- Joined
- Apr 30, 2007
- Messages
- 1,939
More trolls is always a good thing... I think...
v1.26 is where it's at. ; )I haven't upgraded to 1.29 for some reason but I always thought 1.27 was the "most accessible" for players. That said, I can see how the increased unit caps for 1.29 make it possibly the best version of WCIII pre-Reforged for creating custom campaigns... Thanks for the insight!
Small updates. Work on Map 2 is going slow, but steady.
In my spare time I've also been working on a main screen for the campaign missions. Here's a look of what I've got going so far:
View attachment 364355
Not you too! :O...In the past, I repeatedly flirted with the idea of starting a project involving the Gurubashi ...
Those are looking awesome!Something a bit different today - a glimpse at the sinister Aqir's buildings.
Shoutout to @Retera for his wonderful Voidspawn pack that laid the groundwork and inspired the designs.
Something a bit different today - a glimpse at the sinister Aqir's buildings.
Shoutout to @Retera for his wonderful Voidspawn pack that laid the groundwork and inspired the designs.
Wow!! That looks awesome!Small updates. Work on Map 2 is going slow, but steady.
In my spare time I've also been working on a main screen for the campaign missions. Here's a look of what I've got going so far:
View attachment 364355
frostwhisper said:
- Initial troll race techtee revamped, changes will be reflected in the OP soon
I did. Can you imagine this was a powerhouse in standard when I started making this campaign? Before the dark times. Before Uro.you friggin didn't
ok new question wheRE THE HECK did you get actual LITERAL SHADOW HUNTER voicing the "not enough mana/gold/lumber/etc" lines?!?!
any & all of your lines really
//EDIT//
Ok I made it through all the imported sounds, very very cool, very useful. I'm particularly interested in the 'racial warnings' as I mentioned, but also the fem-troll lines ("Naisha") that are basically a dead-ringer for the 'Python Warrioress' model... can't quite tell the rest except for the expertly-stitched-together DOTA2 Witch Doctor; was thinking of doing the exact same thing myself. xD
Since they all have the names of the things they replace, I can't really tell what they go to, necessarily (except for the Town Hall sounds which are obvious; though I have a hard time telling the difference between the 3).
Thank you! That's pretty much everything I could ever ask for, credit-wise... Impressive sampling, mon.The racial warnings and Builder voicelines are sampled from vanilla troll NPCs in WoW
Rendar uses edited Vol'jin dialogue from events in WoW patch 5.1, 5.3, and 5.4
Kruppe uses Witch Doctor voicelines from DotA
Oriss uses voicelines from Qhira in HotS
The Dire Troll uses voicelines from Zul'jin in HotS
Zan'do uses voicelines from Kazakus in Hearthstone
The building sounds are sampled from musical ques and existing in-game sound effects. I do agree that the three tiers of the main hall sound quite similar.
My plan is to make all voicepacks used in the campaign publicly available once I get to a full release. Now that we have a sound assets section this should be straightforward (barring potential copyright issues).
Sure for one or two characters in an RPG, but for 16+ unit/heroes in a custom faction? xDOr you can just hop onto Fiverr and pay 10-20 bucks for a custom voice set, as I did![]()