Thanks! And hmm. About the bugs. I didn't really "buy" WC3, you see...
But it works perfectly and patches are applied normally and etc. So it's either that the latest patches did something, that I have an old patch or those bugs existed all the time and Blizzard did not notice\care.
Oh well. A few things:
You start with ONE lumber-wisp. It will be necessary to immediately spend money on wisps, no?
For the 'macro-management' part, well, that's why I put AoW's to CTRL+5 and the Huntress Hall to CTRL+6.
Although I must admit, I suck at both micro AND macro management.
The BM has no bladestorm as far as I know but he is very powerful and can kill one of my units very fast, not to mention that he's got this annoying Mirror Image and my dryads have to spend lots of mana not only dispelling his mirror image but also dispelling stasis traps.
If the orc base initially starts with the force it has at about ~40-60 trees left, then this tactic will fail in my opinion, considering that my whole 24 huntresses AND my 24 dryads could not break through(although I didn't think of micromangament back then and I just attack-moved and sometimes dispelled copies of the BM or stasis traps or moved my whole army back to avoid being shot by burrows and towers and whatnot). Nevertheless, if he really HAS that huge army by start, there's no way such a small group can break through. Also, that means there is no real time to expand? :O
The keepers are just insane. What I did was to 'hide' until the wildkin run away to my base and then attack them. I get an anti-magic pot at the third keeper, however... He's got purge. Yes purge. And it dispeles anti magic. Fucking fail, I mean, his chain lightning kills my entire force, and my PotM in like 3-4 casts. I need to have some insane amount of HP pots or an incredible amount of soldiers... :/
Glaive Throwers(Ballistae)...? oO
Never told me to train those, so I assume I need like 2?