- Joined
- Sep 13, 2004
- Messages
- 268
Some of you may remember a map called "Tides of Blood".
Some of you may even remember that we where working on a new version.
After more then three years of waiting, it is finally here!
Basic Premise
No story, straightforward 6 versus 6, Undead versus Alliance "AoS" style action. Tides of blood has always perused quality over quantity and our goal is to bring a very limited amount of characters that have all been honed and tweaked to perfection, and actually have a little character.
Tides of Blood is about teamwork. Gold bounties from kills are distributed amongst contributes, and we try to make popular tactics as "last hitting" and "denying" as ineffective as we can. We want players to focus on actually playing the game.
----
New Features
For tides of blood version O, a lot of unique new systems have been developed to make the gameplay we wanted to bring possible.
Gameplay & Character selection screens.
No hassle with taverns, no hassle with moving shades around or clicking heroes. Tides of Blood now features an actual interface from which to select your character!
A video can be found here.
Socketed Items.
No complicated recepies you have to learn, no dozens of cluttered shops. Simply buy a socketed item, buy a gem, drag & drop to combine. It's that simple.
Projectile & Spell Systems.
Every spell and even every projectile fired is driven by tides of bloods own systems. This means we get to manipulate spells in ways you've never seen before. Spell criticals, scaling spell damage, spell and projectile reflection, even slowing everything down in mid-flight is now possible!
One outstanding Example of these systems combined is the Reliquary, An item in wich you can store a spell to save it for later use.
Blood Meter
Every character now has a "Blood Meter". As you deal damage and cast spells, the blood meter slowly fills up. Using the "Blood Bath" ability will empty your blood meter, and temporarily boost your attack damage, spell power and health. The more blood you had saved up, the greater the effect.
click for a video.
----
In this first release of the beta version, all of the systems are in place with a limited selection of items and characters to play around with. As the final bugs are smoothed out and the game is slowly balanced, the team will start adding more content.
DOWNLOAD:
Simply go down to tidesofblood.com and visit this thread.
Please do consider this is our first public beta version, there are still balance issues and there are still bugs, and that's why we need you to play it and tell us your concerns, ideas, suggestions, thoughts or experiences.
Your best bet to find a game is on the US-East server, in a channel simply named "tob". That's where i and some of the other guys on or related to the tides of blood team hang, anyway. Drop by and say hi!
We hope you have a good time with it!
Tides of blood is made by Cassiel, Kaz & Windigo, featuring art by Jacinthe & erwtenpeller.
Some of you may even remember that we where working on a new version.
After more then three years of waiting, it is finally here!
Basic Premise
No story, straightforward 6 versus 6, Undead versus Alliance "AoS" style action. Tides of blood has always perused quality over quantity and our goal is to bring a very limited amount of characters that have all been honed and tweaked to perfection, and actually have a little character.
Tides of Blood is about teamwork. Gold bounties from kills are distributed amongst contributes, and we try to make popular tactics as "last hitting" and "denying" as ineffective as we can. We want players to focus on actually playing the game.
----
New Features
For tides of blood version O, a lot of unique new systems have been developed to make the gameplay we wanted to bring possible.
Gameplay & Character selection screens.
No hassle with taverns, no hassle with moving shades around or clicking heroes. Tides of Blood now features an actual interface from which to select your character!
A video can be found here.
Socketed Items.
No complicated recepies you have to learn, no dozens of cluttered shops. Simply buy a socketed item, buy a gem, drag & drop to combine. It's that simple.
Projectile & Spell Systems.
Every spell and even every projectile fired is driven by tides of bloods own systems. This means we get to manipulate spells in ways you've never seen before. Spell criticals, scaling spell damage, spell and projectile reflection, even slowing everything down in mid-flight is now possible!
One outstanding Example of these systems combined is the Reliquary, An item in wich you can store a spell to save it for later use.
Blood Meter
Every character now has a "Blood Meter". As you deal damage and cast spells, the blood meter slowly fills up. Using the "Blood Bath" ability will empty your blood meter, and temporarily boost your attack damage, spell power and health. The more blood you had saved up, the greater the effect.
click for a video.
----
In this first release of the beta version, all of the systems are in place with a limited selection of items and characters to play around with. As the final bugs are smoothed out and the game is slowly balanced, the team will start adding more content.
DOWNLOAD:
Simply go down to tidesofblood.com and visit this thread.
Please do consider this is our first public beta version, there are still balance issues and there are still bugs, and that's why we need you to play it and tell us your concerns, ideas, suggestions, thoughts or experiences.
Your best bet to find a game is on the US-East server, in a channel simply named "tob". That's where i and some of the other guys on or related to the tides of blood team hang, anyway. Drop by and say hi!
We hope you have a good time with it!
Tides of blood is made by Cassiel, Kaz & Windigo, featuring art by Jacinthe & erwtenpeller.
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