• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG
Important: the game is made with Warcraft III 1.29.2 version and if you play with never version there might be some bugs. However, here for example you can find proper version to play the campaign.


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert


Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.

Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.

  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.

General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.






  • Now the campaign is saved should work with Warcraft III version 1.29.2.



  • Now interludes are possible to see properly
  • All Heroic Achievements are added to the campaign (totally 11, earlier 7)
  • Critical strike is fixed and Galeoth now has static Critical strike (20% chance, 500% damage)
  • All bugs from this topic are fixed: [Bug Thread] Version 1.0
  • Also fixed some other bugs
  • Also made a lot of balance changes, such as improved Magic orbs and Azureus set






AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

The Chosen Ones 1.0a (Campaign)

The Chosen Ones 1.1 (Campaign)

The Chosen Ones 1.1a (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Guys, i dont understand why this discussion is happening, its clearly stated that the campaign is made for 1.29.2, anything else you use you risk having bugs.
 
And with the final blow to end the final boss. I finally clear the campaign.
He's such a joke compares to the other dragons. I just facetank everthing and can't die xd.
1 Give up used - Hardcore difficulty.

Time to do a second playthrough to get that End of an Era item.
Can't say I wanna face the epic boss of c10 again... Yugimar is a much more fun boss compare to Zyl and his death knights.
 

Attachments

  • Screenshot 2025-02-08 234313.png
    Screenshot 2025-02-08 234313.png
    1.4 MB · Views: 314
Last edited:
And with the final blow to end the final boss. I finally clear the campaign.
He's such a joke compares to the other dragons. I just facetank everthing and can't die xd.
1 Give up used - Hardcore difficulty.

Time to do a second playthrough to get that End of an Era item.
Can't say I wanna face the epic boss of c10 again... Yugimar is a much more fun boss compare to Zyl and his death knights.
Can someone pls give me a save file with lots of Gold and Game Points? My old save files wont load and I feel like Ive lost 10 years of various playthrough.
 
Can someone pls give me a save file with lots of Gold and Game Points? My old save files wont load and I feel like Ive lost 10 years of various playthrough.
Here you go man.
You can either load from the end for my hardcore reward
Or load from Give up which has enough resource to last you until end game if you desire a non-hardcore reward playthrough.
 

Attachments

Also: now is the best time to request balance changes. I try to release 1.1 (major patch) as soon as possible, maybe within next week.

Just trying to fix all bugs found from this page:
That didn't fix the Lightning Storm too weak damage bug (it's like 1/5 the said damage), Lightning Ball forcing Fradz to patrol rather than move to an area in a control group (right click 1 then right click 2 to a different location means Fradz completes instead of cancels going to location 1 first in a control group) and Five Lightning Orbs bugging auction and chapter 7 puzzle and making WC3 crash if game goes long enough like in Chapter 7 because save file is too big. I like the new balance changes, subtle although probably not enough for some of them. Also is buffed Fire Power Phodom getting a lot of flat magic damage scaling per chapter intentional? If so, it's delicious. Getting as much damage as a stacked Galeoth first starting item in Chapter 6 feels so good. I wonder how good it feels if I had Meltdown and Fradz was more minus armor utility with Scissor Stab instead of caster Fradz and if I had Galeoth's first starting item that gives magic damage but Opportunist being a +gold item giving %magic damage aura is good enough. View attachment Screenshot.webp
Screenshot.jpg

but there needs to be more attack speed items i believe. It is the single most important element and only a couple items have bonus for it, such that you want to keep Fradz's starting item that gives %100 attack speed bonus throughout the game even though it has no other stats because it is such a huge buff and there is no other way to remedy it.
The problem is its stats fall short compared to other starting items. 25% attack speed is not worth keeping at all, especially since you usually build magic damage on Phodom
That item is another rare source of attack speed, however, that works with other characters like Galeoth. It's the first attack damage starting item that doesn't work on other characters. This, with the active, and speedy boots are the only other high attack speed items I believe. I think the low attack speeds and armors are intentional. Anyway, buffed Fire Power Phodom might be the new best carry despite Galeoth's crits getting buffed since Phodom gets the most %magic damage and each separate %magic damage is multiplicative to each other making Phodom by far the one that gets the most magic damage points period. Add to that he has the most and highest damaging spells like Ground Zero and Shield of Fire (no other character has heals that does scaling damage) and a DPS passive. You can keep your ult at level 1 to have your other lower cooldown skills do more damage since Phodom's ult is pure utility anyway. Alas, by this logic, there's no point in any damage ults since you can just pick a utility ult like Frozen Paradise and keep it at level 1 saving those other points for more damage on lower cooldown spells instead of waiting for Frozen Storm so I still think the game is unbalanced. @Aeroblyctos
Galeoth, if you didnt pick his 2 passives or wanted him to be skill caster, good luck beating late chapters
Also, what do you mean about 2 passives? Magic convert and?
Getting End of an Era while having done everything else in the campaign was pretty satisfying, thanks for the fix.
Did you grind the game and play all chapters multiple times this quickly to get enough rewards to get that? What's your strategy?
There are also some new commands in the Game Panel you can check out with (although it's not much just some exp disabling stuffs incase you use swapped out Mega/Giga/Tera Rings to avoid bugs)
What bug's the exp disabling used for?
Guys, i dont understand why this discussion is happening, its clearly stated that the campaign is made for 1.29.2, anything else you use you risk having bugs.
It used to be 1.24-1.28 only. The 1.29.2 is new and the bugs that used to happen for 1.29.2 on older versions still happen on the newer version.
 

Attachments

Last edited:
Hello, If anybody is having the Dranei Tool Tip icon bug, or Sorceress slow icon bug,

I have done testing,

If you play on 1.27 'B' IT will bug. If you play on 1.27 'A' it is okay.

If you have patched your 1.27 installation to 1.27b, you can uninstall and reinstall, but dont update to 1.27b.

Why would you want to play at patch 1.27 ? : Warcraft Feature Extender. It gives you so many utilities not cheats such as CD indicators on icons and changeable hp mana bars, etc etc. very utility heavy application. you can zoom out, rotate camera etc etc.

So if you want to play this campaign for 1.27 version, make sure its patch 1.27a. otherwise your campaign can bug.

I have spent 3 hours on this problem to make sure. If you guys have any other finding Im sure the author and community would appreciate it.

I forgot to thank you for this amazing experience of a campaign. You Cleary had a dream like you stated and achieved something so great that people still can enjoy it 20 years later. Maybe my kid can try this campaign one day. I hope that people like author will always be amongst us, inspiring us and moving us forward. For that I thank you.
 
Alright, I checked the Campaign with World Editor, and there are 11 Heroic Achievements (earlier 7) in 1.1 version, 3 out of 4 new added achievements are: combine Phodom, Fradz and Galeoth's exclusive set.

The last heroic achievement is: found all eastern eggs in all Chapters (totally ten Chapters, each Chapter has one eastern egg).

So, my question is: has anyone successfully found all ten eastern eggs (Especially the eastern egg in Chapter 2)?
 

Attachments

  • 屏幕截图 2025-05-05 232404.png
    屏幕截图 2025-05-05 232404.png
    63.5 KB · Views: 130
Last edited:
Alright, I checked the Campaign with World Editor, and there are 11 Heroic Achievements (earlier 7) in 1.1 version, 3 out of 4 new added achievements are: combine Phodom, Fradz and Galeoth's exclusive set.

The last heroic achievement is: found all eastern eggs in all Chapters (totally ten Chapters, each Chapter has one eastern egg).

So, my question is: has anyone successfully found all ten eastern eggs (Especially the eastern egg in Chapter 2)?
So you can check if now is working in next video, im not currently playing campaign to test it:

 
I legit just created a HIVE Account just so I can comment here lol, and what I wanna say is, really good campaign so far. But what happened in chapter 5 kind of became a deal breaker for me. It was the lesser magic balls needing to be exactly the amount they need in order for them to be crafted. I currently have 9 lesser magic balls with no way of un stacking them (according to my knowledge that is). So I'm asking if there's a way to unstack them or do I have to redo the chapters again and get them exactly at the same amount they're needed in?
 
I legit just created a HIVE Account just so I can comment here lol, and what I wanna say is, really good campaign so far. But what happened in chapter 5 kind of became a deal breaker for me. It was the lesser magic balls needing to be exactly the amount they need in order for them to be crafted. I currently have 9 lesser magic balls with no way of un stacking them (according to my knowledge that is). So I'm asking if there's a way to unstack them or do I have to redo the chapters again and get them exactly at the same amount they're needed in?
redo the chapter :ogre_hurrhurr: we all had that experience
 
hello, when i try to click on Game progress at right top corner my game freezez, any help?
You are playing this campaign on TFT 1.27/1.29 or Reforged? The issue is The Chosen One was made for TFT 1.27/1.29 and has never been tested in Reforged. As such, you are bound to come across issues when playing this campaign with the latest patch (like the multiboard bug you said).
 
reforged but with classic grafics
The original author said that he doesn't want to update this campaign on later versions of WC3 due to the unresolved bugs in this campaign, among the other bugs related to Blizzard. Please downgrade your game to either 1.27 or 1.29.2. if you want to play this campaign smoothly.
 
The original author said that he doesn't want to update this campaign on later versions of WC3 due to the unresolved bugs in this campaign, among the other bugs related to Blizzard. Please downgrade your game to either 1.27 or 1.29.2. if you want to play this campaign smoothly.
will do thanks for the reply

now the big issue is i have reforged, but i dont have a the 1.27 or 1.29 version, and when i try to install that versions they require cd key
 
now the big issue is i have reforged, but i dont have a the 1.27 or 1.29 version, and when i try to install that versions they require cd key
You'll probably need a legitimate key for both Reign of Chaos and The Frozen Throne (TFT key is obsolete since 1.30.2).
However, since those versions don't work online anymore, you can safely use a dumb keys you found online.
Remember to start the game using "Warcraft III.exe" if you are using 1.29 version and nothing else.
 
This is the best map, campaign? No its a freaking standalone game, It could be made as a separate game, put it on Steam with models, arts and whatever you want and people would love it.

There should be a rating above everything for this one, should be called 'The Chosen One', insane quality, gameplay and lore. I actually don't know and did not check if this is existing story made in a game, or it was everything from the Author, the plot can go on and on.

There are bugs, but its huge, if Blizzard was tasked to do it, I would bet there would be more bugs than now, so can't complain there. 100/10. I will maybe replay it again with more game points, better knowledge and in general, it is re-playable.

I completed it on Hard and did every side quest, got to give props to @matias371, @cuan and @Evrial, saw their walkthroughs on yt to help me with items and sets that I should complete or sell. I haven't been invested this much in a playthrough in a while.. My only question is, why is everyone using the same spells, for my first playthrough I chose to copy the spells of a video I saw, but every video has the same spells, are they just the best, is it worth changing to have more fun, or it is not properly balanced and u cant proceed if its not like that?

Lastly, it was satisfying to make a monster out of Galeoth, by collecting items and doing all the quests.
1763559221394.jpeg
 
Last edited:
I have tried the latest version 1.1a on 1.29.2 and this always happen in the end of chapter 6 and beginning of chapter 7. Any suggestion?
 

Attachments

  • errror 1.png
    errror 1.png
    24.7 KB · Views: 47
At last complete the campaign on the hardcore and beat zylcious, i have question:
  • Do you have the list of the easter egg for all chapter?
  • What is the use of stone of destiny?
HARDCORE?! Insane, I stopped playing after hard cause of the bugs and just the sheer laaaaaagg during the Zylcious and Yugrimmar boss fight for me. Plus it was just really hard, lol.
 
HARDCORE?! Insane, I stopped playing after hard cause of the bugs and just the sheer laaaaaagg during the Zylcious and Yugrimmar boss fight for me. Plus it was just really hard, lol.
Yeah, tough battle with zylcious but i skipped battle with uumut and i think zurgrimar is the hardest and i skipped that too 😀
Well, you need several item set and million gold to beat him in hardcore
 
I fixed chapter 9 boss' armor and made some little changes in chapter 10.

Version 1.9? Where is version 1.9? I made 1.0a should be the latest which I made short time ago.

Also: now is the best time to request balance changes. I try to release 1.1 (major patch) as soon as possible, maybe within next week.

Just trying to fix all bugs found from this page: https://tcocampaign.createaforum.com/12/(bug-thread)-version-1-0/
O M G it happened!

Finally after all this years we got you back, Aero!
I was doing some beta-testing for you before version 1.0 (ch.9) - Nickname was TrueZozi on tcocampaign.
I've just replayed the campaign and still was able to remember all those hints with quests and items. It is still above any of the expectations of epicness.

If you are still waiting for ideas for newly set items - let me copy my 5+ years old one:
Zhyon's set - combined from Tharo's Sword, Zeemnan's Shield and Axobada's hammer (as far as they are a son, father and grandfather).
As far as Zhyons are stronger than dragons - this set should be something special, but so does the way to obtain all 3 items (suppose that Axo's hammer could be found in Ch9 - but Axo's quest is not that hard - so maybe from Yurgrimar). Tharo's sword from Ch7, Zeemnan's shield from Ch8. What it should give - an extremely fast attack speed from Tharo's sword (he was able to stop the time himself in Ch7), an extremely high damage (switching from Magic to physical) from Axo hammer, and extremely high survivability from Zeemnan's shield.

This campaign is truly and absolutely out of any ranking system for any other "maps" on hive. Its not just awesome - the story and lore are on the same level that WC3 main plot itself. You can't just say that it is kinda 11/10.

The only one thing that I hardly miss (and the same I was suggesting a years ago) - the level of details in some chapters - like in ch2 - even if it is a desert it is too empty and kinda lack of terrain deifference - so does the same in ch.6 in Kargath city rooms, and ch9-10. While the terrain in ch8 for example is just something special. I proposed you my help on terrain but we ended on the fact that you were going to release version 1.0 first. If it is no issue with reaching max possible objects on the map in Worldeditor - I can still do some terrain work - and would appreciate helping you once more.

I hope you gonna reach your goal with the book, because your story and lore are once again outstanding - I found some similarities with Malazan Book of Fallen btw.

Thank you for all you've done for the community!
 
So, after 10 years the legend finally returns? Most welcome surprise.
I've been playing this campaign like once in 2-3 years. Always the fresh start, so not killing the two last epic bosses.
Now is the time to actually 100% it! So i finished hardcore on a second run. And even registered on this site to share.
5314304533498368507.jpg

Even with some rough points, campaign is a great project, no argues.
A couple of thoughts:
Love how chosen ones actually didn't matter at all XD Strongest dragons can't be defeated, and they do whatever they want to do anyway.
So Galeoth's set gives mana shield, and omega set gives infinite mana? Making the guy immortal :) Rather fun.
Heroes, except for Galeoth, still cannot crit.
Galeoth can't use Force Blow. It is consumed but never shows up in perks list.
BIG BUG: Fradz's energy balls passive actually gives its huge bonuses to all heroes, and that includes 25% magic resist.
At some point at 2nd walkthrough my game points disappeared...So i took game points as a reward, and going to speedrun it with blizz cheats to see interludes 2 and 3.

Anyway - thanks for the huge fun, man!
 
Last edited:
Hello everyone, I know this post is very old, but I'm having a problem. I'm playing the Reforged version, and my game crashes after I finish the first level and the quiz. There's a loading screen that never finishes, but it makes the game glitch when I try to click with the mouse. My PC isn't very powerful; could it be my version of Warcraft III that's causing the problem? My computer runs Windows 8.If anyone can help me find the problem, I would be extremely grateful.
 
Btw can someone remind me where to find black merchant in cp10 plz? I remember it has to be near to popag station, but cant find it now
South-west from trains.

Hello everyone, I know this post is very old, but I'm having a problem. I'm playing the Reforged version, and my game crashes after I finish the first level and the quiz. There's a loading screen that never finishes, but it makes the game glitch when I try to click with the mouse. My PC isn't very powerful; could it be my version of Warcraft III that's causing the problem? My computer runs Windows 8.If anyone can help me find the problem, I would be extremely grateful.
Check recommended game version. At least don't try Reforged. I personally played at 1.26.
 
Hello everyone, I know this post is very old, but I'm having a problem. I'm playing the Reforged version, and my game crashes after I finish the first level and the quiz. There's a loading screen that never finishes, but it makes the game glitch when I try to click with the mouse. My PC isn't very powerful; could it be my version of Warcraft III that's causing the problem? My computer runs Windows 8.If anyone can help me find the problem, I would be extremely grateful.
I would advise playing this map on the pre-Reforged versions.

The latest patch is quite unstable and prone to various bugs. And yes, the author hasn't even implemented this map for Reforged yet due to the known issues.
 
Hello!

Almost after 10 years a major update!

Changes:

  • Now interludes are possible to see properly
  • All Heroic Achievements are added to the campaign (totally 11, earlier 7)
  • Critical strike is fixed and Galeoth now has static Critical strike (20% chance, 500% damage)
  • All bugs from this topic are fixed: https://tcocampaign.createaforum.com/12/(bug-thread)-version-1-0/
  • Also fixed some other bugs
  • Also made a lot of balance changes, such as improved Magic orbs and Azureus set
Im somehow always late for the party. (i noticed like 1 year later, the campaign got updated)

Playing through the entire campaign every few years on Hardcore and always loving it : )

Here are some thoughts.

1. I was really suprised, after year's we get a new version and mostly all of the bugs i posted where fixed, helll yeeaa.

2. I played through the campaign again on the 1.29.2 patch and found more bugs and made some notes/suggestions. (https://tcocampaign.createaforum.com/10/1-1-bug-thread/)

3. Some thought about the changes you made, i would have loved a detailed list, but i can tell Magic Orbs are now really good, Azureus set is also better. (just cost a lot too make) Giving Galeoth 20% crit and 500% crit damage feels kinda random, he already was the strongest Dragon Slayer. (so im not sure why this change was made, also it is bugged and he cant go above those numbers)

A note too the quick start: I love picking abilities and reading through them, but i get the idea behind it.

4. The link too the forum: https://www.tcocampaign.com/ does not work on the description on the campaign site here on hive (under Contact me). (would need to be updated too this one: https://tcocampaign.createaforum.com/index.php )

5. While on the note of forums etc, i believe it would be quite nice if we had a: The Chosen Ones discord server, where we could put all the guides, informations, tipps etc. or even news like updates on the game or the books in one place, instead of seaching the old forum: https://tcocampaign.createaforum.com/index.php etc.
it would also be easier too collect bugs/suggestions and balance changes ideas, if you are interested in that, a bunch of people would gladly help or would like too talk too ya : ) (i myself also didt notice, that you wanted too update the game a bit, until 1 year later)

6. Also interentingly enough, even tho the campaign is not mend for the current version of Warcraft 3 reforged (2.0.3.23175), the campaign basicly completly works. There are some major bugs and some minor. (if ones plays with the reforged settings)
It is possible too finish the entire campaign. (I just a quick test run on childsplay with cheats, didt test all, just the main campaign and it basicly just works, it is just not that enjoyable duo too some major bugs)

The really big issues where these:
1. Opening the game panel will crash the game.
2. Some chapters got weird illumination and are way too bright. (disabling entire reforged mode, will fix this, but then we cant have reforged grafics and some more)
3. A weird bar in the middle of the screen, when not having a friendly unit selected. (also the ui on top is missing some parts)
4. In cutscenes, all the talking character portraits dont work and are not there. (there is a option for that in reforged, but enabling it, will display a blank portrait. If we disable the entire reforged mode, it works normaly tho)
5. some abilitys lag the game using them the first time in each chapter (but after that, they should be fine)

Here is a link too all the bugs i quickly found playing on Reforged: https://tcocampaign.createaforum.com/10/bugs-playing-on-reforged-1-1a/msg14906/#msg14906

Cheers
 
Last edited:
Regarding balance, if you have the chance maybe you can take a look at heroes and their abilities. As someone who finished hardcore with pretty much all the abilities tried at least once, I must say certain abilities are really bad and since you have no way to test them, you can only regret after playing at least 1 chapter (2 chapters to see if your Galeoth build is okay). Phodom's fire orbs skill for instance, you dont ever want to pick that since Warcry and taunt skills are very good and it doesnt do anything. Soulburn's Imp is nice in only a couple chapters, later on it dies too quickly to ever make use of its healing Phodom on each hit received. Then again, since lowering armor is hugely important in this game you only pick Meltdown out of that 4 skills anyway. Battle Banner has nice benefits, but even though it is a ward it is not immune to enemy abilities, and since it has so low health it dies immediately because a lot of enemies have AoE damage. Spinning Death is pretty much useless because i think in TCO you are pretty much required to be on the move all times and you need to be on the move FAST. So, if an ability needs you to be stationary, it needs to be crazy good so that you can take risks with it. This is also true for Ultimate Sacrifice (kills Phodom, needs 2 health pots to at least be okay) and Galeoth's ultimate. When it comes to elementals (summons), same deal with the imp. Good in early, but completely useless in late chapters, since they dont to damage and get one-shot by every boss (especially item summons, Yurgimar reward is supposed to be "incredibly powerful"). Their skills are good, but you have 3 heroes with 6 skills plus active items and a separate panel for potions/espers. I dont think you need more micro in TCO, so summons are reduced to bloat only (summoner's amulet is bugged to affect enemies as well). Also, in general, right click Phodom and magic damage Fradz/Galeoth are not viable. Due to only certain skill being good every run eventually turns to the same lineup, Phodom as a magic damage dealer/tank and the others as right-clickers. For Fradz you have 3 skills only, Scissor Stab, Flash of Lightning and Teleport strike, the rest are just there, as fillers. Same goes for Galeoth, if you didnt pick his 2 passives or wanted him to be skill caster, good luck beating late chapters. Also, his Chill of the Frost Master ability heals enemies too when they are near.
When it comes to items, I dont know if it was intentional, but there needs to be more attack speed items i believe. It is the single most important element and only a couple items have bonus for it, such that you want to keep Fradz's starting item that gives %100 attack speed bonus throughout the game even though it has no other stats because it is such a huge buff and there is no other way to remedy it. Many items have on-attack effects too, which makes this even more sad. Speaking of item stats, a good number have crit chance or crit damage buffs, but heroes are unable to deal crit damage at all, so most items have redundant stats on them in case this cant be fixed. What's more, some hard-to-get sets/items have pretty underwhelming effects, such as Ultimate Orb or Azureus Set. 3500 damage on 20% chance is nothing in endgame. Something else I believe is undocumented on the buglist is that you can merge magic orbs and zyl orbs, so you can have Ultimate Orb earlier than chapter 10, it is funny though.
I tried to mention what I remember since I cannot play this at the moment and it's been almost a year since my last playthrough, hopefully others will correct me where I'm wrong or make additions.
I was in the same boat for a long time with Fradz going attack damage/speed.

But then i found a even better setup, try this: Full magic damage Fradz:

Power Orbs,Scissor Stab, Energy Ball, Electro Shell and the Orb as ultimate.
That setup is insanly broken, Electro Shell is by far the best ability in the game (well besides Galeoth's Magic Convert), scaling with magic damage and giving other heroes magic damage + a damage shield, which lasts forever or until broken. (bugged i gues)
And Energy Ball will deal a lot of damage.

Phodom as the tank.
Fradz with full magic damage. (in CH 10 i had 3x greatest magic ball (without cheating)) (just make sure too be picking up the thief's set and the agi power orb + holgro for steals)
Galeoth full attack speed and magic damage. (with his passive giving him attack damage based on magic and mana) (with Fradz starter attack speed item)

And you will destroy the entire Campaign on Hardcore. (if you pick all the armor shred abilitys and pick up everything)
Only some exceptions can destroy the Electro Shell shield or ignore it : )

(ALSO IMPORTANT, taking Fradz ability Power Orb's will increase the save file in each chapter he is in, which can lead too really huge save files like 40-60k+ KB in later chapters after beeing in the chapter for +3h and or more, so dont take the ability if you dont want the save files too become so big , it will also lead too crashes, at some point trying too save will just crash the game at random times or trying too save above 60k+ kb. (Magical Hammer from Galeoth is also a bad idea, as that ability also can cause the same issues and enormous lag in later chapters, so never take both abilitys)

Have fun
 
Last edited:
Hi, so I got too much luck in chapter 1 (21) I'd like to get the item abrey from the lucky box, its been couple of years since I played the campaign, is there a way to reliably reduce luck? I know there's the evil eye item, but I don't think there's enough to the point where i can reduce my luck to 8 or 9....
 
Hi, so I got too much luck in chapter 1 (21) I'd like to get the item abrey from the lucky box, its been couple of years since I played the campaign, is there a way to reliably reduce luck? I know there's the evil eye item, but I don't think there's enough to the point where i can reduce my luck to 8 or 9....
There is no way too reduce luck permanently.
But some chapters got a bunch of evil eyes in the chapter in barrels or other locations.

Solution: There is a way tho too remove you'r luck as much as you like, at least for Chapter 1, 4 and onwards, using a bug.

In Chapter 1:
1. Go to the village.
2. Visit Joe's Weapons shop and buy all items out of it (with your hero, they are all 1 time purchases and we want them too disappear from the shop, do not buy them with your heros box with full inventory, or they be dropped too the ground + wont disappear from the shop), until you can only buy the Strange Picture and Evil Eye.
3. Fill 1 entire hero box with 6 items and drop them near the shop, then move Phodom away.
4. Now select user on the shop and target the box with full inventory. (if we now buy an item that is usualy 1 buy only and disppears, it will not disappear if bought)
5. Buy as many Evil Eye's you like and got the gold for. (they will be dropped each too the ground)
 
Last edited:
There is no way too reduce luck permanently.
But some chapters got a bunch of evil eyes in the chapter in barrels or other locations.

Solution: There is a way tho too remove you'r luck as much as you like, at least for Chapter 1, 4 and onwards, using a bug.

In Chapter 1:
1. Go to the village.
2. Visit Joe's Weapons shop and buy all items out of it, until you can only buy the Strange Picture and Evil Eye.
3. Fill 1 entire hero box with 6 items and drop them near the shop, then move Phodom away.
4. Now select user on the shop and target the box with full inventory.
5. Buy as many Evil Eye's you like and got the gold for. (they will be dropped each too the ground)
at least in chapter one, the joe's weapon shop doesn't sell any evil eye or strange picture though, only these
Warcraft_III_yl2WtvMFyR.jpg
 
at least in chapter one, the joe's weapon shop doesn't sell any evil eye or strange picture though, only these.
It looks like you bought the Axe and the Basic sword with the heros box with full inventory? This will make them not disappear from the shop and wont make the new items visiable.

I updated my post, buy all the 6 items with your hero, then the new items should appear and then just follow step 3. onward.

Here are picture, i just tested it in a load from END run and Hardcore i ran there and did the steps and it works.

Bough all 6 items with Phodom = all will disappear from shop and then you be able too see the Strange Picture + Evil Eye.
(if it doenst work for you, i dont know why, either you did a mistake or are on another WC3 version then 1.29.2 ? or some unknows bug)
 

Attachments

  • evil eye.png
    evil eye.png
    4.6 MB · Views: 56
  • evil eye 2.png
    evil eye 2.png
    3.5 MB · Views: 61
Last edited:
View attachment 570398
In chapter 8, can anyone tell me what this for? Thank you.
That is just the hint/combination too trigger the easter egg in Chapter 7. (you dont need to pick them up at all)

Here is a video with all easter eggs, Chapter 7 is at 4:14:

Triggering easter eggs will trigger mostly pictures of the creator. 🙏
There is a Heroic Archievement if one triggers all 10. (in each chapter is 1)
But in Chapter 2 the easter egg is bugged and cant be completed, so getting the heroic archievement is atm not possible.
 
Last edited:
Hello peeps! It's been a super long time since I came back to hive. I just suddenly had a dream and remembered this masterpiece exists.
I wonder if the author is still around and I really wanted to give a donate to Aeroblyctos, if anyone knows how to poke him or his donation website please do let me know.

Since back in the day, pretty much most of the people here are either teens or kids when playing this custom campaign, and today I already reached the adulthood as well and wanted to give support to the author for what he did back then.
 
Is there a walkthrough on the best items to have for each chapter and/or the big bosses? Due to me working fulltime, I dont have much time or even patience anymore lol
Does anyone know if the author takes donations? Such amazing campaign cannot go unrewarded :cute:
 
Is there a walkthrough on the best items to have for each chapter and/or the big bosses? Due to me working fulltime, I dont have much time or even patience anymore lol
Does anyone know if the author takes donations? Such amazing campaign cannot go unrewarded :cute:
There are walkthroughs on youtube but who knows what's in them.

There are websites (such as here for example) where they have a list of all items, where to get them, and their stats. Plus some other websites (i think it was a also has those "best items for heroes".
As for dig-sites, dunno. I made my own but only up to chapter 8. as for the secrets/secret quest/secret bosses, I forgot if other people had one before, so dunno.

Most of what I knew came from just search "tcocampaign createforum" on google. Edit* just realized that some people are still using it lol.
As for patience, you might need some cause well - bugs exist (its a really old campaign). So saving quite a lot is important else you'd be crying in rage after some weird bug ruins your run.
 
Hello, dunno if playing this in 2026 is wise but it sure fun as hell, still on Chapter 4 on easy with Beginner Set tho, but is there a way to unstack/split off my items like magic balls? or am I screwed? looking up left and right between this, the project subforum on this site and TCO's own forum kinda doesnt leave me with a solution that worked, if you have video proof on how this work, I would appreciated, thanks.
 
Back
Top