Okay guys, I finished the new systems so far and fixed all bugs with them

(some still remain, I have not yet decided how/if I solve them, because they are just minor)
Anyways, It now is really fast to make the missing Hero Remakes
Sadly I get a strange bug from time to time. Something sometimes messes up the war3map.j, the Trigger data. It adds random characters into random lines so that in the end I get compiler errors like 'Cannot find Function GetTriggerUAnit()' (just an example here..)
Currently I am buffing the Ranger a bit, changing some abilities here and there, but I cannot say it is a complete remake of the class.
The Ranger now has some interesting new game mechanics.
Q now adds a stacking movement speed debuff on the target, that also increases damage of the next Q for each stack.
W now scales a little with the
Perception stat (remember, it increases field of view and attack range) and as a physical attack, can apply
on hit effects like knockback.
E combines Powershot and Magic Missile for greater utility
R basically stays the same, except it is now stat dependent and has a lower base stun duration etc....
D now 'permanently' summons a hawk that deals stat based damage and on level 5 can give an attack speed buff on up to 3 allies at the same time.
Game difficulty has been increased drastically as i noticed and i have yet to see if that is too much or not.
For instance: I was not yet able to defeat the first boss alone in single player, but I guess the barbarian still can do that... just gotta finish him^^
E: assassin can

with like 150 damage at level 4 and some pots its easy^^
Last thing that i forgot:
The new version will be named Tomb of Jarahcon v2.0
E2: Barbarian remake is in testing and debugging stage atm