If Quenching is giving issues, I suggest people try out using the campaign splitter, it is a tool made specifically to play campaigns on 1.32+.I can only assume Quenching does something name-related to the files as well, which is why the save/load triggers aren't working.
Glad it's working now. Keep me posted!
@frostwhisper Considering that we are dealing with the subordinates of the Old Gods, will there be a chapter in which we will enter Ny'alotha?Interesting. I wonder if the campaign splitter works with submaps. Time will tell I guess.
Interesting. I wonder if the campaign splitter works with submaps. Time will tell I guess.
From his youtube channel:
Xetanth87's Warcraft 3 Alternate
It does actually keep the inventory. The only thing that doesn't work is map transitions. You will need to open each map manually
Guess we'll just have to wait and see.will there be a chapter in which we will enter Ny'alotha?
You didn't...... Kaldra's Armour Set. The summon ability is...
Yes that was the first thing I checked. Tried restarting after checking and there was still no music. I guess I'll play on 1.31 and hope there won't be a problem later in the campaign. Just to be sure, does the 1st chapter also have the default orc music ? Because that's what I get on 1.31.Hmm, that's weird. Seems to work fine on my end (exact version is 1.29.2.9231). Chapter 2 uses the default orc music other than in cinematics, so at least that part makes sense. Is your music enabled prior to starting the campaign?
Thank you very much.Have a walk around this area and see if there's anybody to talk to
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1.29.2 should be the correct patch. You're not the first person to report a music issue. Could you try this version and tell me if the issue persists?As soon as I started Chapter 1, I had problems with the music. After the cinematics, the music disappears. This happened in 1.29.2 btw. Tried with 1.31 but the default orc music played. What patch should I use?
Thanks for catching that! It's been fixed.The below trigger can be triggered repeatedly. Every time i passes the area, it will be triggered.
Issue fixed. Thanks a lot! Looking forward for more updates.1.29.2 should be the correct patch. You're not the first person to report a music issue. Could you try this version and tell me if the issue persists?
That's what I did, but I have just one keg. Could it be, because I bought the keg at the start of the chapter?Each of the guards has a single inventory slot. You should be able to give them the item to pass.
I will restart the chapter and buy it after first cinematic with themYou only need one keg. As long as one of the guards gets it, a short cinematic should trigger.
You shouldn't need to. What patch are you playing on, if you don't mind?I will restart the chapter and buy it after first cinematic with them