet project of mine in the rough design stages for a long time, but I'm finally working on making it for real. The overall concept is an alternate history of the events of the Third War where things don't play out in quite the same way. I'm experimenting a lot with role reversal and swapping certain characters in the story, turning heroes into villains and vice versa.
The first portion of the campaign is called Unite the Clans and focuses on the destiny of the Horde if the orcs never rebelled against Blackmoore or escaped the internment camps. You play as Draka, mother of Thrall, in a timeline where the would-be Warchief perished as an infant alongside his father Durotan while Draka herself escaped.
Mechanics
The campaign is a hero RPG, with each section focusing on a single hero. The different heroes will each have their own unique mechanics, but all will have the overall focus of being able to swap between different skill loadouts. This allows the player to customize their play experience and progress through the story on their own terms.
For Draka, this revolves around a skill called Elemental Aspect. By switching between different Elemental Aspects (Storm, Earth, and Fire) Draka's other active and passive skills change to have different outputs. For example, Draka's Elemental Strike skill always has the base effect of damaging a target enemy. While Draka is in Storm Aspect, Elemental Strike gains the added effect of stunning the target for a short time. Alternatively, while she is in Fire Aspect, the Strike applies a damage over time effect instead of the stun. (Check out the Characters tab to learn more.)
Chapter | Title | Status |
Tutorial | Blackmoore's Champion | Finished |
Chapter I | The Drums of War Grommash Hold | Finished Finished |
Chapter II | The Burning Shadow Shadowfang Keep | Finished Finished |
Chapter III | The Culling of Dalaran The Violet Citadel Arcane Sanctum | In progress In progress In progress |
Interlude | Draka's Mission | In progress |
Chapter IV | Frost and Flame Throne of the Elements | Coming soon Coming soon |
Chapter V | The Tides of Darkness | Coming soon |
Chapter VI | Dance of the Laughing Skull | Coming soon |
Interlude | Lord of the Clans | Coming soon |
Chapter VII | The Battle of Durnholde | Coming soon |
Epilogue & Credits | A New Warchief | Coming soon |
Hero: Draka
Kargra
Jaina
Blix

Draka
Slayer of Durnholde
Many years ago, Draka and her mate, Durotan were attacked on their way to a meeting of the orc clans. While the assassins killed Durotan and their infant son, Draka was left for dead by the side of the road. There she was found by a passing nobleman, Lord Blackmoore, who saved the dying warrior's life on one condition – that she return with him to his castle at Durnholde to serve him as his personal champion.
Draka's hero skills revolve around her Elemental Aspect ability, which allows her to switch between different Elemental Aspects. Each Aspect adds unique secondary effects to Draka's other skills, dramatically changing the playstyle of each each aspect.
Base
Storm Aspect
Earth Aspect
Fire Aspect
![]() | Elemental Strike (Q) | Hurls an enchanted axe at a target enemy, dealing (75, 150, 225) damage. This skill gains additional effects based on your Elemental Aspect. |
![]() | Healing Totem (W) | Summons a magical totem which heals nearby allies for (15, 30, 45) seconds. This skill gains additional effects based on your Elemental Aspect. |
![]() | Elemental Aspect (E) | Choose an Elemental Aspect, empowering your Strikes and Totems and adding an additional passive effect to your normal attack. |
![]() | Storm, Earth, And Fire (R) | Splits Draka into three elemental warriors embodying pure Elemental Aspects for 45 seconds. |
![]() | Elemental Strike (Q) | Hurls an enchanted axe at a target enemy, dealing (75, 150, 225) damage. Storm Aspect - Also stuns the target for a short time. |
![]() | Healing Totem (W) | Summons a magical totem which heals nearby allies for (15, 30, 45) seconds. Storm Aspect - Turns Draka invisible while the totem is active. Attacking allows enemies to see Draka for a short time. |
![]() | Elemental Aspect (E) | Choose an Elemental Aspect, empowering your Strikes and Totems and adding an additional passive effect to your normal attack. Storm Aspect - Draka's melee attacks grant a stacking buff that increases her attack speed. (Stacks up to 3 times) |
![]() | Storm, Earth, And Fire (R) | Splits Draka into three elemental warriors embodying pure Elemental Aspects for 45 seconds. |
![]() | Elemental Strike (Q) | Hurls an enchanted axe at a target enemy, dealing (75, 150, 225) damage. Earth Aspect - Summons a Life Shard, which can be consumed for 50 health and 25 mana. |
![]() | Healing Totem (W) | Summons a magical totem which heals nearby allies for (15, 30, 45) seconds. Earth Aspect - Also increases mana regeneration for nearby allies. |
![]() | Elemental Aspect (E) | Choose an Elemental Aspect, empowering your Strikes and Totems and adding an additional passive effect to your normal attack. Earth Aspect - Draka's melee attacks deal additional poison damage over time. |
![]() | Storm, Earth, And Fire (R) | Splits Draka into three elemental warriors embodying pure Elemental Aspects for 45 seconds. |
![]() | Elemental Strike (Q) | Hurls an enchanted axe at a target enemy, dealing (75, 150, 225) damage. Fire Aspect - Burns the target for an additional 75 damage over several seconds. |
![]() | Healing Totem (W) | Summons a magical totem which heals nearby allies for (15, 30, 45) seconds. Fire Aspect - The totem has an aura which damages all nearby enemies each second. |
![]() | Elemental Aspect (E) | Choose an Elemental Aspect, empowering your Strikes and Totems and adding an additional passive effect to your normal attack. Fire Aspect - Draka's melee attacks deal splash damage to enemies in an area. |
![]() | Storm, Earth, And Fire (R) | Splits Draka into three elemental warriors embodying pure Elemental Aspects for 45 seconds. |

Kargra Bladefist
Chieftain of Bleeding Hollow Clan
Following the footsteps of her father, Kargath, Kargra spent her youth earning a name for herself as a gladiator and expert fighter. As part of her coming of age, Kargra was initiated as a warrior of the Shattered Hand Clan, forced to cut off own of her own limbs and replace it with a wicked curved glaive. Later, Kargra assumed the mantle of Chieftain over the leaderless Bleeding Hollow Clan by slaughtering a series of other would-be claimants.
Kargra is a companion who will join Draka on several missions of Unite the Clans. A powerful melee fighter, her abilities allow her to move deftly in and out of combat to assassinate vulnerable enemies.
![]() | Shadow Strike (Q) | Deals 50 initial damage to an enemy unit plus an additional 75 damage over 15 seconds. |
![]() | Fan of Knives (W) | Deals damage to all enemies in an area around Kargra. |
![]() | Blink (E) | Teleports Kargra to a nearby location that she can see. |
![]() | Iron Wolf | 15% chance to dodge enemy attacks. 15% chance when attacking to deal 2x normal damage. When Kargra is killed, she will revive at the Altar of Storms. |

Jaina Proudmoore
Archmage of Dalaran
The young sorceress Jaina Proudmoore serves the Kirin Tor, the secretive council of wizards who rule the city of Dalaran. As special agent to the Kirin Tor, Jaina undertakes missions of great importance to Dalaran and the Alliance. Recently, Jaina has been tasked with investigating the outbreak of plague in the northern burroughs - and the activity of a mysterious cult which has appeared all across Lordaeron.
Jaina is a companion who will join Draka on several missions of Unite the Clans. A talented mage, she casts powerful spells and controls the magic around her.
![]() | Water Elemental (Q) | Summon Flotsam, Jaina’s Water Elemental. Flotsam has a Frost Attack that slows enemies, and is amphibious. |
![]() | Control Magic (W) | Permanently gain control of an enemy summoned unit. |
![]() | Fire Shield (E) | Activate to damage to all nearby enemies each second. Consumes mana until deactivated. |
![]() | Arcane Brilliance | Immune to all spells. When Jaina is killed, she will revive at the Altar of Storms. |

Blix Blastsprocket
Goblin Mercenary
The mercenary Blix operates a network of Black Markets on the outskirts of human territory, taking advantage of the Alliance's reduced presence in those regions. Blix prefers to act as a go-between for both the humans and other groups, such as the orc and ogre clans which linger along the Alliance's borders. A master engineer and explosives expert, Blix has even been known to enter the field of battle herself from time to time - for the right price.
Blix is a companion-for-hire who is available on several missions of Unite the Clans. Blix has no normal attack, preferring to rely on her powerful abilities on the battlefield.
![]() | Pocket Factory (Q) | Summons a Pocket Factory for 40 seconds. The Pocket Factory will automatically spawn Clockwerk Goblins until it is destroyed. |
![]() | Cluster Rockets (W) | Bombards an area with rockets, dealing up to 35 damage to nearby enemy land units and stunning them for 1 second. |
![]() | Energize! (E) | Restores mana to all nearby friendly units. Right-click to activate autocast. |
![]() | Master Tinkerer | Grants 10 bonus armor. When killed, Blix will revive automatically at the Black Market. |
Screenshots
Video
Click on an image to view it larger.
Tutorial
Chapter I
The Drums of War
Grommash Hold
Coming soon!
Current release (0.2):
Older versions:
Patch notes
Achievements
- All achievements now award 100, 200, or 300G to the player when completed. A little something for your trouble!
- Various achievements should now be marked Failed if they are no longer completable in the current game.
Companions and Structures
- Cost to Buy Random Item from the Black Market reduced from 500G to 250G.
- Cost to hire Blix from the Black Market reduced from 1000G to 500G.
Chapter 2
The Burning Shadow
- “The Bleeding Hollow” quest should now correctly complete after the Dar’mok event.
- The quest requirement to reveal cultists during the “Mysteries” quest should now correctly complete if the player earns the “Cult of Personality” achievement.
- Pack Horses and Riderless Horses on this level are no longer invulnerable.
Shadowfang Keep
- The “So Salty” achievement should now correctly display its requirements in the quest log.
- Fixed bugs with several gates not being correctly invulnerable to attack.
- Baron Morte should now correctly reset if all player units die during the encounter.
- Stitches should now correctly reset if all player units die during the encounter.
- The damage area for Stitches’ disease clouds has been reduced from 350 to 275.
- Stitches’ disease clouds should now dissipate immediately when he dies or resets.
Known issues
General
- The author for the ItemKey model is not currently known. It is used courtesy of Ogre_Bob from his campaign Thievery. If you know the original author of this model let me know and I'll be sure to credit them!
Chapter 1
- There is a visual artifact which sometimes appears when units are in battle with a Warsong Grunt during Chapter 1. More information can be found here: Weird visual artifact with custom models
Chapter 2
The Burning Shadow
- Draka’s Stash will sometimes drop previously stored items on the ground at the start of the mission.
Achievements
- All achievements now award 100, 200, or 300G to the player when completed. A little something for your trouble!
- Various achievements should now be marked Failed if they are no longer completable in the current game.
Companions and Structures
- Cost to Buy Random Item from the Black Market reduced from 500G to 250G.
- Cost to hire Blix from the Black Market reduced from 1000G to 500G.
Chapter 2
The Burning Shadow
- “The Bleeding Hollow” quest should now correctly complete after the Dar’mok event.
- The quest requirement to reveal cultists during the “Mysteries” quest should now correctly complete if the player earns the “Cult of Personality” achievement.
- Pack Horses and Riderless Horses on this level are no longer invulnerable.
Shadowfang Keep
- The “So Salty” achievement should now correctly display its requirements in the quest log.
- Fixed bugs with several gates not being correctly invulnerable to attack.
- Baron Morte should now correctly reset if all player units die during the encounter.
- Stitches should now correctly reset if all player units die during the encounter.
- The damage area for Stitches’ disease clouds has been reduced from 350 to 275.
- Stitches’ disease clouds should now dissipate immediately when he dies or resets.
Known issues
General
- The author for the ItemKey model is not currently known. It is used courtesy of Ogre_Bob from his campaign Thievery. If you know the original author of this model let me know and I'll be sure to credit them!
Chapter 1
- There is a visual artifact which sometimes appears when units are in battle with a Warsong Grunt during Chapter 1. More information can be found here: Weird visual artifact with custom models
Chapter 2
The Burning Shadow
- Draka’s Stash will sometimes drop previously stored items on the ground at the start of the mission.
Patch notes
General
- Chapter 2 has been released! Follow Draka on her quest to find the elusive Bleeding Hollow Clan, and battle deadly bosses in the new Shadowfang Keep dungeon.
- New feature: Companions. Companions are special characters Draka can recruit during her adventures. You can learn about various companions in the Characters section.
- New player building: Black Market. The Black Market allows Draka to gamble on random items, as well as recruit the mercenary companion Blix.
- Achievements are now fully revealed at the beginning of each map. Players no longer have to earn achievements before they can read about them in the quest log.
- Unit levels and gold bounties for many creatures have been reduced relative to their max health.
Draka
- Draka’s Earth Aspect has been redesigned. Several skills have changed:
- While in Earth Aspect, Draka’s Elemental Strike will no longer root and silence enemies. Instead, Elemental Strike now summons a Life Shard. (Other sources may also generate Life Shards.) Life Shards can be consumed to restore 50 health and 25 mana to Draka and all nearby allies.
- While in Earth Aspect, Draka’s Healing Totem will no longer make her immune to spells. Instead, the Totem now restores mana to all nearby friendly units in addition to restoring health.
- Fixed a bug where Draka would sometimes not turn invisible when casting Healing Totem while in Storm Aspect.
- Fixed a bug where Draka would not start with the correct skills if the previous mission was skipped.
- Fixed some text errors in ability tooltips.
Chapter 1
The Drums of War
- Several Targeting Dummies have been added near Draka’s starting base. Feel free to try out your spells on the dummies!
- Demolishers should now correctly be unable to out-range towers on this mission. (For real this time!)
- Taretha should now correctly leave behind The Heart of a Champion when her cutscene is skipped.
- The Mercenary Camps quest should no longer show progress as (2 of 3) after it is completed.
Grommash Hold
- The Warsong Raiders near the dungeon entrance now have slightly less health.
Known issues
General
- There is a visual artifact which sometimes appears when units are in battle with a Warsong Grunt during Chapter I. More information can be found here: Weird visual artifact with custom models
- The author for the ItemKey model is not currently known. It is used courtesy of Ogre_Bob from his campaign Thievery. If you know the original author of this model let me know and I'll be sure to credit them!
Companions
- Currently investigating an issue involving Draka and Kargra’s Autocast abilities.
General
- Chapter 2 has been released! Follow Draka on her quest to find the elusive Bleeding Hollow Clan, and battle deadly bosses in the new Shadowfang Keep dungeon.
- New feature: Companions. Companions are special characters Draka can recruit during her adventures. You can learn about various companions in the Characters section.
- New player building: Black Market. The Black Market allows Draka to gamble on random items, as well as recruit the mercenary companion Blix.
- Achievements are now fully revealed at the beginning of each map. Players no longer have to earn achievements before they can read about them in the quest log.
- Unit levels and gold bounties for many creatures have been reduced relative to their max health.
Draka
- Draka’s Earth Aspect has been redesigned. Several skills have changed:
- While in Earth Aspect, Draka’s Elemental Strike will no longer root and silence enemies. Instead, Elemental Strike now summons a Life Shard. (Other sources may also generate Life Shards.) Life Shards can be consumed to restore 50 health and 25 mana to Draka and all nearby allies.
- While in Earth Aspect, Draka’s Healing Totem will no longer make her immune to spells. Instead, the Totem now restores mana to all nearby friendly units in addition to restoring health.
- Fixed a bug where Draka would sometimes not turn invisible when casting Healing Totem while in Storm Aspect.
- Fixed a bug where Draka would not start with the correct skills if the previous mission was skipped.
- Fixed some text errors in ability tooltips.
Chapter 1
The Drums of War
- Several Targeting Dummies have been added near Draka’s starting base. Feel free to try out your spells on the dummies!
- Demolishers should now correctly be unable to out-range towers on this mission. (For real this time!)
- Taretha should now correctly leave behind The Heart of a Champion when her cutscene is skipped.
- The Mercenary Camps quest should no longer show progress as (2 of 3) after it is completed.
Grommash Hold
- The Warsong Raiders near the dungeon entrance now have slightly less health.
Known issues
General
- There is a visual artifact which sometimes appears when units are in battle with a Warsong Grunt during Chapter I. More information can be found here: Weird visual artifact with custom models
- The author for the ItemKey model is not currently known. It is used courtesy of Ogre_Bob from his campaign Thievery. If you know the original author of this model let me know and I'll be sure to credit them!
Companions
- Currently investigating an issue involving Draka and Kargra’s Autocast abilities.
Older versions:
Patch notes
General:
- The Media tab has been updated with screenshots from the Tutorial, Chapter 1-1 and 1-2.
Chapter 1-1:
- Demolishers now correctly use Burning Oil, as they do in the following mission.
- The final Warsong Clan base should now be slightly easier to push into.
- Enemy forces should no longer get stuck indefinitely on bridges.
- Reduced the number of enemy forces which can spawn at once.
- Adjusted stock maximums for several mercenary units.
Chapter 1-2:
- Creeps should no longer sleep.
Known issues
General:
- There is a visual artifact which sometimes appears when units are in battle with a Warsong Grunt during Chapter I. More information can be found here: Weird visual artifact with custom models
- The author for the ItemKey model is not currently known. It is used courtesy of Ogre_Bob from his campaign Thievery. If you know the original author of this model let me know and I'll be sure to credit them!
Chapter 1-1:
- Draka's Elemental Aspect ability is not being correctly learned at the start of the mission if the player skips the tutorial.
- Despite their attack range values being set lower, Demolishers are still sometimes able to out-range Watch Towers on this mission.
- When the necklace is returned to Taretha, if cutscene is skipped, Draka doesn't get her reward.
- After completing the Mercenary Camps quest, the quest is marked finished but progress (2 of 3) is not updated.
General:
- The Media tab has been updated with screenshots from the Tutorial, Chapter 1-1 and 1-2.
Chapter 1-1:
- Demolishers now correctly use Burning Oil, as they do in the following mission.
- The final Warsong Clan base should now be slightly easier to push into.
- Enemy forces should no longer get stuck indefinitely on bridges.
- Reduced the number of enemy forces which can spawn at once.
- Adjusted stock maximums for several mercenary units.
Chapter 1-2:
- Creeps should no longer sleep.
Known issues
General:
- There is a visual artifact which sometimes appears when units are in battle with a Warsong Grunt during Chapter I. More information can be found here: Weird visual artifact with custom models
- The author for the ItemKey model is not currently known. It is used courtesy of Ogre_Bob from his campaign Thievery. If you know the original author of this model let me know and I'll be sure to credit them!
Chapter 1-1:
- Draka's Elemental Aspect ability is not being correctly learned at the start of the mission if the player skips the tutorial.
- Despite their attack range values being set lower, Demolishers are still sometimes able to out-range Watch Towers on this mission.
- When the necklace is returned to Taretha, if cutscene is skipped, Draka doesn't get her reward.
- After completing the Mercenary Camps quest, the quest is marked finished but progress (2 of 3) is not updated.
Patch notes
Chapter 1-1:
- The number of destructibles on the map has been reduced slightly.
- It should no longer be possible to capture the Siege Workshops before starting that portion of the quest.
- It should now be more difficult to push into the final Warsong Clan base.
Chapter 1-2:
- It should now always be nighttime during the underground portion of the mission.
- Replacement Grunts should now rally to Draka’s position when they spawn.
Known issues
General:
- There is a visual artifact which sometimes appears when units are in battle with a Warsong Grunt during Chapter I. More information can be found here: Weird visual artifact with custom models
- The author for the ItemKey model is not currently known. It is used courtesy of Ogre_Bob from his campaign Thievery. If you know the original author of this model let me know and I'll be sure to credit them!
Chapter 1-1:
- The number of destructibles on the map has been reduced slightly.
- It should no longer be possible to capture the Siege Workshops before starting that portion of the quest.
- It should now be more difficult to push into the final Warsong Clan base.
Chapter 1-2:
- It should now always be nighttime during the underground portion of the mission.
- Replacement Grunts should now rally to Draka’s position when they spawn.
Known issues
General:
- There is a visual artifact which sometimes appears when units are in battle with a Warsong Grunt during Chapter I. More information can be found here: Weird visual artifact with custom models
- The author for the ItemKey model is not currently known. It is used courtesy of Ogre_Bob from his campaign Thievery. If you know the original author of this model let me know and I'll be sure to credit them!
First alpha version.
Known issues
General:
- There is a visual artifact which sometimes appears when units are in battle with a Warsong Grunt during Chapter I. More information can be found here: Weird visual artifact with custom models
- The author for the ItemKey model is not currently known. It is used courtesy of Ogre_Bob from his campaign Thievery. If you know the original author of this model let me know and I'll be sure to credit them!
Chapter 1-1:
- It's currently possible to capture Siege Workshops before that part of the quest properly begins.
Chapter 1-2:
- The day/night cycle isn't paused underground.
Known issues
General:
- There is a visual artifact which sometimes appears when units are in battle with a Warsong Grunt during Chapter I. More information can be found here: Weird visual artifact with custom models
- The author for the ItemKey model is not currently known. It is used courtesy of Ogre_Bob from his campaign Thievery. If you know the original author of this model let me know and I'll be sure to credit them!
Chapter 1-1:
- It's currently possible to capture Siege Workshops before that part of the quest properly begins.
Chapter 1-2:
- The day/night cycle isn't paused underground.
Icons
Models and skins
Music
Special thanks
Icons by:
BLazeKraze, Darkfang, CRAZYRUSSIAN, Hellx-Magnus, JollyD, Mc !, Mr.Goblin, ~Nightmare, PeeKay, Scias, Sin'dorei300
Additional icons by:
-Berz-, Blizzard Entertainment, Blood Raven, D.ee, FrIkY, Illidan(Evil)X, Kimbo, kola, lelyanra, Marcos DAB, Mister_Haudrauf, Paladon, PrinceYaser, Stanakin, stein123, Sunreaver, Ujimasa Hojo, zbc
BLazeKraze, Darkfang, CRAZYRUSSIAN, Hellx-Magnus, JollyD, Mc !, Mr.Goblin, ~Nightmare, PeeKay, Scias, Sin'dorei300
Additional icons by:
-Berz-, Blizzard Entertainment, Blood Raven, D.ee, FrIkY, Illidan(Evil)X, Kimbo, kola, lelyanra, Marcos DAB, Mister_Haudrauf, Paladon, PrinceYaser, Stanakin, stein123, Sunreaver, Ujimasa Hojo, zbc
Models by:
General Frank, HandCLAW, JetFangInferno, Ket, Kuhneghetz, Mister_Haudrauf, shamanyouranus, Stefan.K, Tauer, Tranquil, Ujimasa Hojo
Additional models by:
alfredx_sotn, assasin_lord, Carrington2k, Chriz., Cuore, Daelin, dansaDisco, Devine, Direfury, D.O.G., epsilon, EviL_BuddhA, EvilCryptLord, frostwolf, -Grendel, Heinvers, Himperion, kangyun, kellym0, Nasrudin, Lord_T, Norinrad, PROXY, Red XIII, Rizz_Boomer, Sellenisko, Sin'dorei300, supertoinkz, Sxar, The_Silent, Tirlititi, TurieL, Waldbaer, xyzier_24
Skins by:
Hueter
General Frank, HandCLAW, JetFangInferno, Ket, Kuhneghetz, Mister_Haudrauf, shamanyouranus, Stefan.K, Tauer, Tranquil, Ujimasa Hojo
Additional models by:
alfredx_sotn, assasin_lord, Carrington2k, Chriz., Cuore, Daelin, dansaDisco, Devine, Direfury, D.O.G., epsilon, EviL_BuddhA, EvilCryptLord, frostwolf, -Grendel, Heinvers, Himperion, kangyun, kellym0, Nasrudin, Lord_T, Norinrad, PROXY, Red XIII, Rizz_Boomer, Sellenisko, Sin'dorei300, supertoinkz, Sxar, The_Silent, Tirlititi, TurieL, Waldbaer, xyzier_24
Skins by:
Hueter
Featuring music from:
World of WarCraft
Chrono Trigger
Westworld
Dorothy
World of WarCraft
Chrono Trigger
Westworld
Dorothy
Special thanks to Scias for creating custom icons for this campaign!
Special thanks to Ogre_Bob for use of the ItemKey model from his campaign Thievery.
Special thanks to Rebekah and Scott for listening to me talk about this project for months and helping me figure out what I wanted to do.
Extra special thanks to Rebekah for first-look playtesting. (It's not proofed until it's Bekah-proofed!)
Thanks to everyone who's given me feedback in this thread, especially cleavinghammer, Sieben and Scias. You've helped me make the campaign a lot better!
Special thanks to Ogre_Bob for use of the ItemKey model from his campaign Thievery.
Special thanks to Rebekah and Scott for listening to me talk about this project for months and helping me figure out what I wanted to do.
Extra special thanks to Rebekah for first-look playtesting. (It's not proofed until it's Bekah-proofed!)
Thanks to everyone who's given me feedback in this thread, especially cleavinghammer, Sieben and Scias. You've helped me make the campaign a lot better!
Attachments
Last edited: