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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 3
Joined
Mar 15, 2011
Messages
37
Nice story bro. What happened then?

EDIT: Okay, I get it. Well guess what? I've been playing last few days Dragon Age 2. The main plot is similar to the chapter 1: gather enough money. Well, that's actually pretty basic in RPGs. However, I'm not overdoing it: in Dragon Age 2 that's 33% OF THE WHOLE GAME. In the campaign, it's like 50% of ONE CHAPTER and there are 10 chapters, which means it's like 5% of the whole game.

I don't say The Chosen Ones is anything über. I actually think myself some of the chapters are very badly designed and have very bad "backbone" in some quests. When I was making "gather X gold" quest, I was thinking that I should introduce player to the world. While doing quests, killing enemies player starts to understand what's the campaign about and learn campaign's mechanics.

If you don't have that 15 minutes patience to gather all that gold, I've to say that you definitely are not either RPG player or you don't have patience just to gather it as you want to get everything done quicker.

Well, whatever, I don't want to write a book about the case. Still, I'll hear what you've to say and learn from mistakes: what should I do differently so that people like you would play this game longer?

I'm not angry, I'm just damn hilarious and curious to see such a comments. COME AT ME BRO!

LOL well now you're scaring me.If you want I'll give the map another shot and get over the gold collecting part and give you feedback then k? :D
EDIT:BTW I'm VERY VERY impatient :D and I know that's not a quality of a map maker...
 
Level 2
Joined
Mar 15, 2011
Messages
12
In chapter 5, I have all the parts of LIFE STEALER (shop 4), but the item didn't appear.....

How can you have all the parts of Life stealer( right vampire fang only has when you kill Vampire Lord in chapter 6, and Falchion also appears in chapter 6. And in chapter 6, you also can't get the life stealer because Aero said that it was an incompleted item!! Right, Aero???
 
Level 5
Joined
Oct 2, 2005
Messages
82
There are a little bug :
On chapter 6, I wanna kill Vampire Lord (I have master Key) but he is invincible, I hit him 5 times and he disappears and summons 4 or 5 creeps. After killing them, Vampire Lord is back but has full HP... I can't kill him...

And Chapter 6 is too hard for "Easy mode" plz fix it !
 
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Level 2
Joined
Apr 3, 2010
Messages
16
How can you have all the parts of Life stealer( right vampire fang only has when you kill Vampire Lord in chapter 6, and Falchion also appears in chapter 6. And in chapter 6, you also can't get the life stealer because Aero said that it was an incompleted item!! Right, Aero???

Believe me, it's true that I had all the parts. The left vampire fang was found in chapter 5. The golden claw was found in chapter 2.
 
Level 2
Joined
Feb 18, 2010
Messages
23
Hello Aero,

just wanted to clarify on the hit points of Esper Faerga. He has around 2,5 K HP, which I think is quite unterrated.

Is that intentional?

Greetings

manstein
 
Level 4
Joined
Sep 5, 2009
Messages
115
Believe me, it's true that I had all the parts. The left vampire fang was found in chapter 5. The golden claw was found in chapter 2.

He may have meant to say chapter 6, because you don't find the other set of fangs until chapter 6, unless by some bug he had gotten both sets somehow in chapter 5, which I doubt. Anyway, it is definitely bugged even in chapter 6. I have all required pieces of the set, the fangs, falchion, the golden claw, sapphire, and ring of agility. I'm pretty sure without looking that those are the only required items. Anyway, I bought the set and it put the set recipe in the box inventory alongside of all the items required for it. it didn't merge the pieces. I don't know if anyone brought that up or not but it's not working for me.
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
LOL well now you're scaring me.If you want I'll give the map another shot and get over the gold collecting part and give you feedback then k? :D
EDIT:BTW I'm VERY VERY impatient :D and I know that's not a quality of a map maker...

Hey. Well if you really are impatient then I either suggest you to play with Child's Play difficulty using cheats or simply leave the campaign alone. I got really bad impression from your first post, but now I have a feeling you are pretty nice guy.

I think Life Stealer is done but it bugs to make it.

Damn :/ now i have to start from chapter 1 again.

Why? There's no need to(except you need to redo chapter 5).

There are a little bug :
On chapter 6, I wanna kill Vampire Lord (I have master Key) but he is invincible, I hit him 5 times and he disappears and summons 4 or 5 creeps. After killing them, Vampire Lord is back but has full HP... I can't kill him...

And Chapter 6 is too hard for "Easy mode" plz fix it !

I think that's not bug. He have that life steal thing that you must evade. Do you see that red effect under your unit? It sucks life all the time. You must run away from the vampire boss. It's pretty tricky if you don't understand that and almost impossible to defeat.

Come and tell me if I'm wrong and I search and eliminate the bug.


Hello Aero,

just wanted to clarify on the hit points of Esper Faerga. He has around 2,5 K HP, which I think is quite unterrated.

Is that intentional?

Greetings

manstein

No I don't think so. He should have for example:

Hit Points: 2000+(lvlx50)
=> Level 40: 40 x 50 = 4,000
=> Level 150: 150 x 50 = 9,500(if you have lvl 50 all characters @ ch 6 esper should have this amount of hit points)
=> Level 300: 400 x 50 = 22,000

Will be fixed!
 
Level 4
Joined
Sep 5, 2009
Messages
115
I am trying to complete the optional quest to help the children in chapter 6. I have every piece that is asked for according to quest list in my inventory and I go to the ghost but nothing happens. I have tried all sizes of mana potions and that did not work. Am I missing something or is this a bug?
 
Level 2
Joined
Apr 3, 2010
Messages
16
He may have meant to say chapter 6, because you don't find the other set of fangs until chapter 6, unless by some bug he had gotten both sets somehow in chapter 5, which I doubt. Anyway, it is definitely bugged even in chapter 6. I have all required pieces of the set, the fangs, falchion, the golden claw, sapphire, and ring of agility. I'm pretty sure without looking that those are the only required items. Anyway, I bought the set and it put the set recipe in the box inventory alongside of all the items required for it. it didn't merge the pieces. I don't know if anyone brought that up or not but it's not working for me.

Year, just the same problem I had.
 
Level 2
Joined
Apr 3, 2010
Messages
16
I am trying to complete the optional quest to help the children in chapter 6. I have every piece that is asked for according to quest list in my inventory and I go to the ghost but nothing happens. I have tried all sizes of mana potions and that did not work. Am I missing something or is this a bug?

I think it's not the minor/small/big/huge mane potion, it's the potion that increase magic damage, and I think you can create the potion using alchemist skill (flowers plus flask) :)
 
Level 2
Joined
Apr 3, 2010
Messages
16
Okay, I think there was a quest item of that. Anyway Where are the epic and elite bosses? Do you know?

Just create the potion of mana (Lakhnos+Riflo+square flask, By Galeoth's alchemist skill), but it sill doesn't work. :(

For elite boss, just go back to lava area, and you'll see an old guy (whose name is Othoz or something....), he'll let you collect 30 fire hearts from lava monster and then he'll summon the elite boss.

I still haven't found the epic boss. :(
 
Level 4
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Sep 5, 2009
Messages
115
Just create the potion of mana (Lakhnos+Riflo+square flask, By Galeoth's alchemist skill), but it sill doesn't work. :(

For elite boss, just go back to lava area, and you'll see an old guy (whose name is Othoz or something....), he'll let you collect 30 fire hearts from lava monster and then he'll summon the elite boss.

I still haven't found the epic boss. :(

hmm doesnt seem to be working....the 30 hearts are in Galeoth's inventory and I'm standing next to the guy but nothing is happening....What to do?
 
Level 2
Joined
Apr 3, 2010
Messages
16
hmm doesnt seem to be working....the 30 hearts are in Galeoth's inventory and I'm standing next to the guy but nothing is happening....What to do?

I don't know if you still can do this mission because when I did this optional mission, Galeoth was still in the cage. And only Phodom and Fradz are in the cinematic, right?

Maybe try to put the hearts in Photom's inventory.
 
Level 2
Joined
Apr 3, 2010
Messages
16
Okay, I think there was a quest item of that. Anyway Where are the epic and elite bosses? Do you know?

Finally found how to create the magical staff. :)

Enter the small chamber in the southeast corner of the map, you'll be asked to enter the nightmare, choose the right circle until you get level 10. Then you'll enter a room full of reward. There is potion of mana (banned) in this room, and you can use this to create the magical staff.
 
Level 2
Joined
Sep 11, 2010
Messages
16
Bugs found:
The lightning orb still buffs the enemy, and the lighning orb [level 2] is bugged.
Nothing happens after using the spell.
Also the item health gem heals 100% of the HP instead of 50%.
 
Level 5
Joined
Oct 2, 2005
Messages
82
Hello,

I have understood that I must evade Red effect, that's ok but when he is hurt and dissapears, he summons creeps, right ? But when I killed them, he reappars with full HP... :(

And I play on chapter 6 with Easy mode, I think this chapter is very hard, I died 15 times before killing Xada. And then there are a Dragon with 100 000 HP, He killed me easiest and taken my 3 lifes in one minute... I can't finish him and I have surrendered :(
Can you please fix chapter 6 difficult, so I can play with pleasure :) ?

P.S : I have a little idea for difficult's system when you are fighting a boss :

Child - Easy mode : Boss can use only 1 spell who deals low damages but don't kill heroes
Normal mode : Boss can use only 1 spell who deals normal damages
Difficult mode : Boss can use only 2 spells who deals normal damages
Hard - Extrem mode : Boss can use all of their spells who deals normal (or hight damages)

What do you think about it ?
 
Last edited:
Level 2
Joined
Mar 15, 2011
Messages
12
I am trying to complete the optional quest to help the children in chapter 6. I have every piece that is asked for according to quest list in my inventory and I go to the ghost but nothing happens. I have tried all sizes of mana potions and that did not work. Am I missing something or is this a bug?

Ha ha! When I played chapter 6 the fisrt time, I also thought that potion of mana was one of sizes of mana potions. But you should know you can only get the potion of mana used for optional quest after you played the puzzle game nightmare( I remembered that you must went to the right circle in 10 level). After finishing this game, you will have: Potion Of Mana( Banned). And it is truely the potion of mana that mysterious ghost want. I am sure that you haven't discover all secrets in chapter 6! Try all you best and if you don't know anything, I'm ready to answer for you.
 
Level 2
Joined
Mar 15, 2011
Messages
12
I don't know if you still can do this mission because when I did this optional mission, Galeoth was still in the cage. And only Phodom and Fradz are in the cinematic, right?

Maybe try to put the hearts in Photom's inventory.

I thought that elite boss Faerga only be summoned without Galeoth( if you free Galeoth before, you can't summon Faerga).
Abou the epic boss Jurxy. Do you know the dig place where you find the spell: Impale. Opposite to that place, you will find a huge army of skeletons.Kill them and then if you can't summon epic boss, just try going out and in that place several times. I had fought with epic boss Jurxy and I won, lost 2 life points only.
 
Level 4
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Sep 5, 2009
Messages
115
I thought that elite boss Faerga only be summoned without Galeoth( if you free Galeoth before, you can't summon Faerga).
Abou the epic boss Jurxy. Do you know the dig place where you find the spell: Impale. Opposite to that place, you will find a huge army of skeletons.Kill them and then if you can't summon epic boss, just try going out and in that place several times. I had fought with epic boss Jurxy and I won, lost 2 life points only.

Yeah you can only fight the elite boss before you get Galeoth. It would have been nice to know that before. Also, the epic boss in chapter 6 was causing BAD lag sometimes. I lost all my lives to it because the mouse pointer wasn't even moving that is how bad it was. Other times it was fine. Can you please do something about that to make it not lag there? I also think he's either imbalanced or it's a bug, because when I would get his health down to the point where he was about to die, every time He'd heal himself back up to full health and I'd have to do it over again. I'm assuming this isn't supposed to be a multi-stage fight like John? I also wanted to ask, does it seem like the food meter is dropping quicker in this map? I noticed it especially in the maze puzzle with the mortals and the deathless monsters. I was dropping food at a rate of like 2 per minute in there. I don't think it was that bad when I got out of the maze. It also seemed like it was dropping faster when I faced the epic and elite bosses.
 
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Level 2
Joined
Mar 19, 2011
Messages
21
oh Aeroblyctos, your map is very great, I love this map. this map is the best of map campaign i have played ( I'm Vietnamese so my English is not realy good )
 
Level 8
Joined
Dec 17, 2010
Messages
507
Nope.. doesn't work. Phodom and Fradz is gone when i click on chapter 5.
 
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Level 2
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Mar 15, 2011
Messages
12
anh Trung29 la nguoi Viet Nam ah, em co the trao doi voi anh ve map nay ko?:vw_wtf:

Ve co ban anh la nguoi VN va anh san long giup dc nhung gi a giup:xxd:
p/s: ve cai vu omega orb 6 a cung ko ro lam nhung h nhu cai qua thu 6 lay dc o cho vong tron golem ay. Anh cung chi lay dc omega orb 5 thoy nhung ban anh lay dc cai thu 6 roi. No bao chay vao cai vong tron chinh giua cho du 1 vong ( tuc la doi mau 4 lan cai vong tron o giua cho no ve mau ban dau).Sau do doi mau cac vong tron ben canh. Anh muon thu lam nhung ngai choi lai chap 3. E thu test xem???
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
I am trying to complete the optional quest to help the children in chapter 6. I have every piece that is asked for according to quest list in my inventory and I go to the ghost but nothing happens. I have tried all sizes of mana potions and that did not work. Am I missing something or is this a bug?

It's a bug. Still you can find one bugging item from Nightmare Puzzle that helps you complete this quest.

hmm doesnt seem to be working....the 30 hearts are in Galeoth's inventory and I'm standing next to the guy but nothing is happening....What to do?

Do you also have that other resource you have proven to give him(gold, boss or honor points)? You can't do the quest if you have Galeoth. Can you see Othoz while having Galeoth? Tell me if that happens because then it's a bug.

Bugs found:
The lightning orb still buffs the enemy, and the lighning orb [level 2] is bugged.
Nothing happens after using the spell.
Also the item health gem heals 100% of the HP instead of 50%.

Fixed both.


Hello,

I have understood that I must evade Red effect, that's ok but when he is hurt and dissapears, he summons creeps, right ? But when I killed them, he reappars with full HP... :(

Okay, will check. Before there was a trigger that if you die while fightning Vampire Lord's hit points are fully restored. I think I deleted it, but I might be wrong.


And I play on chapter 6 with Easy mode, I think this chapter is very hard, I died 15 times before killing Xada. And then there are a Dragon with 100 000 HP, He killed me easiest and taken my 3 lifes in one minute... I can't finish him and I have surrendered :(
Can you please fix chapter 6 difficult, so I can play with pleasure :) ?

Okay, please tell me EVERYTHING you think is too strong and should be made weaker. About your suggestion, I can disable the hardest abilities from the bosses. However, what are these abilities you must tell me.

I also think he's either imbalanced or it's a bug, because when I would get his health down to the point where he was about to die, every time He'd heal himself back up to full health and I'd have to do it over again. I'm assuming this isn't supposed to be a multi-stage fight like John?

Death Balls, kill them!

I also wanted to ask, does it seem like the food meter is dropping quicker in this map? I noticed it especially in the maze puzzle with the mortals and the deathless monsters. I was dropping food at a rate of like 2 per minute in there. I don't think it was that bad when I got out of the maze. It also seemed like it was dropping faster when I faced the epic and elite bosses.

Remember some enemies can also reduce vitality such as Epic Boss and Mortals in chapter 6.

oh Aeroblyctos, your map is very great, I love this map. this map is the best of map campaign i have played ( I'm Vietnamese so my English is not realy good )

Okay, thanks.

Nope.. doesn't work. Phodom and Fradz is gone when i click on chapter 5.

You must have a correct save from chapter 4 to have Phodom & Fradz in chapter 5.

i'm playing chap 6 and my Fradz get about 2K damage with all buff I have :D

Wow, that's some awesome damage!

...And a lot of other language.


I just made the first MYTH ITEM!

index.php


Before it was Aerial Set... but I'll remade the name to... Hahahah... To... Heheheh... AERO!
 
Level 4
Joined
Sep 5, 2009
Messages
115
Do you also have that other resource you have proven to give him(gold, boss or honor points)? You can't do the quest if you have Galeoth. Can you see Othoz while having Galeoth? Tell me if that happens because then it's a bug.

Death Balls, kill them!

Remember some enemies can also reduce vitality such as Epic Boss and Mortals in chapter 6.

Okay, in regards to the Elite boss, yes you can see the old man while you have galeoth, at least I did. And concerning the epic boss, what do you mean by "death balls, kill them!"?
 
Level 8
Joined
Dec 17, 2010
Messages
507
Done the five chapters already. :p, never mind.. and hey there is a bug, in chapter 1 and chapter 3, when i fight the bosses my computer crashes. (sorry for my bad english x))
 
Level 2
Joined
Mar 19, 2011
Messages
21
It's a bug. Still you can find one bugging item from Nightmare Puzzle that helps you complete this quest.
oh my GOD, i have eaten it :ogre_rage:
some one help me can get the Omega Orbs 6 in chap 3 ???
 
Last edited:
Level 37
Joined
Aug 14, 2006
Messages
7,601
Okay, in regards to the Elite boss, yes you can see the old man while you have galeoth, at least I did. And concerning the epic boss, what do you mean by "death balls, kill them!"?

Will fix that Galeoth. When six or more Death balls are reached Epic Boss hit points are recovered to full. So remember to kill them before that.

the next day I'd played again.The game disappeared! help

The game can't just disappear.

Btw, did the profession Alchemist work properly?
 
Level 4
Joined
Sep 5, 2009
Messages
115
Will fix that Galeoth. When six or more Death balls are reached Epic Boss hit points are recovered to full. So remember to kill them before that.?

Okay, I didn't know those things were target-able, I'll have to try again. You had said before that you were probably going to release a minor version. I was just wondering if you were expecting to fix the steal bonuses, IE. 5 steals= +10% critical damage, 10 steals=bonus, etc.?
 
Level 4
Joined
Sep 5, 2009
Messages
115
some one have me to open the Crate of Wonder box in chap 5 ( near Billy's farm) :ogre_rage::ogre_rage::ogre_rage: Forsaken Ranger, do you know it? help me!

As far as I last knew that puzzle was bugged. For me any time I would go to the source I activated, it would spam the message one of the numbers could be 0. I don't get how you're supposed to do that puzzle anyway as it did not make the least bit of sense to me. Sorry....
 
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