A troll spellcaster unit designed for my Troll Campaign.
Mesh is scratch-made, animations - a mix of in-game and scratch-made. Uses in-game textures.
Includes the main model, portrait, custom missile, and summonable totem.
This was a bottom-up design - I originally envisioned the unit's abilities and built the model accordingly.
When the Bonecaster dies, she leaves behind a Totem that attacks enemies for a certain duration.
The Totem's birth animation is slightly delayed so as to match the Bonecaster's death animation in a "whenever unit dies - create unit" trigger.
The Bonecaster channels a storm of vengeful spirits, dealing damage to enemies around her (an activated/triggered ability based on Phoenix Fire)
All open source as always. Feel free to modify to your liking. Credits will do fine.
• Run animation redone
• Hair animations added
• Death particles updated
• Added a younger/more feminine version of the character + associated portrait
very cool model. animations and everything. A few minor possible improvements -
I like the idea of face variation (trying to make something that doesn't just look like the same exact troll model with extra doodads) but that weird snout/beak thing makes it look like a different race than warcraft trolls. looks like somekind of bird/lizard person.
I also think it is difficult to tell this is supposed to be a female. don't know why, it does seem to have breasts.
it looks a little unnatural to be swinging arms so far back and forth while running, while taking such small steps (being constrained by the skirt and all).