- Joined
- Dec 19, 2009
- Messages
- 1,033
Top 10 Hardest Warcraft 3 Missions
"So this is a list of the most frustrating and the most hard/annoying Warcraft 3 Maps you're most definitely familiar with, note that this list is BASED ON HARD MODE ONLY, AND RULING OUT CHEATS/TRAINERS"
"So this is a list of the most frustrating and the most hard/annoying Warcraft 3 Maps you're most definitely familiar with, note that this list is BASED ON HARD MODE ONLY, AND RULING OUT CHEATS/TRAINERS"
Number 10: Enemies at the Gate

- Expansion: Reign of Chaos
- Campaign: Night Elf
- Chapter: 1
- Why was it Hard?: You're supposed to kill a level 6 Paladin (With rank 2 Holy Light/Divine Shield and of course .. Resurrection) who is guarded by an assortment of Human/Orc guards in the center of his base, the only available units you have are Tyrande, Archer(s), Furbolg Warriorx4 which you get from completing an optional quest, and Archerx4 which can be rescued at the north west of your base, but even if you get these Archers and Furbolgs at maximum upkeep and you've cleared your way to the enemy's base it is still difficult to defeat that Paladin, he alone can take down a whole regiment of Archers alone by himself, not to mention his group-supporting abilities and the 700 HP Grunt(s) that guard him, if you lose your Furbolgs.. you should rest assured there's very little chance you can prevail this mission.
Number 9: March of the Scourge

- Expansion: Reign of Chaos
- Campaign: Human
- Chapter: 5
- Why was it Hard?: You're supposed to defend your base for 30 minutes against 2 Undead Bases that attack you from 3 different directions and to make things worse there's an optional quest that requires you to destroy an Undead Caravan attacking nearby villages.. if not destroyed it will attack your base once it's done with the villages; adding more pressure to you, Mortar Team(s) are useless since it's very suicidal trying to attack the Undead Bases assaulting you as they're well defended + their siege damage may also affect your units. Sorceress(s) are also useless as their abilities don't provide a strategic change in the battle.. so you're only down to Riflemen and Priests, at 25:00 the Undead Bases attack you simultaneously at full strength and if you cannot hold for that duration, you fail the whole mission
Number 8: The Culling

- Expansion: Reign of Chaos
- Campaign: Human
- Chapter: 6
- Why was it Hard?: You're supposed to compete against Mal'Ganis in killing 100 Villagers/Zombies whomsoever claims 100 kills first wins, on Hard Mode; Mal'Ganis's troops are upgraded and doubled so you need to prepare yourself a mighty force that is capable of defeating Mal'Ganis and his forces + the villagers that turn into Zombies, be assured that Mal'Ganis and his forces also re-spawn faster on hard mode and while you're busy trying to defeat him and claim 100 kills (It doesn't help that Mal'Ganis also has a Rank 3 Sleep which he likes to spam over and over on your troops), you also need to defend your primary base against the Undead that attack it from the South relentlessly.
Number 7: Twilight of the Gods

- Expansion: Reign of Chaos
- Campaign: Night Elf
- Chapter: 7
- Why was it Hard?: There's no way this list would occur without having Twilight of the Gods in it, the reason of it being very low on the list is due to it's abusable AI which can leave you unattacked for the duration of the 45 minutes, you also employ various defenses that can support you and barricade the gap between you and Archimonde's forces.
Number 6: Balancing the Scales

- Expansion: The Frozen Throne
- Campaign: Night Elf
- Chapter: 5
- Why was it Hard?: You're supposed to defend Maiev and her base against Illidan's forces which attack you on 2 fronts, in the meantime you've to lead Malfurion and Tyrande to reach Maiev by fighting their way through more Naga, sounds easy right? well guess what it isn't... Maiev's base lacks a Gold Mine even after Malfurion and Tyrande reach her (Which most definitely must have cost you some troops) you still need to assault a Naga Base that'll cost you even MORE RESOURCES assuming you've not spent them all defending your base to get a Gold Mine, Illidan's base is ridiculously defended by a level 10 Naga Sea Witch and Illidan himself.
Number 5: King Arthas

- Expansion: The Frozen Throne
- Campaign: Undead
- Chapter: 1
- Why was it Hard?: You've limited resources which never increase, you've to prevent more than 20 Humans from escaping through any of the 3 checkpoints, these humans are also accompanied by powerful escorts so that means you mustn't leave your base, but you must do in order to destroy 9 villages which is the main objective of this mission, in addition to that .. whenever you attack a village; Level 6 Paladins also accompanied by elite guardsmen teleport in and attack you.. and to make things EVEN worse.. there's a massive well-guarded base seperating you from the rest of your allies; preventing you from supporting them with your exclusive units.
Number 4: A Dark Covenant

- Expansion: The Frozen Throne
- Campaign: Human
- Chapter: 2
- Why was it Hard?: You lose 4 bases at the start of the mission which are replaced by Undead Bases that assault you from these 4 fronts + an additional front from the main undead base you're required to destroy, you've no Gold Mine and need to reclaim one of the bases to have one, your blood elf units are weak in combat so you're reliant on the level 3 Lady Vashj and her Naga to assist you, even after you reclaim one of the bases .. the other ones send reinforcements to dispose of you, destroying the main undead base however is next to impossible as it's protected by a level 8 Dreadlord + an assortment of demons that have chaos damage, if you lose your Naga Royal Guardx2 then you're done for.
Number 3: Dreadlord's Fall

- Expansion: The Frozen Throne
- Campaign: Undead
- Chapter: 5
- Why was it Hard?: After you penetrate the city, you're given the choice.. either to destroy Lord Garithos's base or Detheroc's base 1st before night runs out in 10 minutes and they wake up then start assaulting you, that decision is best compared like choosing death by burning or by starvation .. in both cases you're dead!.. and that's the thing with this mission, though it's preferable you destroy Lord Garithos' base 1st due to the devastating abilities he has, you must focus on building/upgrading your units while carefully assaulting your enemy with your heroes at the same time.
Number 2: Under the Burning Sky

- Expansion: Reign of Chaos
- Campaign: Undead
- Chapter: 8
- Why was it Hard?: This is without any doubt, the most frustrating and hardest mission in the whole Reign of Chaos, you're supposed to defend Kel'Thuzad - a 975 HP Lich for 30 minutes against maximum-upgraded Humans that assault you on 3 fronts with everything they've got, the Goblin Land Mines that Arthas is so proud of possessing is actually useless.. since your enemies constantly bombard you with Gyrocopter(s) and Gryphon Rider(s) + They're so expensive to purchase, the Felhound(s) that the Burning Legion sends to aid you are good for nothing since very few of your enemies have mana, and you'll definetly prefer using Abomination(s) over them.
Number 1: The Dark Lady

- Expansion: The Frozen Throne
- Campaign: Undead
- Chapter: 3
- Why was it Hard?: This chapter is definitely the lamest joke and the most high blood pressure/rage-inducing strategy game mission I've witnessed so far.. whomsoever beats this mission on hard mode has earned my complete respect..
You start the mission as a level 4 Sylvanas whose only useful ability is Silence but only when used against Necromancer(s).. your only other units are Acolytes and Ghouls for harvesting, Banshee(s) and Obsidian Statue(s).. you're assaulted continuously by the Undead (Who have access to almost all units + Upgraded) on two fronts.. there's an undead base to the east, and Varimathras' base to the north east .. Varimathras also seems to like spamming sleep on your units when attacking causing you to distractingly wake them up so he doesn't overwhelm you, it is impossible to defeat Varimathras or the Undead base on your right, just by possessing their units since it'll deplete your resources very swiftly.
Some say the key to winning this mission is by possessing the Ogre/Bandit Leaders .. Mug'thol and Blackthorn, but in order to reach them you've to fight your way through their guards which you cannot take out easily thanks to the handicap you have, also if you dispatch a small force to take them out and try to possess their leaders, you're also leaving your base vulnerable to attack.
After you possess the leaders, their whole troops become under your control, assuming you didn't kill them to reach their leader... but even after you take control of them, they're still weak creeps.. they can't use upgrades, die very fast, and have bad field advantage over the Undead that regenerate in Blight.
You don't control any siege weapons in this game, and somehow you're supposed to destroy Varimathras' base with all this handicap..
--------------------------------------------------------------------------
"Well..that was the end of my list..SHARE YOURS in the comment section.."