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Model validation: Troll Bonecaster Missile

TrollBonecaster_Missile.mdx

0 errors 1 severe 1 warnings 46 unused
  • 1 1 Model
    • Missing "Stand" sequence
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 5 GeosetAnimation 0
    • 5 Alpha
      • Track 6 at frame 2333 is not in any sequence
      • Track 7 at frame 3333 is not in any sequence
      • Track 8 at frame 3667 is not in any sequence
      • Track 1 at frame 301 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 600 has exactly the same value as tracks 1 and 3
  • 8 Bone 0 - "Plane01"
    • 4 Translation
      • Track 6 at frame 2333 is not in any sequence
      • Track 7 at frame 3333 is not in any sequence
      • Track 1 at frame 301 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 600 has exactly the same value as tracks 1 and 3
    • 4 Rotation
      • Track 6 at frame 2333 is not in any sequence
      • Track 7 at frame 3333 is not in any sequence
      • Track 1 at frame 301 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 600 has exactly the same value as tracks 1 and 3
  • 9 Helper 0
    • 4 Translation
      • Track 7 at frame 2333 is not in any sequence
      • Track 8 at frame 2575 is not in any sequence
      • Track 9 at frame 2708 is not in any sequence
      • Track 10 at frame 3333 is not in any sequence
    • 5 Rotation
      • Track 8 at frame 2333 is not in any sequence
      • Track 9 at frame 2431 is not in any sequence
      • Track 10 at frame 2575 is not in any sequence
      • Track 11 at frame 2800 is not in any sequence
      • Track 12 at frame 3333 is not in any sequence
  • 5 ParticleEmitter2 0 - "BlizParticle01"
    • 5 Visibility
      • Track 6 at frame 2333 is not in any sequence
      • Track 7 at frame 3333 is not in any sequence
      • Track 8 at frame 3667 is not in any sequence
      • Track 1 at frame 301 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 600 has exactly the same value as tracks 1 and 3
  • 5 ParticleEmitter2 1 - "BlizParticle02"
    • 5 Visibility
      • Track 6 at frame 2333 is not in any sequence
      • Track 7 at frame 3333 is not in any sequence
      • Track 8 at frame 3667 is not in any sequence
      • Track 1 at frame 301 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 600 has exactly the same value as tracks 1 and 3
  • 12 RibbonEmitter 0 - "BlizRibbon01"
    • 4 Translation
      • Track 6 at frame 2333 is not in any sequence
      • Track 7 at frame 3333 is not in any sequence
      • Track 1 at frame 301 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 600 has exactly the same value as tracks 1 and 3
    • 4 Rotation
      • Track 6 at frame 2333 is not in any sequence
      • Track 7 at frame 3333 is not in any sequence
      • Track 1 at frame 301 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 600 has exactly the same value as tracks 1 and 3
    • 4 Visibility
      • Track 6 at frame 2333 is not in any sequence
      • Track 7 at frame 3333 is not in any sequence
      • Track 1 at frame 301 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 600 has exactly the same value as tracks 1 and 3
  • 1 EventObject 0 - "SNDIMDLL"
    • Track 1 at frame 3333 is not in any sequence
  • unused Texture 0 - "star1.blp"
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