1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's Mini-Mapping Contest #15 have come out!
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!
    Dismiss Notice
  10. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Thievery Campaign (Levels 1 - 6)

Submitted by Ogre_Bob
This bundle is marked as approved. It works and satisfies the submission rules.
Thievery Campaign
Parts 1 - 6

Thievery follows the adventures of Rahkan, a famous Satyr thief. When Rahkan stumbles across a big score, his greed may pull him down a path he could not forsee.

Thievery is a campaign focusing more on stealth than combat. Sneak around enemies, solve puzzles, fight bosses, assassinate weak enemies, and collect gold and items. You will find it is somewhat akin to Zelda games.

The campaign is difficult so you want to make sure to save your game here and there. Keep in mind that Rahkan is very weak and can die very quickly. Look before you leap.

Parts 1 through 6 complete. More coming soon!

Screenshots!
1
[​IMG]


2
[​IMG]


3
[​IMG]


4
[​IMG]


5
[​IMG]


6
[​IMG]


7
[​IMG]


8
[​IMG]


9
[​IMG]


Change Log
[9-21-09] Update: Fixed some patrol errors.

[11-20-09] Update: Some minor fixes and updates as I work on Part 5:
- Enemies that are immune to your skills will now display "Immune!" above their heads if you attempt to use the skill on them.
- Fixed a minor bug in Part 3 where you could approach Raz's shop using an unintentional path through the forest.
- Revamped the Soul Shard system to allow more inventory space.

[11-24-09] Update: Fixed a small oops I created in the last update.


[2-14-10] Update: Level 5 complete! I've decided since progress is much slower than I'd hoped, I'll just release each map as it comes out instead of in chapters. In addition to the release of level 5 (which is, in my opinion, the best one yet), I've also updated a few things:
- Opportunity will now show floating text if you get a successful combo.
- Lucky Rabbit's Foot now shows floating text when it comes into effect.
- The stun from your Stealth ability can no longer go into effect while you are still in stealth or after stealth has been broken. It now will always work on the attack breaking stealth.

Along with level 5, I've also added a button on the campaign that allows the game to search your game cache for old version saves so that you can go straight to level 5 if you've already completed levels 3 and 4.

A quick note: I've used two custom models in the map and I can't seem to find the authors' names. If you are the creator of Aura.mdx (The hero glow model) or the ItemKey model I use, please let me know so I can give you credit. Thanks!

Have fun!

[Update: 3-3-10] Added custom art and changed the titles of the books in the library puzzle in part 5 to clarify it a bit.

[Update: 3-14-10] Minor update, reduced filesize a bit and attempting to get the minimap preview to work on The Hive.

[Update: 4-4-10] Fixed a major oops I created in the last fix that caused Small Keys to be invisible!

[Update: 4-7-10] Double oops!

[Update: 6-27-10] Level 6 complete! For those of you who have already completed the previous levels, just click on "Load Progress" on the campaign screen to jump straight to level 6. Lots of custom music in this one, don't forget to turn it on! In addition to the new level, lots of small updates have been made to previous levels. Enjoy!

[Update: 6-30-10] Fixed a small bug in part 6.

[Update: 7-1-10] More bug fixes. <3 cleavinghammer!

[Update: 7- 22-15] Fixed broken screenshots.


Keywords:
Thief, Thievery, Satyr, Campaign, Zelda, Sneak, Stealth, Assassin, Gold, Steal, Rahkan, Raven
Contents

Thievery Campaign (Levels 1 - 6) (Campaign)

  1. jupi9999

    jupi9999

    Joined:
    Aug 5, 2009
    Messages:
    69
    Resources:
    0
    Resources:
    0
    love it 5/5
     
  2. Darkey

    Darkey

    Joined:
    Apr 4, 2004
    Messages:
    524
    Resources:
    0
    Resources:
    0
    This is a really nice campaign. For more eye candy, use custom trees instead of Blizzards boring old trees, they're ugly. Also found a bug/glitch on the second map.

    When you're supposed to push the crates on the platforms, if you instead Distract a guard there and then kill him, the platform will still be pressed down. This caused trouble for me on the one where you're supposed to use the elevator.

    Instead of pushing the box I distracted the guard on the platform. I wasn't fast enough to get on the elevator so I tried to kill him, but the elevator wouldn't go down so I was pretty much stuck.
     
  3. Ogre_Bob

    Ogre_Bob

    Joined:
    Jun 11, 2004
    Messages:
    101
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Ah, thanks for pointing that out. I'll update this when I can. For now be sure to save here and there in case stuff like this happens.

    Edit: Let me clarify, with the elevator, you're supposed to use him to press the footswitch down. Push the crate onto the elevator, distract him onto the footswitch, and then push the crate up to the second footswitch. To get down, distract him off of the footswitch. Do not kill the guard or you will be stuck as you stated. I will have to make it so he's error-proof.

    Also, please comment and rate if you enjoy it!
     
    Last edited: Sep 21, 2009
  4. TheDanish

    TheDanish

    Joined:
    Apr 20, 2008
    Messages:
    130
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I like this campaign - the stealth concept isn't necessarily new but you don't see it very often.

    It's definitely fun. I only suggest that you work on your terrain skills a bit more.
     
  5. Darkey

    Darkey

    Joined:
    Apr 4, 2004
    Messages:
    524
    Resources:
    0
    Resources:
    0
    Yeah, as I stated earlier and as TheDanish also said; the terrain isn't bad, but there's alot of room for improvements. Since it's a Campaign after all, I'd say go nuts with the environment as long as you don't go apeshit over it.
     
  6. TheHunterKiller

    TheHunterKiller

    Joined:
    Jul 16, 2009
    Messages:
    1,464
    Resources:
    0
    Resources:
    0
    This seems excellent, i shall try it.

    EDIT: Well i didn't get further than the first map, because when a patrolling guardsman attacked and killed me, after that he stopped moving so i can't continue. You might want to fix that. I got through it with 5 hp, but it's pretty annoying.
    I'm right now at the Temple map, and i love it. You have done a great job with the maps, i hope it will be finished soon.
    The terrain is pretty good but like the others said, you can improve it.
    Though it isn't completed, i shall still rate it 4/5 and vote for Approval.
     
    Last edited: Sep 21, 2009
  7. Azeroc

    Azeroc

    Joined:
    Aug 15, 2008
    Messages:
    602
    Resources:
    0
    Resources:
    0
    A very decent and funny map. 4/5
     
  8. Ralle

    Ralle

    Owner

    Joined:
    Oct 6, 2004
    Messages:
    11,195
    Resources:
    22
    Tools:
    3
    Maps:
    5
    Tutorials:
    14
    Resources:
    22
    Test comment.
     
  9. Grendel

    Grendel

    Joined:
    Dec 2, 2008
    Messages:
    49
    Resources:
    0
    Resources:
    0
    Heh, this maps good, although I am pretty irked right now. I played through the first level fine until the point at the fountain behind the chapel near the wall entrance. I went to the space above the fountain with the tavern and assassinated the guy. No problem. I broke the crates and left but got killed. No problem, I still have four lives. I got killed again, but the guy stopped patrolling. He was parked right in front of the respawn point. After that, I got angry and decided to try again tomorrow.
    That is a major bug, to me at least. it means if you are like me, you'll die 2 times and get stuck.
    I haven't rated yet because i got stuck there, so either I'll make it next time I play or I'll wait until you fix it.:gg:
    Screenshot of the bug: Screenshot for theif camp bug 1.jpg
    See ya!
     
  10. Ogre_Bob

    Ogre_Bob

    Joined:
    Jun 11, 2004
    Messages:
    101
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Alright, thanks to everyone who tried it and reported errors! The watchman stopping his patrol should be fixed now. The file is updated so be sure to get the new one!

    Appreciate your help guys!
     
  11. Azeroc

    Azeroc

    Joined:
    Aug 15, 2008
    Messages:
    602
    Resources:
    0
    Resources:
    0
    Oh right there is also a very minor bug.

    You can go through trees from east side in third mission to Gaz, which makes cinematics not to happen, since you need to go from south.

    @Grendel
    If you have bugs like this, then like you did, report it and then use cheats to get pass them. For that guard just use "whosyourdaddy" thing, kill him, disable cheat and play again.
     
  12. Anglefires

    Anglefires

    Joined:
    Jun 23, 2009
    Messages:
    26
    Resources:
    0
    Resources:
    0
    Awesome campaign. The first and second level are fun, but the fourth level I'm not sure, because I'm stuck at the third level, hehehe. Either way, had fun playing the campaign. I'd rate 4/5. -1 because it still can be improved and there are a few bugs which could be fixed.
    =]
     
  13. Ogre_Bob

    Ogre_Bob

    Joined:
    Jun 11, 2004
    Messages:
    101
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Where are you stuck? Maybe I can help! :)

    And thanks for reporting the tree bug. I'll get that in the next update.
     
  14. Anglefires

    Anglefires

    Joined:
    Jun 23, 2009
    Messages:
    26
    Resources:
    0
    Resources:
    0
    Never mind, I won the whole campaign already. Got stuck a few times, but I can't remember exactly where I got stuck. Either way, still a great campaign. Hope you make more. =]
     
  15. Aspard

    Aspard

    Joined:
    Jul 2, 2008
    Messages:
    595
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Really interesting, I had much fun :p
    But more hints in-game would be appreciated. ;)
     
  16. Darkey

    Darkey

    Joined:
    Apr 4, 2004
    Messages:
    524
    Resources:
    0
    Resources:
    0
    Are you still working on this awesomesauce campaign? More chapters or improved terrain, perhaps?
     
  17. Ogre_Bob

    Ogre_Bob

    Joined:
    Jun 11, 2004
    Messages:
    101
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Yes, I am! It's coming along slowly but I do have about 25% of level 5 done.
     
  18. supertoinkz

    supertoinkz

    Joined:
    Dec 29, 2008
    Messages:
    2,812
    Resources:
    25
    Models:
    15
    Icons:
    7
    Maps:
    1
    Tutorials:
    2
    Resources:
    25
    is there more chapterrs?
     
  19. Dragonheart91

    Dragonheart91

    Joined:
    Nov 8, 2009
    Messages:
    3
    Resources:
    0
    Resources:
    0
    I'm stuck in chapter 3 at the beginning of the ruins. I can't get to the catapult which breaks the rocks and reveals the enemy with the key to the main gate. I see all these "targets" everywhere, but I have no idea how to trigger them. (I've tried all my abilities, the gun item, attacking, and everything else I can think of.)

    Help would be appreciated.