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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 2
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Jan 8, 2011
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some one help me can get the Omega Orbs 6 in chap 3 ???
1 from the first puzzle , u have to change the circle color 5 times
1 from invisible path puzzle
1 from golem puzzle , kill those golem the 2nd time
3 from omega monster
hey Aero, in chap 2 I have a dig point in the moutain that I can dig it? help me
oh my god, some one help me :goblin_cry: oh Aero, where are you?
in 1.4c , the Centaur's Axe add about 6~8 str (couldn't remember ) and with the Armlet of Str . Fradz have 34 ( lv 20 ) + 12 (Armlet) + 6~8 str > 50 so he get 1 more dig power. And in 1.5a , Aero change the Centaur's Axe only add 8 Agi so Fradz doesn't have enough str to gain 1 more dig power . If anyone have another way then plz tell me @@.
Btw , the Elite Boss in chapter 3 have the skill that silence himself ( the skill that create smoke ) . Sorry for my bad E :-s (VietNam :D)
 
Level 2
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Maximum you can have 2 Dig Power at chapter 2. One from Bronze Shovel and one from +50 Str bonus. Just get the shovel from chapter 1. There's only 1 Dig Point that needs 2 Dig Power in chapter 2.
yes but how can i get enough 50 str @@
the Elite Boss in chapter 3 have the skill that silence himself ( the skill that create smoke )
and is it possible to create Great Magic Ball in chapter 1 cause i only find 4 lesser magic ball and nowhere sell Crystal :vw_wtf:
 
Level 5
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1 from the first puzzle , u have to change the circle color 5 times
1 from invisible path puzzle
1 from golem puzzle , kill those golem the 2nd time
3 from omega monster

in 1.4c , the Centaur's Axe add about 6~8 str (couldn't remember ) and with the Armlet of Str . Fradz have 34 ( lv 20 ) + 12 (Armlet) + 6~8 str > 50 so he get 1 more dig power. And in 1.5a , Aero change the Centaur's Axe only add 8 Agi so Fradz doesn't have enough str to gain 1 more dig power . If anyone have another way then plz tell me @@.
Btw , the Elite Boss in chapter 3 have the skill that silence himself ( the skill that create smoke ) . Sorry for my bad E :-s (VietNam :D)

i allready said, there is a shop where you can buy power ring who give you needed str .
 
Level 2
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minh cung la ng Vietnam vi the ai choi map nay ma muon trao doi de cung choi cho vui thi add nick yahoo cua minh nhe: jupiter304 :goblin_good_job:
where is the shop that have power ring. I check all 3 shop but no shop have the power ring
 
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Level 37
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Oh yea, I never thought about strength while remaking Centaur's Axe(I upgraded it so that it will be part of a powerful synthesis item... "Triple Cripple Axe").

However, that Power Ring is saver!

"First Barbarian Merchant" east side of the river, from him you can buy Power Ring. I'll change that name to "East Barbarian Merchant"
 
Level 4
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thanks
what about Moderate Magic Ball (High Magic Ball ? ) in chapter 1 . How to get it :-?

You can't get a moderate magic ball in chapter one. The recipe has changed because you now need 6 small ones plus a sapphire to make a moderate one. If that is still on the multi-board, it is a mistake I believe.
 
Level 5
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Jan 17, 2011
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To day i was thinking about one thing, may be u must add one more item who turn hero invissible, that will given option to have 3 invissible heroes wow sounds good to me :) i will make jokes with bosses :D now i have only 2 inv heroes :) what do u think?
 
Level 5
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How can you have 2x inv heroes? 1 is only possible at the moment?

i play with Fradz Invissible strike :) it is one of my favourite magics :) and in Ch 6 have the item of syntensis shop.Now try on extreme, and its ok only death bug makes me nervous, need load often because of that....hope u will wix this fu*kin bug in next version :D but hardcore without lives... i dont know, may be i need to have all time 1 mount every day to play and may be will finished it :D
 
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And i forgot to say this campaign its like a some kind of narcotic stuff, drug :) Just cant stop playin and cant wait final version. And my friends are subordinate too :) Wish u good luck from Bulgaria
 
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And one more thing in first chapter when i kill elite or epic boss with Phoenix Combo Phodom stays in air, on ground is only his shadow and its funny and stupid at the same time :) U must check it
 
Level 4
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And one more thing in first chapter when i kill elite or epic boss with Phoenix Combo Phodom stays in air, on ground is only his shadow and its funny and stupid at the same time :) U must check it

Mobare, you might want to use the edit button next time instead of triple posting. The forum moderators don't like it when people double-post let alone triple-post.
 
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Mobare, you might want to use the edit button next time instead of triple posting. The forum moderators don't like it when people double-post let alone triple-post.

U are my penetrating observant, real guardian, the last sentinel :) This posts are different, but u master know better than me so...thank u for your wise advice.:thumbs_up: Love, peace and harmony :)
 
Level 37
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Ooh yea, Unholy Set!

I was thinking to add another invible thing... Hmm. Maybe a potion that makes you invible? Or another spell... Or perhaps another item!

About the crash bug, it's really strange. I've never actually seen it myself how hard I've tried. Today I'll create a fix version and HOPEFULLLY it is fixed. I think either the new version of wc3 might do it or the Heaven's Bless. Both I have fixed in this new version.

Yes I've fixed Phoenix Combo also.

And to you and your friends in Bulgaria, good luck playing the campaign and hopefully we'll see later when the campaign progresses. It really motivates me to see some great feedback.
 
Level 5
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Ooh yea, Unholy Set!

I was thinking to add another invible thing... Hmm. Maybe a potion that makes you invible? Or another spell... Or perhaps another item!

About the crash bug, it's really strange. I've never actually seen it myself how hard I've tried. Today I'll create a fix version and HOPEFULLLY it is fixed. I think either the new version of wc3 might do it or the Heaven's Bless. Both I have fixed in this new version.

Yes I've fixed Phoenix Combo also.

And to you and your friends in Bulgaria, good luck playing the campaign and hopefully we'll see later when the campaign progresses. It really motivates me to see some great feedback.

If it spell, i think it have to be Galeoth's magic in second place because magics of this type are useless...I dont know about other people but i play with ice bolt, ice mastery, shileld who slows enemies and spell who frozen them(ultimate). Second spells just...i dont like them ....and for me they are useless.

Potions will be necessary only in big battles like elite or epic, and when u want to get out one of your heroes during the battle for moment(for rego or something else) this ok, but this happens often in battle so u need to buy many potions to make him invisible repeatedly(every time when u want to heal him) and i think this is noobless...game with many potions is not good.

Best of all is if it will be other epic item.Of course its only my opinion, i'll glad to hear what other people here think.

Btw now i remember one more thing, in epic fight in Chapter 3 and Chapter 6 i have horrible lag...The game work perfect for me but in this two places lag is just unbearable. What is the reason?
 
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Fix the description. Intelligence is now called Intellect.
And fix the Espers part - they can't be transformed to anymore, but can be summoned instead.
 
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The food system is just a pain in the ass in my opinion, but other then that this is easily the most well developed single player campaign I've played, wish the loading times weren't so insane though

edit: Forgot to say, I personally move my camera with the arrow keys, but I can't move it sideways because that opens the multiboard. How about and option for it not to open the multiboard?
 
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help me , Iam playing chapter 7 now and i can't dig the second part of holgro :cry: and i don't understand how to win the quest in the church . The challenge of circle power is so hard work :cry:
 
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If it spell, i think it have to be Galeoth's magic in second place because magics of this type are useless...I dont know about other people but i play with ice bolt, ice mastery, shileld who slows enemies and spell who frozen them(ultimate). Second spells just...i dont like them ....and for me they are useless.


Okay. Please start to list abilities / spells you think should be updated.

Potions will be necessary only in big battles like elite or epic, and when u want to get out one of your heroes during the battle for moment(for rego or something else) this ok, but this happens often in battle so u need to buy many potions to make him invisible repeatedly(every time when u want to heal him) and i think this is noobless...game with many potions is not good.

That depends. In some games like in Diablo 2 potions are needed from the beginning to end. However, I agree with you that potions should be used less and I think that is possible when you have good enough items. Of course it depends of your strategy...

Btw now i remember one more thing, in epic fight in Chapter 3 and Chapter 6 i have horrible lag...The game work perfect for me but in this two places lag is just unbearable. What is the reason?

I think I fixed chapter 6 epic boss, but chapter 3 as well? Well I'll look that.

Fix the description. Intelligence is now called Intellect.
And fix the Espers part - they can't be transformed to anymore, but can be summoned instead.

And where's that "intelligence"? What do you mean "transformed"?

edit: Forgot to say, I personally move my camera with the arrow keys, but I can't move it sideways because that opens the multiboard. How about and option for it not to open the multiboard?

The other way is that when you press ESC it moves. Or when you write something, or you have a spell in spell book. Which one do you prefer?

help me , Iam playing chapter 7 now and i can't dig the second part of holgro :cry: and i don't understand how to win the quest in the church . The challenge of circle power is so hard work :cry:

Well, I haven't played that chapters for ages. I'm still remaking that chapter, I wonder are you playing this chapter in Alpha?
 
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In the first page of this thread or from the official website: www.tcocampaign.com


Beta 1.5a to Beta 1.5b

CHANGES:

  • New Steal System.
  • Most of the item descriptions are updated.
  • Some of the items are remade.
  • Upgraded Lucky Boxes and put new unique items.
  • And a lot of bug fixes.


Notes:

  • This is another minor patch fixing some bugs.
  • There still might be bugs and I may still update the campaign if necessary.
  • I've decided to give up with the project of making ultimate Sets for characters. Firstly because it takes quite a time to create all ideas and then create them. Secondly I want to give enough freedom to chooce whatever items you want.
 
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Level 1
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Bug found (ver 1.5b):
at chapter 1, after the settings, my phodom suddenly gt 2 power hammer, 1 book of regen, 1 sword of haste and 1 icy crystal



i played in ver 1.5, do i nid do restart the campaign again in ver 1.5b??
 
Level 5
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Okay. Please start to list abilities / spells you think should be updated.



That depends. In some games like in Diablo 2 potions are needed from the beginning to end. However, I agree with you that potions should be used less and I think that is possible when you have good enough items. Of course it depends of your strategy...



I think I fixed chapter 6 epic boss, but chapter 3 as well? Well I'll look that.


And where's that "intelligence"? What do you mean "transformed"?



The other way is that when you press ESC it moves. Or when you write something, or you have a spell in spell book. Which one do you prefer?



Well, I haven't played that chapters for ages. I'm still remaking that chapter, I wonder are you playing this chapter in Alpha?

Sorry but i dont know wich spells u have to update.That will be your decision.Now i play 1.5c and after chapter 1 the game freeze and do not load chapter 2. When i click ot chapter 2 only black screen appears and nothing is happen...just cant start Chapter 2 ....Also hotkey to summon box dosnt work (E).
 
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One thing I've been forgetting to mention ever since I even started this campaign was that I noticed in chapter 1 there is a question at the end that say What can be stolen from the widger queen? I don't get it..... "Nothing" wasn't an answer available. I am wondering what this is about since Phodom can't steal....Also regarding the 1.5c version. i can confirm what is being said, I selected chapter 2 in the selection screen and it was nothing but a black screen.
 
Level 5
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If it's my decision I'll not update any spells. You guys must give me your opinions what are too weak and what are too strong. I'm not the player here.

Chapter 2 doesn't load...? What the hell?

Ok, so do not update spells.Think about the item.

And yea, unfortunately there is a problem with Chapter 2.
 
Level 37
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Beta 1.5c to Beta 1.5d


  • Fixed chapter 2.


From now on I focus only on fixing that crash bug. I hate crashes. It never happened to me so everyone who have that crash bug send me via whatever your saves and I'll test your saves. Remember to tell me what version is that save taken from.

WE MUST GET RID OF THAT BUG! ONCE AND FOR ALL!

This is my speech to you, players(it is taken from TCO and I little modifed it)

People, hear me!
Many of you may have heard that the great crash bug have returned.
That is, in fact, true and it's rising greater and greater even as we speak.
Soon, it will defeat us all.
Believe me when I say...
We have a difficult time ahead of us.
But, are we prepared for it?

We must first shed our fear.
I stand here before you unfeigned and unafraid.
Why?
Is it because I believe in something you do not?
No!
That is not the case.
I stand here without fear because I remember.

I remember that I am here not because of the path that lies before us, but of the path we had to take to get where we are today.
I remember that for generations we have fought these bugs for our survival.
I remember that they have sent their armies to destroy us time and time again.
And after centuries of war, I know this for certain...
WE ARE STILL HERE!!!

TONIGHT!!!
Tonight let us send them a message.
Tonight we shall shake the very foundations of the world.
Tonight let the world tremble at the might of our magic, steel, and stone.
Tonight let our cries be heard from the bloody earth up to the obsidian skies.
TONIGHT!!!
Let us remind them that we are free... And that we are not afraid!!
TO WAAAAAAAAAAAR!!!


...And this is just a joke I'm not crazy.
 
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Level 4
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Alright, Aero you said before in a previous post that there is a new steal system. I'm not seeing this. I see the old one where it has the "critical strike" icons showing what bonuses you gain after you've made X amount of successful steals. I made the amount required to get those bonuses and still I do not get them. I'm not sure what you're talking about when you say a new steal system....
 
Level 7
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Well... Old steal system is based on triggers (you successfully steal an item from an enemy, and the game will then give that item to you via triggers). The new steal system is basically when you successfully steal, you'll get an item from that enemy's inventory.
 
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Item from first lucky box - description says that increase str and int + 12, but increase only str(+ 24).And hotkey to summon box (E) still not work(also description is wrong {W}).Also in Chapter 2 when steal from creature that drops purple stream it appears stealing sucsesfull but have no item...the same is with momo chieftan...no item...In Chapter 3:when buy disarm book will appears but combat king do not in combat kings; can not steal Ice Crown from Elite Boss - tryied like 50 times and every time "cannot steal from this creature" but i see ice crown in his inventory...wtf? The same is with Epic boss.

And Unholy Set is missing..why? Because i told you that i have 2 invissible heroes?
 
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Level 4
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Well... Old steal system is based on triggers (you successfully steal an item from an enemy, and the game will then give that item to you via triggers). The new steal system is basically when you successfully steal, you'll get an item from that enemy's inventory.

So then what about the bonuses for successful steals? Should we still be getting those?
 
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