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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 21
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Hey Aero by your permission when I get back from my walk I would like to take some actual nice screenshots for you if you don't mind.
 
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Level 3
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Removed Phodom's speciality that gives plus one Dig Power every 10th level
.
You fix in chapter 6 only, so the "digging command" disappears in the previous chapter. This is serious, no dig at all
And the Volcanic Fissure, the Fire ability, stuns enemy but damages Phodom
 
Level 21
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Just let me get it set up and I'll PM you my progress.
Oh and its great that you updated this so that people can have more fun out of it, and cool for updates.
 
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Beta 1.5 to Beta 1.5a


  • Fixed a starting bug from chapter 3. It should now work properly.
  • Added proper descriptions to the difficulties.


.
You fix in chapter 6 only, so the "digging command" disappears in the previous chapter. This is serious, no dig at all
And the Volcanic Fissure, the Fire ability, stuns enemy but damages Phodom

So no dig in chapters 1-5?

Just let me get it set up and I'll PM you my progress.
Oh and its great that you updated this so that people can have more fun out of it, and cool for updates.

Great, thanks.

Even if you do download that model you realize it's a wow model which it's against hiveworkshop rules.

And here comes our police. We are here just having fun and trying to improve the campaign. That's all.
 

M93

M93

Level 2
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Even if you do download that model you realize it's a wow model which it's against hiveworkshop rules.

Yes, it is. But if there is one campaign/map where you could make an exception, it is this one, since it's size is over 100mb, and adding a 2 mb more wont mean anything. I think i saw a map here that also uses dragons from WoW wich got approved, I dont remember wich one.

And if it is against the site rules, this one is not a WoW rip

http://wowinwc3.forumcircle.com/viewtopic.php?t=5933&highlight=neltharion
 
Level 12
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@M93 That is a wow rip. Right under the picture it says
He has his own bottom jaw
Ripped by me
ENJOY

Well if you could wait a little more time for such a model then you will not have a chance that this get rejected. Because I've seen maps that have been rejected of having only one rip. And there is two deathwing on the way. It is http://www.hiveworkshop.com/forums/modeling-animation-276/deathwing-187349/ and http://www.hiveworkshop.com/forums/texturing-surfacing-274/wip-deathwing-reborn-189234/
 

M93

M93

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Well if you could wait a little more time for such a model then you will not have a chance that this get rejected. Because I've seen maps that have been rejected of having only one rip. And there is two deathwing on the way. It is http://www.hiveworkshop.com/forums/modeling-animation-276/deathwing-187349/ and http://www.hiveworkshop.com/forums/texturing-surfacing-274/wip-deathwing-reborn-189234/

That's OK by me. I'm not trying to say "you have to use this, its the best model there is!!!". I only thought Xvareon, the main antagonist, should have crazy eyes, instead of normal eyes like model used now. Gameplay is more important than cool looking models.
 
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Well actually I really don't like dragons with armor. It simply doesn't fit with the story of TCO. Sooo... Sorry I won't be adding that dragon to the campaign.


That's OK by me. I'm not trying to say "you have to use this, its the best model there is!!!". I only thought Xvareon, the main antagonist, should have crazy eyes, instead of normal eyes like model used now. Gameplay is more important than cool looking models.

Heh, heh, heh. When you have finally completed the campaign you'll understand Xvareon is not the real "main antagonist". ;)

Btw guys, what do you think of this new item layout? Don't care about the grammar errors they'll be fixed.

ITEMSSSSSSSSSSSS%20DESC.jpg
 
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Just wanted to give a small review. I'll probably be editing this post or just posting additional comments, but from what I can see, so far it looks good. I'm at chapter 2, and I noticed that Fradz does not get any bonuses for 5 successful digs like it says he should. the description says 4, but the prerequisite says 5. I've gotten 8 so far and it has not given the bonus. Also there is no bronze shovel bonus anymore for Phodom. It had a duplicate set of strength ones where 50 str = bonus then 150, etc. What about alchemy? I will keep my eye out but that is it for now....
 
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Level 37
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Just wanted to give a small review. I'll probably be editing this post or just posting additional comments, but from what I can see, so far it looks good. I'm at chapter 2, and I noticed that Fradz does not get any bonuses for 5 successful digs like it says he should. the description says 4, but the prerequisite says 5. I've gotten 8 so far and it has not given the bonus. Also there is no bronze shovel bonus anymore for Phodom. It had a duplicate set of strength ones where 50 str = bonus then 150, etc. What about alchemy? I will keep my eye out but that is it for now....

I see the problem. I'll check it out and maybe do another minor version.

love the map all the way through but i have a bug report(an anoying one) when you go near a houner shop or a boss point shop(Where you buy special abbilitys), when you try to exit strait away the screen stays black. Plz fix this(unless you already have:D)

I think I already fixed this in this version. Which chapter did this happen?

The Best Campaign Ever!!!

Great.
 
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new item descriptions are great, however some of them have old texts, would be great if you change them too. Erm, in chapter 1, i maybe missed something, but i can´t find last part of miragas set. I had staff and armor. Third part went missing... Sorry if i just sold it, but when i was looking once more it happened again -_-...

I would like if you bring back command for summon boxes(-p, -f -g) It´s fast and easy, i didnt had to pick something, i could have hero still chosen.
The main problem for this is that in new option hero its same hotkey for summon boxes and for show damage. When you click on E, it work ok... but when you load the icons arent at their supposed place and clicking on E only activates or deactivates damage show.

I would like if you make something like floating text above guys from what you can steal something. I forgotten 2 times in chapter 2 to steal someone so i had to start again...

Thanks for your time and for this mega super 1st in world campaign ;) (keep up good work!!!)
 
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Could anyone answer my questions about chapter 5? I really got stuck in this chapter. :((

1. How to meet the boss that come from the portal (as mission description says)?

2. How to pull out the sword which is desired by Fradz?

3. I've already stolen the items from the ghost wolf, the giant turtle and "the giant stone", but where can I find the forth part of the animal set?
 
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new item descriptions are great, however some of them have old texts, would be great if you change them too.

I know. I'm actually searching for someone who could help me with this case.

I would like if you bring back command for summon boxes(-p, -f -g) It´s fast and easy, i didnt had to pick something, i could have hero still chosen.
The main problem for this is that in new option hero its same hotkey for summon boxes and for show damage. When you click on E, it work ok... but when you load the icons arent at their supposed place and clicking on E only activates or deactivates damage show.

Okay, I'll check this problem out and will add once again back those other commands. -p -f -g and -a will be the commands.

I would like if you make something like floating text above guys from what you can steal something. I forgotten 2 times in chapter 2 to steal someone so i had to start again...

Hmm. Yes, indeed sometimes people just don't remember everything, especially stealing. I was thinking to add "hints" to the game. Maybe a hint is shown "You can steal from this boss an item + some other text" when you fight with a boss. What do you think?


Thanks for your time and for this mega super 1st in world campaign ;) (keep up good work!!!)

Oh, it's a MEGA!

When I Start playing after 5-6 minutes, Phodom starts losing health. I played it several times but every time this bug happens.
This is your vitality man. There is shop, where u can buy food and increase your vitality.Check it.

That's why we need desperately hints. :p

Hello after the initial dialogue in Chapter 1 I cant even see Phodom and I cant select him. What should I do?

That's why we need more desperately hints. :pPP


dead bug is still here....this is horrible...

Okay, please be a little more accurate. How? When? What you think would cause this?

Could anyone answer my questions about chapter 5? I really got stuck in this chapter. :((

1. How to meet the boss that come from the portal (as mission description says)?

2. How to pull out the sword which is desired by Fradz?

3. I've already stolen the items from the ghost wolf, the giant turtle and "the giant stone", but where can I find the forth part of the animal set?

1. Wait like 1 hour. You should do something else in the mean time.
2. Fradz is a fart. He don't have that much strength. Use Phodom!
3. I don't remember.
 
Level 5
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Aero i want to ask u something.In chapter 5 when i go to fight with John in his cave i see black spot there, is this 10 digging spot ? Because i found only 9 and think this is 10 but... when we fight i cant dig...so..what i suppose to do?or 10 dig spot is in other place? about dead bug it happens all the time when pfodom dies...no matter place or chapter..and where is item death spike ? in chapter 5 or?
 
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Because of my computer's hard disk had fallen, so I lost my perfect save till chapter 5 :(
However, when I replayed chapter one, I found that the epic boss casted nothing during the invul-time and my vitility dropped to 0.
Is this one of the spells of the boss? Cause when I played ver1.4, no such powerful spell had been seen.
PS : I didn't died of hunger but crashed exe :(
 
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the bug happens in every chapter(from memory) and appeared to happen every time I exited strait away. What i was saying is that the screen stayed black when I exit strait away and happens in every chapter(probably because you copyed and pasted the same triggers from each chapters with variable changes:p).

I see. I heard you can avoid this bug by using camera commands from Game Panel. I already fixed this bug before but it seems like it's in other format here once again.

Aero i want to ask u something.In chapter 5 when i go to fight with John in his cave i see black spot there, is this 10 digging spot ? Because i found only 9 and think this is 10 but... when we fight i cant dig...so..what i suppose to do?or 10 dig spot is in other place?

about dead bug it happens all the time when pfodom dies...no matter place or chapter..and where is item death spike ? in chapter 5 or?

The only way me to find this bug is to first see it myself and I need your save.

Open your wc3 folder, open save(...\Warcraft III\save...) and ZIP your whole save folder to one file and send it to me. That way I can test your save and see how and why this happens. Are you certain you have 1.5 version(no closed beta)?

However, when I replayed chapter one, I found that the epic boss casted nothing during the invul-time and my vitility dropped to 0.
Is this one of the spells of the boss? Cause when I played ver1.4, no such powerful spell had been seen.

Okay will check that bug.
 
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Okay Aero just to clarify more about what I had said earlier about Phodom digging in Chapter 4, I have attached screenshots of what I am talking about.
In SS1 you see that Phodom has no dig ability b/c all slots are occupied by passive abilities. This was what had 2 of the 50 Str=1 dig power etc. in SS2 you can see that Phodom has ALL of the alchemy abilities, not just a few. Finally in SS3 you can see that Phodom actually has thief abilities as well. Not sure what's going on but I hope that clarifies.
 

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Level 37
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Okay Aero just to clarify more about what I had said earlier about Phodom digging in Chapter 4, I have attached screenshots of what I am talking about.
In SS1 you see that Phodom has no dig ability b/c all slots are occupied by passive abilities. This was what had 2 of the 50 Str=1 dig power etc. in SS2 you can see that Phodom has ALL of the alchemy abilities, not just a few. Finally in SS3 you can see that Phodom actually has thief abilities as well. Not sure what's going on but I hope that clarifies.

Yes I understand the bug and now thinking what could cause this. This didn't happen in earlier versions, right?

Aeroblyctos when i played last version its finished chapter 5. Now you opened chapter 6 i mean 6 free isnt'it ? Now, if ı downloaded 1.5 can i continue on chapter 6 ? Please answer me :D

Normally it should be like this. However, in this case, you must play chapter 5 again. There was a bug saving files from chapter 5 to 6. :<
 
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Yes I understand the bug and now thinking what could cause this. This didn't happen in earlier versions, right? :<

I don't recall it having happened. Once it's fixed what should I do as far as which chapter I play? Do I select chapter 4 or do I have to reload chapter 1 and complete missions again? Btw do you anticipate Frad's thieving bonus to be fixed as well?
 
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I'm not sure, but I know what bugs. You actually have too many abilities in your spell book and having too much some of the abilities are not shown.

There might be a chance that every time you load a chapter your dig ability might show up.

Well, I had reloaded several times to see if it would but it was the same every time. I'd hate to miss out and not be able to get digged items in chapter 4....
 
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Your screenshots will be soon as ready man and I think I tried playing on child's play, and used cheats like whosyourdaddy and I kept draining health each time, but I was revived everytime when I died with one health. LOL...
 
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Well, I had reloaded several times to see if it would but it was the same every time. I'd hate to miss out and not be able to get digged items in chapter 4....

Aha. Well. From what version did you start this save? 1.4 or 1.5?

Your screenshots will be soon as ready man and I think I tried playing on child's play, and used cheats like whosyourdaddy and I kept draining health each time, but I was revived everytime when I died with one health. LOL...

Great. Even whosyourdaddy won't help you! You must eat!
 
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Aha. Well. From what version did you start this save? 1.4 or 1.5?

It was 1.4. I guess that would make sense...It would automatically load the 1.4 campaign anyway every time. What I had done originally for the whole thing was loaded my v1.4c game at the end of chapter 1, and then I completed chapter 1. I then went to v1.5 and selected chapter 2 at the chapter selection screen. From then on I saved and it should have been 1.5. At least I think I saved in chapter 4. Was that right? Regardless, in 1.5 when I tried selecting chapter 4 in the chapter selection screen, it was still the same bug as what the screenshots I posted showed. Unusually enough, both chapter 3 and chapter 4 did not show that intro screen that says what chapter it is. I don't know if that maybe somehow factors into this but I just remembered that now.
 
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1. Everything you should do is waiting. About one hour after you opened the portal, Doom Lord appeared.
2. Just take Phodom near the stone, and you will be asked: Try to put the sword?
3. Near the place you found the giant turtle is the mountain with three rock golem lv32( if i remebered right). Opposite to the third golem is the Bear cave. Enter it and steal the Bear's Paw from the boss and you will have animal set.
 
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Well at first at thought it is an awesome map..you could customize the spells for your heroes,a great starting cutscene and a great custom world map...but it all changed when I actually started playing :\

Nice story bro. What happened then?

EDIT: Okay, I get it. Well guess what? I've been playing last few days Dragon Age 2. The main plot is similar to the chapter 1: gather enough money. Well, that's actually pretty basic in RPGs. However, I'm not overdoing it: in Dragon Age 2 that's 33% OF THE WHOLE GAME. In the campaign, it's like 50% of ONE CHAPTER and there are 10 chapters, which means it's like 5% of the whole game.

I don't say The Chosen Ones is anything über. I actually think myself some of the chapters are very badly designed and have very bad "backbone" in some quests. When I was making "gather X gold" quest, I was thinking that I should introduce player to the world. While doing quests, killing enemies player starts to understand what's the campaign about and learn campaign's mechanics.

If you don't have that 15 minutes patience to gather all that gold, I've to say that you definitely are not either RPG player or you don't have patience just to gather it as you want to get everything done quicker.

Well, whatever, I don't want to write a book about the case. Still, I'll hear what you've to say and learn from mistakes: what should I do differently so that people like you would play this game longer?

I'm not angry, I'm just damn hilarious and curious to see such a comments. COME AT ME BRO!
 
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Level 4
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Do all the chapters work yet? I remember I got to the stage with the heroes in a city and when the actual level loaded I'd have no characters and a blank screen so you couldn't progress. :(
 
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