- Joined
- Jun 10, 2007
- Messages
- 557
I've had an idea brewing for a looong time. Each player gets a small plot of land, containing, say, a House, a Tool Shed, a Well, and a Lantern Post. They'd also get a Father (a main fighter), a Mother (healer/buffer), a Son (miscellaneous tinker), a Daughter (scout), and a choice of a pet, from, say, a dog, cat, bird, or something which would fulfill different roles. The plots of land would be at the edges of the map, and there's a huge maze-like city/forest in the middle of the map.
The main point is that using the units given to you, you try to be the last family standing. Each unit would have 6 inventory slots, as well as the House and Tool Shed. The main thing is that there would be a huge amount of items to make an intricate item-system. Like, stick + string + stone = axe. Or plastic + metal + metal pin = scissors. Or axe + axe + string = double-bladed axe. Every unit can make the basic things, like axes, matches, or what have you, but more advanced stuff like guns and scissors would have to be made by the Son (Tinker). There would be NO respawning, but a fair amount of healing abilities and items.
And each unit would be unique in their use. Like, the Father, as a fighter, would have high hit points and damage, and, say, Critical Strike, Bash, or something along those lines, while the Daughter might have really low hit points and damage, but Windwalk, Shadowmeld, and such.
Thoughts?
The main point is that using the units given to you, you try to be the last family standing. Each unit would have 6 inventory slots, as well as the House and Tool Shed. The main thing is that there would be a huge amount of items to make an intricate item-system. Like, stick + string + stone = axe. Or plastic + metal + metal pin = scissors. Or axe + axe + string = double-bladed axe. Every unit can make the basic things, like axes, matches, or what have you, but more advanced stuff like guns and scissors would have to be made by the Son (Tinker). There would be NO respawning, but a fair amount of healing abilities and items.
And each unit would be unique in their use. Like, the Father, as a fighter, would have high hit points and damage, and, say, Critical Strike, Bash, or something along those lines, while the Daughter might have really low hit points and damage, but Windwalk, Shadowmeld, and such.
Thoughts?