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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 17
Joined
Sep 8, 2007
Messages
994
xxdingo93xx:Did you get the Excalibur? If I remember right the sixth item was in chapter 6/7(I mean the sword).

Well, the heroes still weren't loaded at chaptner six, i downloaded the newer version, replaced it instead of the other and played from chapter one new. I had all the Elemental Stones but no sword :p

However I have a question, is the sword "First sone" in chapter one? in Chapter two is the Second and in chapter 3 the Third Son so i guess i missed one :/

Update message:

Well, I think you didn't update it while I downloaded it :p means - i just downloaded the same version again...well, I just hope my other save isn't useless now, I had so many damn good items and sets >.<

BTW, i found an annoying bug. I made the set which allows you to hide at night (Well, that one which can be get in chapter 2) and it disallows me one ability when I have all 6 abilities from the hero.
 
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Level 37
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Aug 14, 2006
Messages
7,601
Flame_Phoenix said:
Yes I can. Because they only need to have 1 ability, it's easy, because it is for single player and can0t use vJass, it's even easier.
Just tell me what I have to do, and it shall be done (if i can lol)
Okay I need:


Flame_Phoenix said:
Btw, what about all my other suggestions ?
Comments plz =P
Okay I give up. We need a chat or something to communicate better. What ya say?

Flame_Phoenix said:
Btw, did I mention i can edit any music i want ?? Like cut, paste, and add some minor special effects (fades, per example) ??
Yea I can also so no worries.


xxdingo93xx said:
However I have a question, is the sword "First sone" in chapter one? in Chapter two is the Second and in chapter 3 the Third Son so i guess i missed one :/
Yeah!

BTW, i found an annoying bug. I made the set which allows you to hide at night (Well, that one which can be get in chapter 2) and it disallows me one ability when I have all 6 abilities from the hero.
That's a bad ass bug. I will fix it!

My friend, cicota made for my item system for campaign. I want everyone opinion and thoughts about it. Test it please. I have uploaded it to this post.

Commands in campaign are:
-1 => Put first slot item to multiboard.
-2 => Put first slot item to multiboard.
-3 => Put first slot item to multiboard.
-4 => Put first slot item to multiboard.
-5 => Put first slot item to multiboard.
-6 => Put first slot item to multiboard.
a => Next chapter.

I also have to remind you that heroes will not be saved in that campaign. Just that multiboard system. Say, if it works. Does it have any bugs? Etc. I will not upload campaign today. It was my plan but because cicota gave me that item thing I need to import it to my campaign first. And before I import it, I need some opinions first.
 

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Level 17
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Well, besides that it sais there are 4 quests in chapter one but I always only find 2, Stone Golem and Worms!!
(A small thing you could fix, the Image in the Quests for this worm quest is the standart 'Hide' Image, i think you didn't want that as Image =P)

I discovered the map several times and I just can't find the other two quests, I think one of these Quests are coupled with the "First Son" xD PM me please where to find the other quests lol! ^^
 
Level 7
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Mar 6, 2008
Messages
322
its a good campaign good job but at chapter one at worm quest its a bug or what i think i have kill all worms 5 times but i cannot complete that quest . i like the terrain :thumbs_up:
 
Okay I need:
LOL !? What do you need ?? It is hard for me that way lol ...
Okay I give up. We need a chat or something to communicate better. What ya say?
Agree. I have msn and i can add you if you agree.


I also have to remind you that heroes will not be saved in that campaign. Just that multiboard system. Say, if it works. Does it have any bugs? Etc. I will not upload campaign today. It was my plan but because cicota gave me that item thing I need to import it to my campaign first. And before I import it, I need some opinions first.
I will test it, but i doubt it can ever be better than the systems i suggested.

Btw,want ,more musics ? I have many, many more ! =P

EDIT
The system is bogus and not pratic in my opinion.
While it saves items like ank in the same slot, grouping them and telling us how many we have (which is good) the items like Attack Claws have the letter "P" in front of them... a letter with no meaning at all.
Also, if i try "-7" it says "There is no item in that slot" which is wrong, because that slot doesn't even exist.
Also, when we load the next chapter, the items are are stored in the multiboard, but in boxes, that can't be destroyed and that prevent our hero from moving ...
Not the best system if you ask me ... =S

I am sure i can find more bugs if i have time, but i don't think it is necessary ....
 
Level 37
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Aug 14, 2006
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I just had 5 parties in 3 days so that's why I didn't had time to work with my camaign. However, now they are over and I'm just doing three puzzles to chapter 6, 7, 8. Also couple of testers added me to MSN so they are finding more bugs all the time and that's why I'm late with next version.

Also, I'm still thinking about the item system. Should I add it to next version?


meteOrain- said:
The sadow golem is easy i can say it i beat it in first try and didn't even heal
Nice to know what. You know how that boss works then. Some people not and they start to whine me that it's too strong. X_x
 
Level 7
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Messages
322
... I don't read all posts sorry for first question ...
I think I have kill some bosses but I have no honor points only two from riddle questions I'm at chapter 7
 
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Level 7
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Mar 6, 2008
Messages
322
Found a bug, when i completed the first mission, Black Hooded Man, some Riddle Questions came, i could see what you could answer, but there were no question?! i quessed all right, but shouldt there be supposed to be some questions?
I've you read page 2 or 3 I don't know for sure there you're find that bug was reported I've posted to this but I've not read that pages . I've finish alpha version its awesome campaign i like all idea terrain models I waiting for the next version 10/10 . I have killed mighty bear , shadow golem , that ice spider queen and that kind of allien or something at finaly of chapter 4 I don't remember his name but I have received no honor points why ?
 
Level 37
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AntoMarc said:
I think I have kill some bosses but I have no honor points only two from riddle questions I'm at chapter 7
There are some secret bosses that gives honort point. Basic bosses(which are usually at the end of chapter) don't give anything.

yakonshus said:
Found a bug, when i completed the first mission, Black Hooded Man, some Riddle Questions came, i could see what you could answer, but there were no question?! i quessed all right, but shouldt there be supposed to be some questions?
Bug that I have been trying to fix last 2 month without any succes. You might know what is wrong? Trigger goes like this:
  • Create Riddler Questions
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • -------- First Riddler Question --------
      • Dialog - Change the title of Riddler_1_Dialog to |c0020C000How many ...
      • Dialog - Create a dialog button for Riddler_1_Dialog labelled |c00FFFC0110 years ...
      • Set Riddler_1__Dialog_DB1 = (Last created dialog Button)
      • Dialog - Create a dialog button for Riddler_1_Dialog labelled |c00FFFC0112 years ...
      • Set Riddler_1__Dialog_DB2 = (Last created dialog Button)
      • Dialog - Create a dialog button for Riddler_1_Dialog labelled |c00FFFC0140 years ...
      • Set Riddler_1__Dialog_DB3 = (Last created dialog Button)
      • Wait 2.00 seconds
      • -------- Second Riddler Question --------
      • Dialog - Change the title of Riddler_2_Dialog to |c0020C000What is t...
      • Dialog - Create a dialog button for Riddler_2_Dialog labelled |c00FFFC01Dali.|r
      • Set Riddler_2__Dialog_DB1 = (Last created dialog Button)
      • Dialog - Create a dialog button for Riddler_2_Dialog labelled |c00FFFC01Dalli.|r
      • Set Riddler_2__Dialog_DB2 = (Last created dialog Button)
      • Dialog - Create a dialog button for Riddler_2_Dialog labelled |c00FFFC01Darnas.|r
      • Set Riddler_2__Dialog_DB3 = (Last created dialog Button)
      • Wait 2.00 seconds
      • -------- Third Riddler Question --------
      • Dialog - Change the title of Riddler_3_Dialog to |c0020C000What is t...
      • Dialog - Create a dialog button for Riddler_3_Dialog labelled |c00FFFC0113 years....
      • Set Riddler_3__Dialog_DB1 = (Last created dialog Button)
      • Dialog - Create a dialog button for Riddler_3_Dialog labelled |c00FFFC0114 years....
      • Set Riddler_3__Dialog_DB2 = (Last created dialog Button)
      • Dialog - Create a dialog button for Riddler_3_Dialog labelled |c00FFFC0115 years....
      • Set Riddler_3__Dialog_DB3 = (Last created dialog Button)
AntoMarc said:
I have killed mighty bear , shadow golem , that ice spider queen and that kind of allien or something at finaly of chapter 4 I don't remember his name but I have received no honor points why ?
Well, example in chapter 1, there is a secret boss called "Ormster" that gives honor point. There is every chapter some secret bosses that gives honor point.

Soooo... chapter 8 is done but I'm now going to put new inventory system to the campaign.
 
Elapsed time is 5 seconds !?
I Believe your problem is the wait. It obviously conflicts with the other part.
Try removing the send and 3rd quests, to see if everything works fine.

Also, i am not sure about that "5 seconds" thing. I believe that is wrong as well.
I am sure that bug has a solution.

I may give it a look next week if you want.
 
Level 37
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Okay, the game is finally updated to 1.7. I'm sorry it took longer than I tough. However, I have made temporarily a box system. You can put items to boxes which are loaded in next chapter just like heroes. It's a pretty simply extra inventory but I'm still searching for a great extra inventory system. I made it in 2 hours so I really hope I didn't made any mistakes. And if I see mistakes, I will upload next version tomorrow/soon as I can.

As you may know, I cannot upload the campaign from my own computer. Which means I have to upload it from my old computer(which is in my sister's room, what a shame!). That is why I cannot upload my campaign 24/7.

It would be nice to have some more suggestions/bugs from chapter 6, 7 and 8.

Sooo... I wish you luck! And also: remember to save everytime before boss fight starts!

Flame_Phoenix said:
Elapsed time is 5 seconds !?
I Believe your problem is the wait. It obviously conflicts with the other part.
Try removing the send and 3rd quests, to see if everything works fine.

Also, i am not sure about that "5 seconds" thing. I believe that is wrong as well.
I am sure that bug has a solution.
Ooh yea, those waits. What do you think about this:
  • Create Riddler Question 1
    • Events
      • Unit - ! 0066 <gen> Dies
    • Conditions
    • Actions
      • -------- First Riddler Question --------
      • Dialog - Change the title of Riddler_1_Dialog to |c0020C000What poin...
      • Dialog - Create a dialog button for Riddler_1_Dialog labelled |c00FFFC0North.|r
      • Set Riddler_1__Dialog_DB1 = (Last created dialog Button)
      • Dialog - Create a dialog button for Riddler_1_Dialog labelled |c00FFFC0East.|r
      • Set Riddler_1__Dialog_DB2 = (Last created dialog Button)
      • Dialog - Create a dialog button for Riddler_1_Dialog labelled |c00FFFC0South.|r
      • Set Riddler_1__Dialog_DB3 = (Last created dialog Button)
That unit is a boss in chapter 8 and other questions are made like this one but they are in other triggers.
 

VEz

VEz

Level 2
Joined
Nov 3, 2007
Messages
11
I can not combine the orb (11 piece) in chapter 5. Phodom's orb (2 orb) + Fradz's orb (1 orb) when i drop Fradz's orb and move Phodom to get it,in inventory it not combine to one orb but it see 2 item it not combine into 3 orb
 
Level 37
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7,601
Army-of-Pandas said:
Nice map! Good job man! -Army-of-Pandas
Thanks man! Did you see any bugs? Or perhaps you have some suggestions/criticsm?

VEz said:
I can not combine the orb (11 piece) in chapter 5. Phodom's orb (2 orb) + Fradz's orb (1 orb) when i drop Fradz's orb and move Phodom to get it,in inventory it not combine to one orb but it see 2 item it not combine into 3 orb
Still? I tough I fixed this bug. Hmm... I will check it out and see what's wrong. This is a big bad bug!

So guys, any problems with those stash? I really hope everything went well yesterday when I made those in couple hours. Currently I'm making chapter 9. 4/5 of main cinematics I have created. This will be the second shortest chapter after chapter 3. I will not make any optional quests in here. I think I will finish this chapter in couple of days. It depends how testing goes...

Also, if you like this campaign and you have already completed all chapters I suggest you to try my old map called Mystery Of Friza. It is a RPG like this but with only one hero. It is not a campaign, it is a map but it takes 4-20 hour to complete. Good luck!
 
Level 17
Joined
Sep 8, 2007
Messages
994
Hey Aeroblyctos, I've got a question to you...

You have imported pictures in your campaign for example the Riddle Questions picture, I guess the WE only takes .blp pictures but I googled nearly everything and didn't found a converter so how did you converted the pictures into .blp? It's really important xD
 
You have imported pictures in your campaign for example the Riddle Questions picture, I guess the WE only takes .blp pictures but I googled nearly everything and didn't found a converter so how did you converted the pictures into .blp? It's really important xD

Well, my friend, that is really easy, just read my icon tutorial, it will teach you how you can convert JPEG, BMP and TARGA files into BLP files =)
 
Level 37
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Aug 14, 2006
Messages
7,601
Xenophobia said:
Ok, I don't know whether this has been known yet as there is too many comments, but there's a exploit in Phodom's Meltdown, if you cast it and quickly press stop. You can cast it again without any cooldown.
Will be fixed in next version. Just wrong event in that trigger.

Version 1.8 will be finished tomorrow if all goes well. I will also repair bugs you guys mentioned.
 
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Level 4
Joined
Jun 19, 2007
Messages
40
this is very good4/5 5/5:ahug: for the teraing and music and all but 4/5 becas i cent come treu chapter 5 ....
it is just so havy(Hard too do) maybe u

o and i dind find any bugs very good
[RAINBOW][RAINBOW][RAINBOW]
-cen make someting so u cen chuse easy hard normal in game and make for each other units the same mods but in weak ver and strong and normal becas it is very havy game:gg:
-maybe u cen make something like all heroes weapenles and when u heve item a model of a weapon apears in your hand atachments
-make some special ting only working if u are whit one player ting theth lag whit more then 1 player:razz:
-or for bosses a special intro before u fight whit them
-maybe some houses whit regions before the door and when u walk in regin u are in a house or a shop:thumbs_up:
-maybe the window system for the sops when u klik a shop owner u look treu a camera ant see icons on the blocks when u clik a icon u beuy it i cant explame realy good:thumbs_up:
-maybe some mini games cen be in it
-maybe some new spels:gg:
-o and it is 1 player so u cen get spels in it like inplosion spells theth are not mutiplayer instenceble:cute:
spels whit some more efect
-or like in life of a peasent make some yobs in town if u want extra money only get like 5 money each time u do it and make it a litle havy but not inposeble like chapter 5:grin:[/RAINBOW][/RAINBOW][/RAINBOW]
 
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Level 37
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Campaign updated to 1.8. I forgot to put what I changed but chapter 9 is now include in campaign. I repaired all bugs you guys mentioned. It would nice to have some bugs from chapter 7, 8 and 9. Anyone completed Kita puzzle here?

kevonl999 said:
What the hell is havy?

kevonl999 said:
it is just so havy maybe u cen make someting so u cen chuse easy hard normal in game and make for each other units the same mods but in weak ver and strong and normal becas it is very havy game
You can choose your difficulty from easy, normal or hard.


kevonl999 said:
maybe u cen make something like all heroes weapenles and when u heve item a model of a weapon apears in your hand atachments
I have been thinking of this. However, it is not too late for this system now. It would be too big job to change whole item system.

xxdingo93xx said:
If you finish the Pumpking killing quest in chapter 5 and you got your reward then a wrong message will be displayed. It should say something like "Quest [Name] rewarded" - you named the quest wrong here.
Ok! This will be fixed in next version!

Thanks everyone for comments. +rep +credits given in campaign
 
Level 2
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May 24, 2008
Messages
36
hello its mee again!!

men the is a major probleme in the diging quest in chapitre 7 when i click to dig the hero don't stop diging you have to wait until the diging time is complette

when i go to the place to dig hologoro the game cruch down and block and it say don't use cheat in this game

you relly need to see this

also the goleme quest you forgot fixing that boss tha game bloch there to

i will test the other chap tomorow
 
Level 37
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7,601
kingkrick said:
men the is a major probleme in the diging quest in chapitre 7 when i click to dig the hero don't stop diging you have to wait until the diging time is complette

when i go to the place to dig hologoro the game cruch down and block and it say don't use cheat in this game
Yeah, one other tester said that also. I will see what I can do to fix this problem.

kingkrick said:
also the goleme quest you forgot fixing that boss tha game bloch there to
Chapter 7 golem? I think I disabled that quest temporarily.
 
Level 17
Joined
Sep 8, 2007
Messages
994
shame on you! ;) na, just kidding..

hey, in chapter 6, there is a quest i guess, it is where you walk into the trap from mr.skeleton, how can you get out of there? i saved 1cm before the quest is activated with 4/10 health and half mana and life both of my charakters, it is inpossible to kill all enemies now xD do i really have to kill that big huge enormous present in the form of a monster? ^^
 
Level 37
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Messages
7,601
knight26 said:
naahh...you dont have to do that :) cos when u use a cheat it doesnt crash imidietly but there are a few warnings first so o enable it and disable it fast.. just so u can kill :D:D
Oh and sorry Aeroblyctus that i ''little'' cheat :D:D nice campaing btw :p
Cheater #1!

kingkrick said:
i don't think so man
you can beat the cheat systeme whith this
Cheater #2!

xxdingo93xx said:
Hey Aeroblyctos, i just became interested what Maelstrom means...;D
Cheater #3!
 
Level 17
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Sep 8, 2007
Messages
994
Hey...I only cheated once to get out of the prison...^^ i found again some things you should fix:

- In Chapter six, the Message to open the Blue gate says you need the Red Key
- If you open a black door the black key won't be removed, i guess you wanted to remove them depending of the number of black keys i found in that map...^^
- In Chaper 7 i entered the Magic Garden once and i could'nt do it again what blocked me to do some quests.
 
Level 37
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Messages
7,601
xxdingo93xx said:
- In Chapter six, the Message to open the Blue gate says you need the Red Key
- If you open a black door the black key won't be removed, i guess you wanted to remove them depending of the number of black keys i found in that map...^^
- In Chaper 7 i entered the Magic Garden once and i could'nt do it again what blocked me to do some quests.
Ok, I'm happy to fix these bugs. Gimme some more later!
 

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Level 2
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May 24, 2008
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hello men

what we are suposed to do with the sumon remain of axobada in chapitre 8?

also i have the 3/4 of the jewels did i miss some one or the last is in other chapitres?

the azuros staf i have 3/5?did i miss some one?i in chapitre 9?

thanks you man good job :p
 
Level 8
Joined
Apr 26, 2008
Messages
361
Hey, can't this campaign make more easier? I'm stuck in chapter 5 cause the last mini-boss is too hard, 22000hp and about 80 dmg, and i die so soon for it, if it is required to attack many times, why? Takes so long time to kill it, and there isn't as much time as i need. I haven't still killed it! :sad: Still nice campaign 4/5. (-1 cause of so difficulty) Hope more of these will be made.
 
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