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[Campaign] Troll Campaign

frostwhisper

Media Manager
Level 49
Joined
May 25, 2007
Messages
4,222
From what I understand, some triggers featuring specific unit events do not work properly in 1.31, especially after a save/load.
This is a known bug. I just checked, and this trigger does indeed use a specific unit event for either of the two earthen.

EDIT: Try to run the chapter up to that point without saving/loading at any point. It might allow the trigger to run.

EDIT 2: I just replicated the bug on 1.31.1. It's saving and loading that causes the issue.
 
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frostwhisper

Media Manager
Level 49
Joined
May 25, 2007
Messages
4,222
Hey guys. Short update because I've been dealing with some unexpected technical difficulties which have left me without access to my pc for the foreseeable future.

I apparently no longer have v1.4a on my drive however I did update the download link to a beta of v1.4b. I was hoping to get this out to you once Chapter 5 is fully completed, but due to the circumstances I might as well give you access to the latest version while I resolve things.

Some things to note:
  • chapters 1, 2 and 4 are now fully voiced
  • chapters 3 and 5 were about to be voiced before the release but those sound files were lost before implementation, so I'll be redoing them
  • you can access the uncompleted chapter 5, but keep in mind it's not fully triggered yet

Ideally you should play this on 1.29 but it also works on 1.31. Testing it on later versions will also help me a lot with optimization. I appreciate your input! Hoping for a more comprehensive update next time!
 
Level 26
Joined
Aug 18, 2022
Messages
640
Hey guys. Short update because I've been dealing with some unexpected technical difficulties which have left me without access to my pc for the foreseeable future.

I apparently no longer have v1.4a on my drive however I did update the download link to a beta of v1.4b. I was hoping to get this out to you once Chapter 5 is fully completed, but due to the circumstances I might as well give you access to the latest version while I resolve things.

Some things to note:
  • chapters 1, 2 and 4 are now fully voiced
  • chapters 3 and 5 were about to be voiced before the release but those sound files were lost before implementation, so I'll be redoing them
  • you can access the uncompleted chapter 5, but keep in mind it's not fully triggered yet

Ideally you should play this on 1.29 but it also works on 1.31. Testing it on later versions will also help me a lot with optimization. I appreciate your input! Hoping for a more comprehensive update next time!
Wow! Thos voice lines in Chapter 1 seems to be not AI created. You guys - The Dev Team - are actually made that by living humans? I don't expected if the answer is yes. Some of the campaigns now days released to WC3 was AI made.
 
Level 26
Joined
Aug 18, 2022
Messages
640
WC 1.31, First chapter of the campaign, after the Beginning of the "Blood Harvest" main quest.

- I thinked I can speak with the Kobold Overseer - which one has dialoge with Oriss - without killing several Kobolds in the cave, and instead killing Sauroks: Wrong. The player must kill 8-15 kobold here, or the player cannot succeed later on, after clearing out the Saurok camp: because after the conversation with the Kobold Overseer, who given two option to the player: Kill all kobold in the Cave, or accept the offer. Those who accepted the offer - like me - cannot kill any Kobold in the Caves, because they are now invulnerable, after the offer was accepted.

- Tunnel Specialist has no voice after he offers to lead us to the Saurok camp.

- Sometimes Sauroks and other creeps has very low perception: the player must go very close - breathing in the sauroks face - to engage them in combat. If my memory serves me well, in my previous run there was no such a problem, like this.
 

frostwhisper

Media Manager
Level 49
Joined
May 25, 2007
Messages
4,222
WC 1.31, First chapter of the campaign, after the Beginning of the "Blood Harvest" main quest.

- I thinked I can speak with the Kobold Overseer - which one has dialoge with Oriss - without killing several Kobolds in the cave, and instead killing Sauroks: Wrong. The player must kill 8-15 kobold here, or the player cannot succeed later on, after clearing out the Saurok camp: because after the conversation with the Kobold Overseer, who given two option to the player: Kill all kobold in the Cave, or accept the offer. Those who accepted the offer - like me - cannot kill any Kobold in the Caves, because they are now invulnerable, after the offer was accepted.
An oversight! I designed the quest on the assumption that the player would have already filled the bloodstone about halfway through before speaking to the Overseer. Seems easy enough to fix by tweaking the numbers, but thank you for pointing the loophole out.
- Tunnel Specialist has no voice after he offers to lead us to the Saurok camp.
Works on 1.29.2, I'll have to check what that's all about.
- Sometimes Sauroks and other creeps has very low perception: the player must go very close - breathing in the sauroks face - to engage them in combat. If my memory serves me well, in my previous run there was no such a problem, like this.
I intentionally gave creeps a low perception since you're fighting in tight spaces from entering the grotto forward. Haven't noticed a difference between versions but I'll have a look.
Wait, even Zan'do is AI-voiced? I'm speechless... I genuinely thought his part was done by some professional voice actor.
Thanks, man! It was a lot of trial and error. Picking the right samples, having multiple "takes" per line so I get the right intonation/emotion. Glad it's getting the right effect.
 

frostwhisper

Media Manager
Level 49
Joined
May 25, 2007
Messages
4,222
That's a known bug on 1.31, yeah. Check here to see how to bypass it:

From what I understand, some triggers featuring specific unit events do not work properly in 1.31, especially after a save/load.
This is a known bug. I just checked, and this trigger does indeed use a specific unit event for either of the two earthen.

EDIT: Try to run the chapter up to that point without saving/loading at any point. It might allow the trigger to run.

EDIT 2: I just replicated the bug on 1.31.1. It's saving and loading that causes the issue.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,856
That's a known bug on 1.31, yeah. Check here to see how to bypass it:
You could potentially make a periodic event trigger which checks if the unit has the item instead of directly using a unit event. If you don't have loads of triggers that need unit events it won't lag the game and you could make them all this way checking every 0.1 or 0.05s and even enabling and disabling them when necessary so as not to run all the time (Turn ON/OFF trigger).
Also, have you seen this thread? [1.31.1] Bug: Loading saved game breaks some unit events
 

frostwhisper

Media Manager
Level 49
Joined
May 25, 2007
Messages
4,222
Updates

So my PC is completely busted. Luckily, you can mod Warcraft III on just about anything so I'm getting back on track on an older machine.
Here's what you can find in the latest version:
  • There is now a gate in the Kobold cave in Chapter 1, requiring a certain amount of kills to unlock. This is to prevent the player from accidentally locking themselves out of the quest progression if they avoid enemies before talking to the Overseer (thanks @HuanJuan for pointing this out)
  • Addressed a bug in Chapter 3 where saving/loading disables a trigger at the earthen camp on patch 1.31
  • Chapter 3 and its sub-maps are now fully voiced
 
Level 8
Joined
Oct 20, 2021
Messages
81
i cannot pick up gold located in urn around Saurok Champion in second chapter
 

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Level 1
Joined
Oct 4, 2022
Messages
2
Very awesome campaign! How to get items from titans in the chapter 3 in their cave with the cube? I'm stuck when there are 2 platforms where you have to put heroes on but nothing seem to be happening
 
Level 26
Joined
Aug 18, 2022
Messages
640
I also miss a walkthough about this campaign on YT or any other videosharing platform. Chapter 4 is a challenge in Normal to Me, and I'm desperate to see how anyone else dealing with the situation. I want to complete the level on absolute Minimalism on normal, the side quest reward is very catchy, but to do an offensive to get it, it's just another level of gaming to me.
 
Level 4
Joined
Aug 4, 2018
Messages
89
help please how can i enter the kobold cave aswel the saurian and how can we unlock the gate to the darkstone
 
Level 26
Joined
Aug 18, 2022
Messages
640
help please how can i enter the kobold cave aswel the saurian and how can we unlock the gate to the darkstone
You can only enter the Kobold cave, when you reached the Dark Stone. After that, you can reach the Kobold Cave, and by the choice of yours decide, when you want to reach the Sauroks or not. You should have a marker on the minimap, where the Dark Stone is - when you not reached yet -.
 
Level 4
Joined
Aug 4, 2018
Messages
89
You can only enter the Kobold cave, when you reached the Dark Stone. After that, you can reach the Kobold Cave, and by the choice of yours decide, when you want to reach the Sauroks or not. You should have a marker on the minimap, where the Dark Stone is - when you not reached yet -.
Thanks friend by the way now how can we get pass the Dwarf stone looklike in chapter 3 and Chapter 4 too ?
 
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Level 4
Joined
Aug 4, 2018
Messages
89
Chapter 4 was quite intense.
I thought right until the end, that i had to beat the timer, silly me it was just about the third artifact (tried 3 times to steamroll my way through the insect hordes :gg:).

So it's a cliffhanger, what do you think is the ETA of chapter 5?
Hey friend sorry to ask is there a way to get pass the Iron Dwarf ?
 
Level 1
Joined
Oct 30, 2023
Messages
3
I really enjoyed this campaign and was really amazed by all the work put into it really when I found this forum for troll campaign. But I do have a question..

After completing The Insect Tide in Chapter 5 by fending off the Aqir in order to prevent them from reaching Unmei is something supposed to happen? The game just seems to come to a halt at that point but I was hoping to see some sort of cinematic or cutscene after. I know its all still in the works but it's great so far! I guess im just curious if i'm dealing with a bug of some sort or if it is simply unfinished
 
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Level 2
Joined
Nov 24, 2019
Messages
1
While I was working on some triggers for my own campaign, using yours force in reference some cases, I got into the mood of replaying your campaign again. Still fun :D

One thing I noticed on chapter 1, don't know if that was already pointed out:
1. There is a small mismatch between the voice line and the written text in Zan'do's lines at the end of the cinematic that playes after reaching the dark stone. A "to" is written where the voice line says "for" I think. Forgot to note it when it happened, and I saved right after the cinematic.

2. There is an additional line by the kobold after you click the dialogue button to take you to the saurok lair. I don't know if this line has no voice line or if the voice line didn't play.
1703496544910.png


3. I wanted to attack move when approaching the void revenant and accidentally clicked on the revenant, so my units started hitting it and were able to keep attacking it during the cinematic.
You might wanna make the revenant invulnerable before the cinematic begins or pause the units during the cinematic.

4. It seemed like the second bandit wave, when escorting the caravan, bugged out. I few of them attacked as they should, but a got a glimse of a soem of them retreating. They then returned while I was killing the sauroks (I have destroyed the rock chuncks blocking the way between the caves and the saurok lair.

5. I only went to the ancient after I got the pheonix ashes, so the quest was still undiscovered, and while I got the reward, the quest was neither revealed nor did it get marked as completed.
1703496341419.png
 
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frostwhisper

Media Manager
Level 49
Joined
May 25, 2007
Messages
4,222
Hey there. The reason the campaign isn't in the Hive's database is because its final chapter is still in development. I'm keeping the last map to myself, because I want the full experience to become available to everyone simultaneously, without spoiling the story. Rest assured that once the map is done and has received the polish to match the others I will upload the whole project to the Maps section.

In the future, please post in English when using our forums. Thanks!
 

frostwhisper

Media Manager
Level 49
Joined
May 25, 2007
Messages
4,222
Patch16.png


Updates!

I'm at the stage where I can say this project is mostly complete. The development time needed comes down to a couple of cinematics and model edits. All other level designs, assets, triggers, items, music, and voice clips have been completed and imported into the campaign. I'll be spending some time polishing the levels throughout the project, checking for bugs, and making things later-patch-compatible.

Here are some things that have changed since last time, which you can expect in the campaign's full release:

  • Chapter 6 has been completed, with all encounters triggered. This is the final chapter of this act of the campaign, where the player will put everything they have learned throughout their journey to the test.
  • Patch16_TarPits1.png
    Patch16_TarPits2.png
    Patch16_TarPits3.png

  • All building models (sans Voodoo Lounge) have been reimagined, remodeled, and renamed appropriately.
    Patch16_NewBuildings.png

  • The UI has been overhauled using a combination of the original version and an entirely new texture pack.
    Patch16_NewUI.png
    UI1.png
    UI3.png

  • Giant Bats and Troll Batriders have been replaced with reptilian Pterradons and Pterradon Riders.

  • Icons for the new buildings have been added.
  • New weapon/armor upgrade icons for the troll tech tree have been added.
  • New custom item recipe combinations have been added, with appropriate icons for each custom item.
    Patch16_Icons.png
  • Earthen doodad assets and golem units have been visually updated.
  • New aqir units and effects have been added.
  • PissJug.gif
    TentacleBuff.gif
  • Kruppe now has an ultimate ability and an updated ability icon set.
  • A new optional quest has been added to Chapter 1.
  • A generous amount of tooltip, hotkey, and icon location updates.


I want to thank everyone who has tested the beta versions of my campaign posted throughout this thread. Your feedback has been significant to the quality of work I strive towards.

See you at release!
 
Level 9
Joined
Oct 5, 2021
Messages
125


Updates!

I'm at the stage where I can say this project is mostly complete. The development time needed comes down to a couple of cinematics and model edits. All other level designs, assets, triggers, items, music, and voice clips have been completed and imported into the campaign. I'll be spending some time polishing the levels throughout the project, checking for bugs, and making things later-patch-compatible.

Here are some things that have changed since last time, which you can expect in the campaign's full release:


  • All building models (sans Voodoo Lounge) have been reimagined, remodeled, and renamed appropriately.View attachment 462009


  • Giant Bats and Troll Batriders have been replaced with reptilian Pterradons and Pterradon Riders.View attachment 462010

  • Icons for the new buildings have been added.
  • New weapon/armor upgrade icons for the troll tech tree have been added.
  • New custom item recipe combinations have been added, with appropriate icons for each custom item. View attachment 462014
  • Earthen doodad assets and golem units have been visually updated.
  • New aqir units and effects have been added.
  • View attachment 462017View attachment 462018
  • Kruppe now has an ultimate ability and an updated ability icon set.
  • A new optional quest has been added to Chapter 1.
  • A generous amount of tooltip, hotkey, and icon location updates.


I want to thank everyone who has tested the beta versions of my campaign posted throughout this thread. Your feedback has been significant to the quality of work I strive towards.

See you at release!
Dis be da best Troll campaign, I eva played since quarantine days
 
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