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Aeroblyctos presents The Chosen Ones Single-player RPG
Important: the game is made with Warcraft III 1.29.2 version and if you play with never version there might be some bugs. However, here for example you can find proper version to play the campaign.
Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.
This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.
Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.
Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...
Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...
Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...
Features The Chosen Ones is a massive single-player Campaign, featuring:
Media Check out the following videos and picture of the campaign
Links Please discuss further about the campaign here in Hive's forum or visit the official site:
10 chapters, 9 interludes, a prologue and an epilogue
Over 30 hours of gameplay
Dozens of unique systems
Beautiful cut-scenes with over 100 cinematics
33 different kind of strategic boss battles and hundreds of mini-bosses
Scripted hero abilities and spell book spells
Dazzling effects everywhere you travel
Significant amount of main and optional quests
Over 500 custom items
Complicated optional puzzles that needs brains to solve
Own unique music themes
Over 1500 imported materials
Hundreds of secret treasures
Official website where you can share your experience to others
And most of all, an exceptional story set in massive world of Oelivert
Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.
[YOUTUBE][/YOUTUBE]
Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.
More information about this playthrough on here.
Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.
Contact me If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes Check out the newest changes and overall see how the campaign has improved through all these years.
Send an email to Aeroblyctos(at)hotmail.com
Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
Put a message here or send a private message in this site.
General Information
During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.
I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.
Special Credits
Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.
Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.
Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.
David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!
VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.
Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!
Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.
Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.
Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.
Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.
Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.
The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.
Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!
darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.
fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.
Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!
Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!
Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!
Major Credits
Donators
Blazing
System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection
Also made a lot of balance changes, such as improved Magic orbs and Azureus set
AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.
Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.
Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.
Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6
Fixed Mystic Storm save/load
Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!
Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.
Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.
Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.
Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.
Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.
Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.
Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.
Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.
Fixed Experience bug.
These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.
The campaign is now optimized and should work faster.
Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...
Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.
Fixed combat king load bug from Fradz and Galeoth
Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs
Fixed Combat King Bug
Fixed a lot of other bugs
Fixed shovel bug
Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs
Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.
New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.
Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.
Removed some test items from chapter 1 beginning.
Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.
Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...
Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...
Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.
Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.
Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger
Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.
Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger
Fixed a problem where chapter 2 started instead of 1 after prologue
Beta 1.0a to Beta 1.1
Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11
Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem
Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality
Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Vengeancekael: Private Message
Date: 2012/Feb/11 11:05:00
Reasons:
Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object...
I found a few things:
In Chapter 7, the quest secret conversation, in the room where Azureus' Sword is, if you walk to the bottom of the room you will get shot with arrows (possibly where 'death bringer' is)
EDIT: It seems like once again I cannot upload the campaign from this computer. My other went computer broken two days ago so today I cannot upload the campaign. Tomorrow I go to someone who have a working computer to upload the campaign. Shame that this happened.
i dont know if this is a bug or not but the start of the chapter 5, you cant see anything.
afterwhile you are fine then you meet frads and his face is like retarded or something (which adds to his retardedness ^_^)
i thought my com must be frying up or something(i was on com like 12 hrs) so i saved. then i came back the next day to my com. i loaded it and the whole map was just black, except
for some parts of the units and doodad. they were just blacked out or something
...thats about where i am up to and i have to say this campaign is reeeaaaallly good
(except that stupid cinematic where you talk for ages, just for 5 gold)
easily 5 stars *****
edit: for somewhat odd reason, the problem mentioned by me above disappeared after killing the pumpkin golem (or whatever it was called)
The campaign is succefully updated. New version don't include anything very great, just the chapter 10. It's because I was in countryside 2 weeks. Also, I couldn't fix the digging bug. Currently I'm out of ideas with it. Perhaps I should remade whole thing.
Pyramidhe@d said:
i dont know if this is a bug or not but the start of the chapter 5, you cant see anything.
Now I start finaly to do last chapter. I have been waiting for this half year. Ooh! It will be a epic end! Yeah... I can feel it already! So, there's some shops so don't worry about it. However, this chapter will test your patient. There will be 6 boss battle in row.
I just started playing chapter 10 and it doesn't work so well. I'm going to try to explain as best as I can what happened.
First, you see a picture in which says Chapter 10: The Mysterious Cave or something. But the cinematic begins before the picture dissapears. During the cinematic Phodom attacks one of those big ice giants. After the cinematic, I was in a place with a lot of colored crystals and I started attacking the ice giant with all 3 heroes, but before I could kill it, the heroes were moved and they said the roof is falling. I got at the end before the timer ended (I reached a big Rock Chunk), but I couldn't get past it. Then the timer ended and nothing happened.
I think I know why this happens. I looked a bit through the map editor and the second cinematic starts when a unit enters the Second Cinematic region. The boxes are placed there at the beginning of the game. They might trigger the second cinematic before the first one. Maybe if you made the region for the second cinematic smaller or move the regions where the boxes spawn, it would work.
Ice giants? WHAT THEEEEEEEEEEEEEEEEEE HELL? When this happened? At the beginning of game?
Slid3r said:
After the cinematic, I was in a place with a lot of colored crystals and I started attacking the ice giant with all 3 heroes, but before I could kill it, the heroes were moved and they said the roof is falling.
I tried to play chapter 10 again and the same thing happens: the second cinematic starts before the first one. Could you please try and fix this and upload version 2.0b or something? I was really looking forward to see what happens
EDIT: If you say you've played it today, the perhaps there is something wrong just with my computer. Let's see if anyone else has this problem.
I tried to play chapter 10 again and the same thing happens: the second cinematic starts before the first one. Could you please try and fix this and upload version 2.0b or something? I was really looking forward to see what happens
EDIT: If you say you've played it today, the perhaps there is something wrong just with my computer. Let's see if anyone else has this problem.
Oh yes! THAT'S IT!!! I don't have boxes in my save because I have not started my own save from the beginning. Oh yes thanks man!!! But I'm afraid that I cannot upload the campaign now. I tried yesterday but everytime I try to upload the campaign from my own computer it just freezes. This is why I just came from my friend and I uploaded the campaign from there.
Oh nooooeesss... this is bad! Hmm... I must wait to tomorrow and upload the campaign again then. X_x
However, there is a chance if you want to play it tonight(time in Finland is 0:07).
1. Open campaign
2. Open chapter 10
3. Go to triggers
4. Open "SAVE/LOAD [Hero, Resources]"
5. Open "Load Things GC 6"
6.
Game Cache - Restore TCO_Phodom_Box of TCO_Heroes from GC__TCO_9 for Player 1 (Red) at (Center of Region 135 Copy 2 <gen>) facing (Center of (Playable map area))
Change the position of box to somewhere else. Example create a new region at the beginning and put it to there. Same for these two regions:
Game Cache - Restore TCO_Fradz_Box of TCO_Heroes from GC__TCO_9 for Player 1 (Red) at (Center of Region 135 Copy <gen>) facing (Center of (Playable map area))
Game Cache - Restore TCO_Galeoth_Box of TCO_Heroes from GC__TCO_9 for Player 1 (Red) at (Center of Region 135 <gen>) facing (Center of (Playable map area))
Well then, tomorrow I'll be waiting for The Chosen Ones 2.0b
EDIT: I opened chapter 10 with the editor and moved the regions where the boxes appear, so that they are not over of any other region. Now it seems to be working just fine.
When I open the map, it say: INVALID ID (of a lot things, of letters)
Then when play, I click GO FORWARD, I get fatal error!
Is it the map of my computer have something bad? Do I need Jass New Spell Pack or Warcraft unlimited? Help me plz
When I open the map, it say: INVALID ID (of a lot things, of letters)
Then when play, I click GO FORWARD, I get fatal error!
Is it the map of my computer have something bad? Do I need Jass New Spell Pack or Warcraft unlimited? Help me plz
Yea I'm going to create a dialog if you want to enter to boss/elite boss/epic boss or you just want to finish the chapter.
Next update will come in 1 hour.
EDIT: It seems like my friend uploaded the campaign but in WRONG PLACE. He didn't use UPDATE button. Instead he just uploaded whole campaign. Now here's 2 campaign. Well, when he come back tonight I say to him to upload campaign to this place(update).
So, the newest version can be found in here. However, it will soon get deleted once this is updated. Sorry about this.
umm i am at the big castle/city thingy and i have to say the digging part is really really boring and time consuming and lifeless compared to rest of the whole campaign. just some smashing sound, rising dust and repreated over. can you make it more interesting. a digging equivalent animation(phodon slam aniation for example), rocks flying in the air, a random event like a scarab coming out of the hole you just dug and then you have to fight it. that would be pretty cool in fact. or even a hole forming on the ground so that you can see where you dug.
anything but just dust floating around for one minute
and more proactive, not automated cos i hate just looking at the screen for a minute.
also the terrain where you dig could be more interesting instead of being just a dirtfield with some boulders. then again, that part is just being picky so dont mind too much
and bit more specific as to where to dig for better chance of an item, because that holgro thing is not coming out (TT_TT) ....or is it all random?
i know that the mining activity is just a short term thing and it probably doesnt really matter but i am just being a picky bastard and giving you a suggestion.
...and on another note, the car racing thing is really cool. of course it makes me swear frequently when it accidentally goes offroad. especially near the finish. but its enjoyable
and i also noticed that you used a same love letter from mystery of Friza...yeah i am playing that too^_^cos your maps are awesome fun
umm i am at the big castle/city thingy and i have to say the digging part is really really boring and time consuming and lifeless compared to rest of the whole campaign. just some smashing sound, rising dust and repreated over. can you make it more interesting. a digging equivalent animation(phodon slam aniation for example), rocks flying in the air, a random event like a scarab coming out of the hole you just dug and then you have to fight it. that would be pretty cool in fact. or even a hole forming on the ground so that you can see where you dug.
anything but just dust floating around for one minute
and more proactive, not automated cos i hate just looking at the screen for a minute.
also the terrain where you dig could be more interesting instead of being just a dirtfield with some boulders. then again, that part is just being picky so dont mind too much
Everything else is random but holgro and a other special item. I suggest you to look up middle but I think it's not worth it because whole thing bugs currently.
Pyramidhe@d said:
and i also noticed that you used a same love letter from mystery of Friza...yeah i am playing that too^_^cos your maps are awesome fun
Hm, Attack speed still bugs, it is slowed at Chapter 6 currently.
The only other thing I noticed is in Icy Mountains Galeoth's summon says it has 800 Mana, but it has 600.
Other then that it seems to be sweet - looking forward to the added info from Talloon etc.
-Hypnotic.
Other then that it seems to be sweet - looking forward to the added info from Talloon etc.
Oh yes I will add that too. It will be epic boss also later. I have been thinking to add more information about the dragons from:
Chapter 1: Church.
Chapter 2: Noctoriah.
Chapter 5: Talloon.
Chapter 7: Time walker(epic boss), Siluze(elite boss).
Chapter 9: Kitabatake(elite, epic boss).
It seems like my friend tried to upload the campaign today but it failed(yesteday he uploaded the campaign but he didn't use update button so now that the newest version is not uploaded). Now I have to wait another 24 hour so he will try again. This is just sad that I cannot upload my campaign anymore.
And... where the hell is the description of the campaign? This is epic fail. I gotta have new computer or something soon. X_X
Hopefully everything is back at tomorrow. I mean the description and the newest version 2.0b.
wtf i did the first mission and died against golem...i killed the gnoll camp and right after that you decide to bring a shadow golem...i have frickin 200 hp
wtf i did the first mission and died against golem...i killed the gnoll camp and right after that you decide to bring a shadow golem...i have frickin 200 hp
I think it's wise to do quests. Creeping is sooo boring I think! But I add a dialog so people can choose if they go to boss fight. Currently doing campaign, today I managed to finish 4 item sets. Btw guys, which you think is better:
Dragon Buster - Increases the attack damage of the Hero by 300, and the Strength of the Hero by 50. Also, this sword is very powerful and deadly which gives the carrier to attack with such force that 100% of it's attacks strikes through to enemies near the primary attacked unit.
Francisca - Increases the attack damage of the Hero by 200, Agility, Intelligence and Strengh by 25 and hit points and mana by 500. Also Gives you a 25% chance when killing a enemy unit your hero will gain 150 extra agility point and double movement for 30 seconds. Has 60 second cooldown.
fransica clearly....it will increase damage by 225. also if yoru agility type herp (dont know fi their is any in this campaign)..but +150 agility for 30 seconds means 375 dmg..clear ownage....also pyramad head...max lvl on first mission is 5...and hey..im lvl 5
fransica clearly....it will increase damage by 225. also if yoru agility type herp (dont know fi their is any in this campaign)..but +150 agility for 30 seconds means 375 dmg..clear ownage....also pyramad head...max lvl on first mission is 5...and hey..im lvl 5
splash is only good for a good amount of guys..which we both know...but still dmg+speed= p3wnewwejed....also aero ..aernt those items a lil rigged???im only on the second mission so i dont know what monsters strength are later
Chapter 10: Phodom's Fire Aura says it's level 1
Chapter 1: The Ogre Lord has not appeared yet, but the other ogres around him receive the benefits of his aura. I think this might be happening in other places as well. The monsters are hidden, but they can cast spells and their auras affect the other creeps or your party.
I and three my friend has been trying last 5 days to upload the campaign to here but it everytime it failed. Current version is 2.0c. Soon I have to give up and wait for a new computer or something. This is just sad and that decription of the campaign is gone too. X_x
kingkrick said:
i must say the dragon buster because the splach damage helps
Chapter 1: The Ogre Lord has not appeared yet, but the other ogres around him receive the benefits of his aura. I think this might be happening in other places as well. The monsters are hidden, but they can cast spells and their auras affect the other creeps or your party.
So, anyone finished chapter 10(those who download version 2.0b)? Any bugs? Suggestions? Criticsms? Anything?
Btw, currently my own mini-share is online. You can directly download the newest version from computer. Webpage: "80.223.152.89". No "www" or "com" for example. Just those numbers.
I've finished chapter 10. Well, the map is cool, as was expected . Now, suggestions:
-The circle around Mon'than that appears when you select him (it has a specific name in the editor, can't remember right now) is too small for such a big guy.
-The terrain that you can't walk on which represent the walls of the cave, it's too plain. Add some doodads and some elevation, like you did in chapter 3.
-Where the crystal with Avareon is located, put there a unit or doodad that looks like a blue dragon. It would give the impression that the dragon is blocked inside the crystal.
Chapter 6:
-At the 3 shops that are together: while the axe is still at the shop, it isn't called axe. It has no name at all and still while in the shop, the ruby jewel is called "==Chapter 6, Xada==".
-If you move your mouse above the buffs that you receive from the jewels, it says Jewel of health or jewel of speed instead of ruby jewel or amethyst jewel.
-The circle around Mon'than that appears when you select him (it has a specific name in the editor, can't remember right now) is too small for such a big guy.
-The terrain that you can't walk on which represent the walls of the cave, it's too plain. Add some doodads and some elevation, like you did in chapter 3.
-Where the crystal with Avareon is located, put there a unit or doodad that looks like a blue dragon. It would give the impression that the dragon is blocked inside the crystal.
-At the 3 shops that are together: while the axe is still at the shop, it isn't called axe. It has no name at all and still while in the shop, the ruby jewel is called "==Chapter 6, Xada==".
-If you move your mouse above the buffs that you receive from the jewels, it says Jewel of health or jewel of speed instead of ruby jewel or amethyst jewel.
Chapter 6: The red gate from the bottom left of the map does not open. I receive a message saying Red Gate unlocked, but it stays shut. The blue gate from the top left of the map does not open even if I have the blue key and it's also not invulnerable. Also, the room that is behind the blue door is empty.
Chapter 7: The first thing I noticed is that you own a gem seller. That wouldn't be a problem, if the gem seller couldn't move or build, but it can.
Anthoniou's Medallion still has a long cooldown at the beginning of the game, before you can buy it.
I tried to make hand of heal from alchemist, he said that I have the wrong ingredients and now it doesn't work at all.
By the way, I haven't been able to find the third part of Miraga's set. I only have the 2 parts that you can buy from chapter 5, but I don't know where the third is. Could you tell me please where it is supposed to drop?
By the way, I haven't been able to find the third part of Miraga's set. I only have the 2 parts that you can buy from chapter 5, but I don't know where the third is. Could you tell me please where it is supposed to drop?
Aaa ok. And I remembered: I opened chapter 4 with the editor and there are 4 crawlers around the chest with the silver sword. Those should probably appear when you start the quest, but they don't. The chest remains unguarded.
Chapter 7: I have one more undiscovered optional quest, which I am guessing is related to the big statue. But if I go near the statue nothing happens.
EDIT: Sorry, the undiscovered quest is for the Cheese of Life. Then what's the role of the statue?
Chapter 6: The red gate from the bottom left of the map does not open. I receive a message saying Red Gate unlocked, but it stays shut. The blue gate from the top left of the map does not open even if I have the blue key and it's also not invulnerable. Also, the room that is behind the blue door is empty.
When the random merchant tries to sell potatoes to the king, the camera goes pretty crazy all over the map, and the merchant is not there anymore.
-Hypnotic.
Chapter 8: Phodom has fire aura level 8, Frandz has Sword Dance level 1 and Galeoth has Summon level 7.
Rikhano's Set should give the ability to increase your strength by 100 for 5 seconds. Only that it doesn't. You can't click on the item.
By the way, I have 4 parts of the Azureus Set: Ring, Belt, Sword and Shoulders. Where's the fifth part?
Magical Sword does not give back honor points when sold.
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