Not much since the last time i posted here, I was busy playing Dragon Age Origins
I'm trying to get the damage systems to work properly (like magic damage was reduced by 11% instead of 10%), but i think i will have that done soon.
E: done
Some spells do physical damage now and thus they work with attack modifiers (like lifesteal) and the spells that do magic damage do not work with those attack modifiers... maybe i will add some spell modifiers too...
I have rewritten all quest item descriptions and i will also do that to all hero abilities and some other weird texts ingame like quests or messages.
The spell damage formula needs to be adjusted, because right now it is just too powerful
E: i got one that seems better, but maybe still a little too weak, but i hope it will even out with the reduced cooldowns of all spells
the new formula is this:
spelldamage*(level*base+level*stat)*damage factor
could look like this for psyon force (does not include bonus damage based on mana)
1.40*(5*30+5*25)*0.2 = 77
E2: i am doing this and other balance to make the game harder.
the effect i am aiming at is this:
wizard:
can use spells more frequently than before, but need more casts to bring enemies down. i think it just sucked to have 20 seconds cooldown on electro nova and cone of cold and in that time you just use fire bolt and attack..
to make casters balanced in terms of damage, most spells will have additional effects as some spells already have.
arcance wizard will have a new spellset
assassin, fighter:
cooldowns are good already, but in later game your attack was never really the main source of damage, but instead spells were.
their spells will now do physical damage and add attack modifiers for a better scaling and overall not feeling like melee casters
can also be abused as physical damage tanks later in the game... maybe..
ranger:
a mix of physical and magical spells.
more utility seems to be needed
marksman will be removed/recycled
holy clergy:
is now even more supporty

but also deals more damage than before
what i plan is that he can restore mana or silence, give a great single target heal/damage, medium aoe heal/damage, buff the dps classes (unchanged), revive with permanent boost to hp
inferno clergy will be removed
paladin:
hmm, what was planned for him?
basically just his heals will be changed and that one hammer ability that sucked way too much
crusader will be removed
blacksmith:
will be removed from the game or made into another hero
shaman:
might also be removed or made into another hero
druid:
summons need to last longer on low levels and shorter on high levels and they will also be stronger in combat, because they will be able to deal crits based on the druids attributes etc.
he needs more utility, because his heal was kinda lame, the earthen bolt ability and natures rage ulti also seem very much disliked
i think i will merge both druid classes
barbarian:
will become a very tanky dps character type
fury barb will be removed
Well, actually i already said too much now, but i wont delete this now^^