- Joined
- Nov 17, 2016
- Messages
- 18
1.31You shouldn't need to. What patch are you playing on, if you don't mind?
1.31You shouldn't need to. What patch are you playing on, if you don't mind?
You can download it, there is the button on the first page of this thread.I can't wait to play Troll campaign.
Thank you very muchYou can download it, there is the button on the first page of this thread.
You should play it on patch 1.31The download link is not working![]()
Wow! Thos voice lines in Chapter 1 seems to be not AI created. You guys - The Dev Team - are actually made that by living humans? I don't expected if the answer is yes. Some of the campaigns now days released to WC3 was AI made.Hey guys. Short update because I've been dealing with some unexpected technical difficulties which have left me without access to my pc for the foreseeable future.
I apparently no longer have v1.4a on my drive however I did update the download link to a beta of v1.4b. I was hoping to get this out to you once Chapter 5 is fully completed, but due to the circumstances I might as well give you access to the latest version while I resolve things.
Some things to note:
- chapters 1, 2 and 4 are now fully voiced
- chapters 3 and 5 were about to be voiced before the release but those sound files were lost before implementation, so I'll be redoing them
- you can access the uncompleted chapter 5, but keep in mind it's not fully triggered yet
Ideally you should play this on 1.29 but it also works on 1.31. Testing it on later versions will also help me a lot with optimization. I appreciate your input! Hoping for a more comprehensive update next time!
Wait, even Zan'do is AI-voiced? I'm speechless... I genuinely thought his part was done by some professional voice actor.All the voices in the events and cinematics have been generated with AI.
Hell yes, check the changelog and the Author previous posts here. Check out, it's amazing! You can download it on the first page "Download" button.There is already a download with Al-voice?
An oversight! I designed the quest on the assumption that the player would have already filled the bloodstone about halfway through before speaking to the Overseer. Seems easy enough to fix by tweaking the numbers, but thank you for pointing the loophole out.WC 1.31, First chapter of the campaign, after the Beginning of the "Blood Harvest" main quest.
- I thinked I can speak with the Kobold Overseer - which one has dialoge with Oriss - without killing several Kobolds in the cave, and instead killing Sauroks: Wrong. The player must kill 8-15 kobold here, or the player cannot succeed later on, after clearing out the Saurok camp: because after the conversation with the Kobold Overseer, who given two option to the player: Kill all kobold in the Cave, or accept the offer. Those who accepted the offer - like me - cannot kill any Kobold in the Caves, because they are now invulnerable, after the offer was accepted.
Works on 1.29.2, I'll have to check what that's all about.- Tunnel Specialist has no voice after he offers to lead us to the Saurok camp.
I intentionally gave creeps a low perception since you're fighting in tight spaces from entering the grotto forward. Haven't noticed a difference between versions but I'll have a look.- Sometimes Sauroks and other creeps has very low perception: the player must go very close - breathing in the sauroks face - to engage them in combat. If my memory serves me well, in my previous run there was no such a problem, like this.
Thanks, man! It was a lot of trial and error. Picking the right samples, having multiple "takes" per line so I get the right intonation/emotion. Glad it's getting the right effect.Wait, even Zan'do is AI-voiced? I'm speechless... I genuinely thought his part was done by some professional voice actor.
From what I understand, some triggers featuring specific unit events do not work properly in 1.31, especially after a save/load.
This is a known bug. I just checked, and this trigger does indeed use a specific unit event for either of the two earthen.
EDIT: Try to run the chapter up to that point without saving/loading at any point. It might allow the trigger to run.
EDIT 2: I just replicated the bug on 1.31.1. It's saving and loading that causes the issue.
You could potentially make a periodic event trigger which checks if the unit has the item instead of directly using a unit event. If you don't have loads of triggers that need unit events it won't lag the game and you could make them all this way checking every 0.1 or 0.05s and even enabling and disabling them when necessary so as not to run all the time (Turn ON/OFF trigger).That's a known bug on 1.31, yeah. Check here to see how to bypass it:
You can only enter the Kobold cave, when you reached the Dark Stone. After that, you can reach the Kobold Cave, and by the choice of yours decide, when you want to reach the Sauroks or not. You should have a marker on the minimap, where the Dark Stone is - when you not reached yet -.help please how can i enter the kobold cave aswel the saurian and how can we unlock the gate to the darkstone
Thanks friend by the way now how can we get pass the Dwarf stone looklike in chapter 3 and Chapter 4 too ?You can only enter the Kobold cave, when you reached the Dark Stone. After that, you can reach the Kobold Cave, and by the choice of yours decide, when you want to reach the Sauroks or not. You should have a marker on the minimap, where the Dark Stone is - when you not reached yet -.
Hey friend sorry to ask is there a way to get pass the Iron Dwarf ?Chapter 4 was quite intense.
I thought right until the end, that i had to beat the timer, silly me it was just about the third artifact (tried 3 times to steamroll my way through the insect hordes).
So it's a cliffhanger, what do you think is the ETA of chapter 5?
thanks friend by the way for chapter 5 finale how we can end that chapter correctly ?Just give either of them some beer
Dis be da best Troll campaign, I eva played since quarantine days
Updates!
I'm at the stage where I can say this project is mostly complete. The development time needed comes down to a couple of cinematics and model edits. All other level designs, assets, triggers, items, music, and voice clips have been completed and imported into the campaign. I'll be spending some time polishing the levels throughout the project, checking for bugs, and making things later-patch-compatible.
Here are some things that have changed since last time, which you can expect in the campaign's full release:
- Chapter 6 has been completed, with all encounters triggered. This is the final chapter of this act of the campaign, where the player will put everything they have learned throughout their journey to the test.
- View attachment 462020 View attachment 462021 View attachment 462022
- All building models (sans Voodoo Lounge) have been reimagined, remodeled, and renamed appropriately.View attachment 462009
- The UI has been overhauled using a combination of the original version and an entirely new texture pack.View attachment 462011View attachment 462015 View attachment 462016
- Giant Bats and Troll Batriders have been replaced with reptilian Pterradons and Pterradon Riders.View attachment 462010
- Icons for the new buildings have been added.
- New weapon/armor upgrade icons for the troll tech tree have been added.
- New custom item recipe combinations have been added, with appropriate icons for each custom item. View attachment 462014
- Earthen doodad assets and golem units have been visually updated.
- New aqir units and effects have been added.
- View attachment 462017View attachment 462018
- Kruppe now has an ultimate ability and an updated ability icon set.
- A new optional quest has been added to Chapter 1.
- A generous amount of tooltip, hotkey, and icon location updates.
I want to thank everyone who has tested the beta versions of my campaign posted throughout this thread. Your feedback has been significant to the quality of work I strive towards.
See you at release!
pls tell me it will be still playable on version 1.31 because i don t have reforged
They are still playable on version 1.31. It's impossible to think about that because the campaign is still not completely completedpls tell me it will be still playable on version 1.31 because i don t have reforged
i am talking about the the compelete version of the campaign it will be sad for me if he update the campaign to reforged tbhThey are still playable on version 1.31. It's impossible to think about that because the campaign is still not completely completed