Story
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Features The Chosen Ones is a massive single-player Campaign, featuring: |
Media Check out the following videos and picture of the campaign |
Links Please discuss further about the campaign here in Hive's forum or visit the official site: |
| Playthrough by [MNI] [aluCard] [MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0. [YOUTUBE][/YOUTUBE] Playthrough by Killa Killa recorded his playthrough on Extreme with Beta version 1.6. More information about this playthrough on here. Playthrough by Hamza Hamza recorded his playthrough on Extreme with Beta version 1.8. More information about this playthrough on here. |
Contact me If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me: |
Credits I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site. |
Version changes Check out the newest changes and overall see how the campaign has improved through all these years. |
| General Information During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you. I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you. Special Credits Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all. Maker Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you. Flecky This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you. David David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon! VGAura VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort. Killa Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks! Kratos1987 Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987. Yggdrasill Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten. Daniel I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel. Doomlord Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him. Tears Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me. The Wizard The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life. Skasian For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian! darkdeathknight Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation. fruitstore From his great feedback and tireless effort to find bugs. I appreciate your help, thank you. Blackdoom59 You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far! Shadow Daemon Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful! Tirlititi Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times! Major Credits Donators
Blazing
System Creators Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter Maker - Steal System, Boss Status, Auction Hall Viikuna - First Person Camera, Fog System Bribe - Item Cleanup looking_for_help - Physical Damage Detection Excellent Testers Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit
Great Helpers Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo
Great Modelers Kitabatake, nGy, Anvil
Competition Winners Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill
Minor Credits Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth
Trigger Help Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo
Better English Credits VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky
Model Credits #1 Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil
Model Credits #2 mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo
Model Credits #3 alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan
Model Credits #4 ERYFKRAD, UgoUgo, terrio
Skin Credits Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim
Icon Credits darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300
Beta Testers [H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo
kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^ Lkintarou Alpha Testers Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel
KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror If you don't see your name here and you think you deserve to be here, reply to this thread. | AI system for companions added. Credits goes to Chaosy who made the system by my request. All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog. 'Critical Chance' attribute added! It starts from 5% and it can be increased various ways. Now also Strenght increases Critical Damage just like Agility. Chapter 5 Pumpking Quest's second cinematic updated. Chapter 7 Epic Boss removed the terrain deforming to decrease lag. Fixed a lot of bugs you guys mentioned. Chapter 1 Epic Boss Golem Event is now fixed. Fixed Books. Removed Magic Aura damage boost(remain from Berserk). Now chapter 2 obelisk puzzle shouldn't give any fatal errors. Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam. Fixed Gladiator Arena at chapter 7. Fixed other bugs I forgot to mention. Chapter 9 is now available for playing. Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way. Rebalanced the armor values of all enemy units in all chapters. Improved chapter 3's ending dialogues (outdated). Vacuum's area of effect reduced. You cannot grab items from far away anymore. Background stories and so-called "Books" are completely added to all chapters in this version. Every single Spell Book spell has been added to the campaign! Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it! Improved the multiboard a lot. Now it is more informative and better organized. Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points. Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful. Many changes to the starting packs! Now they should be balanced, every single one of them! Stealing improved; now it shows the percentages. Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out! Mystic Storm and Frost Shard recoded. From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again! Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think? Fixed hundreds of major and minor bugs. Fixed Frost Shard load at chapter 3 and 6 Fixed Freezing Field load at chapter 3 and 6 Fixed Mystic Storm save/load Fixed Lightning Charge and Lightning Element save/load Fixed invisible strike Fixed chapter 5 Soul Stealers Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them) Now riddle question can give up to 5000 gold. Fixes all over the campaign! Fixed chapter 8 riddle quest bug. Fixed chapter 8 Boss. Fixed chapter 8 Behemoth. Fixed give up bug. Fixed difficulty bug at chapter 1. Fixed Power Hammer, Life Stone, Aero and many other items... Fixed lightning orb and many other abilities... Fixed Berserk and many other combat kings... Added True Zozi. Fixes all over the campaign. Fixed Book descriptions. Added a custom select effect. Fixed chapter 5 Fradz spell load. Fixed give up. Fixed Combat King - Magic Torment. Life's Stone improved. Fixed chapter 6 resource load. Fixes all over the campaign. Added hints to the campaign. Prologue improved. New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge. Improvements to almost all abilities. Also thanks to Doomlord for helping me. Re-worked all ability descriptions and damages. Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book. Remade Starting Packs. Potions remade. Lucky Boxes remade. New system! Books! Now you can read books that tells background story of the game. Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg. Chapter 2 Elite Boss remade. Chapter 2 Epic Boss remade. Chapter 4 Elite Boss remade. Chapter 5 Epic Boss remade. Chapter 7 Epic Boss remade. Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R". Riddle qustions updated. Some fixes to chapters 8 to make it work properly(like loading from chapter 7). Smaller and bigger fixes all over the campaign. Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work. Added little puzzle for chapter 6 related to Elemental Orbs. Fixed Chapter 7 Maximillian quest. Fixed Chapter 6 Forgotten Ones quest. Fixed health and mana regeneration bug. Removed quick Eat Button. Added 50 max mana to all heroes permamently. Fixed "Arnold's Armor Store" shop at chapter 1. Improved chapter 1 Elite Boss. Improved chapter 1 Epic Boss. Fixed sell gold rate. Fixed exp cap bug. Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can. Added few more items such as Dark Amulet and Poison Knife. Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake. Enemy experience, gold and levels rebalanced. Fixed item sell rate bug. Fixed, remade and made new items. Counter Attack Combat King is now Retaliation made by Doomlord. Fixed evasion, works finally! Fixed critical, works finally! Instant Slash is now Crissor Stab. Fixed Soul Burn and made it little stronger. I plan to update it even further in the future. Fixed a lot of other bugs. Fixed Experience bug. These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set Made chapter 3 second epic puzzle easier. Fixed Critical Strike. Added Zozi to chapter 6. The campaign is now optimized and should work faster. Chapter 8 is now playable Changed the layout of the whole campaign(interface, mouse, etc.) Changed difficulty settings and now higher difficulties are a bit harder. Changed unit classifications, right now updated to chapter 8 only. Regular: Basic enemies Empowered: Basic enemies / Mini-bosses Superior: Mini-bosses / Bosses Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses Added Ultimate Sets. Reworked some items like Magma Set and Elexorien. Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory. Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters. Now each STR gives 20 health instead of 25. Now each INT gives 10 mana instead of 15. Chapter 4 Wisps are now easier to catch Black merchant can only be seen between 24:00 to 6:00 o'clock. Fixed Instant Slash Fixed Power Heal Fixes and small changes all around the campaign... Added new ability for Phodom: Power Heal. I made some changes to items(Cripple Triple Axe, Tera Ring...). Fixed Meditate. Fixed Instant Slash. Fixed boss archievements. I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition). Elite and Epic quests are from now on counted as optional quests also. Fixed save/load espers. Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before. Rebalanced ability damages. All recipes cost now 50% less. Fixed item & split system. Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled). Remade chapter 5 Vampire Lord battle. Remade chapter 6 Xada second battle. Removed a lot of useless things around the campaign. And fixed a lot of minor bugs around the campaign. Fixed combat king load bug from Fradz and Galeoth Chapter 4 boss remade Remade the ending cinematics of chapter 4 Remade chapter 5 beginning Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection Fixed save/load bug Fixed some bugs Fixed some more bugs And fixed tons of other bugs Fixed Combat King Bug Fixed a lot of other bugs Fixed shovel bug Remade Opportunist starting pack for Galeoth Added Sunrise Item set Added stealable items to chapter 1 Added stealable items to chapter 4 Fixed Phoenix Strike(no more invulnerable bug) Fixed save/load combat kings Fixed save/load alchemist Remade Chromatic item Fixed shovel bug Re-checked Black Merchants Fixed Heaven's Bless ability Fixed alchemist description bugs And fixed tons of other bugs Chapter 7 is now opened. Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change". Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read. There is only fire, ice, and lightning spells now. Improved multiboard by a lot, added some new stats to it also. Added new combat kings and new spells. Combat Kings now only go up to level 5. Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage. Now Special abilities will increase by every level instead of every fifth level. All professionals are now universal. The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%. Once again, more items. New Spell System: Instead of spell books you can easily use spells from left corner just like potions. The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem. New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental. Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them. Now enemies won't do their abilities while stunned. The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program". Fixed some bugs. New Steal System. Most of the item descriptions are updated. Some of the items are remade. Upgraded Lucky Boxes and put new unique items. And a lot of bug fixes. Fixed a starting bug from chapter 3. It should now work properly. Added proper descriptions to the difficulties. Removed some test items from chapter 1 beginning. Chapter 6 is now opened. Now Item Sets have own unique icons. Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items. Remade Esper System. Remade Summon System. Remade some of the spell book spells. Chapter item descriptions to easier to read. Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent. Removed Phodom's speciality that gives plus one Dig Power every 10th level. Also changed Professions bonuses. Some of the spell book spells are remade and balanced such as first Fire Spell. Added Game Panel where you can for example eat food, move your boxes and cast espers. And many, many other changes. Once again so many changes I simply cannot remember everything. Save & load combat kings and spell book spells are fixed. Restore Panel fixed. Fixed vitality system. Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard. Combat Kings are remade. All high tier combat kings aren't remade yet. After every cinematic units you had selected before will be selected for you automatically. Now quests will give experience like before. Fixed chapter 5 ending. Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved. Fixed Code Puzzle. Fixed Kaza Leader Dialog. Remade Chapter 5 Elite Boss Fight and fixed few problems of it. Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5. Fixed many more minor bugs... Chapter 5 is now open. Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end. Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it. Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system. A new system! Boss status system. All thanks for Maker who created this system. Now Agility Stat will give critical dmg and evasion chance. Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities. Multiboard is now slighly different. Fixed a large amount of smaller and bigger bugs. And many, many more changes... Added new starting packs. Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4. Fixed saving and loading professions. Fixed a bug in chapter 4 that didn't load Heaven's Bless ability. Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions. Fixed bug that players couldn't create alchemist potions. Fixed Silver and Thief Set combination. Edited Restore Panel system. Added restoration potions. Increased Mini-Bosses hit point regenerations. Chapter 1 Mini-Bosses are now a little stronger than before. Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1. Fixed a lot of minor bugs. Chapter 4 is now opened. Credits are now updated. Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage. Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2. Fixed Zwill Blade's synthesis, now it should be able to create. Increased Phodom's base movement speed from 250 to 275. Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter. Dozens of smaller and bigger bug fixes. Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2. Fixed Anthenex Esper's attack type. Fixed Bronze Shovel bug and the dig power at multiboard. Now Lightning Orb's buff should not give any advance to enemies. Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds. Items Zwill Blade and Aerial Shoes are now made stronger Chapter 3 is now open. Fixed Combat Kings where they were always rested to level 1 after loading. Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%). Changed Ground Zero's cooldown from 20 seconds to 15 seconds Edited Aura Of Fire, now it also do damage per second. Fixed chapter 2 epic boss' passive spells. Now there's something actually. Fixed Alchemist bug that didn't allow Phodom to reach further levels. Fixed Bless Of Lightning attribute bug. Fixed hotkeys in Command Panel. Fixed bug that boxes could also learn spells. Fixed tons of other minor bugs I have forget to add here. Fixed a major bug that freezes the game when entering to honor or combat shop FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up Correct Treasure Hunter abilities are now shown Correct Battle Thief abilities are now shown Fixed Alchemist Potion creating Fixed problem where enemies didn't have items at all(chapter 2) Fixed some ability descriptions Changed chapter 1's puzzle reward Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds Fradz's starting items are now sligtly stronger Fixed a problem where chapter 2 started instead of 1 after prologue Beta 1.0a to Beta 1.1 Opened chapter 2 Added a puzzle to chapter 1 Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000 Created two new spells for Chapter 1's Epic boss Increases Chapter 1's Epic Boss' Special Spells' damage Made stronger some of the Mini-Bosses in chapter 1 Changed chapter 1's Boss' wall to different looking Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11 Installed "Game Point" System Added a new heal ability for Phodom: Heaven's Bless Fixed Combat King Bug Shop where combat kings are teleported to middle of the map Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12" Fixed texts from dig rewards. Added a new mini-boss: "Habtat Spider Mother" Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of Health". Added and removed some spells for Epic Boss in chapter 1 Chapter 1's Epic Boss second stage is now a bit easier Removed Inta-Sell Remade Great Mana Gem Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now Now only Prologue and chapter 1 available to play The whole game-play is remade A new system, Professions: Each character will have a primary and secondary profession A new system, Gold: Now items and abilities can increase the gold amount from enemies A new system, Experience: Now items and abilities can increase the experience amount from enemies Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element. Doubled the maximum level of characters in each chapter to the maximum of 100 levels Remade almost all the bosses of the campaign Espers remade All items are remade and added about 50 items more Remade vitality system, now items can increase the maximum vitality |