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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

UB - Ultimate Battle v2.20b AI+

This bundle is marked as approved. It works and satisfies the submission rules.

Warcraft: Ultimate Battle v2.20b AI+
UB Development Team
@Unregret, @ZiBitheWand3r3r and @Wa666r

Project History

- Prior to 2016, Wa666r and other race makers have already finished their great creation.
- Middle of 2016, Unregret join Hiveworkshop, impress the way Wa666r did with custom races. He volunteer to merge all races into one single map, based on Wa666r's expectation. But it seems Unregret's purpose is even more. He first proves worthy by create his own Naga race to convince Wa666r.
- In the end of 2016, after specific dedication to UB, Unregret released first beta of the map named "Total War".
- Fully realized the terrible outcome of leaking triggers, unused resources and poor hero limit system. Unregret searches for better option to overcome all these problem, knowing he could't do all by himself.
- Eager for outer help, Unregret tried to convince different people for help. ZiBitheWand3r3r is the only one who willing to join, for his own reason.
- In the end of 2017, @StoPCampinGn00b sees the potential of the map and promotes it, officially named "Ultimate Battle" project. This is the best motivation for the team to move forward.
- After many update, ZiBitheWand3r3r created more systems with better trigger optimization to UB. Unregret keep adding more races, update them with fully working AI and clean the map. Wa666r keep creating better and unique races for future content.
- Now it's not just only from one race merger, Unregret thinks. He seek for better option from other great race makers around Hive. He met @Sunreaver and have permission to add, update his race to the best.
- In the middle of 2018, there are more than 23 races added to the map, including @Skyfira 's creation. UB team has overcome many obstacle, never stop improving the project until now.


Current Changes

- Update Wa666r's Draenei race.
- Add Wa666r's Lightforge race. Link: Exodar and Lightforged Draenei v.3. Also convert them to vJass.
- Change models and update some races based on suggestion (High Elf, Blood Elf, Jungle Troll and Twilight)
- Gold mine up to 20000. Spawn system for Undead-based mine.
- Food cost increased up to 120.
- All heroes's minimum movement speed is 290.
- Fix upgrade cost and wrong icons' position/shortcut.
- Change made for all heroes of original races and neutral tavern.
- Fix all non-functioning spells, and deadly crash reports (No more sudden CTD).
- Remove unused resources.
Note: Some minor changes to make sure the new race is also work with older patch prior to 1.30.


Map Info

This is a biggest total race compilation - melee map that ever be created. You can play with original AI and custom AI at the same time. This map is exclusive for Hiveworkshop only. No permission to re-post it in other website.
For WC3 TFT 1.27b+: Put the map to your WC3 root directory (Ex. C:/Program Files/Warcraft 3/Maps)
For WC3 TFT 1.28+: Put the map to "Your PC name"/Documents/Warcraft 3/Maps
*Note*: This project currently not support patch 1.29+ yet. Play with caution if you do. Also avoid playing Night Elf AI, it may lag due to map terrain.

For suggestion about this project or show your interest to add your own race into UB, please create a thread in
Project Page & Main Forum/Threads: Warcraft: Ultimate Battle
Download older version which work for multiplayer hosting: [UB] Legacy Versions


Content


I. Original WC3 races:
Screenshot

Development Note

These races originally created by Blizzard. Some changes have made from latest patch to make sure it is also work for earlier patch. No changes to AI system.
List of Terrain maps used:
- Raging Stream by Blizzard, modified by Unregret.
- Ruins of Alterac by @Henci: Ruins of Alterac


[​IMG]Human [​IMG]Orc [​IMG]Undead [​IMG]Night Elf
Race Details


  • [*]Main Building: Call nearby Peasants to arm.
    [*]Footman: Fast units that can block ranged attacks.

  • [*]Knight: Fast and powerful mount units armed with heavy armor.
    [*]Spell Breaker: Able to steal spells from enemies and give them to allies.
    [*]Gryphon Rider: Powerful flying units that can attack mutiple targets.

  • [*]Slow at harvesting lumber, must be upgraded from Lumber Mill.


Race Details


  • [*]Orc Burrow: Call nearby Peons to safety attack while getting inside.
    [*]Grunt: Strong units with the heavy attack.

  • [*]Shaman: Powerful spellcaster with fearsome buff spells.
    [*]Wind Rider: Powerful flying units with poison attacks.
    [*]Tauren: Mighty Warriors with crushing attacks.

  • [*]Weak towers; but has an array of other defenses.
    [*]Slow attack rates, speed up by spells.


Race Details


  • [*]Ghoul: Fast units with swift attacks.

  • [*]Abomination: Powerful units that can spread disease upon enemies.
    [*]Frost Wyrms: Mighty flying creatures with freezing attacks.
    [*]Obsidian Status: Strong support units.

  • [*]Most buildings have to build on Blight.
    [*]Most units recover hit points while staying on Blight.
    [*]Weak initial defense.


Race Details


  • [*]Ancients: Able to attack nearby melee units.
    [*]Wisps: Can damage summoned units.
    [*]Moon Wells: Restore nearby allies' health and mana.

  • [*]Mountain Giant: Mighty creatures that can taunt nearby enemies.
    [*]Druids of the Talon: Able to cast Tornado upon enemies.
    [*]Chimaeras: Mighty creatures use lightning to attack from afar.

  • [*]Most units are weak at daylight.
    [*]Expensive units.



Gameplay


  • [*]Heal and Harm: Human are well-balanced both offensive and defense capabilities.
    [*]Unit Dependency: There are many ways to disable units of other races, especially Undead.

  • [*]Behavior: Fragile at first, become deadly when combat with high-end units.
    [*]Way to defeat: Rush and push them in the early game, try to stop their Peasant.

  • [*]Physical Attack: 7/10.
    [*]Magical Attack: 7/10.
    [*]Flexibility & Mobility: 6/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 4/10.



Gameplay


  • [*]Mass and Haste: They are famous for their fast and deadly combat, also when trying to escape.
    [*]Spike Carable: Protect buildings and easily damage melee enemies.

  • [*]Behavior: Slow to establish troops in the early game but overwhelming in the late game.
    [*]Way to defeat: Use disable magic to slow them down, kill their spell-caster first.

  • [*]Physical Attack: 9/10.
    [*]Magical Attack: 6/10.
    [*]Flexibility & Mobility: 7/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 2/10.



Gameplay


  • [*]Raise and Growth: Undead units keep coming back with a large number and make it difficult to slay them all.
    [*]Wood Dependency: They can harvest lumber very fast.

  • [*]Behavior: Deadly in any situation, deal slow but effective attacks.
    [*]Way to defeat: Use anti-air units when combat and anti-structure units to destroy their base.

  • [*]Physical Attack: 8/10.
    [*]Magical Attack: 5/10.
    [*]Flexibility & Mobility: 8/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 7/10.



Gameplay


  • [*]Counter attack: Night Elf is very hard to defeat once they are in defense position due to their magic resistance.
    [*]Gold Dependency: They can harvest gold very fast.

  • [*]Behavior: They are deadly in combat, but tend to withdraw back to their base earlier.
    [*]Way to defeat: Use strong physical attack units to destroy them during daytime.

  • [*]Physical Attack: 6/10.
    [*]Magical Attack: 8/10.
    [*]Flexibility & Mobility: 3/10.
    [*]Survival & Defense: 9/10.
    [*]Gameplay Difficulty: 8/10.




II. Custom WC3 races:
Screenshot

Development Note

- Wa666r:
Fel Orc: Fel Horde V.2.1
The Lost One: The Lost Ones V.2
High Elf: High Elves V2.5
Draenei: Draenei V.2.3
Dalaran: Dalaran v2.5.2 - Full Scale Assault
Crusader: Scarlet Crusaders V.2.5.1
Dark Iron: Dark Iron Clan V.1.1.
Forsaken: Forsaken
Worgen: Worgen V1.0
Illiari: Illidari V1.0
Nightborne: Nightborne v1.04
Felblood Elves: Felblood Elves v1.02
Faceless Ones: Faceless Ones v1.0

-Sunreaver:
Twilight Force: Hour of the Twillight
Dwarf: Glory of the Sea
Vile Naga: Awakening of the Depths

-Skyfira:
Burning Legion: Legion's Advance V1.04

-Other races:
-Races concept: Gnoll, Blood Elf, Goblin, Ice Troll, Dragoon, Murloc, Lizardmen,....


[​IMG]Fel Orc (AI) - Wa666r [​IMG]Draenei (AI) - Wa666r [​IMG]Dalaran (AI) - Wa666r [​IMG]High Elf (AI) - Wa666r
Race Details


  • [*]Slaves: Strong and can deal Chaos damage.
    [*]Hovels: Uses spikes to attack enemies in melee range.

  • [*]Marauder: Fast and hard-hitting attacker that can take punishment.
    [*]Drake Rider: Able flying attacker that can quickly race to chase the enemy.
    [*]Cremator: Powerful flying beast that can rain down fire.

  • [*]Only healing source comes from the items and extreme sacrifice.
    [*]All buffs, though very potent, last for a very short time.
    [*]Expensive units with longer training time.


Race Details


  • [*]Main Building: Allows nearby Crystal Spires to attack.
    [*]Gemcrafters: Can block a single negative spell every few seconds.
    [*]Violet Hut: Can slow enemy speeds.
    [*]Draenei Crystals: Can be utilized for additional defense.

  • [*]A'dal Beacon: Powerful flying unit with a strong attack.
    [*]Salamander: Good against enemy air units and everything else once Entrenched.
    [*]Vindicator: Strong ground troop, effective against most objectives.

  • [*]No regular towers; but has an array of other defenses.
    [*]Most units have significantly low speed.
    [*]Slow attack rates.
    [*]25% longer to repair.


Race Details


  • [*]Main Building: Deals quick magic damage.
    [*]Craftsperson: Damage enemy summoned units and remove spells with Expel Magic.
    [*]Generator: Binding restores the buildings hit points and provide armor. Provides mana for all units.

  • [*]Construct: Siege unit with the capability to transport mana.
    [*]Aqua Elemental: Drowning Sensation ability can damage a whole army over a while.
    [*]Operative: Wrecks havoc with so many abilities and high damage.

  • [*]Most buildings have lower hit points and no armor without Generator.
    [*]Most units have lower hit points.
    [*]50% longer repair time.


Race Details


  • [*]Main Building: Has ability which sends rays raining down, empower nearby High Elf units.
    [*]Artisans: Have Mana Char, which damages enemy mana and health.
    [*]Abode: Heals nearby friendly units with Generosity.

  • [*]Spotters: Light flyer with incredible range, can land to the ground to attack buildings.
    [*]Guide: Great against enemy mages and harassing.
    [*]Highborne: Great addition to an army and taking damage.

  • [*]Buildings not as strong as most of the other races; also reduced sight.
    [*]Greatly reduced sight during the night.
    [*]Low hit points on many units.
    [*]Weaker at Night.



Gameplay


  • [*]Chaos: Element of Chaos is the most powerful asset in Fel Orc, use them wisely in combat or destroy enemy structures.
    [*]Hero Dependency: Fel Orc heroes are fearsome due to their offensive skills and supporting units, plus buying powerful items.

  • [*]Behavior: Very aggressive, deadly in any situation, even after being weakened.
    [*]Way to defeat: Don't confront them directly if you do not have strongest units.

  • [*]Physical Attack: 10/10.
    [*]Magical Attack: 5/10.
    [*]Flexibility & Mobility: 4/10.
    [*]Survival & Defense: 7/10.
    [*]Gameplay Difficulty: 4/10.



Gameplay


  • [*]Shock System: Debuff enemies with "Shock" debuff under many ways than using lightning-based attacks and spells to deal much more damage.
    [*]Crystalline Defense: Attacks dealt with nearby friendly buildings will result in the Crystal removing 25 hit points from its own health pool, and granting it to the damaged structure.

  • [*]Behavior: Slow to establish troops in the early game but overwhelming in the late game.
    [*]Way to defeat: Use anti-spell units to neutralize their strength and mainly use Pierce damage to attack.

  • [*]Physical Attack: 6/10.
    [*]Magical Attack: 8/10.
    [*]Flexibility & Mobility: 7/10.
    [*]Survival & Defense: 6/10.
    [*]Gameplay Difficulty: 9/10.



Gameplay


  • [*]Mana Dependency: All Dalaran units use mana to empower their status, so Generator is the best building to satisfy that demand.
    [*]Binding: Repair structure is slow for Dalaran, Generator is again the best solution to provide hit points and armor to buildings.

  • [*]Behavior: High probability to retreat if they are low in mana and use all their ability once in combat.
    [*]Way to defeat: Use anti-spell units and avoid to gather troop together in one place while combat.

  • [*]Physical Attack: 4/10.
    [*]Magical Attack: 10/10.
    [*]Flexibility & Mobility: 4/10.
    [*]Survival & Defense: 6/10.
    [*]Gameplay Difficulty: 10/10.



Gameplay


  • [*]Sunblessed: Counter-part to Night Elf, High Elf are very powerful under the sun, most abilities are empowered during the day.
    [*]Army Dependency: There are many combine tactics between unit specialty, use a large number to overwhelm the enemy.

  • [*]Behavior: They are very fast in producing and recovering their unit groups, plus prefer to attack from afar.
    [*]Way to defeat: Of course, fighting them at night is much better than the day and vice versa.

  • [*]Physical Attack: 7/10.
    [*]Magical Attack: 8/10.
    [*]Flexibility & Mobility: 8/10.
    [*]Survival & Defense: 6/10.
    [*]Gameplay Difficulty: 6/10.




[​IMG]Lost Ones (AI) - Wa666r [​IMG]Scarlet Crusader (AI) - Wa666r [​IMG]Worgen (AI) - Wa666r [​IMG]Dark Iron (AI) - Wa666r
Race Details


  • [*]Main Building: Summons strong Reservists.
    [*]Buildings can obtain a cheap and quick upgrade for a chance to avoid an attack.
    [*]Laborers: Can invisible as long as they are near the Main Building.

  • [*]Assassins: Invisible, quick attacker that can take out a single target quickly.
    [*]Raven: Surgical invisible flyer with bouncing attacks.
    [*]Avenger: Heavy melee attacker that can heal multiple units.

  • [*]Reduced armor for all buildings.
    [*]Low hit points on most units.
    [*]No specific anti-mage units.


Race Details


  • [*]Serfs: Can garrison inside the main structure.
    [*]Main Building: attacks multiple enemies at once if garrisoned.

  • [*]Crusaders: Heavy veterans that can use Holy Light.
    [*]Clerics: Melee rune-summoners mage who can endure and deliver damage.
    [*]Barrage Flyers: Quickly destroy enemy bases then retreat.

  • [*]Fairly frail early on.
    [*]Most spells cost a high amount of mana, and can quickly drain your army.
    [*]No ultimate flyer.


Race Details


  • [*]Curse Power: Can summon Darkrunners - agile attackers that can quickly defend the base.

  • [*]Gunship: Mechanical flyer that deals high area damage against ground enemies.
    [*]Shadow Weaver: Utilizes Curse Essences to devastate enemies.
    [*]Nightbane: Tanking attacker that can damage both ground and air units.

  • [*]Many upgrades and defense skills require Essence, and take longer to research.
    [*]Highly depended on constant combat.
    [*]Low hit points on many units.


Race Details


  • [*]Main Building: Can unleash ability which deals damage to enemy ground units in a high area.
    [*]Hostels: Can summon fiery minions at the cost of the building.
    [*]Miners: Can deconstruct buildings to regain some resources.
    [*]All buildings have Interconnected, which allows them to share damage.

  • [*]Sniper: Far-ranged attacker that can deal massive damage.
    [*]Dominator: Anti-air flying machine that can also drop bombs on ground units and buildings.
    [*]Incinerator: Deals heavy magic damage and summons Lava Spawns from corpses.

  • [*]Frail primary units and difficult to gain an offensive standing early game.
    [*]All resources must be dropped-off at the Resource Cart.
    [*]Highly depended on the bases' safety.



Gameplay


  • [*]Invisible: Sneaky, the first thing makes Lost Ones very hard to destroy and easily to create another settlement.
    [*]Upgrade Dependency: They are mainly rely on cheap and fast upgrades to strengthen army.

  • [*]Behavior: They can both train units and upgrade things very fast. Once in combat, they become deadlier while in low health.
    [*]Way to defeat: Don't even try to fight them without invisible-detecting units or you will pay for that.

  • [*]Physical Attack: 9/10.
    [*]Magical Attack: 2/10.
    [*]Flexibility & Mobility: 9/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 4/10.



Gameplay


  • [*]Holy Power: No doubt they are both savior to their living allies and real threat to their counter-part, Undead.
    [*]Survival: Hard to kill Serfs and destroy Crusader's base in quick run. Once well-prepared, attacking groups also become very hard to defeat as well.

  • [*]Behavior: They are fragile in early game but become unstoppable in late game combat.
    [*]Way to defeat: Use silent magic to disable and strong single-target damage to deal with them.

  • [*]Physical Attack: 7/10.
    [*]Magical Attack: 7/10.
    [*]Flexibility & Mobility: 7/10.
    [*]Survival & Defense: 9/10.
    [*]Gameplay Difficulty: 3/10.



Gameplay


  • [*]Curse Essence: The essential resource used for Worgen beside of gold and lumber. Without it, some units are unable to use powerful spells. You can kill your own units to gain this resource.
    [*]Curse Power: Works as the bonus hero with vast selection of defensive skills to support army.

  • [*]Behavior: Weak at early game, being flexible at middle game and overwhelming troops at late game.
    [*]Way to defeat: Use combo skills to slain melee units, or they will recover back very soon. Better using your air units to defeat them.

  • [*]Physical Attack: 6/10.
    [*]Magical Attack: 7/10.
    [*]Flexibility & Mobility: 10/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 4/10.



Gameplay


  • [*]Unit Dependency: They are pretty weak in early game, defensive style is the main point, then ultimately train stronger units in late game.
    [*]Resource Gathering: Resources Cart can move and replace main building to gather resource anywhere.

  • [*]Behavior: They are easily defeated in early combat but become extremely dangerous in late game.
    [*]Way to defeat: Try to find their base and attack them as soon as you can. In combat, mainly use Siege damage to deal with them.

  • [*]Physical Attack: 9/10.
    [*]Magical Attack: 4/10.
    [*]Flexibility & Mobility: 9/10.
    [*]Survival & Defense: 2/10.
    [*]Gameplay Difficulty: 8/10.




[​IMG]Illidari (AI) - Wa666r [​IMG]Nightborne (AI) - Wa666r [​IMG]Forsaken (AI) - Wa666r [​IMG]Fel-Blood Elf - Wa666r
Race Details


  • [*]Satyr Workers: Can causes poison damage to enemy units.
    [*]Units may retreat to Base Towers for safety.
    [*]Arcane Pools restore the health of other buildings.

  • [*]Leviathan: Powerful flying unit with a heavy area attack.
    [*]Arcane Golem: Heavy melee unit that can restore the mana of friendly unit.
    [*]Rampager: Siege specialist attacker that can attack at random attack rates.

  • [*]Units have poor synergy with each other.
    [*]Weaker initial defense.
    [*]Separated builders, only Workers can build towers.



Race Details

  • [*]All buildings (except Night Towers): Fire at random nearby enemies using mana, gained by Accomplices.
    [*]Accomplice: Has a ranged magic damage attack.
    [*]Night Crystals: Provide a heavy life regeneration aura to player-units.
  • [*]Warpcasters: Ranged offensive spellcaster can teleport enemies and avoid physical damage.
    [*]Courier: Powerful anti-air flyer and support buffing unit.
    [*]Conspirator: Enduring melee attacker,capable of quick recovery.

  • [*]Constant unit negated life regen, requires Night Crystal.
    [*]Low hit point units


Race Details


  • [*]Phantoms: Capable of dealing significant damage.
    [*]Main Building: May spawn nearby corpses to fight for a set duration.
    [*]Graves: Spawn corpses, which works well with the Hall's ability.

  • [*]Val'kyr: Both powerful attacks and abilities make her invaluable.
    [*]Bone Walker: Able to take incredible punishment, then become a potent fighter at low health.
    [*]Deathguard: Unique versatile caster, good against both ground and mages.

  • [*]Only healed on blight.
    [*]Most attacking troops though powerful, are very fragile.
    [*]High demand for mana, with little ability to replenish it.


Race Details

  • [*]Initiates: Early defense unit, provide quick support.
    [*]Neophyte: Provide constant healing.
  • [*]Vanguard: Strong against melee units, reflects melee damage back at enemies.
    [*]Cabalist: Mage focused dealing damage and wearing down foes.
    [*]Oculist: Anti-air assault unit, capable of dispatching a swarm of aerial enemies.
  • [*]Fragile air units.
    [*]Dependence on Fel Fervor.



Gameplay


  • [*]Tactic Dependency: Illidary has vast selection of different units, make them adaptable in any situations.

  • [*]Behavior: Their attacking group are varied, effective and fast.
    [*]Way to defeat: Focusing on spell-casters first due to their powerful disable skills.

  • [*]Physical Attack: 7/10.
    [*]Magical Attack: 7/10.
    [*]Flexibility & Mobility: 7/10.
    [*]Survival & Defense: 7/10.
    [*]Gameplay Difficulty: 7/10.



Gameplay

  • [*]Night Dependency: Similar to Night Elf, Nightborne can recover much faster under night time.
    [*]Tricky Magic: Plenty of spellcasters able to interrupt, split, aoe damaging enemies.

  • [*]Behavior: They can attack base from early game and prove to be quite challenging, try to hold them back.
    [*]Way to defeat: Don't gather troops at one place and focus on normal attacks.
  • [*]Physical Attack: 7/10.
    [*]Magical Attack: 9/10.
    [*]Flexibility & Mobility: 3/10.
    [*]Survival & Defense: 7/10.
    [*]Gameplay Difficulty: 8/10.


Gameplay

  • [*]Spell Dependency: Fel Bloodelf units are empowered by Fel Fevor, an essential factor to maximum combat efficiency.

  • [*]Behavior: ??.
    [*]Way to defeat: ??.
  • [*]Physical Attack: 8/10.
    [*]Magical Attack: 8/10.
    [*]Flexibility & Mobility: 3/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 8/10.



Gameplay


  • [*]Summoning Army: the Pandaren spell-casters have many most powerful summoning spells.
    [*]Invisibility Structure: Protect structures from enemy sight.

  • [*]Behavior: They are deadly in counter-magic attacks.
    [*]Way to defeat: Use physical damage against them and also bring your detector units when searching their base.

  • [*]Physical Attack: 8/10.
    [*]Magical Attack: 4/10.
    [*]Flexibility & Mobility: 9/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 9/10.





[​IMG] Faceless Void - Wa666r [​IMG]Defias Brothers - Unregret [​IMG]Satyr Legion (AI) - Unregret [​IMG]Blood Elf - Unregret
Race Details


  • [*]All Awoken are able to attack.
    [*]Drones are free of cost and are durable, able to attack enemy.
    [*]

  • [*]Entity: Powerful flying unit with area damage.
    [*]Misshapen: Ranged siege unit capable to attack air units.
    [*]Grotesque: Durable unit can deal area ground damage.

  • [*]Forces are easily lost.
    [*]Low source of reliable healing.


Race Details

  • [*]Diggers: has Distraction to avoid further damage.
  • [*]Basher: Heavy assault units.
    [*]Herald: Powerful supportive caster.
    [*]Carmagedon: Gigantic battle zeppelin.
  • [*]Fragile structures.


Race Details

  • [*]Ancients: Able to attack and spread poison to melee enemies.
    [*]Cursed Wells: Has ability to regenerate nearby friendly units.
  • [*]Deluders: Sneaky units that can trap enemies.
    [*]Blackwings: Powerful spell-casters with destructive abilities.
    [*]Nightshades: Poweful flying beasts with brutal attacks.
  • [*]Lower main building's hit points.
    [*]Most units are low health.


Race Details

  • [*]All buildings: has ability to degrade nearby enemy's mana overtime.
  • [*]Decimator: Powerful support vehicle.
    [*]Red Calvary: Strong melee unit.
    [*]Pegasus Rider: Flying unit with strong attacks.

  • [*]Weak initial defense.



Gameplay


  • [*]Replicate enemy: Many units with unique spells to create copy of enemy units. Depend on different situation, this is a very deadly tactic.
    [*]Unique Tier upgrade: Only one single structure-type to train all units of all tier. In addition, this race will never got a risk of unable to train additional heroes if all town hall destroyed.

  • [*]Behavior:????.
    [*]Way to defeat:????.

  • [*]Physical Attack: 10+/10.
    [*]Magical Attack: 1/10.
    [*]Flexibility & Mobility: 6/10.
    [*]Survival & Defense: 9/10.
    [*]Gameplay Difficulty: 9/10.



Gameplay

  • [*]Steal resources: There are many units able to steal enemy resources after each battles.

  • [*]Behavior: ??.
    [*]Way to defeat: ??.
  • [*]Physical Attack: 6/10.
    [*]Magical Attack: 7/10.
    [*]Flexibility & Mobility: 7/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 3/10.



Gameplay

  • [*]Night Dependency: Similar to Night Elf, Corrupted can recover much faster under night time.
    [*]Tricky Magic: Plenty of spells to trap, ambush and disable enemies.

  • [*]Behavior: They attack bases very early. Once in combat, they spawn other units to overwhelm enemies.
    [*]Way to defeat: Use dispel magic or temporary retreat if many of your units corrupted.
  • [*]Physical Attack: 5/10.
    [*]Magical Attack: 8/10.
    [*]Flexibility & Mobility: 5/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 3/10.



Gameplay

  • [*]Anti-spell: most of Blood Elf units has powerful passive spell against magic damage, most effective when landing killing blow on enemy units.

  • [*]Behavior: ??.
    [*]Way to defeat: ??.
  • [*]Physical Attack: 5/10.
    [*]Magical Attack: 7/10.
    [*]Flexibility & Mobility: 4/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 6/10.






[​IMG]Naga (AI) - Unregret [​IMG]Pandaren (AI) - Unregret [​IMG]Twilight (AI) - Sunreaver [​IMG]Jungle Troll (AI) - Sunreaver

Race Details


  • [*]Coral Bed: Has ability to restore hit points nearby structures and units.
    [*]Main Building: Has ability to regenerate mana to nearby structures.
    [*]Snap Dragon: Can greatly reduce attack speed of enemy units.

  • [*]Dragon Turtle: Strong units which can interrupt mechanical units and buildings.
    [*]Naga Myrmidon: Strong units with frozen ability.
    [*]Hydra: Fearsome creature that can split itself into smaller hydras upon death.

  • [*]Upgrades are expensive and take longer to research.
    [*]Lack of offensive and disable abilities.


Race Details


  • [*]Farmers: Have Wuju Step to outrun attacking enemies.

  • [*]Kyo Elite: Excel in melee combat.
    [*]Shrine Maiden: Powerful supporting units.
    [*]Steam Tank: Destroy buildings.

  • [*]Weak against air units.
    [*]Weak initial defense.


Race Details


  • [*]Cultist: Has ability to restore hit points nearby structures and units.
    [*]Main Building: Has ability to permanent control one non-hero enemy unit
  • [*]Rampager: Tough units which can charge and stun ground enemies.
    [*]Magma Dragon: Powerful units with molten ability.
    [*]Twilight Battle-master: Strong damage supporting units.
  • [*]Unit training costs are expensive.
    [*]Providing no healing source and items.


Race Details

  • [*]Main Building: Has ability to increase damage of nearby melee units.
    [*]Other Buildings: Has ability to summon Tiki Masks.

  • [*]Dire Troll: Strong units with High HP.
    [*]Ptenarodon Rider: Fast flying units with crazy attacks.
  • [*]Weak defense tower. Relied heavily on Tiki Masks summoning.



Gameplay


  • [*]Water Dependancy: Naga are recover faster and able to move in float-able terrain, create many shortcut to their target location.
    [*]Anti-Physical Damage: Many units are able to avoid enemy attacks.

  • [*]Behavior: Deadly in any situations. They will follow the shortest way, especially deep water.
    [*]Way to defeat: Physical attacks are weak against them. Use magic instead.

  • [*]Physical Attack: 10/10.
    [*]Magical Attack: 2/10.
    [*]Flexibility & Mobility: 6/10.
    [*]Survival & Defense: 7/10.
    [*]Gameplay Difficulty: 2/10.



Gameplay


  • [*]Summoning Army: the Pandaren spell-casters have many most powerful summoning spells.
    [*]Invisibility Structure: Protect structures from enemy sight.

  • [*]Behavior: They are deadly in counter-magic attacks.
    [*]Way to defeat: Use physical damage against them and also bring your detector units when searching their base.

  • [*]Physical Attack: 8/10.
    [*]Magical Attack: 4/10.
    [*]Flexibility & Mobility: 9/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 9/10.



Gameplay

  • [*]Fast Healing Factor: Each specific type of unit is able to regenerate hit points very fast under different daytime.
    [*]Auto-mine gold: Controlled Goldmine is able to quickly auto-gather gold without any workers

  • [*]Behavior: Very aggressive and deadly in any situation.
    [*]Way to defeat: Try to use disable skills to slow them down and focus on magic attacks.
  • [*]Physical Attack: 6/10.
    [*]Magical Attack: 8/10.
    [*]Flexibility & Mobility: 9/10.
    [*]Survival & Defense: 6/10.
    [*]Gameplay Difficulty: 2/10.



Gameplay


  • [*]Zero-sum game: Powerful set of ability with higher risk in exchange of deadly combo.
    [*]Crowd Control: Many units are able to weaken enemy units, many powerful spells with high AOE.

  • [*]Behavior: They prefer using ranged unit from afar and keep healing them-self.
    [*]Way to defeat: Focus on heroes first and using anti-physical spells on strong units.
  • [*]Physical Attack: 9/10.
    [*]Magical Attack: 3/10.
    [*]Flexibility & Mobility: 9/10.
    [*]Survival & Defense: 6/10.
    [*]Gameplay Difficulty: 1/10.




[​IMG]Dwarf - Sunreaver [​IMG]Bloodscale - Sunreaver [​IMG]

Burning Legion - Skyfira
[​IMG]
Lightforged Draenei - wa666r
Race Details




  • [*]Better items: Dwarf has better item arsenal from the start
  • [*]Colossus: Giant mechanical golem with devastating attacks.
    [*]Vapourizers: Massive tank which effective against almost anything


Race Details


  • [*]Coral Bed: Has ability to restore hit points nearby structures and units.
    [*]Main Building: Has ability to slow nearby mechanical units.
    [*]Workers: Can consume corpse to restore health.
  • [*]AOE destruction spells: Vile Naga can easily deal massive damage if enemies gathering troops at one place
  • [*]Low physical damage.


Race Details


  • [*]Astral Emporium: has early item to revive dead units.

  • [*]Disruptor: Powerful support spell-caster.
    [*]Command Ship: Unique colossal-size battleship with devastating spells.
    [*]Terrorguard: Powerful flying unit.

  • [*]Lack of offensive units


Race Details


  • [*]The main structure deals damage to surrounding enemies as long as it has enough hit points.
    [*]The Searchers of Light are aerial units, which are hard to kill early on.
    [*]The Radiators can heal nearby friendly units.

  • [*]Warframe: Enduring mechanical unit, capable to heal friendly units and increase it's attack speed.
    [*]Salamander: Good against clusters of enemies.
    [*]Light of Xe'ra: Flying support unit that can teleport around and strengthen forces.

  • [*]Weak initial towers.
    [*]High health required to be effective
    [*]Lower damage output.
    [*]Buildings take much longer to repair.



Gameplay


  • [*]Siege Damage: With available resources, they can create an army which can easily destroying enemy structures
    [*]Resource Gathering: Resources Cart can move and replace main building to gather resource anywhere.

  • [*]Behavior: ???.
    [*]Way to defeat: ???.
  • [*]Physical Attack: 7/10.
    [*]Magical Attack: 5/10.
    [*]Flexibility & Mobility: 7/10.
    [*]Survival & Defense: 5/10.
    [*]Gameplay Difficulty: 8/10.



Gameplay


  • [*]Water Dependancy: Vile Naga are very mobile in float-able terrain, also empower their status.
    [*]Anti-Mechanical: Many units are able to weaken or destroy mechanical units.

  • [*]Behavior: ???.
    [*]Way to defeat: ???.
  • [*]Physical Attack: 6/10.
    [*]Magical Attack: 9/10.
    [*]Flexibility & Mobility: 5/10.
    [*]Survival & Defense: 8/10.
    [*]Gameplay Difficulty: 3/10.



Gameplay


  • [*]Mass Teleport: Many teleport spell allows Legion army to defense base or capture specific locations.

  • [*]Behavior: ??.
    [*]Way to defeat: ??.
  • [*]Physical Attack: 7/10.
    [*]Magical Attack: 9/10.
    [*]Flexibility & Mobility: 6/10.
    [*]Survival & Defense: 10/10.
    [*]Gameplay Difficulty: 4/10



Gameplay


  • [*]Maintaining high hit points provides major power boosts.

  • [*]Not Yet Implemented

  • [*]Physical Damage: 3/10.
    [*]Magical Damage: 9/10.
    [*]Survival & Defense: 10/10.
    [*]Flexibility & Mobility: 7/10.
    [*]Gameplay Difficulty: 2/10.




*Hidden Note*: There are 1 of total 3 secret races inside the map.



Credit

If I miss anyone, please tell me.
Suggestion

- Tech-tree Suggestion: @MogulKahn.
- Model Suggestion: @stein123, @Mister_Haudrauf.

Trigger

- Spell: @Kam, @KILLCIDE...
- Tech-tree: @Sunreaver, @Skyfira...

Model & Skin

- Buildings: @Ujimasa Hojo, @Mr.Henci...
- Units: @General Frank, @Apheraz Lucent, @Cavman, @Sellenisko, @PROXY, @stonneash, @NFWar, @JollyD, @Hayate, @Uncle Fester, @Kuhneghetz, @Kitabatake, @JesusHipster, @stan0033, @CloudWolf, @paulH, @FrIkY, @SinisterX, @Hawkwing, @Fokyip, @Legal_Ease, @MasterHaosis, @Wandering Soul, @skrab, @AndrewOverload519, @Tranquil, @Mechanical Man, @takakenji, @Ket, @paladinjst, @Callahan, @Fuzzyfury, @Darkfang, @Mr.Goblin, @morbent, @Sin'dorei300, @Tarrasque, @Grendel, @Kimbo, @Mecheon, @migB, @armel, @assasin_lord, @Haistrah, @CreatorD3292, @CeDil, @exfyre, @Storm_PCF, @Greeksaga, @4eNNightmare, , @dickxunder, @GooS, @Toroto, @Salmon, @AnemicRoyalty, @ReplikanT, @Frankster, @Shiv, @Ergius, @SamuraiPanda, @NatDis, @Elenai, @Norinrad, @kaycei, @Mc !, @Sephiroth_VII, @Illidan_09, @67_chrome, @Golden-Drake, @HandCLAW, @CRAZYRUSSIAN, @Marcos DAB, @Palaslayer, @Praytic, @Hadeis, @Killd0zer, @Mythic, @Pyritie, @s4nji, @Direfury, @CreatorD3292, @UgoUgo, @Ampharos_222, @infrenus, @Edge45, @Thrikodius, @Xelthyr, @The Grim Reaper, @Alastor, @WILL THE ALMIGHTY, @Afronight_76, @wingednosering, @donut3.5, @sigelang, @Dan van Ohllus, @bigapple90, @NFWar, @D.ee, @kitties :3, @CombatTheWombat, @Infinitynexus, @Serbianbeast, @KelThuzad, @Berz-, @JetFangInferno, @tjordell, @chr2, @Rmx, @cyberkid, @Dekku, @Dentothor, @L_Lawliet.




To-do List & Future Plan

- Need any help on this request: Small requests (Zerg unit skin).. as an entry for a secret race.
- Improved AI on defense base.
- Better AI shopping behavior.
Contents

UB_Ruins of Alterac_v2.20 (Map)

  1. Larrel

    Larrel

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    still waiting for the blood elves
     
  2. mikotodesu

    mikotodesu

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    Screenshot
    always like this when my friends join my local network and try to join this map
     
  3. stan0033

    stan0033

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    It will be a good idea to include gnome, goblin, Tauren

    Feedback: I played with dwarf. There is no team color on the models and it is very imagined race. No default units, but it's ok.
     
    Last edited: Jan 6, 2018
  4. Zacfish33

    Zacfish33

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    Hi. Loving the map so far! Can't wait to get acquainted with all of the races. Just a curious question for ya. Will there ever be any possibility for a Gnoll race? I remember a long while back I found a bunch of resources made for one.

    Other than that I 100% support this map and can't wait to see what's next! ^.^


    EDIT: Will not work multiplayer for people I'm trying to host it for. They get stuck at 27 on the download and will not start :(
     
    Last edited: Jan 14, 2018
  5. Unregret

    Unregret

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    Fair and square.

    Incoming. We currently have a short break.

    We have no problem with connectivity, thus no solution to this problem. You guys can try this: Warcraft III bypass map file size limit. [ver.6]


    It will take time and space. I didn't claim there is no more race to be added, did I?
     
  6. BrazilEmperor

    BrazilEmperor

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    Very good!!
     
  7. ShadowGamma453

    ShadowGamma453

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    probably good enough but please do on the other map... not the map
    of icecrown glacier:/
     
  8. Unregret

    Unregret

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    We can add more races on one map but not the others... yet. This second phase of the project is far from over and plenty of different things to take care of. We do it slowly and steady... to keep consistency updates with vast changes and such.
     
  9. Legal_Ease

    Legal_Ease

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    You can copy and past terrain and doodads. Other maps would be nice. Great work though. 5/5
     
  10. Unregret

    Unregret

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    Of course, we can do that. Though the problem here is that this primary map is so heavy. If we are going to post other terrain map here, this pack size would be double. Thus, it would be wise we keep one map at one place.

    Soon, there will be one point we will leave this page as a template one (used to update information) and upload other maps in Hosted Project Forum (not in Map section).

    Happy New Year from Asia.
     
  11. Lurker245

    Lurker245

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    Crusader faction seems to have lost its AI in the 1.98.

    Also, a couple bug reports about the blood elf faction:
    Farrier requires Temple of Phoenix, their tier 3 town hall
    Sweatshop requires tier 2 town hall but also Farrier, effectively requiring tier 3 town hall
    Lumber gathering and masonry upgrades at the Forestation require Keep rather than the blood elf tier 2 town hall
    The Phoenix Assassin's Meld ability doesn't function at all, and her Poison Trap ultimate is available at level 1.
     
    Last edited: Feb 21, 2018
  12. Unregret

    Unregret

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    Yes, I am still changing these heroes skills. More spell techniques = more system conflicts. I will try to fix them as basic as possible.
     
  13. Storm Knight

    Storm Knight

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    i think the map size is still too big, i saw that you wrote you have no problem with connectivity and performance,
    well that covers you. not other people, they could very much have issues trying to play this.
    first of all the map size means you cant expect for people to join and wait for it to be downloaded.
    so the only option is that nearly every match must be pre-planned with 8 people who have already downloaded the map then host join and play,
    tho i wonder how many guys lagg mid game xD. even in wtii's video.

    whichever. i didnt like the Illidari race. because they are not a race, they're a mix of race's that already have their own race in your map.
    its like making the cult of the damned as another race from the undead,
    and you have high elves and blood elves ?
    like i clearly see that this has nothing to do with present or past lore,
    and i hope my eyes are blind because i dont want to believe the fact you mentioned that dwarves have weak base defense.
     
    Last edited: Jul 10, 2018
  14. Unregret

    Unregret

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    Because many triggers have not converted, from GUI to vJass. The version you see in that video is long-gone outdated.

    That's because WC3 engine where we are unable to leverage it. Maps with more than 100 mb will get much trouble playing online. However, our main objective is functional, to make it playable and see how WC3 engine can maximum handle large quantity of data. Have you ever heard of "Mod until it crash"?
    If you think we are trying all our efforts to make it fully playable online and easy to install before playing, then you are wrong. Because we can't and we know where our expectation are.


    Your aspect, your experience. We will not discuss on that. It's better if you can point out bugs and other things for us.
     
  15. leozxzxzx

    leozxzxzx

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    YES!1.98!!!
    BUG:Blood Elf's forge(Or blacksmith) require T3 base?

    BTW:Any news about legion?(It seem you are going to combine two maps? )
    And can we see Fel blood elves in next update?

    Best wishes for you and happy Lunar new year in Asia.
     
  16. Unregret

    Unregret

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    Felblood Elves have just released by Wa666r not long ago. Its presence will not be here anytime soon because of understandable reasons.

    It will be imported into UB without any changes from original one. So yes, you can see it in nearest updates.


    That is not a bug. I am still working on this race now (WIP). It also takes time.
     
  17. Crixis48

    Crixis48

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    Very fun map!!! the only problem i got is that when i play against IA the game crash. I dont know if its only my problem
     
  18. Unregret

    Unregret

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    Some Blood Elf triggers' leaking problem. Small update coming soon.
     
  19. Storm Knight

    Storm Knight

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    well hands down then.
    if making a "melee" map functional for online gameplay is not your prime goal then i got nothing to say.
    and im sorry but dont bug this down and only quote the part where i say i didnt like the illidari race i clearly mentioned why i dont like and its not in terms of the race and gameplay but its in terms of LORE, not trying to sue but yes in terms of lore this faction or "race" were not a race but just a group of races mixed under the rule of a single character,
    and to see that these same races are present in your map dose not match very well togatherl.
    ofc this is only my opinion but it dose not mean my words are nullified just because its my opinion.
     
  20. Unregret

    Unregret

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    @Storm Knight: Common, man. You don't have to think so much about lore, just play the game. All we doing here is fan-made.