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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 2
Joined
Jan 28, 2011
Messages
37
>.>, sorry for bothering again, but, i'm stucked on Chapter 5, i really wanna kill the Vampire Lords, but i can't find the key.. I've done everything on the map, Epic Quest, Elite Quest, all the optional quests, but i can't find it...
 
Level 1
Joined
Feb 4, 2011
Messages
2
Hmm, I started the campaign out on Normal difficulty, and when I got to chapter 3 it displays I am now on Child's Play difficulty. How do I change it back? o_O

Great campaign by the way, very epic.
 
Level 1
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Feb 4, 2011
Messages
2
It was my first time playing, no other save files to come from.

Some suggestions for the game:

- It would be nice to have a bag that the hero has that stores items such as Herbs (to use herbs one would have to constantly teleport their boxes to them, which gets tedious) & potions, etc (potions were very hard to use unless in inventory, which is too small.)

- When I first started the game, I had no idea what all the spells and the different packs would do, so it would be so much better to have the character creation option as the game progresses, not all at the beginning.

- A bug, i'm pretty sure you realize this, but needing two spaces open in order to pick up an item that should stack, is kinda annoying

- If you skip ahead a chapter, or do not finish a previous one, ie, chapter two, then later on in chapter 4 The Hero does not show up in the game (Fredz, or whatever his name is XD).

- There was a spot in the game, the Marsh place, where you teleport into a cave with respawning slimes, and about 4 tunnels through it gets to a spot where you cannot go and further, because the terrain is bugged and you cannot fit through the path, that looks open enough to fit through.


Also, about the third chapter, on the ice mountain...

It would be nice if when you click on the "mysterious ring" that it popped up one of those "Would you like to go there" messages with a "not right now" option. So you don't accidentally click on it and get hurled to another dimension and freak out about the fact you didn't save, like me XD....

Another point, the First puzzle where you get the circles to the same color didn't work as it seemed it should. When the colors were matching nothing happened. I just continued on ignoring it anyways...

The "Invisible Path" puzzle was so frustrating!! i gave up after 20 minutes because it was terribly annoying, haha, not sure if there's anything you can do about that, but it would have been nice to have something even remotely understandable. I got to the other side of it but got sent back, when I was right in front of what looked like the way out.


lol, sorry about my pseudo-grammar (awesome run on sentences) and huge post. :D
 
Level 2
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Jan 28, 2011
Messages
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- It would be nice to have a bag that the hero has that stores items such as Herbs (to use herbs one would have to constantly teleport their boxes to them, which gets tedious) & potions, etc (potions were very hard to use unless in inventory, which is too small.) ----- Totally Agree.


- When I first started the game, I had no idea what all the spells and the different packs would do, so it would be so much better to have the character creation option as the game progresses, not all at the beginning. ----- Happened to me too =\

If you skip ahead a chapter, or do not finish a previous one, ie, chapter two, then later on in chapter 4 The Hero does not show up in the game (Fredz, or whatever his name is XD). ----- You just answered yourself haha, you have to complete Chapter 1 in order to see Phodom in Chapter 4, and Chapter 2 in order to see Fradz in Chapter 5, and Chapter 3 in order to see Galeoth in.. Bah you understand haha.


- There was a spot in the game, the Marsh place, where you teleport into a cave with respawning slimes, and about 4 tunnels through it gets to a spot where you cannot go and further, because the terrain is bugged and you cannot fit through the path, that looks open enough to fit through. ----- Hum, that didn't happened to me... Maybe its your PC?



It would be nice if when you click on the "mysterious ring" that it popped up one of those "Would you like to go there" messages with a "not right now" option. So you don't accidentally click on it and get hurled to another dimension and freak out about the fact you didn't save, like me XD.... ----- Just take off the ring XD

Another point, the First puzzle where you get the circles to the same color didn't work as it seemed it should. When the colors were matching nothing happened. I just continued on ignoring it anyways... ----- That's right, nothing is supposed to happen, after they all are in the same color, just keep going.


The "Invisible Path" puzzle was so frustrating!! i gave up after 20 minutes because it was terribly annoying, haha, not sure if there's anything you can do about that, but it would have been nice to have something even remotely understandable. I got to the other side of it but got sent back, when I was right in front of what looked like the way out. ----- I just ran in and got it, haha, but yeah, i agree with you. AEROBLYCTOS, make something more understandable >.>

Also, Aeroblyctos, is the Chapter 7 done?
 
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Level 13
Joined
Oct 25, 2009
Messages
995
eh,chapter 5,the bridge was repairing,but only phodom can through the bridge while repairing,that a bug?Fradz cannot go through the bridge.

EDIT: How can i increase my dig power? and.... Epic boss too hard and chapter 1 elite boss skill suck ._. ,i cannot win it! xD
EDIT 2: Give up have save gold and lives?
EDIT 3: Chapter 2 got a boss call sand king scorpion right? where can i find it? and the Nor(4got what name) inside no things?
EDIT 4: Chapter 3,the Epic boss , at the puzzle(after i clicked the ring),that puzzle,while i attacking these element golem(rock or golem? i forgot too),and i save,one of the element golem has freeze and invu,i cannot attack?
 
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Level 2
Joined
Sep 11, 2010
Messages
16
Don't know if this is intented to be, but Fradz's lightning orb aura still buffs the enemy.

Edit : Chapter 3, i don't know how to kill the resurrecting ghosts... Any tips for me?
Nvm... I've already beaten chapter 3 to the ground

I also don't understand how the steal system works. I got 10/10 steals from chapter2 but no bouns is reached through.
 
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Level 2
Joined
Jan 28, 2011
Messages
37
eh,chapter 5,the bridge was repairing,but only phodom can through the bridge while repairing,that a bug?Fradz cannot go through the bridge.


EDIT: How can i increase my dig power? and.... Epic boss too hard and chapter 1 elite boss skill suck ._. ,i cannot win it! xD


EDIT 2: Give up have save gold and lives?


EDIT 3: Chapter 2 got a boss call sand king scorpion right? where can i find it? and the Nor(4got what name) inside no things?


EDIT 4: Chapter 3,the Epic boss , at the puzzle(after i clicked the ring),that puzzle,while i attacking these element golem(rock or golem? i forgot too),and i save,one of the element golem has freeze and invu,i cannot attack?
Hum, i tried it here, nothing happened, Maybe its your PC?


EDIT 1:You need more strength, like, 50 Strength for 1 Dig Power, 150 Strength for 2 Dig power, Bah, Epic Boss isn't that hard, there are Potions and Defensive Spells, try to parry the waves(sorry for my english).


EDIT 2: Yes you can.


EDIT 3:Hum, never heard about him, but i think you have to kill all Sand Scorpions, Noc'toriah Tomb?(Forgot the name too XD) You have to activate all Obelisks, but in the correct order.


EDIT 4:It happens sometimes, its a bug, but they're dead, just keep going, also, all circles must be in the same color, doesn't matter the color(Just saying).
 
Level 37
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Aug 14, 2006
Messages
7,601
Kavoral said:
It would be nice to have a bag that the hero has that stores items such as Herbs (to use herbs one would have to constantly teleport their boxes to them, which gets tedious) & potions, etc (potions were very hard to use unless in inventory, which is too small.)

Already there: boxes.


Kavoral said:
When I first started the game, I had no idea what all the spells and the different packs would do, so it would be so much better to have the character creation option as the game progresses, not all at the beginning.
Too late now to suggest such a thing / too big job to do.


Kavoral said:
A bug, i'm pretty sure you realize this, but needing two spaces open in order to pick up an item that should stack, is kinda annoying
The only way to prevent this bug is to create another 600 items and then make a system. Too lazy to do that, would take at least 2 week to do that. Also there might be a chance I would get heart attack while doing this.


Kavoral said:
If you skip ahead a chapter, or do not finish a previous one, ie, chapter two, then later on in chapter 4 The Hero does not show up in the game (Fredz, or whatever his name is XD).

It won't be a "bug" when the full version is released, it will be there as long as beta stage is up.


Kavoral said:
There was a spot in the game, the Marsh place, where you teleport into a cave with respawning slimes, and about 4 tunnels through it gets to a spot where you cannot go and further, because the terrain is bugged and you cannot fit through the path, that looks open enough to fit through.

Will fix that.

Kavoral said:
It would be nice if when you click on the "mysterious ring" that it popped up one of those "Would you like to go there" messages with a "not right now" option. So you don't accidentally click on it and get hurled to another dimension and freak out about the fact you didn't save, like me XD....

Will do that.


Kavoral said:
Another point, the First puzzle where you get the circles to the same color didn't work as it seemed it should. When the colors were matching nothing happened. I just continued on ignoring it anyways...

Also remember the middle ring.

Kavoral said:
The "Invisible Path" puzzle was so frustrating!! i gave up after 20 minutes because it was terribly annoying, haha, not sure if there's anything you can do about that, but it would have been nice to have something even remotely understandable. I got to the other side of it but got sent back, when I was right in front of what looked like the way out.

Wasn't there a hint?


Other posts I reply later / tomorrow.
 
Level 2
Joined
Feb 18, 2010
Messages
23
Hello Aeroblyctos,

thanks for making the great campaign: It is one of the most fascinating campaigns currently available and will keep me involved for quite some time. One can see and feel the effort put into this project in every minute. Once again, thanks for sharing this with us.

Not sure if this is a bug, but I noticed in Epic quest in chapter 4 there seems to be a dead end. I am quite sure I know how you have to walk nevertheless the cave which to go go is a dead end and I can't proceed forward. Any ideas?

As there are 178 pages of comments i am sure this already popped up, nevertheless I ask you, how do you solve the invisible path puzzle in chapter 3, it has got me quite frustrated. It would be very nice if you could give me a hint, I always get teleported back.

Thanks in advance.

manstein
 
Level 2
Joined
Sep 11, 2010
Messages
16
Hello Aeroblyctos,

thanks for making the great campaign: It is one of the most fascinating campaigns currently available and will keep me involved for quite some time. One can see and feel the effort put into this project in every minute. Once again, thanks for sharing this with us.

Not sure if this is a bug, but I noticed in Epic quest in chapter 4 there seems to be a dead end. I am quite sure I know how you have to walk nevertheless the cave which to go go is a dead end and I can't proceed forward. Any ideas?

As there are 178 pages of comments i am sure this already popped up, nevertheless I ask you, how do you solve the invisible path puzzle in chapter 3, it has got me quite frustrated. It would be very nice if you could give me a hint, I always get teleported back.

Thanks in advance.

manstein
Manstein: You can use the move box command to check your six directions...
and to use summon items ability ( orb,etc ) for a perfect puzzle solving.
all abilities are found from the command panel.
 
Level 37
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Aug 14, 2006
Messages
7,601
Too tired to answer same questions again so:

Go here to have help: http://tcocampaign.com/index.php?board=11.0
Chapter 3 epic boss puzzle: http://tcocampaign.com/index.php?topic=64.0

It's better that I won't answer every single question or will never get this campaign done. I'm sure other people can help here and in the official site. Still bugs & suggestions are always welcome. I'm still doing that chapter 6, I lost some motivation last few weeks so that's why everything is a bit slow currently.
 
Level 2
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Feb 18, 2010
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23
Hello Aero

I am very eager on how the story continues. Is there any news about the release of the next chapter?

Thanks for replying
 
Level 37
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7,601
What I can say about the story, chapter 6 is one of the "climax" points of the story(chapter 1, 7 and 10 are the other ones). There all the characters meets and Phodom finally faces the Black Hooded Man. For those who maybe have already completed this chapter before in alpha versions, there are a lot new things. For example, I've remade all the optional quests a lot harder, the terrain is improved and I have added Elite and Epic Boss. You'll gain a new esper Faerga and you'll face one of the most powerful dragons: Yurgimar.

The new versions is already delayed few weeks already. Actually few months if I'm more correct. Because it's been so long from releasing chapter 5 I've lost a lot motivation and that's why the progress is slow. Only things that need to be done are to finish the esper system and finish the last cinematic of Epic Boss. And of course I have to test and maybe closed beta.

So it's like one week more if I can keep the current speed(which is slow)... I hope this won't happen with chapter 7, otherwise I won't be able to finish the campaign before Summer.
 
Level 13
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Oct 25, 2009
Messages
995
What I can say about the story, chapter 6 is one of the "climax" points of the story(chapter 1, 7 and 10 are the other ones). There all the characters meets and Phodom finally faces the Black Hooded Man. For those who maybe have already completed this chapter before in alpha versions, there are a lot new things. For example, I've remade all the optional quests a lot harder, the terrain is improved and I have added Elite and Epic Boss. You'll gain a new esper Faerga and you'll face one of the most powerful dragons: Yurgimar.

The new versions is already delayed few weeks already. Actually few months if I'm more correct. Because it's been so long from releasing chapter 5 I've lost a lot motivation and that's why the progress is slow. Only things that need to be done are to finish the esper system and finish the last cinematic of Epic Boss. And of course I have to test and maybe closed beta.

So it's like one week more if I can keep the current speed(which is slow)... I hope this won't happen with chapter 7, otherwise I won't be able to finish the campaign before Summer.

oh,so what time will be released?
 
Level 2
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Feb 15, 2011
Messages
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Hey Aeroblyctos! i am a big fan of you! Anyways, i think i found a glitch, in the
prologue, when i try to pick Galeoth's luck pack and/or special pack it won't let me pick them! its kinda hard to explain... Could you take a look at it? also can i please import Fradz and Galeoth from your map to use for my map? please?. also keep up the good work!:thumbs_up:
 
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Level 1
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Mar 7, 2010
Messages
4
Good Campaign hop i can make one there are half so good as this, but you nefarian are not the really from Wow like that i self has Converted from M2 to mdx
 
Level 37
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Everything is done, expect one last cinematic I have to remade(the last cinematic). After that it's just testing + fixing(which I have done last one month). I've already fixed tons of bugs but I'm sure there still are tons of bugs left from things I haven't yet tested(Epic Boss + few cinematics and mini bosses).

Today is Wednesday... Maybe Saturday or Sunday 1.5 is ready. I try my best to get it done before my vacation ends.

And about chapter 7, I haven't even looked at it yet. It's another major version after 1.5. However remaking that chapter is a lot easier, because I just need to remade some main cinematics, add elite and epic boss and finish the gladiator arena. Also, as farther I go the easier for me it becomes: Chapter 8 is smaller than 7, chapter 9 is smaller than 8 and chapter 10 is smaller than 9.

What I mean is that chapter 6 was definitely the largest project of all. That is why it takes so much time to finish it.
 
Level 3
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Nov 16, 2010
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you only test by yourself? Testing a map is strong work taking a lot of times. So do your best and release a new versions sooner, people can help you test by playing then comment in here.
 
Level 37
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Yeah, well I always test alone first so that I can remove all the major bugs and see the result what I have done and what still can be improved. Usually when a new chapter is released I won't test anymore meaning then it's up to you guys.

When I'm satisfied enough I'll release a new version or make a closed beta. I think this time I'll do a closed beta because there are so much stuff. Soooo... I'll make a post when I need some testers.
 
Level 2
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Feb 12, 2008
Messages
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what does the moral do in game?

I found two things in game that changes moral from chapter 1 and 4, with the epic quest and returning of the blade quest. Wondering what does it do?
 
Level 37
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Ah yea I have forget to tell about it.

While playing the campaign, your choices through the campaign effects Phodom's story and the ending. Phodom have two different ending including a secret ending. First ending will occur when your moral is negative and a second ending will happen if your morale is zero or over. To see the secret ending, you must have enough Game Points.



And some update: Today first time I was able to test chapter 6 twice because of low amount of bugs. This is something remarkable and means we are really close to the next version. However I have one little problem still: I must remade ninth cinematic and I don't have the text from it because I give to a guy who will make it better first. In mean time I test the campaign and will probably do a small closed beta to get rid of the last bugs. This closed beta will be tomorrow or day after tomorrow.
 
Level 2
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Feb 18, 2010
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Hello Aero,

what do you mean with closed beta - is this to say that the chapter won't be released but to a few testers?
Hopefully not. I am so keen on the next xhapter I can't hardly wait. Please reconsider, Aero

manstein
 
Level 37
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I simply recruit people who have MSN(or other this type of program) and a save from chapter 5 to test chapter 6. That way together we chat and and fix bugs same time. It's a lot faster way than just testing & fixing everything myself. Also I play a little different way than normal players, I cheat and test things very quickly. I usually focus cinematics and boss fights mostly.

So if you want to help me get rid of some bugs contact me. [email protected]

The closed beta isn't finished yet however, I'll still test some more myself(epic boss bugs badly).
 
Level 2
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Feb 12, 2008
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Hi Aero

Is there any usage in the late item anaho's relic? from first epic boss. I wonder if necromancer's staff is more useful than anaho's relic. And how do we increase alchemist level?
 
Level 2
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Feb 12, 2008
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Hi Aero:
I think the Pumpkin King (in chap 5)in the field is basically unrepeatable, I killed it like 10 times, but it still is not dead yet. I think maybe twenty times? There was once I killed it wtihin 10 times. It was like I killed it and immediately run to the farmer, that maybe caused by a bug, dont know about that.
 
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